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Small adjustment to landscape vp parameter setting
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1 changed files with 19 additions and 15 deletions
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@ -1199,22 +1199,26 @@ void CLandscape::render(const CVector &refineCenter, const CVector &frontVecto
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uint nbvp = uprogstate ? CLandscapeVBAllocator::MaxVertexProgram : 1;
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for (uint i = 0; i < nbvp; ++i)
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{
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// activate the program to set the uniforms in the program state for all programs
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// note: when uniforms are driver state, the indices must be the same across programs
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if (uprogstate) _TileVB.activateVP(i);
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CVertexProgramLandscape *program = _TileVB.getVP(i);
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// c[0..3] take the ModelViewProjection Matrix.
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driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
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// c[4] take useful constants.
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driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants0, 0, 1, 0.5f, 0);
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// c[5] take RefineCenter
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driver->setUniform3f(IDriver::VertexProgram, program->idx().RefineCenter, refineCenter);
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// c[6] take info for Geomorph trnasition to TileNear.
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driver->setUniform2f(IDriver::VertexProgram, program->idx().TileDist, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr);
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// c[10] take the fog vector.
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driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::Fog));
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// c[12] take the current landscape Center / delta Pos to apply
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driver->setUniform3f(IDriver::VertexProgram, program->idx().PZBModelPosition, _PZBModelPosition);
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if (program)
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{
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// activate the program to set the uniforms in the program state for all programs
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// note: when uniforms are driver state, the indices must be the same across programs
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if (uprogstate) _TileVB.activateVP(i);
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// c[0..3] take the ModelViewProjection Matrix.
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driver->setUniformMatrix(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::ModelViewProjection), IDriver::ModelViewProjection, IDriver::Identity);
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// c[4] take useful constants.
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driver->setUniform4f(IDriver::VertexProgram, program->idx().ProgramConstants0, 0, 1, 0.5f, 0);
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// c[5] take RefineCenter
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driver->setUniform3f(IDriver::VertexProgram, program->idx().RefineCenter, refineCenter);
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// c[6] take info for Geomorph trnasition to TileNear.
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driver->setUniform2f(IDriver::VertexProgram, program->idx().TileDist, CLandscapeGlobals::TileDistFarSqr, CLandscapeGlobals::OOTileDistDeltaSqr);
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// c[10] take the fog vector.
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driver->setUniformFog(IDriver::VertexProgram, program->getUniformIndex(CGPUProgramIndex::Fog));
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// c[12] take the current landscape Center / delta Pos to apply
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driver->setUniform3f(IDriver::VertexProgram, program->idx().PZBModelPosition, _PZBModelPosition);
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}
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}
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}
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