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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 20:30:54 +00:00
Fixed: Warnings with GCC
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parent
1ddbd69af1
commit
6ac293c848
2 changed files with 22 additions and 10 deletions
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@ -88,7 +88,8 @@ public:
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const CAIEventType &operator=(const CAIEventType &other)
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{
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_val=other._val;
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}
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return *this;
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}
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bool operator==(const CAIEventType &other) const
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{
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return _val==other._val;
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@ -844,6 +844,7 @@ void CScreenshotIslands::processProximityBuffer(TBuffer & inputBuffer, uint32 li
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bool lastValue = false;
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CVector2f firstPixelBorder;
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firstPixelBorder.set(0.f, 0.f);
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uint32 nbPixelsBorder = 0;
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for (uint32 x=0;x<lineLength;++x)
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@ -907,6 +908,7 @@ void CScreenshotIslands::processProximityBuffer(TBuffer & inputBuffer, uint32 li
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{
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bool lastValue = false;
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CVector2f firstPixelBorder;
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firstPixelBorder.set(0.f, 0.f);
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uint32 nbPixelsBorder = 0;
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for(uint32 y=0; y<numLines; y++)
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@ -1379,11 +1381,18 @@ void CScreenshotIslands::buildIslandsTextures()
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{
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string seasonSuffix = *itSeason;
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int season;
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if(seasonSuffix=="_sp") season = CSeason::Spring;
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else if(seasonSuffix=="_su") season = CSeason::Summer;
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else if(seasonSuffix=="_au") season = CSeason::Autumn;
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else if(seasonSuffix=="_wi") season = CSeason::Winter;
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sint season = -1;
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if (seasonSuffix == "_sp") season = CSeason::Spring;
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else if (seasonSuffix == "_su") season = CSeason::Summer;
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else if (seasonSuffix == "_au") season = CSeason::Autumn;
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else if (seasonSuffix == "_wi") season = CSeason::Winter;
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if (season == -1)
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{
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nlwarning("Unknown season suffix %s, skipping...", seasonSuffix.c_str());
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continue;
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}
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// Iterations on Continents
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TContinentsData::iterator itCont(_ContinentsData.begin()), lastCont(_ContinentsData.end());
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@ -1673,11 +1682,9 @@ inline bool RGB2HSV(const CRGBA & rgba, uint & Hue, uint & Sat, uint & Val)
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{
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double Min_, Max_, Delta, H, S, V;
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H = 0.0;
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Min_ = min(min(rgba.R, rgba.G), rgba.B);
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Max_ = max(max(rgba.R, rgba.G), rgba.B);
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Delta = ( Max_ - Min_);
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V = Max_;
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if(Max_ != 0.0)
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{
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@ -1685,11 +1692,15 @@ inline bool RGB2HSV(const CRGBA & rgba, uint & Hue, uint & Sat, uint & Val)
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}
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else
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{
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S = 0.0;
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H = -1;
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Hue = 0;
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Sat = 0;
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Val = 0;
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return false;
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}
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H = 0.0;
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V = Max_;
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if(rgba.R == Max_)
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{
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H = (rgba.G - rgba.B) / Delta;
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