Changed: Removed some semicolons in Lua when useless

--HG--
branch : develop
This commit is contained in:
kervala 2016-03-16 19:13:07 +01:00
parent c39190b38d
commit 8bc243ffe1
6 changed files with 55 additions and 55 deletions

View file

@ -32,7 +32,7 @@ end
------------------------------------------------------------------------------------------------------------
function bgdownloader:setIcon(icon)
local bm = self:getProgressGroup():find("bm");
local bm = self:getProgressGroup():find("bm")
if icon == "" then
bm.active = false
else

View file

@ -4,7 +4,7 @@
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (game==nil) then
game= {};
game = {}
end
@ -12,14 +12,14 @@ end
-- called to construct guild flags background in the modal window
function game:bcCreateGuildInitFlags()
local ui = getUICaller();
local ui = getUICaller()
for i = 0,14 do
local uiBack = getUI(getUIId(ui) .. ':back' .. i);
uiBack.image1.back = i+1;
uiBack.image1.symbol = 0;
uiBack.image1.color1 = runExpr('makeRGB(255,255,255)');
uiBack.image1.color2 = runExpr('makeRGB(0,0,0)');
local uiBack = getUI(getUIId(ui) .. ':back' .. i)
uiBack.image1.back = i+1
uiBack.image1.symbol = 0
uiBack.image1.color1 = runExpr('makeRGB(255,255,255)')
uiBack.image1.color2 = runExpr('makeRGB(0,0,0)')
end
end
@ -28,37 +28,37 @@ end
-- trap some parts should be deprecated ... try to clean it up
function game:bcMissionsUpdate()
local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE');
local mt = getDbProp('UI:TEMP:MISSION:MISSION_TYPE')
-- init bot_chat_missions title
local title = 'uiBotChatMissions';
if (mt == 3) then title = 'uiBotChatZCCharges';
elseif (mt == 4) then title = 'uiBotChatBuilding';
elseif (mt == 5) then title = 'uiBotChatRMBuy';
elseif (mt == 6) then title = 'uiBotChatRMUpgrade';
local title = 'uiBotChatMissions'
if (mt == 3) then title = 'uiBotChatZCCharges'
elseif (mt == 4) then title = 'uiBotChatBuilding'
elseif (mt == 5) then title = 'uiBotChatRMBuy'
elseif (mt == 6) then title = 'uiBotChatRMUpgrade'
end
local ui = getUI('ui:interface:bot_chat_missions');
ui.title = title;
local ui = getUI('ui:interface:bot_chat_missions')
ui.title = title
-- init desc
title = 'uiSelectMission';
if (mt == 3) then title = 'uiSelectZCCharge';
elseif (mt == 4) then title = 'uiSelectBuilding';
elseif (mt == 5) then title = 'uiSelectRMBuy';
elseif (mt == 6) then title = 'uiSelectRMUpgrade';
title = 'uiSelectMission'
if (mt == 3) then title = 'uiSelectZCCharge'
elseif (mt == 4) then title = 'uiSelectBuilding'
elseif (mt == 5) then title = 'uiSelectRMBuy'
elseif (mt == 6) then title = 'uiSelectRMUpgrade'
end
ui.header_opened.mission_title.hardtext = title;
ui.header_opened.mission_title.hardtext = title
ui.header_opened.zc_duty.active = (mt == 3);
ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6));
ui.header_opened.zc_duty.active = (mt == 3)
ui.header_opened.xp_guild.active = ((mt == 5) or (mt == 6))
-- init bot_chat_accept_mission title
title = 'uiAcceptMission';
if (mt == 3) then title = 'uiAcceptZCCharge';
elseif (mt == 4) then title = 'uiAcceptBuilding';
elseif (mt == 5) then title = 'uiAcceptRMBuy';
elseif (mt == 6) then title = 'uiAcceptRMUpgrade';
title = 'uiAcceptMission'
if (mt == 3) then title = 'uiAcceptZCCharge'
elseif (mt == 4) then title = 'uiAcceptBuilding'
elseif (mt == 5) then title = 'uiAcceptRMBuy'
elseif (mt == 6) then title = 'uiAcceptRMUpgrade'
end
ui = getUI('ui:interface:bot_chat_accept_mission');
ui = getUI('ui:interface:bot_chat_accept_mission')
ui.title = title;
end

View file

@ -3,36 +3,36 @@
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (help==nil) then
help= {};
help = {}
end
------------------------------------------------------------------------------------------------------------
--
function help:closeCSBrowserHeader()
local ui = getUI('ui:interface:cs_browser');
local ui = getUI('ui:interface:cs_browser')
-- save size
ui_cs_browser_h = ui.h;
ui_cs_browser_w = ui.w;
ui_cs_browser_h = ui.h
ui_cs_browser_w = ui.w
-- reduce window size
ui.pop_min_h = 32;
ui.h = 0;
ui.w = 216;
ui.pop_min_h = 32
ui.h = 0
ui.w = 216
end
------------------------------------------------------------------------------------------------------------
--
function help:openCSBrowserHeader()
local ui = getUI('ui:interface:cs_browser');
ui.pop_min_h = 96;
local ui = getUI('ui:interface:cs_browser')
ui.pop_min_h = 96
-- set size from saved values
if (ui_cs_browser_h ~= nil) then
ui.h = ui_cs_browser_h;
ui.h = ui_cs_browser_h
end
if (ui_cs_browser_w ~= nil) then
ui.w = ui_cs_browser_w;
ui.w = ui_cs_browser_w
end
end

View file

@ -109,7 +109,7 @@ function game.RingAccessPointFilter:validate()
if config.Local == 1 then
ucUrl = ucstring(NicoMagicURL) -- for test in local mode
else
ucUrl = getDynString(game.NpcWebPage.UrlTextId);
ucUrl = getDynString(game.NpcWebPage.UrlTextId)
end
debugInfo(tostring(ucUrl))
local utf8Url = ucUrl:toUtf8()

View file

@ -2,39 +2,39 @@
------------------------------------------------------------------------------------------------------------
-- create the game namespace without reseting if already created in an other file.
if (game==nil) then
game= {};
game = {}
end
------------------------------------------------------------------------------------------------------------
--
function game:getMilkoTooltipWithKey(prop, tooltip, tooltip_pushed, name, param)
local tt;
local tt
-- Check if button is toggled and choose the good tooltip
if (prop ~= '' and tooltip_pushed ~= '') then
local db = getDbProp(prop);
local db = getDbProp(prop)
if (db == 1) then
tt = tooltip_pushed;
tt = tooltip_pushed
else
tt = tooltip;
tt = tooltip
end
else
tt = tooltip;
end
-- Get key shortcut
local text = i18n.get(tt);
local key = runExpr('getKey(\'' .. name .. '\',\'' .. param .. '\',1)');
local text = i18n.get(tt)
local key = runExpr('getKey(\'' .. name .. '\',\'' .. param .. '\',1)')
if (key ~= nil and key ~= '') then
key = ' @{2F2F}(' .. key .. ')';
text = concatUCString(text, key);
key = ' @{2F2F}(' .. key .. ')'
text = concatUCString(text, key)
end
setContextHelpText(text);
setContextHelpText(text)
end
function game:taskbarDisableTooltip(ui)
local uiGroup = getUI(ui);
disableContextHelpForControl(uiGroup);
local uiGroup = getUI(ui)
disableContextHelpForControl(uiGroup)
end

View file

@ -180,7 +180,7 @@ function webig:doRemoveDbSheetQuantity(sheet_list, ctrl)
end
end
--assert(nil, "RELOADABLE SCRIPT");
--assert(nil, "RELOADABLE SCRIPT")