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@ -2751,7 +2751,7 @@ void CDriverGL::setWindowSize(uint32 width, uint32 height)
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setWindowStyle(EWSFullscreen);
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// set the back buffer manually to match the desired rendering resolution
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GLint dim[2] = { width, height };
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GLint dim[2] = { (GLint)width, (GLint)height };
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CGLError error = CGLSetParameter(
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(CGLContextObj)[_ctx CGLContextObj],
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kCGLCPSurfaceBackingSize, dim);
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