Fix NeL GUI compile under MinGW

This commit is contained in:
kaetemi 2014-06-19 00:40:29 +02:00
parent cffd68230c
commit 7adf98e8a7
2 changed files with 4 additions and 2 deletions

View file

@ -362,7 +362,7 @@ namespace NLGUI
{ {
nlassert(key); nlassert(key);
nlassert(isValid()); nlassert(isValid());
if (!isTable()) throw ELuaNotATable(NLMISC::toString("Trying to set a function value '%p' at key %s on object '%s' of type %s (not a table).", value, key, getId().c_str(), getTypename())); if (!isTable()) throw ELuaNotATable(NLMISC::toString("Trying to set a function value '%p' at key %s on object '%s' of type %s (not a table).", (void *)value, key, getId().c_str(), getTypename()));
CLuaStackChecker lsc(_LuaState); CLuaStackChecker lsc(_LuaState);
push(); push();
_LuaState->push(key); _LuaState->push(key);

View file

@ -30,7 +30,9 @@
#include "nel/misc/hierarchical_timer.h" #include "nel/misc/hierarchical_timer.h"
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
#define NOMINMAX #ifndef NL_COMP_MINGW
# define NOMINMAX
#endif
#include <WinSock2.h> #include <WinSock2.h>
#include <windows.h> #include <windows.h>
#endif #endif