Texture chooser now supports atlas textures as well.

This commit is contained in:
dfighter1985 2014-07-09 21:07:12 +02:00
parent 81b56397dc
commit 7e6b3ffa06
5 changed files with 146 additions and 18 deletions

View file

@ -286,6 +286,12 @@ namespace NLGUI
*/
void flush ();
/// Retrives a texture
bool getTexture( NLMISC::CBitmap &bm, const std::string &name );
/// Retrieve the texture names
void getTextureNames( std::vector< std::string > &textures );
/**
* get a texture file pointer from a string name. O(logN)
* \param id : the id of the texture

View file

@ -1064,6 +1064,46 @@ namespace NLGUI
}
}
bool CViewRenderer::getTexture( NLMISC::CBitmap &bm, const std::string &name )
{
TTextureMap::const_iterator itr = _TextureMap.find( name );
if( itr == _TextureMap.end() )
return false;
sint32 id = itr->second;
SImage *si = getSImage( id );
NLMISC::CBitmap *src = si->GlobalTexturePtr->Texture->generateDatas();
if( src->getPixelFormat() != NLMISC::CBitmap::RGBA )
return false;
uint x0 = (uint)( si->UVMin.U * si->GlobalTexturePtr->Width );
uint y0 = (uint)( si->UVMin.V * si->GlobalTexturePtr->Height );
uint x1 = (uint)( si->UVMax.U * si->GlobalTexturePtr->Width );
uint y1 = (uint)( si->UVMax.V * si->GlobalTexturePtr->Height );
if( x1 == x0 )
return false;
if( y1 == y0 )
return false;
bm.resize( x1 - x0, y1 - y0 );
bm.blit( *src, x0, y0, ( x1 - x0 ), ( y1 - y0 ), 0, 0 );
return true;
}
void CViewRenderer::getTextureNames( std::vector< std::string > &textures )
{
TTextureMap::const_iterator itr = _TextureMap.begin();
while( itr != _TextureMap.end() )
{
textures.push_back( itr->first );
++itr;
}
}
/*
* getTextureIdFromName
*/

View file

@ -6,40 +6,81 @@
#include <string>
#include <QPixMap>
#include <QImage>
#include <QListWidget>
#include "nel/gui/view_renderer.h"
struct TextureChooserPrivate
{
QListWidget *fileTextures;
QListWidget *atlasTextures;
TextureChooserPrivate()
{
fileTextures = new QListWidget();
atlasTextures = new QListWidget();
}
};
TextureChooser::TextureChooser( QDialog *parent ) :
QDialog( parent )
{
setupUi( this );
d_ptr = new TextureChooserPrivate;
this->tabWidget->clear();
this->tabWidget->addTab( d_ptr->fileTextures, tr( "File textures" ) );
this->tabWidget->addTab( d_ptr->atlasTextures, tr( "Atlas texture" ) );
setupConnections();
}
TextureChooser::~TextureChooser()
{
delete d_ptr;
d_ptr = NULL;
}
void TextureChooser::load()
{
listWidget->clear();
// Load the file textures
d_ptr->fileTextures->clear();
std::vector< std::string > textures;
//NLMISC::CPath::getFileList( "tga", textures );
NLMISC::CPath::getFileListByPath( "tga", "interfaces", textures );
NLMISC::CPath::getFileListByPath( "dds", "interfaces", textures );
NLMISC::CPath::getFileListByPath( "dds", "gamedev", textures );
std::sort( textures.begin(), textures.end() );
std::vector< std::string >::const_iterator itr = textures.begin();
while( itr != textures.end() )
{
listWidget->addItem( itr->c_str() );
d_ptr->fileTextures->addItem( itr->c_str() );
++itr;
}
listWidget->setCurrentRow( 0 );
// Now load the atlas textures
d_ptr->atlasTextures->clear();
textures.clear();
NLGUI::CViewRenderer::getInstance()->getTextureNames( textures );
itr = textures.begin();
while( itr != textures.end() )
{
d_ptr->atlasTextures->addItem( itr->c_str() );
++itr;
}
// set the file textures row after the atlas, because they are shown first
d_ptr->atlasTextures->setCurrentRow( 0 );
d_ptr->fileTextures->setCurrentRow( 0 );
}
void TextureChooser::accept()
{
QListWidgetItem *item = listWidget->currentItem();
QListWidgetItem *item = d_ptr->fileTextures->currentItem();
if( item == NULL )
return;
@ -54,12 +95,12 @@ void TextureChooser::reject()
QDialog::reject();
}
void TextureChooser::onCurrentRowChanged( int row )
void TextureChooser::onFileTxtRowChanged( int row )
{
if( row < 0 )
return;
QListWidgetItem *item = listWidget->item( row );
QListWidgetItem *item = d_ptr->fileTextures->item( row );
QString fn = item->text();
std::string rfn = fn.toUtf8().constData();
@ -81,11 +122,42 @@ void TextureChooser::onCurrentRowChanged( int row )
return;
}
uint32 size = bm.getSize() * ( 32 / 8 ); // should be depth, but CBitmap always uses 32 bit to store the image
setPreviewImage( bm );
}
void TextureChooser::onAtlasTxtRowChanged( int row )
{
if( row < 0 )
return;
QListWidgetItem *item = d_ptr->atlasTextures->item( row );
QString fn = item->text();
std::string rfn = fn.toUtf8().constData();
NLMISC::CBitmap bm;
bool b = NLGUI::CViewRenderer::getInstance()->getTexture( bm, rfn );
if( !b )
return;
setPreviewImage( bm );
}
void TextureChooser::setupConnections()
{
connect( d_ptr->fileTextures, SIGNAL( currentRowChanged( int ) ), this, SLOT( onFileTxtRowChanged( int ) ) );
connect( d_ptr->atlasTextures, SIGNAL( currentRowChanged( int ) ), this, SLOT( onAtlasTxtRowChanged( int ) ) );
}
void TextureChooser::setPreviewImage( NLMISC::CBitmap &bm )
{
// should be depth, but CBitmap always uses 32 bit to store the image
uint32 size = bm.getSize() * ( 32 / 8 );
uint8 *data = new uint8[ size ];
bm.getData( data );
/// Convert from ABGR to ARGB
{
int i = 0;
@ -107,13 +179,6 @@ void TextureChooser::onCurrentRowChanged( int row )
delete data;
data = NULL;
}
void TextureChooser::setupConnections()
{
connect( listWidget, SIGNAL( currentRowChanged( int ) ), this, SLOT( onCurrentRowChanged( int ) ) );
}

View file

@ -3,6 +3,13 @@
#include "ui_texture_chooser.h"
namespace NLMISC
{
class CBitmap;
}
struct TextureChooserPrivate;
class TextureChooser : public QDialog, public Ui::TextureChooser
{
Q_OBJECT
@ -19,12 +26,16 @@ public Q_SLOTS:
void reject();
private Q_SLOTS:
void onCurrentRowChanged( int row );
void onFileTxtRowChanged( int row );
void onAtlasTxtRowChanged( int row );
private:
void setupConnections();
void setPreviewImage( NLMISC::CBitmap &bm );
QString selection;
TextureChooserPrivate *d_ptr;
};
#endif

View file

@ -18,7 +18,13 @@
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QListWidget" name="listWidget"/>
<widget class="QTabWidget" name="tabWidget">
<widget class="QWidget" name="tab">
<attribute name="title">
<string>tab</string>
</attribute>
</widget>
</widget>
</item>
<item row="0" column="1">
<widget class="QLabel" name="label">