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Fixed: Alpha channel with 0 is correct, don't change it
--HG-- branch : develop
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1 changed files with 2 additions and 2 deletions
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@ -670,8 +670,8 @@ static void BuildColoredVersionForOneBitmap(const CBuildInfo &bi, const std::str
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{
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uint8 value = 0;
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// texture can be converted if all alphas are 0 or 255
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if (srcBitmap.isAlphaUniform(&value) && (value == 255 || value == 0))
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// texture can be converted if all alphas are 255
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if (srcBitmap.isAlphaUniform(&value) && value == 255)
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{
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if (bi.OptimizeTextures > 1)
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{
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