mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 08:28:44 +00:00
Changed: #1301 Added dialog with a list of landscapes and operations (setActive, save, saveAs, delete).
This commit is contained in:
parent
46b4ff3a6d
commit
90464fa2f2
4 changed files with 265 additions and 28 deletions
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@ -222,10 +222,11 @@ void ZoneBuilder::deleteZoneRegion(int id)
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{
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if ((0 <= id) && (id < int(m_landscapeItems.size())))
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{
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if (m_landscapeItems.at(id).rectItem != 0)
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delete m_landscapeItems.at(id).rectItem;
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m_landscapeScene->delZoneRegion(m_landscapeItems.at(id).zoneRegionObject->ligoZoneRegion());
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delete m_landscapeItems.at(id).zoneRegionObject;
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delete m_landscapeItems.at(id).builderZoneRegion;
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delete m_landscapeItems.at(id).rectItem;
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m_landscapeItems.erase(m_landscapeItems.begin() + id);
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calcMask();
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}
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@ -236,10 +237,13 @@ void ZoneBuilder::setCurrentZoneRegion(int id)
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if ((0 <= id) && (id < int(m_landscapeItems.size())))
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{
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if (currentIdZoneRegion() != -1)
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m_landscapeItems.at(m_currentZoneRegion).rectItem = m_landscapeScene->createLayerBlackout(currentZoneRegion()->ligoZoneRegion());
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m_currentZoneRegion = id;
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{
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NLLIGO::CZoneRegion &ligoRegion = m_landscapeItems.at(m_currentZoneRegion).zoneRegionObject->ligoZoneRegion();
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m_landscapeItems.at(m_currentZoneRegion).rectItem = m_landscapeScene->createLayerBlackout(ligoRegion);
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}
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delete m_landscapeItems.at(id).rectItem;
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m_landscapeItems.at(id).rectItem = 0;
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m_currentZoneRegion = id;
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}
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}
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@ -33,15 +33,20 @@
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// Qt includes
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#include <QtCore/QSettings>
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#include <QtGui/QMenu>
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#include <QtGui/QFileDialog>
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#include <QtGui/QMessageBox>
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namespace LandscapeEditor
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{
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static const int LANDSCAPE_ID = 32;
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int NewLandCounter = 0;
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QString _lastDir;
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LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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: QMainWindow(parent),
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m_currentRow(-1),
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m_landscapeScene(0),
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m_zoneBuilder(0),
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m_undoStack(0),
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@ -53,7 +58,7 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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m_landscapeScene = new LandscapeScene(this);
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m_zoneBuilder = new ZoneBuilder(m_landscapeScene, m_ui.zoneListWidget, m_undoStack);
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m_zoneBuilder->init("e:/-nel-/install/continents/newbieland", true);
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m_zoneBuilder->init("e:/-nel-/install/continents/newbieland", false);
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m_ui.zoneListWidget->setZoneBuilder(m_zoneBuilder);
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m_ui.zoneListWidget->updateUi();
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@ -63,6 +68,12 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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m_oglWidget = new QGLWidget(QGLFormat(QGL::DoubleBuffer | QGL::SampleBuffers));
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m_ui.graphicsView->setViewport(m_oglWidget);
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m_ui.newLandAction->setIcon(QIcon(Core::Constants::ICON_NEW));
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m_ui.saveAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
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m_ui.saveLandAction->setIcon(QIcon(Core::Constants::ICON_SAVE));
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m_ui.saveAsLandAction->setIcon(QIcon(Core::Constants::ICON_SAVE_AS));
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m_ui.deleteLandAction->setEnabled(false);
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createMenus();
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createToolBars();
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readSettings();
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@ -71,6 +82,16 @@ LandscapeEditorWindow::LandscapeEditorWindow(QWidget *parent)
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connect(m_ui.projectSettingsAction, SIGNAL(triggered()), this, SLOT(openProjectSettings()));
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connect(m_ui.snapshotAction, SIGNAL(triggered()), this, SLOT(openSnapshotDialog()));
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connect(m_ui.enableGridAction, SIGNAL(toggled(bool)), m_ui.graphicsView, SLOT(setVisibleGrid(bool)));
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connect(m_ui.newLandAction, SIGNAL(triggered()), this, SLOT(newLand()));
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connect(m_ui.setActiveLandAction, SIGNAL(triggered()), this, SLOT(setActiveLand()));
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connect(m_ui.saveLandAction, SIGNAL(triggered()), this, SLOT(saveSelectedLand()));
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connect(m_ui.saveAsLandAction, SIGNAL(triggered()), this, SLOT(saveAsSelectedLand()));
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connect(m_ui.deleteLandAction, SIGNAL(triggered()), this, SLOT(deleteSelectedLand()));
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connect(m_ui.landscapesListWidget, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(customContextMenu()));
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m_ui.landscapesListWidget->setContextMenuPolicy(Qt::CustomContextMenu);
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}
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LandscapeEditorWindow::~LandscapeEditorWindow()
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@ -97,17 +118,9 @@ void LandscapeEditorWindow::open()
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_lastDir = QFileInfo(list.front()).absolutePath();
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Q_FOREACH(QString fileName, fileNames)
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{
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int id = m_zoneBuilder->createZoneRegion(fileName);
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if (id == -1)
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{
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QMessageBox::critical(this, "Landscape Editor", "Cannot add this zone because it overlaps existing ones");
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continue;
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}
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ZoneRegionObject *zoneRegion = m_zoneBuilder->zoneRegion(id);
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m_ui.graphicsView->centerOn(zoneRegion->ligoZoneRegion().getMinX() * m_landscapeScene->cellSize(),
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abs(zoneRegion->ligoZoneRegion().getMinY()) * m_landscapeScene->cellSize());
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m_zoneBuilder->setCurrentZoneRegion(id);
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int row = createLandscape(fileName);
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if (row != -1)
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setActiveLandscape(row);
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}
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}
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setCursor(Qt::ArrowCursor);
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@ -115,16 +128,7 @@ void LandscapeEditorWindow::open()
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void LandscapeEditorWindow::save()
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{
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ZoneRegionObject *zoneRegion = m_zoneBuilder->currentZoneRegion();
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if (zoneRegion->fileName().empty())
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{
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QString fileName = QFileDialog::getSaveFileName(this,
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tr("Save NeL Ligo land file"), _lastDir,
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tr("NeL Ligo land file (*.land)"));
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if (!fileName.isEmpty())
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zoneRegion->setFileName(fileName.toStdString());
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}
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zoneRegion->save();
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saveLandscape(m_currentRow, true);
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}
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void LandscapeEditorWindow::openProjectSettings()
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@ -184,6 +188,133 @@ void LandscapeEditorWindow::openSnapshotDialog()
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delete dialog;
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}
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void LandscapeEditorWindow::customContextMenu()
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{
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if (m_ui.landscapesListWidget->currentRow() == -1)
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return;
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QMenu *popurMenu = new QMenu(this);
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popurMenu->addAction(m_ui.setActiveLandAction);
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popurMenu->addAction(m_ui.saveLandAction);
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popurMenu->addAction(m_ui.saveAsLandAction);
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popurMenu->addAction(m_ui.deleteLandAction);
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popurMenu->exec(QCursor::pos());
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delete popurMenu;
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}
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void LandscapeEditorWindow::newLand()
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{
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createLandscape(QString());
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}
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void LandscapeEditorWindow::setActiveLand()
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{
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setActiveLandscape(m_ui.landscapesListWidget->currentRow());
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}
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void LandscapeEditorWindow::saveSelectedLand()
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{
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saveLandscape(m_ui.landscapesListWidget->currentRow(), true);
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}
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void LandscapeEditorWindow::saveAsSelectedLand()
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{
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saveLandscape(m_ui.landscapesListWidget->currentRow(), false);
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}
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void LandscapeEditorWindow::deleteSelectedLand()
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{
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int row = m_ui.landscapesListWidget->currentRow();
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QListWidgetItem *item = m_ui.landscapesListWidget->item(row);
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if (row == m_currentRow)
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{
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if (row == 0)
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++row;
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else
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--row;
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setActiveLandscape(row);
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}
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m_zoneBuilder->deleteZoneRegion(item->data(LANDSCAPE_ID).toInt());
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m_ui.landscapesListWidget->removeItemWidget(item);
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delete item;
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if (m_ui.landscapesListWidget->count() == 1)
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m_ui.deleteLandAction->setEnabled(false);
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}
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int LandscapeEditorWindow::createLandscape(const QString &fileName)
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{
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int id;
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if (fileName.isEmpty())
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id = m_zoneBuilder->createZoneRegion();
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else
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id = m_zoneBuilder->createZoneRegion(fileName);
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if (id == -1)
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{
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QMessageBox::critical(this, "Landscape Editor", "Cannot add this zone because it overlaps existing ones");
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return -1;
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}
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ZoneRegionObject *zoneRegion = m_zoneBuilder->zoneRegion(id);
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m_ui.graphicsView->centerOn(zoneRegion->ligoZoneRegion().getMinX() * m_landscapeScene->cellSize(),
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abs(zoneRegion->ligoZoneRegion().getMinY()) * m_landscapeScene->cellSize());
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QListWidgetItem *item;
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if (fileName.isEmpty())
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item = new QListWidgetItem(QString("NewLandscape%1").arg(NewLandCounter++), m_ui.landscapesListWidget);
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else
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item = new QListWidgetItem(fileName, m_ui.landscapesListWidget);
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item->setData(LANDSCAPE_ID, id);
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item->setFont(QFont("SansSerif", 9, QFont::Normal));
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if (m_ui.landscapesListWidget->count() > 1)
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m_ui.deleteLandAction->setEnabled(true);
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return m_ui.landscapesListWidget->count() - 1;
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}
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void LandscapeEditorWindow::setActiveLandscape(int row)
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{
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if ((0 <= row) && (row < m_ui.landscapesListWidget->count()))
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{
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if (m_currentRow != -1)
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{
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QListWidgetItem *item = m_ui.landscapesListWidget->item(m_currentRow);
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item->setFont(QFont("SansSerif", 9, QFont::Normal));
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}
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QListWidgetItem *item = m_ui.landscapesListWidget->item(row);
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item->setFont(QFont("SansSerif", 9, QFont::Bold));
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m_zoneBuilder->setCurrentZoneRegion(item->data(LANDSCAPE_ID).toInt());
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m_currentRow = row;
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}
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}
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void LandscapeEditorWindow::saveLandscape(int row, bool force)
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{
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if ((0 <= row) && (row < m_ui.landscapesListWidget->count()))
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{
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QListWidgetItem *item = m_ui.landscapesListWidget->item(row);
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ZoneRegionObject *regionObject = m_zoneBuilder->zoneRegion(item->data(LANDSCAPE_ID).toInt());
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if ((!force) || (regionObject->fileName().empty()))
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{
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QString fileName = QFileDialog::getSaveFileName(this,
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tr("Save NeL Ligo land file"), _lastDir,
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tr("NeL Ligo land file (*.land)"));
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if (!fileName.isEmpty())
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{
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regionObject->setFileName(fileName.toStdString());
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regionObject->save();
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regionObject->setModified(false);
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item->setText(fileName);
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}
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}
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else
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{
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regionObject->save();
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regionObject->setModified(false);
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}
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}
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}
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void LandscapeEditorWindow::showEvent(QShowEvent *showEvent)
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{
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QMainWindow::showEvent(showEvent);
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@ -202,7 +333,23 @@ void LandscapeEditorWindow::createToolBars()
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//QAction *action = menuManager->action(Core::Constants::NEW);
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//m_ui.fileToolBar->addAction(action);
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QAction *action = menuManager->action(Core::Constants::OPEN);
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m_ui.fileToolBar->addAction(m_ui.newLandAction);
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m_ui.fileToolBar->addAction(action);
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m_ui.fileToolBar->addAction(m_ui.saveAction);
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const char * const UNDO = "ObjectViewerQt.Undo";
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const char * const REDO = "ObjectViewerQt.Redo";
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//action = menuManager->action(Core::Constants::UNDO);
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action = menuManager->action(UNDO);
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if (action != 0)
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m_ui.undoToolBar->addAction(action);
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//action = menuManager->action(Core::Constants::REDO);
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action = menuManager->action(REDO);
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if (action != 0)
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m_ui.undoToolBar->addAction(action);
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//action = menuManager->action(Core::Constants::SAVE);
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//m_ui.fileToolBar->addAction(action);
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//action = menuManager->action(Core::Constants::SAVE_AS);
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@ -49,6 +49,12 @@ public Q_SLOTS:
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private Q_SLOTS:
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void openProjectSettings();
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void openSnapshotDialog();
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void customContextMenu();
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void newLand();
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void setActiveLand();
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void saveSelectedLand();
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void saveAsSelectedLand();
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void deleteSelectedLand();
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protected:
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virtual void showEvent(QShowEvent *showEvent);
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@ -59,6 +65,11 @@ private:
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void readSettings();
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void writeSettings();
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void setActiveLandscape(int row);
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void saveLandscape(int row, bool force);
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int createLandscape(const QString &fileName);
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int m_currentRow;
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LandscapeScene *m_landscapeScene;
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ZoneBuilder *m_zoneBuilder;
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QUndoStack *m_undoStack;
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@ -62,7 +62,7 @@
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</attribute>
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<widget class="LandscapeEditor::ListZonesWidget" name="zoneListWidget"/>
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</widget>
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<widget class="QToolBar" name="landToolBar">
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<widget class="QToolBar" name="undoToolBar">
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<property name="windowTitle">
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<string>toolBar_2</string>
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</property>
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@ -72,9 +72,40 @@
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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<addaction name="saveAction"/>
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<addaction name="snapshotAction"/>
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</widget>
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<widget class="QDockWidget" name="landscapesDockWidget">
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<property name="windowTitle">
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<string>Landscapes</string>
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</property>
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<attribute name="dockWidgetArea">
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<number>1</number>
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</attribute>
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QGridLayout" name="gridLayout_2">
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<property name="margin">
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<number>3</number>
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</property>
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<property name="spacing">
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<number>3</number>
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</property>
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<item row="0" column="0">
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<widget class="QListWidget" name="landscapesListWidget"/>
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</item>
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</layout>
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</widget>
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</widget>
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<widget class="QToolBar" name="zoneToolBar">
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<property name="windowTitle">
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<string>toolBar</string>
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</property>
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<attribute name="toolBarArea">
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<enum>TopToolBarArea</enum>
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</attribute>
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<attribute name="toolBarBreak">
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<bool>false</bool>
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</attribute>
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<addaction name="projectSettingsAction"/>
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<addaction name="snapshotAction"/>
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<addaction name="enableGridAction"/>
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</widget>
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<action name="projectSettingsAction">
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@ -113,6 +144,50 @@
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<string>Save</string>
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</property>
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</action>
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<action name="setActiveLandAction">
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<property name="icon">
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<iconset resource="landscape_editor.qrc">
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<normaloff>:/icons/ic_nel_zone.png</normaloff>:/icons/ic_nel_zone.png</iconset>
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</property>
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<property name="text">
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<string>Set active</string>
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</property>
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<property name="toolTip">
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<string>Set active selected landscape</string>
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</property>
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</action>
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<action name="saveLandAction">
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<property name="text">
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<string>Save</string>
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</property>
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<property name="toolTip">
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<string>Save selected landscape</string>
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</property>
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</action>
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<action name="saveAsLandAction">
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<property name="text">
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<string>Save As landscape</string>
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</property>
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<property name="toolTip">
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<string>Save as selected landscape</string>
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</property>
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</action>
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<action name="deleteLandAction">
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<property name="text">
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<string>Delete</string>
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</property>
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<property name="toolTip">
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<string>Delete selected landscape</string>
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</property>
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</action>
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<action name="newLandAction">
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<property name="text">
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<string>New</string>
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</property>
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<property name="toolTip">
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<string>Create new landscape</string>
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</property>
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</action>
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</widget>
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<customwidgets>
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<customwidget>
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