mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 20:30:54 +00:00
Higher quality outline, visual difference is relevant only for black
--HG-- branch : develop
This commit is contained in:
parent
03af2ed463
commit
7487ea4135
1 changed files with 65 additions and 20 deletions
|
@ -147,12 +147,21 @@ public:
|
||||||
CRGBA bkup = rCS.Color;
|
CRGBA bkup = rCS.Color;
|
||||||
rCS.Color = _ShadeColor;
|
rCS.Color = _ShadeColor;
|
||||||
rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
||||||
rCS.render2D(*_Driver, x+_ShadeExtent, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
|
|
||||||
if (_ShadeOutline)
|
if (_ShadeOutline)
|
||||||
{
|
{
|
||||||
rCS.render2D(*_Driver, x-_ShadeExtent, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
|
float rext = _ShadeExtent * 0.7071f;
|
||||||
rCS.render2D(*_Driver, x-_ShadeExtent, z+_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
|
rCS.render2D(*_Driver, x+rext, z-rext, _HotSpot, _ScaleX, _ScaleZ);
|
||||||
rCS.render2D(*_Driver, x+_ShadeExtent, z+_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
|
rCS.render2D(*_Driver, x-rext, z-rext, _HotSpot, _ScaleX, _ScaleZ);
|
||||||
|
rCS.render2D(*_Driver, x-rext, z+rext, _HotSpot, _ScaleX, _ScaleZ);
|
||||||
|
rCS.render2D(*_Driver, x+rext, z+rext, _HotSpot, _ScaleX, _ScaleZ);
|
||||||
|
rCS.render2D(*_Driver, x+_ShadeExtent, z, _HotSpot, _ScaleX, _ScaleZ);
|
||||||
|
rCS.render2D(*_Driver, x-_ShadeExtent, z, _HotSpot, _ScaleX, _ScaleZ);
|
||||||
|
rCS.render2D(*_Driver, x, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
|
||||||
|
rCS.render2D(*_Driver, x, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rCS.render2D(*_Driver, x+_ShadeExtent, z-_ShadeExtent, _HotSpot, _ScaleX, _ScaleZ);
|
||||||
}
|
}
|
||||||
rCS.Color= bkup;
|
rCS.Color= bkup;
|
||||||
}
|
}
|
||||||
|
@ -171,12 +180,21 @@ public:
|
||||||
CRGBA bkup = rCS.Color;
|
CRGBA bkup = rCS.Color;
|
||||||
rCS.Color= _ShadeColor;
|
rCS.Color= _ShadeColor;
|
||||||
rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
||||||
rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z-_ShadeExtent, xmin, ymin, xmax, ymax);
|
|
||||||
if (_ShadeOutline)
|
if (_ShadeOutline)
|
||||||
{
|
{
|
||||||
rCS.render2DClip(*_Driver, rdrBuffer, x-_ShadeExtent, z-_ShadeExtent, xmin, ymin, xmax, ymax);
|
float rext = _ShadeExtent * 0.7071f;
|
||||||
rCS.render2DClip(*_Driver, rdrBuffer, x-_ShadeExtent, z+_ShadeExtent, xmin, ymin, xmax, ymax);
|
rCS.render2DClip(*_Driver, rdrBuffer, x+rext, z-rext, xmin, ymin, xmax, ymax);
|
||||||
rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z+_ShadeExtent, xmin, ymin, xmax, ymax);
|
rCS.render2DClip(*_Driver, rdrBuffer, x-rext, z-rext, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DClip(*_Driver, rdrBuffer, x-rext, z+rext, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DClip(*_Driver, rdrBuffer, x+rext, z+rext, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DClip(*_Driver, rdrBuffer, x-_ShadeExtent, z, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DClip(*_Driver, rdrBuffer, x, z+_ShadeExtent, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DClip(*_Driver, rdrBuffer, x, z-_ShadeExtent, xmin, ymin, xmax, ymax);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rCS.render2DClip(*_Driver, rdrBuffer, x+_ShadeExtent, z-_ShadeExtent, xmin, ymin, xmax, ymax);
|
||||||
}
|
}
|
||||||
rCS.Color= bkup;
|
rCS.Color= bkup;
|
||||||
}
|
}
|
||||||
|
@ -195,12 +213,21 @@ public:
|
||||||
CRGBA bkup = rCS.Color;
|
CRGBA bkup = rCS.Color;
|
||||||
rCS.Color= _ShadeColor;
|
rCS.Color= _ShadeColor;
|
||||||
rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
rCS.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
||||||
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
|
|
||||||
if (_ShadeOutline)
|
if (_ShadeOutline)
|
||||||
{
|
{
|
||||||
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-_ShadeExtent, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
|
float rext = _ShadeExtent * 0.7071f;
|
||||||
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-_ShadeExtent, y+_ShadeExtent, depth, xmin, ymin, xmax, ymax);
|
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+rext, y-rext, depth, xmin, ymin, xmax, ymax);
|
||||||
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y+_ShadeExtent, depth, xmin, ymin, xmax, ymax);
|
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-rext, y-rext, depth, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-rext, y+rext, depth, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+rext, y+rext, depth, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y, depth, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x-_ShadeExtent, y, depth, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x, y+_ShadeExtent, depth, xmin, ymin, xmax, ymax);
|
||||||
|
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rCS.render2DUnProjected (*_Driver, renderBuffer, frustum, scaleMatrix, x+_ShadeExtent, y-_ShadeExtent, depth, xmin, ymin, xmax, ymax);
|
||||||
}
|
}
|
||||||
rCS.Color= bkup;
|
rCS.Color= bkup;
|
||||||
}
|
}
|
||||||
|
@ -221,12 +248,21 @@ public:
|
||||||
CRGBA bkup = _TempString.Color;
|
CRGBA bkup = _TempString.Color;
|
||||||
_TempString.Color = _ShadeColor;
|
_TempString.Color = _ShadeColor;
|
||||||
_TempString.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
_TempString.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
||||||
_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
|
||||||
if (_ShadeOutline)
|
if (_ShadeOutline)
|
||||||
{
|
{
|
||||||
_TempString.render2D(*_Driver,x-_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
float rext = _ShadeExtent * 0.7071f;
|
||||||
_TempString.render2D(*_Driver,x-_ShadeExtent,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
_TempString.render2D(*_Driver,x+rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
_TempString.render2D(*_Driver,x+_ShadeExtent,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
_TempString.render2D(*_Driver,x-rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x-rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x+rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x+_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x-_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
}
|
}
|
||||||
_TempString.Color = bkup;
|
_TempString.Color = bkup;
|
||||||
}
|
}
|
||||||
|
@ -251,12 +287,21 @@ public:
|
||||||
CRGBA bkup = _TempString.Color;
|
CRGBA bkup = _TempString.Color;
|
||||||
_TempString.Color = _ShadeColor;
|
_TempString.Color = _ShadeColor;
|
||||||
_TempString.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
_TempString.Color.A = (uint8)((uint(bkup.A) * uint(_ShadeColor.A)+1)>>8);
|
||||||
_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
|
||||||
if (_ShadeOutline)
|
if (_ShadeOutline)
|
||||||
{
|
{
|
||||||
_TempString.render2D(*_Driver,x-_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
float rext = _ShadeExtent * 0.7071f;
|
||||||
_TempString.render2D(*_Driver,x-_ShadeExtent,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
_TempString.render2D(*_Driver,x+rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
_TempString.render2D(*_Driver,x+_ShadeExtent,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
_TempString.render2D(*_Driver,x-rext,z-rext,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x-rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x+rext,z+rext,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x+_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x-_ShadeExtent,z,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x,z+_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
_TempString.render2D(*_Driver,x,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_TempString.render2D(*_Driver,x+_ShadeExtent,z-_ShadeExtent,_HotSpot,_ScaleX,_ScaleZ);
|
||||||
}
|
}
|
||||||
_TempString.Color = bkup;
|
_TempString.Color = bkup;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue