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Changed: Use auto ScreenAspectRatio by default (it works well everytime)
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7267914c76
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2 changed files with 4 additions and 4 deletions
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@ -261,7 +261,7 @@ EnableRacialAnimation = 1;
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// *** MISC
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// *** MISC
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// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
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// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
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ScreenAspectRatio = 1.33333;
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ScreenAspectRatio = 0.0;
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ForceDXTC = 1; // Enable/Disable DXTC.
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ForceDXTC = 1; // Enable/Disable DXTC.
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DivideTextureSizeBy2= 0; // Divide texture size
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DivideTextureSizeBy2= 0; // Divide texture size
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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@ -269,7 +269,7 @@ DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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HDEntityTexture = 0;
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HDEntityTexture = 0;
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HDTextureInstalled = 1;
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HDTextureInstalled = 1;
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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//////////////////
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//////////////////
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// GAME OPTIONS //
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// GAME OPTIONS //
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@ -261,7 +261,7 @@ EnableRacialAnimation = 1;
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// *** MISC
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// *** MISC
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// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
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// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
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ScreenAspectRatio = 1.33333;
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ScreenAspectRatio = 0.0;
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ForceDXTC = 1; // Enable/Disable DXTC.
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ForceDXTC = 1; // Enable/Disable DXTC.
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DivideTextureSizeBy2= 0; // Divide texture size
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DivideTextureSizeBy2= 0; // Divide texture size
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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DisableVtxProgram = 0; // Disable Hardware Vertex Program.
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@ -269,7 +269,7 @@ DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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DisableTextureShdr = 0; // Disable Hardware Texture Shader.
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HDEntityTexture = 0;
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HDEntityTexture = 0;
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HDTextureInstalled = 1;
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HDTextureInstalled = 1;
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
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//////////////////
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//////////////////
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// GAME OPTIONS //
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// GAME OPTIONS //
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