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Fix object viewer include issue
--HG-- branch : develop
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parent
96116c6eba
commit
7d53552979
3 changed files with 11 additions and 4 deletions
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@ -76,7 +76,10 @@ const char *CFontGenerator::getFT2Error(FT_Error fte)
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return ukn;
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return ukn;
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}
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}
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CFontGenerator *newCFontGenerator(const std::string &fontFileName)
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{
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return new CFontGenerator(fontFileName);
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}
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/*
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/*
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* Constructor
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* Constructor
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@ -36,7 +36,6 @@
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#include "nel/3d/scene_group.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/animation_playlist.h"
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#include "nel/3d/animation_playlist.h"
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#include "nel/3d/track_keyframer.h"
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#include "nel/3d/track_keyframer.h"
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#include "nel/3d/font_generator.h"
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#include "nel/3d/register_3d.h"
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#include "nel/3d/register_3d.h"
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#include "nel/3d/seg_remanence.h"
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#include "nel/3d/seg_remanence.h"
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@ -592,6 +591,12 @@ void CObjectViewer::initCamera ()
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// ***************************************************************************
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// ***************************************************************************
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namespace NL3D {
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CFontGenerator *newCFontGenerator(const std::string &fontFileName);
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}
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// ***************************************************************************
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bool CObjectViewer::initUI (HWND parent)
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bool CObjectViewer::initUI (HWND parent)
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{
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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@ -616,7 +621,7 @@ bool CObjectViewer::initUI (HWND parent)
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_FontPath+="\\fonts\\arial.ttf";
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_FontPath+="\\fonts\\arial.ttf";
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// The font generator
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// The font generator
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_FontGenerator = new NL3D::CFontGenerator ( _FontPath );
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_FontGenerator = NL3D::newCFontGenerator ( _FontPath );
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delete[] wd;
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delete[] wd;
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// The viewport
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// The viewport
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@ -44,7 +44,6 @@
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#include "nel/3d/texture_grouped.h"
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#include "nel/3d/texture_grouped.h"
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#include "nel/3d/nelu.h"
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#include "nel/3d/nelu.h"
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#include "nel/3d/font_manager.h"
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#include "nel/3d/font_manager.h"
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#include "nel/3d/font_generator.h"
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//
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//
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#include "nel/misc/file.h"
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#include "nel/misc/file.h"
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#include "start_stop_particle_system.h"
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#include "start_stop_particle_system.h"
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