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3D: Cleanup bloom effect
--HG-- branch : multipass-stereo
This commit is contained in:
parent
8af686f7ef
commit
6a21d0503c
5 changed files with 44 additions and 15 deletions
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@ -974,6 +974,9 @@ public:
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) = 0;
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) = 0;
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// @}
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// @}
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/// Hack for bloom
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virtual bool textureCoordinateAlternativeMode() const = 0;
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/// \name Render state: Polygon mode
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/// \name Render state: Polygon mode
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@ -112,6 +112,9 @@ void CBloomEffect::init()
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if (!((CDriverUser *)_Driver)->getDriver()->supportBloomEffect())
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if (!((CDriverUser *)_Driver)->getDriver()->supportBloomEffect())
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return;
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return;
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CDriverUser *dru = static_cast<CDriverUser *>(_Driver);
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IDriver *drv = dru->getDriver();
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_BlurWidth = 256;
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_BlurWidth = 256;
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_BlurHeight = 256;
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_BlurHeight = 256;
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@ -218,10 +221,20 @@ void CBloomEffect::init()
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_BlurQuad.V1 = CVector(1.f, -1.f, 0.5f);
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_BlurQuad.V1 = CVector(1.f, -1.f, 0.5f);
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_BlurQuad.V2 = CVector(1.f, 1.f, 0.5f);
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_BlurQuad.V2 = CVector(1.f, 1.f, 0.5f);
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_BlurQuad.V3 = CVector(-1.f, 1.f, 0.5f);
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_BlurQuad.V3 = CVector(-1.f, 1.f, 0.5f);
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if (drv->textureCoordinateAlternativeMode())
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{
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_BlurQuad.Uv0 = CUV(0.f, 1.f);
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_BlurQuad.Uv1 = CUV(1.f, 1.f);
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_BlurQuad.Uv2 = CUV(1.f, 0.f);
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_BlurQuad.Uv3 = CUV(0.f, 0.f);
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}
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else
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{
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_BlurQuad.Uv0 = CUV(0.f, 0.f);
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_BlurQuad.Uv0 = CUV(0.f, 0.f);
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_BlurQuad.Uv1 = CUV(1.f, 0.f);
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_BlurQuad.Uv1 = CUV(1.f, 0.f);
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_BlurQuad.Uv2 = CUV(1.f, 1.f);
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_BlurQuad.Uv2 = CUV(1.f, 1.f);
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_BlurQuad.Uv3 = CUV(0.f, 1.f);
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_BlurQuad.Uv3 = CUV(0.f, 1.f);
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}
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_Init = true;
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_Init = true;
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}
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}
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@ -395,20 +408,30 @@ void CBloomEffect::doBlur(bool horizontalBlur)
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// set several decal constants in order to obtain in the render target texture a mix of color
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// set several decal constants in order to obtain in the render target texture a mix of color
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// of a texel and its neighbored texels on the axe of the pass.
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// of a texel and its neighbored texels on the axe of the pass.
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float decalL, decal2L, decalR, decal2R;
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float decalL, decal2L, decalR, decal2R;
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// if(_InitBloomEffect)
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if (drvInternal->textureCoordinateAlternativeMode())
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// {
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{
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if (horizontalBlur)
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{
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decalL = 0.5f;
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decal2L = -0.5f;
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decalR = 1.5f;
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decal2R = 2.5f;
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}
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else
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{
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decalL = 0.0f;
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decal2L = -1.0f;
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decalR = 1.0f;
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decal2R = 2.0f;
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}
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}
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else
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{
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decalL = -0.5f;
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decalL = -0.5f;
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decal2L = -1.5f;
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decal2L = -1.5f;
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decalR = 0.5f;
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decalR = 0.5f;
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decal2R = 1.5f;
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decal2R = 1.5f;
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// }
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}
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// else
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// {
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// decalL = 0.f;
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// decal2L = -1.f;
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// decalR = 1.f;
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// decal2R = 2.f;
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// }
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drvInternal->setUniform2f(IDriver::VertexProgram, 10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y);
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drvInternal->setUniform2f(IDriver::VertexProgram, 10, (decalR/(float)_BlurWidth)*blurVec.x, (decalR/(float)_BlurHeight)*blurVec.y);
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drvInternal->setUniform2f(IDriver::VertexProgram, 11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y);
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drvInternal->setUniform2f(IDriver::VertexProgram, 11, (decal2R/(float)_BlurWidth)*blurVec.x, (decal2R/(float)_BlurHeight)*blurVec.y);
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drvInternal->setUniform2f(IDriver::VertexProgram, 12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y);
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drvInternal->setUniform2f(IDriver::VertexProgram, 12, (decalL/(float)_BlurWidth)*blurVec.x, (decalL/(float)_BlurHeight)*blurVec.y);
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@ -32,7 +32,7 @@ namespace NL3D
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{
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{
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// ***************************************************************************
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// ***************************************************************************
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const uint32 IDriver::InterfaceVersion = 0x6d; // gpu program interface
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const uint32 IDriver::InterfaceVersion = 0x6e; // gpu program interface
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// ***************************************************************************
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// ***************************************************************************
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IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
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IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
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@ -944,6 +944,7 @@ public:
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virtual ITexture *getRenderTarget() const;
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virtual ITexture *getRenderTarget() const;
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virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width,
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virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y, uint32 width,
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uint32 height, uint32 mipmapLevel);
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uint32 height, uint32 mipmapLevel);
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virtual bool textureCoordinateAlternativeMode() const { return true; };
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virtual bool getRenderTargetSize (uint32 &width, uint32 &height);
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virtual bool getRenderTargetSize (uint32 &width, uint32 &height);
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virtual bool fillBuffer (CBitmap &bitmap);
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virtual bool fillBuffer (CBitmap &bitmap);
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@ -572,6 +572,8 @@ public:
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virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y,
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virtual bool copyTargetToTexture (ITexture *tex, uint32 offsetx, uint32 offsety, uint32 x, uint32 y,
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uint32 width, uint32 height, uint32 mipmapLevel);
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uint32 width, uint32 height, uint32 mipmapLevel);
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virtual bool textureCoordinateAlternativeMode() const { return false; };
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virtual bool getRenderTargetSize (uint32 &width, uint32 &height);
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virtual bool getRenderTargetSize (uint32 &width, uint32 &height);
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