mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-22 17:08:43 +00:00
Texture chooser now supports atlas textures as well.
This commit is contained in:
parent
81b56397dc
commit
7e6b3ffa06
5 changed files with 146 additions and 18 deletions
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@ -286,6 +286,12 @@ namespace NLGUI
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*/
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void flush ();
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/// Retrives a texture
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bool getTexture( NLMISC::CBitmap &bm, const std::string &name );
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/// Retrieve the texture names
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void getTextureNames( std::vector< std::string > &textures );
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/**
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* get a texture file pointer from a string name. O(logN)
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* \param id : the id of the texture
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@ -1064,6 +1064,46 @@ namespace NLGUI
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}
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}
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bool CViewRenderer::getTexture( NLMISC::CBitmap &bm, const std::string &name )
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{
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TTextureMap::const_iterator itr = _TextureMap.find( name );
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if( itr == _TextureMap.end() )
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return false;
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sint32 id = itr->second;
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SImage *si = getSImage( id );
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NLMISC::CBitmap *src = si->GlobalTexturePtr->Texture->generateDatas();
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if( src->getPixelFormat() != NLMISC::CBitmap::RGBA )
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return false;
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uint x0 = (uint)( si->UVMin.U * si->GlobalTexturePtr->Width );
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uint y0 = (uint)( si->UVMin.V * si->GlobalTexturePtr->Height );
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uint x1 = (uint)( si->UVMax.U * si->GlobalTexturePtr->Width );
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uint y1 = (uint)( si->UVMax.V * si->GlobalTexturePtr->Height );
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if( x1 == x0 )
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return false;
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if( y1 == y0 )
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return false;
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bm.resize( x1 - x0, y1 - y0 );
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bm.blit( *src, x0, y0, ( x1 - x0 ), ( y1 - y0 ), 0, 0 );
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return true;
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}
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void CViewRenderer::getTextureNames( std::vector< std::string > &textures )
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{
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TTextureMap::const_iterator itr = _TextureMap.begin();
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while( itr != _TextureMap.end() )
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{
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textures.push_back( itr->first );
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++itr;
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}
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}
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/*
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* getTextureIdFromName
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*/
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@ -6,40 +6,81 @@
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#include <string>
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#include <QPixMap>
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#include <QImage>
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#include <QListWidget>
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#include "nel/gui/view_renderer.h"
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struct TextureChooserPrivate
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{
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QListWidget *fileTextures;
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QListWidget *atlasTextures;
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TextureChooserPrivate()
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{
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fileTextures = new QListWidget();
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atlasTextures = new QListWidget();
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}
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};
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TextureChooser::TextureChooser( QDialog *parent ) :
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QDialog( parent )
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{
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setupUi( this );
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d_ptr = new TextureChooserPrivate;
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this->tabWidget->clear();
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this->tabWidget->addTab( d_ptr->fileTextures, tr( "File textures" ) );
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this->tabWidget->addTab( d_ptr->atlasTextures, tr( "Atlas texture" ) );
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setupConnections();
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}
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TextureChooser::~TextureChooser()
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{
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delete d_ptr;
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d_ptr = NULL;
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}
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void TextureChooser::load()
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{
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listWidget->clear();
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// Load the file textures
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d_ptr->fileTextures->clear();
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std::vector< std::string > textures;
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//NLMISC::CPath::getFileList( "tga", textures );
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NLMISC::CPath::getFileListByPath( "tga", "interfaces", textures );
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NLMISC::CPath::getFileListByPath( "dds", "interfaces", textures );
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NLMISC::CPath::getFileListByPath( "dds", "gamedev", textures );
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std::sort( textures.begin(), textures.end() );
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std::vector< std::string >::const_iterator itr = textures.begin();
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while( itr != textures.end() )
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{
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listWidget->addItem( itr->c_str() );
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d_ptr->fileTextures->addItem( itr->c_str() );
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++itr;
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}
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listWidget->setCurrentRow( 0 );
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// Now load the atlas textures
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d_ptr->atlasTextures->clear();
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textures.clear();
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NLGUI::CViewRenderer::getInstance()->getTextureNames( textures );
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itr = textures.begin();
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while( itr != textures.end() )
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{
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d_ptr->atlasTextures->addItem( itr->c_str() );
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++itr;
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}
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// set the file textures row after the atlas, because they are shown first
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d_ptr->atlasTextures->setCurrentRow( 0 );
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d_ptr->fileTextures->setCurrentRow( 0 );
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}
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void TextureChooser::accept()
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{
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QListWidgetItem *item = listWidget->currentItem();
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QListWidgetItem *item = d_ptr->fileTextures->currentItem();
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if( item == NULL )
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return;
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@ -54,12 +95,12 @@ void TextureChooser::reject()
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QDialog::reject();
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}
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void TextureChooser::onCurrentRowChanged( int row )
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void TextureChooser::onFileTxtRowChanged( int row )
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{
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if( row < 0 )
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return;
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QListWidgetItem *item = listWidget->item( row );
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QListWidgetItem *item = d_ptr->fileTextures->item( row );
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QString fn = item->text();
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std::string rfn = fn.toUtf8().constData();
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@ -81,11 +122,42 @@ void TextureChooser::onCurrentRowChanged( int row )
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return;
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}
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uint32 size = bm.getSize() * ( 32 / 8 ); // should be depth, but CBitmap always uses 32 bit to store the image
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setPreviewImage( bm );
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}
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void TextureChooser::onAtlasTxtRowChanged( int row )
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{
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if( row < 0 )
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return;
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QListWidgetItem *item = d_ptr->atlasTextures->item( row );
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QString fn = item->text();
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std::string rfn = fn.toUtf8().constData();
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NLMISC::CBitmap bm;
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bool b = NLGUI::CViewRenderer::getInstance()->getTexture( bm, rfn );
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if( !b )
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return;
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setPreviewImage( bm );
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}
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void TextureChooser::setupConnections()
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{
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connect( d_ptr->fileTextures, SIGNAL( currentRowChanged( int ) ), this, SLOT( onFileTxtRowChanged( int ) ) );
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connect( d_ptr->atlasTextures, SIGNAL( currentRowChanged( int ) ), this, SLOT( onAtlasTxtRowChanged( int ) ) );
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}
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void TextureChooser::setPreviewImage( NLMISC::CBitmap &bm )
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{
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// should be depth, but CBitmap always uses 32 bit to store the image
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uint32 size = bm.getSize() * ( 32 / 8 );
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uint8 *data = new uint8[ size ];
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bm.getData( data );
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/// Convert from ABGR to ARGB
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{
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int i = 0;
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@ -107,13 +179,6 @@ void TextureChooser::onCurrentRowChanged( int row )
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delete data;
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data = NULL;
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}
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void TextureChooser::setupConnections()
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{
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connect( listWidget, SIGNAL( currentRowChanged( int ) ), this, SLOT( onCurrentRowChanged( int ) ) );
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}
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@ -3,6 +3,13 @@
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#include "ui_texture_chooser.h"
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namespace NLMISC
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{
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class CBitmap;
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}
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struct TextureChooserPrivate;
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class TextureChooser : public QDialog, public Ui::TextureChooser
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{
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Q_OBJECT
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@ -19,12 +26,16 @@ public Q_SLOTS:
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void reject();
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private Q_SLOTS:
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void onCurrentRowChanged( int row );
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void onFileTxtRowChanged( int row );
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void onAtlasTxtRowChanged( int row );
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private:
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void setupConnections();
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void setPreviewImage( NLMISC::CBitmap &bm );
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QString selection;
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TextureChooserPrivate *d_ptr;
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};
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#endif
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@ -18,7 +18,13 @@
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QListWidget" name="listWidget"/>
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<widget class="QTabWidget" name="tabWidget">
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<widget class="QWidget" name="tab">
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<attribute name="title">
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<string>tab</string>
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</attribute>
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</widget>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QLabel" name="label">
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