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Reverted: dc87ef1a34b6 Parameter distMax depends on fixed values in sheets and other code. Using this to switch between rolloff and minimum sound is likely causing the glitchy sound volumes of background sounds. Must be fixed in whatever code is using too large value of distMax instead, and not here.
--HG-- branch : sound_dev
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1 changed files with 1 additions and 4 deletions
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@ -26,15 +26,12 @@ namespace NLSOUND
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// common method used only with OptionManualRolloff. return the volume in 1/100th DB ( = mB) modified
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// common method used only with OptionManualRolloff. return the volume in 1/100th DB ( = mB) modified
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sint32 ISource::computeManualRollOff(sint32 volumeMB, sint32 mbMin, sint32 mbMax, double alpha, float sqrdist, float distMin, float distMax)
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sint32 ISource::computeManualRollOff(sint32 volumeMB, sint32 mbMin, sint32 mbMax, double alpha, float sqrdist, float distMin, float distMax)
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{
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{
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// root square of max float value
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static float maxSqrt = sqrt(std::numeric_limits<float>::max());
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if (sqrdist < distMin * distMin)
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if (sqrdist < distMin * distMin)
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{
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{
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// no attenuation
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// no attenuation
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return volumeMB;
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return volumeMB;
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}
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}
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else if ((distMax < maxSqrt) && (sqrdist > distMax * distMax))
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else if (sqrdist > distMax * distMax)
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{
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{
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// full attenuation
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// full attenuation
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return mbMin;
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return mbMin;
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