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@ -1,564 +0,0 @@
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-- In this file we define functions that serves outgame character creation
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------------------------------------------------------------------------------------------------------------
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-- create the game namespace without reseting if already created in an other file.
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<<<<<<< HEAD
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if (outgame==nil) then
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outgame= {};
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end
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------------------------------------------------------------------------------------------------------------
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-- Name generator.
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function outgame:procGenerateName()
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local uiNameFull = getUI("ui:outgame:appear_name:name_full");
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local uiNameDef = getUI("ui:outgame:appear_name:name_def");
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local uiGenText = getUI("ui:outgame:appear_name:eb");
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local dbNameSyllabe = getDbProp("UI:TEMP:NAME_SYLLABE");
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
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local dbNameSyllabeMax = getDbProp("UI:TEMP:NAME_SYLLABE_MAX");
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local nameResult = "";
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local fullnameResult = "";
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local defResult = "";
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local nbRafsi = 0;
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for _ in pairs(rafsi) do nbRafsi = nbRafsi + 1 end
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index = math.random(nbRafsi);
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nameResult = rafsi[index];
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fullnameResult = gismu[index];
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defResult = def[index];
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imax = tonumber(dbNameSyllabe);
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for i=2,imax,1 do
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index = math.random(nbRafsi);
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nameResult = nameResult .. rafsi[index];
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fullnameResult = fullnameResult .. " " .. gismu[index];
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defResult = defResult .. " | " .. def[index];
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end
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uiNameFull.hardtext = fullnameResult;
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uiNameDef.hardtext = defResult;
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nameResult = string.gsub(nameResult, "'", "");
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nameResult = string.gsub(nameResult, " ", "");
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nameResult = string.gsub(nameResult, "-", "");
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nameResult = string.lower( nameResult );
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nameResult = nameResult:gsub("^%l", string.upper);
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uiGenText.input_string = nameResult;
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end
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-- Name syllabe slider update.
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function outgame:procUpdateNameSyllabeLabel()
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local uiNameSyllabeText_nb = getUI("ui:outgame:appear_name:name_syllabe_slider:name_syllabe_nb");
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local uiNameSyllabe = getDbProp("UI:TEMP:NAME_SYLLABE");
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uiNameSyllabeText_nb.hardtext = uiNameSyllabe;
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-- uiNameSyllabeText.hardtext = uiNameSyllabe .. " " .. i18n.get("uiCP_Syllabe");
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=======
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if (outgame == nil) then
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outgame = {}
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end
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------------------------------------------------------------------------------------------------------------
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-- Name generator.
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--nb noms:
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-- matis: male 621 - female 621 - FirstName 621
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-- fyros: given name 14269, FirstName 841
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-- zorai: given name one 318, given name two 644, FirstName 1287
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-- tryker: given name 4500, FirstName 4335
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-- Fyros
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function outgame:getFyrosFirstName()
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local nbFyrosFirstNames = #fyrosFirstNames
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return fyrosFirstNames[math.random(nbFyrosFirstNames)]
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end
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function outgame:getFyrosLastName()
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local nbFyrosLastNames = #fyrosLastNames
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return fyrosLastNames[math.random(nbFyrosLastNames)]
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end
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-- Matis
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function outgame:getMatisFirstName(sex)
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-- 1 = male, 2 = female
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local dbNameSex = getDbProp("UI:TEMP:NAME_SEX")
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if sex ~= nil then
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dbNameSex = sex
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end
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local FirstName = ""
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if tonumber(dbNameSex) == 1 then
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local nbMatisMaleFirstNames = #matisMaleFirstNames
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FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
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else
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local nbMatisFemaleFirstNames = #matisFemaleFirstNames
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FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
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end
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return FirstName
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end
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function outgame:getMatisLastName()
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local nbMatisLastNames = #matisLastNames
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return matisLastNames[math.random(nbMatisLastNames)]
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end
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-- Tryker
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function outgame:getTrykerFirstName()
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local nbTrykerFirstNames = #trykerFirstNames
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return trykerFirstNames[math.random(nbTrykerFirstNames)]
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end
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function outgame:getTrykerLastName()
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local nbTrykerLastNames = #trykerLastNames
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return trykerLastNames[math.random(nbTrykerLastNames)]
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end
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-- Zoraï
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function outgame:getZoraiFirstName()
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local nbFirstNamesOne = #zoraiFirstNamesOne
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local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
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local nbFirstNamesTwo = #zoraiFirstNamesTwo
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local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
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return FirstNameOne .. "-" .. FirstNameTwo
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end
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function outgame:getZoraiLastName()
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local nbLastNames = #zoraiLastNames
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return zoraiLastNames[math.random(nbLastNames)]
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end
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function outgame:procGenerateName()
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local uiNameFull = getUI("ui:outgame:appear_name:name_full")
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local uiGenText = getUI("ui:outgame:appear_name:eb")
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
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local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
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local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
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local nameResult = ""
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local fullnameResult = ""
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-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
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-- fy ma try zo -->
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local firstName = "test2"
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local lastName = "test"
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-- Fyros and Matis are using "first name, last name" order
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-- Trykers and Zoraïs are using "last name, first name" order
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if tonumber(dbNameRace) == 1 then
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-- Fyros
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firstName = self:getFyrosFirstName()
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lastName = self:getFyrosLastName()
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fullnameResult = firstName .. " " .. lastName
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elseif tonumber(dbNameRace) == 2 then
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-- Matis
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firstName = self:getMatisFirstName()
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lastName = self:getMatisLastName()
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fullnameResult = firstName .. " " .. lastName
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elseif tonumber(dbNameRace) == 3 then
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-- Tryker
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firstName = self:getTrykerFirstName()
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lastName = self:getTrykerLastName()
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fullnameResult = lastName .. " " .. firstName
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elseif tonumber(dbNameRace) == 4 then
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-- Zorai
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firstName = self:getZoraiFirstName()
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lastName = self:getZoraiLastName()
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fullnameResult = lastName .. " " .. firstName
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elseif tonumber(dbNameRace) == 5 then
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-- Maraudeurs
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-- firstName
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if tonumber(dbNameSubRaceFirstName) == 1 then
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-- Fyros
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firstName = self:getFyrosFirstName()
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elseif tonumber(dbNameSubRaceFirstName) == 2 then
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-- Matis M
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firstName = self:getMatisFirstName(1)
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elseif tonumber(dbNameSubRaceFirstName) == 3 then
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-- Matis F
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firstName = self:getMatisFirstName(2)
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elseif tonumber(dbNameSubRaceFirstName) == 4 then
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-- Tryker
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firstName = self:getTrykerFirstName()
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elseif tonumber(dbNameSubRaceFirstName) == 5 then
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-- Zorai
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firstName = self:getZoraiFirstName()
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end
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-- lastName
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if tonumber(dbNameSubRaceLastName) == 1 then
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-- Fyros
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lastName = self:getFyrosLastName()
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elseif tonumber(dbNameSubRaceLastName) == 2 then
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-- Matis
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lastName = self:getMatisLastName()
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elseif tonumber(dbNameSubRaceLastName) == 3 then
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-- Tryker
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lastName = self:getTrykerLastName()
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elseif tonumber(dbNameSubRaceLastName) == 4 then
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-- Zorai
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lastName = self:getZoraiLastName()
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end
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fullnameResult = firstName .. " " .. lastName
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end
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-- always use first name for character name
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nameResult = firstName
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uiNameFull.hardtext = fullnameResult
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nameResult = string.gsub(nameResult, "'", "")
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nameResult = string.gsub(nameResult, " ", "")
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nameResult = string.gsub(nameResult, "-", "")
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nameResult = string.lower(nameResult)
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nameResult = nameResult:gsub("^%l", string.upper)
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uiGenText.input_string = nameResult
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end
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-- Name sex slider update.
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function outgame:procUpdateNameSexLabel()
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local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
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local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex")
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local uiNameSex = getDbProp("UI:TEMP:NAME_SEX")
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tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]))
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tempstr = string.lower(tempstr)
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tempstr = (tempstr:gsub("^%l", string.upper))
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uiNameSexText.hardtext = tempstr
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end
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-- Name race slider update.
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function outgame:procUpdateNameRaceLabel()
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local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
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local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race")
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local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
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local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider")
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local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider")
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local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider")
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local uiNameGenerate = getUI("ui:outgame:appear_name:generate")
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-- Show/Hide sex slider
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uiNameGenerate.y = "-50"
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if tonumber(dbNameRace) == 2 then
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uiNameSexSlider.active = true
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uiNameGenerate.y = "-65"
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else
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uiNameSexSlider.active = false
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end
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-- Show/Hide sub race slider
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if tonumber(dbNameRace) == 5 then
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uiNameSubRaceFirstNameSlider.active = true
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uiNameSubRaceLastNameSlider.active = true
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uiNameGenerate.y = "-105"
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else
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uiNameSubRaceFirstNameSlider.active = false
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uiNameSubRaceLastNameSlider.active = false
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end
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uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)])
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end
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local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper)
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local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper)
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function outgame:procUpdateNameSubRaceFirstNameLabel()
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local nameSubRaceFirstNameType = { "Fyros", matisM, matisF, "Tryker", "Zoraï" }
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local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race")
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local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
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uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)])
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end
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function outgame:procUpdateNameSubRaceLastNameLabel()
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local nameSubRaceLastNameType = { "Fyros", "Matis", "Tryker", "Zoraï" }
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local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race")
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local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
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uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)])
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>>>>>>> ryzomcore
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end
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------------------------------------------------------------------------------------------------------------
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-- called to construct icons
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function outgame:activePackElement(id, icon)
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<<<<<<< HEAD
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local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
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uiDesc['ico' .. tostring(id)].active= true;
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uiDesc['ico' .. tostring(id)].texture= icon;
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uiDesc['ico' .. tostring(id) .. 'txt'].active= true;
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=======
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local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
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uiDesc['ico' .. tostring(id)].active = true
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uiDesc['ico' .. tostring(id)].texture = icon
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uiDesc['ico' .. tostring(id) .. 'txt'].active = true
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>>>>>>> ryzomcore
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end
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------------------------------------------------------------------------------------------------------------
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-- called to construct pack text
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function outgame:setPackJobText(id, spec)
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-- Set Pack content
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<<<<<<< HEAD
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local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id);
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uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec);
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-- Set specialization text
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local uiResText = getUI("ui:outgame:appear:job_options:options:result:res");
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if(spec==2) then
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uiResText.hardtext= "uiCP_Res_" .. id;
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=======
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local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id)
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uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec)
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-- Set specialization text
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local uiResText = getUI("ui:outgame:appear:job_options:options:result:res")
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if(spec==2) then
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uiResText.hardtext= "uiCP_Res_" .. id
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>>>>>>> ryzomcore
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end
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end
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------------------------------------------------------------------------------------------------------------
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-- called to construct pack
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function outgame:buildActionPack()
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|
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<<<<<<< HEAD
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local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
|
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if (uiDesc==nil) then
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return;
|
||||
=======
|
||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
|
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if (uiDesc==nil) then
|
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return
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>>>>>>> ryzomcore
|
||||
end
|
||||
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-- Reset All
|
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for i = 1,20 do
|
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<<<<<<< HEAD
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uiDesc['ico' .. tostring(i)].active= false;
|
||||
uiDesc['ico' .. tostring(i) .. 'txt'].active= false;
|
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end
|
||||
|
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-- Build Default Combat
|
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self:activePackElement(1, 'f1.tga'); -- Dagger
|
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self:activePackElement(2, 'f2.tga'); -- Accurate Attack
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|
||||
-- Build Default Magic
|
||||
self:activePackElement(6, 'm2.tga'); -- Gloves
|
||||
self:activePackElement(7, 'm1.tga'); -- Acid
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||||
|
||||
-- Build Default Forage
|
||||
self:activePackElement(11, 'g1.tga'); -- Forage Tool
|
||||
self:activePackElement(12, 'g2.tga'); -- Basic Extract
|
||||
|
||||
-- Build Default Craft
|
||||
self:activePackElement(16, 'c2.tga'); -- Craft Tool
|
||||
self:activePackElement(17, 'c1.tga'); -- 50 raw mat
|
||||
self:activePackElement(18, 'c3.tga'); -- Craft Root
|
||||
self:activePackElement(19, 'c4.tga'); -- Boots Plan
|
||||
|
||||
-- Build Option
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
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self:activePackElement(3, 'f3.tga'); -- Increase damage
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:activePackElement(8, 'm5.tga'); -- Fear
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:activePackElement(13, 'g3.tga'); -- Basic Prospection
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:activePackElement(20, 'c6.tga'); -- Gloves Plan
|
||||
self:activePackElement(17, 'c5.tga'); -- Replace 17, with 100x RawMat
|
||||
=======
|
||||
uiDesc['ico' .. tostring(i)].active = false
|
||||
uiDesc['ico' .. tostring(i) .. 'txt'].active = false
|
||||
end
|
||||
|
||||
-- Build Default Combat
|
||||
self:activePackElement(1, 'f1.tga') -- Dagger
|
||||
self:activePackElement(2, 'f2.tga') -- Accurate Attack
|
||||
|
||||
-- Build Default Magic
|
||||
self:activePackElement(6, 'm2.tga') -- Gloves
|
||||
self:activePackElement(7, 'm1.tga') -- Acid
|
||||
|
||||
-- Build Default Forage
|
||||
self:activePackElement(11, 'g1.tga') -- Forage Tool
|
||||
self:activePackElement(12, 'g2.tga') -- Basic Extract
|
||||
|
||||
-- Build Default Craft
|
||||
self:activePackElement(16, 'c2.tga') -- Craft Tool
|
||||
self:activePackElement(17, 'c1.tga') -- 50 raw mat
|
||||
self:activePackElement(18, 'c3.tga') -- Craft Root
|
||||
self:activePackElement(19, 'c4.tga') -- Boots Plan
|
||||
|
||||
-- Build Option
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||
self:activePackElement(3, 'f3.tga') -- Increase damage
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:activePackElement(8, 'm5.tga') -- Fear
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:activePackElement(13, 'g3.tga') -- Basic Prospection
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:activePackElement(20, 'c6.tga') -- Gloves Plan
|
||||
self:activePackElement(17, 'c5.tga') -- Replace 17, with 100x RawMat
|
||||
>>>>>>> ryzomcore
|
||||
end
|
||||
|
||||
|
||||
-- Reset Text
|
||||
<<<<<<< HEAD
|
||||
self:setPackJobText('F', 1);
|
||||
self:setPackJobText('M', 1);
|
||||
self:setPackJobText('G', 1);
|
||||
self:setPackJobText('C', 1);
|
||||
|
||||
-- Set correct text for specalized version
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||
self:setPackJobText('F', 2);
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:setPackJobText('M', 2);
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:setPackJobText('G', 2);
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:setPackJobText('C', 2);
|
||||
end
|
||||
|
||||
=======
|
||||
self:setPackJobText('F', 1)
|
||||
self:setPackJobText('M', 1)
|
||||
self:setPackJobText('G', 1)
|
||||
self:setPackJobText('C', 1)
|
||||
|
||||
-- Set correct text for specalized version
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||
self:setPackJobText('F', 2)
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:setPackJobText('M', 2)
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:setPackJobText('G', 2)
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:setPackJobText('C', 2)
|
||||
end
|
||||
|
||||
>>>>>>> ryzomcore
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-------------------
|
||||
-- BG DOWNLOADER --
|
||||
-------------------
|
||||
|
||||
--function outgame:getProgressGroup()
|
||||
-- --debugInfo("*** 1 ***")
|
||||
-- local grp = getUI("ui:outgame:charsel:bgd_progress")
|
||||
-- --debugInfo(tostring(grp))
|
||||
-- return grp
|
||||
--end
|
||||
--
|
||||
--function outgame:setProgressText(ucstr, color, progress, ellipsis)
|
||||
-- --debugInfo("*** 2 ***")
|
||||
-- local text = self:getProgressGroup():find("text")
|
||||
-- local ellipsisTxt = self:getProgressGroup():find("ellipsis")
|
||||
-- text.color = color
|
||||
-- text.uc_hardtext = ucstr
|
||||
-- if ellipsis then
|
||||
-- ellipsisTxt.hardtext = ellipsis
|
||||
-- else
|
||||
-- ellipsisTxt.hardtext = ""
|
||||
-- end
|
||||
-- ellipsisTxt.color = color
|
||||
-- local progressCtrl = self:getProgressGroup():find("progress")
|
||||
-- progressCtrl.range = 100
|
||||
-- progressCtrl.value = progress * 100
|
||||
-- progressCtrl.active = true
|
||||
--end
|
||||
--
|
||||
--
|
||||
--local progress progressSymbol = { ".", "..", "..." }
|
||||
--
|
||||
---- set patching progression (from 0 to 1)
|
||||
--function outgame:setPatchProgress(progress)
|
||||
-- --debugInfo("*** 3 ***")
|
||||
-- local progressPercentText = string.format("%d%%", 100 * progress)
|
||||
<<<<<<< HEAD
|
||||
-- local progressPostfix = math.fmod(os.time(), 3)
|
||||
-- --debugInfo("Patch in progress : " .. tostring(progress))
|
||||
=======
|
||||
-- local progressPostfix = math.fmod(os.time(), 3)
|
||||
-- --debugInfo("Patch in progress : " .. tostring(progress))
|
||||
>>>>>>> ryzomcore
|
||||
-- local progressDate = nltime.getLocalTime() / 500
|
||||
-- local colValue = math.floor(230 + 24 * math.sin(progressDate))
|
||||
-- local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255)
|
||||
-- self:setProgressText(concatUCString(i18n.get("uiBGD_Progress"), ucstring(progressPercentText)), color, progress, progressSymbol[progressPostfix + 1])
|
||||
--end
|
||||
--
|
||||
--function outgame:setPatchSuccess()
|
||||
-- --debugInfo("*** 4 ***")
|
||||
-- --debugInfo("Patch up to date")
|
||||
-- self:setProgressText(i18n.get("uiBGD_PatchUpToDate"), "0 255 0 255", 1)
|
||||
--end
|
||||
--
|
||||
--
|
||||
--function outgame:setPatchError()
|
||||
-- --debugInfo("*** 5 ***")
|
||||
<<<<<<< HEAD
|
||||
-- --debugInfo("Patch error")
|
||||
=======
|
||||
-- --debugInfo("Patch error")
|
||||
>>>>>>> ryzomcore
|
||||
-- self:setProgressText(i18n.get("uiBGD_PatchError"), "255 0 0 255", 0)
|
||||
--end
|
||||
--
|
||||
--function outgame:setNoPatch()
|
||||
-- --self:getProgressGroup().active = false
|
||||
--end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
----------------
|
||||
--LAUNCH GAME --
|
||||
----------------
|
||||
function outgame:launchGame()
|
||||
if not isPlayerSlotNewbieLand(getPlayerSelectedSlot()) then
|
||||
if not isFullyPatched() then
|
||||
<<<<<<< HEAD
|
||||
messageBoxWithHelp(i18n.get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame")
|
||||
return
|
||||
end
|
||||
end
|
||||
=======
|
||||
messageBoxWithHelp(i18n.get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame")
|
||||
return
|
||||
end
|
||||
end
|
||||
>>>>>>> ryzomcore
|
||||
runAH(getUICaller(), "proc", "proc_charsel_play")
|
||||
end
|
|
@ -1,227 +0,0 @@
|
|||
-- In this file we define functions that serves outgame character creation
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- create the game namespace without reseting if already created in an other file.
|
||||
if (outgame==nil) then
|
||||
outgame= {};
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- Name generator.
|
||||
|
||||
|
||||
function outgame:procGenerateName()
|
||||
local uiNameFull = getUI("ui:outgame:appear_name:name_full");
|
||||
local uiNameDef = getUI("ui:outgame:appear_name:name_def");
|
||||
local uiGenText = getUI("ui:outgame:appear_name:eb");
|
||||
local dbNameSyllabe = getDbProp("UI:TEMP:NAME_SYLLABE");
|
||||
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE");
|
||||
local dbNameSyllabeMax = getDbProp("UI:TEMP:NAME_SYLLABE_MAX");
|
||||
|
||||
local nameResult = "";
|
||||
local fullnameResult = "";
|
||||
local defResult = "";
|
||||
|
||||
local nbRafsi = 0;
|
||||
for _ in pairs(rafsi) do nbRafsi = nbRafsi + 1 end
|
||||
|
||||
|
||||
index = math.random(nbRafsi);
|
||||
nameResult = rafsi[index];
|
||||
fullnameResult = gismu[index];
|
||||
defResult = def[index];
|
||||
|
||||
imax = tonumber(dbNameSyllabe);
|
||||
for i=2,imax,1 do
|
||||
index = math.random(nbRafsi);
|
||||
nameResult = nameResult .. rafsi[index];
|
||||
fullnameResult = fullnameResult .. " " .. gismu[index];
|
||||
defResult = defResult .. " | " .. def[index];
|
||||
end
|
||||
|
||||
uiNameFull.hardtext = fullnameResult;
|
||||
uiNameDef.hardtext = defResult;
|
||||
|
||||
nameResult = string.gsub(nameResult, "'", "");
|
||||
nameResult = string.gsub(nameResult, " ", "");
|
||||
nameResult = string.gsub(nameResult, "-", "");
|
||||
nameResult = string.lower( nameResult );
|
||||
nameResult = nameResult:gsub("^%l", string.upper);
|
||||
uiGenText.input_string = nameResult;
|
||||
|
||||
end
|
||||
-- Name syllabe slider update.
|
||||
function outgame:procUpdateNameSyllabeLabel()
|
||||
local uiNameSyllabeText_nb = getUI("ui:outgame:appear_name:name_syllabe_slider:name_syllabe_nb");
|
||||
local uiNameSyllabe = getDbProp("UI:TEMP:NAME_SYLLABE");
|
||||
uiNameSyllabeText_nb.hardtext = uiNameSyllabe;
|
||||
-- uiNameSyllabeText.hardtext = uiNameSyllabe .. " " .. i18n.get("uiCP_Syllabe");
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- called to construct icons
|
||||
function outgame:activePackElement(id, icon)
|
||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
|
||||
uiDesc['ico' .. tostring(id)].active= true;
|
||||
uiDesc['ico' .. tostring(id)].texture= icon;
|
||||
uiDesc['ico' .. tostring(id) .. 'txt'].active= true;
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- called to construct pack text
|
||||
function outgame:setPackJobText(id, spec)
|
||||
-- Set Pack content
|
||||
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id);
|
||||
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec);
|
||||
|
||||
-- Set specialization text
|
||||
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res");
|
||||
if(spec==2) then
|
||||
uiResText.hardtext= "uiCP_Res_" .. id;
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- called to construct pack
|
||||
function outgame:buildActionPack()
|
||||
|
||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc");
|
||||
if (uiDesc==nil) then
|
||||
return;
|
||||
end
|
||||
|
||||
-- Reset All
|
||||
for i = 1,20 do
|
||||
uiDesc['ico' .. tostring(i)].active= false;
|
||||
uiDesc['ico' .. tostring(i) .. 'txt'].active= false;
|
||||
end
|
||||
|
||||
-- Build Default Combat
|
||||
self:activePackElement(1, 'f1.tga'); -- Dagger
|
||||
self:activePackElement(2, 'f2.tga'); -- Accurate Attack
|
||||
|
||||
-- Build Default Magic
|
||||
self:activePackElement(6, 'm2.tga'); -- Gloves
|
||||
self:activePackElement(7, 'm1.tga'); -- Acid
|
||||
|
||||
-- Build Default Forage
|
||||
self:activePackElement(11, 'g1.tga'); -- Forage Tool
|
||||
self:activePackElement(12, 'g2.tga'); -- Basic Extract
|
||||
|
||||
-- Build Default Craft
|
||||
self:activePackElement(16, 'c2.tga'); -- Craft Tool
|
||||
self:activePackElement(17, 'c1.tga'); -- 50 raw mat
|
||||
self:activePackElement(18, 'c3.tga'); -- Craft Root
|
||||
self:activePackElement(19, 'c4.tga'); -- Boots Plan
|
||||
|
||||
-- Build Option
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||
self:activePackElement(3, 'f3.tga'); -- Increase damage
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:activePackElement(8, 'm5.tga'); -- Fear
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:activePackElement(13, 'g3.tga'); -- Basic Prospection
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:activePackElement(20, 'c6.tga'); -- Gloves Plan
|
||||
self:activePackElement(17, 'c5.tga'); -- Replace 17, with 100x RawMat
|
||||
end
|
||||
|
||||
|
||||
-- Reset Text
|
||||
self:setPackJobText('F', 1);
|
||||
self:setPackJobText('M', 1);
|
||||
self:setPackJobText('G', 1);
|
||||
self:setPackJobText('C', 1);
|
||||
|
||||
-- Set correct text for specalized version
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||
self:setPackJobText('F', 2);
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:setPackJobText('M', 2);
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:setPackJobText('G', 2);
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:setPackJobText('C', 2);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-------------------
|
||||
-- BG DOWNLOADER --
|
||||
-------------------
|
||||
|
||||
--function outgame:getProgressGroup()
|
||||
-- --debugInfo("*** 1 ***")
|
||||
-- local grp = getUI("ui:outgame:charsel:bgd_progress")
|
||||
-- --debugInfo(tostring(grp))
|
||||
-- return grp
|
||||
--end
|
||||
--
|
||||
--function outgame:setProgressText(ucstr, color, progress, ellipsis)
|
||||
-- --debugInfo("*** 2 ***")
|
||||
-- local text = self:getProgressGroup():find("text")
|
||||
-- local ellipsisTxt = self:getProgressGroup():find("ellipsis")
|
||||
-- text.color = color
|
||||
-- text.uc_hardtext = ucstr
|
||||
-- if ellipsis then
|
||||
-- ellipsisTxt.hardtext = ellipsis
|
||||
-- else
|
||||
-- ellipsisTxt.hardtext = ""
|
||||
-- end
|
||||
-- ellipsisTxt.color = color
|
||||
-- local progressCtrl = self:getProgressGroup():find("progress")
|
||||
-- progressCtrl.range = 100
|
||||
-- progressCtrl.value = progress * 100
|
||||
-- progressCtrl.active = true
|
||||
--end
|
||||
--
|
||||
--
|
||||
--local progress progressSymbol = { ".", "..", "..." }
|
||||
--
|
||||
---- set patching progression (from 0 to 1)
|
||||
--function outgame:setPatchProgress(progress)
|
||||
-- --debugInfo("*** 3 ***")
|
||||
-- local progressPercentText = string.format("%d%%", 100 * progress)
|
||||
-- local progressPostfix = math.fmod(os.time(), 3)
|
||||
-- --debugInfo("Patch in progress : " .. tostring(progress))
|
||||
-- local progressDate = nltime.getLocalTime() / 500
|
||||
-- local colValue = math.floor(230 + 24 * math.sin(progressDate))
|
||||
-- local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255)
|
||||
-- self:setProgressText(concatUCString(i18n.get("uiBGD_Progress"), ucstring(progressPercentText)), color, progress, progressSymbol[progressPostfix + 1])
|
||||
--end
|
||||
--
|
||||
--function outgame:setPatchSuccess()
|
||||
-- --debugInfo("*** 4 ***")
|
||||
-- --debugInfo("Patch up to date")
|
||||
-- self:setProgressText(i18n.get("uiBGD_PatchUpToDate"), "0 255 0 255", 1)
|
||||
--end
|
||||
--
|
||||
--
|
||||
--function outgame:setPatchError()
|
||||
-- --debugInfo("*** 5 ***")
|
||||
-- --debugInfo("Patch error")
|
||||
-- self:setProgressText(i18n.get("uiBGD_PatchError"), "255 0 0 255", 0)
|
||||
--end
|
||||
--
|
||||
--function outgame:setNoPatch()
|
||||
-- --self:getProgressGroup().active = false
|
||||
--end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
----------------
|
||||
--LAUNCH GAME --
|
||||
----------------
|
||||
function outgame:launchGame()
|
||||
if not isPlayerSlotNewbieLand(getPlayerSelectedSlot()) then
|
||||
if not isFullyPatched() then
|
||||
messageBoxWithHelp(i18n.get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame")
|
||||
return
|
||||
end
|
||||
end
|
||||
runAH(getUICaller(), "proc", "proc_charsel_play")
|
||||
end
|
|
@ -1,414 +0,0 @@
|
|||
-- In this file we define functions that serves outgame character creation
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- create the game namespace without reseting if already created in an other file.
|
||||
if (outgame == nil) then
|
||||
outgame = {}
|
||||
end
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- Name generator.
|
||||
|
||||
--nb noms:
|
||||
-- matis: male 621 - female 621 - FirstName 621
|
||||
-- fyros: given name 14269, FirstName 841
|
||||
-- zorai: given name one 318, given name two 644, FirstName 1287
|
||||
-- tryker: given name 4500, FirstName 4335
|
||||
|
||||
-- Fyros
|
||||
function outgame:getFyrosFirstName()
|
||||
local nbFyrosFirstNames = #fyrosFirstNames
|
||||
|
||||
return fyrosFirstNames[math.random(nbFyrosFirstNames)]
|
||||
end
|
||||
|
||||
function outgame:getFyrosLastName()
|
||||
local nbFyrosLastNames = #fyrosLastNames
|
||||
|
||||
return fyrosLastNames[math.random(nbFyrosLastNames)]
|
||||
end
|
||||
|
||||
-- Matis
|
||||
function outgame:getMatisFirstName(sex)
|
||||
-- 1 = male, 2 = female
|
||||
local dbNameSex = getDbProp("UI:TEMP:NAME_SEX")
|
||||
|
||||
if sex ~= nil then
|
||||
dbNameSex = sex
|
||||
end
|
||||
|
||||
local FirstName = ""
|
||||
if tonumber(dbNameSex) == 1 then
|
||||
local nbMatisMaleFirstNames = #matisMaleFirstNames
|
||||
FirstName = matisMaleFirstNames[math.random(nbMatisMaleFirstNames)]
|
||||
else
|
||||
local nbMatisFemaleFirstNames = #matisFemaleFirstNames
|
||||
FirstName = matisFemaleFirstNames[math.random(nbMatisFemaleFirstNames)]
|
||||
end
|
||||
|
||||
return FirstName
|
||||
end
|
||||
|
||||
function outgame:getMatisLastName()
|
||||
local nbMatisLastNames = #matisLastNames
|
||||
|
||||
return matisLastNames[math.random(nbMatisLastNames)]
|
||||
end
|
||||
|
||||
-- Tryker
|
||||
function outgame:getTrykerFirstName()
|
||||
local nbTrykerFirstNames = #trykerFirstNames
|
||||
|
||||
return trykerFirstNames[math.random(nbTrykerFirstNames)]
|
||||
end
|
||||
|
||||
function outgame:getTrykerLastName()
|
||||
local nbTrykerLastNames = #trykerLastNames
|
||||
|
||||
return trykerLastNames[math.random(nbTrykerLastNames)]
|
||||
end
|
||||
|
||||
-- Zoraï
|
||||
function outgame:getZoraiFirstName()
|
||||
local nbFirstNamesOne = #zoraiFirstNamesOne
|
||||
local FirstNameOne = zoraiFirstNamesOne[math.random(nbFirstNamesOne)]
|
||||
|
||||
local nbFirstNamesTwo = #zoraiFirstNamesTwo
|
||||
local FirstNameTwo = zoraiFirstNamesTwo[math.random(nbFirstNamesTwo)]
|
||||
|
||||
return FirstNameOne .. "-" .. FirstNameTwo
|
||||
end
|
||||
|
||||
function outgame:getZoraiLastName()
|
||||
local nbLastNames = #zoraiLastNames
|
||||
|
||||
return zoraiLastNames[math.random(nbLastNames)]
|
||||
end
|
||||
|
||||
function outgame:procGenerateName()
|
||||
local uiNameFull = getUI("ui:outgame:appear_name:name_full")
|
||||
local uiGenText = getUI("ui:outgame:appear_name:eb")
|
||||
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
|
||||
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
|
||||
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
|
||||
|
||||
local nameResult = ""
|
||||
local fullnameResult = ""
|
||||
|
||||
-- Look at outgame:procUpdateNameRaceLabel() for the "race" list.
|
||||
-- fy ma try zo -->
|
||||
local firstName = "test2"
|
||||
local lastName = "test"
|
||||
|
||||
-- Fyros and Matis are using "first name, last name" order
|
||||
-- Trykers and Zoraïs are using "last name, first name" order
|
||||
if tonumber(dbNameRace) == 1 then
|
||||
-- Fyros
|
||||
firstName = self:getFyrosFirstName()
|
||||
lastName = self:getFyrosLastName()
|
||||
fullnameResult = firstName .. " " .. lastName
|
||||
elseif tonumber(dbNameRace) == 2 then
|
||||
-- Matis
|
||||
firstName = self:getMatisFirstName()
|
||||
lastName = self:getMatisLastName()
|
||||
fullnameResult = firstName .. " " .. lastName
|
||||
elseif tonumber(dbNameRace) == 3 then
|
||||
-- Tryker
|
||||
firstName = self:getTrykerFirstName()
|
||||
lastName = self:getTrykerLastName()
|
||||
fullnameResult = lastName .. " " .. firstName
|
||||
elseif tonumber(dbNameRace) == 4 then
|
||||
-- Zorai
|
||||
firstName = self:getZoraiFirstName()
|
||||
lastName = self:getZoraiLastName()
|
||||
fullnameResult = lastName .. " " .. firstName
|
||||
elseif tonumber(dbNameRace) == 5 then
|
||||
-- Maraudeurs
|
||||
|
||||
-- firstName
|
||||
if tonumber(dbNameSubRaceFirstName) == 1 then
|
||||
-- Fyros
|
||||
firstName = self:getFyrosFirstName()
|
||||
elseif tonumber(dbNameSubRaceFirstName) == 2 then
|
||||
-- Matis M
|
||||
firstName = self:getMatisFirstName(1)
|
||||
elseif tonumber(dbNameSubRaceFirstName) == 3 then
|
||||
-- Matis F
|
||||
firstName = self:getMatisFirstName(2)
|
||||
elseif tonumber(dbNameSubRaceFirstName) == 4 then
|
||||
-- Tryker
|
||||
firstName = self:getTrykerFirstName()
|
||||
elseif tonumber(dbNameSubRaceFirstName) == 5 then
|
||||
-- Zorai
|
||||
firstName = self:getZoraiFirstName()
|
||||
end
|
||||
|
||||
-- lastName
|
||||
if tonumber(dbNameSubRaceLastName) == 1 then
|
||||
-- Fyros
|
||||
lastName = self:getFyrosLastName()
|
||||
elseif tonumber(dbNameSubRaceLastName) == 2 then
|
||||
-- Matis
|
||||
lastName = self:getMatisLastName()
|
||||
elseif tonumber(dbNameSubRaceLastName) == 3 then
|
||||
-- Tryker
|
||||
lastName = self:getTrykerLastName()
|
||||
elseif tonumber(dbNameSubRaceLastName) == 4 then
|
||||
-- Zorai
|
||||
lastName = self:getZoraiLastName()
|
||||
end
|
||||
|
||||
fullnameResult = firstName .. " " .. lastName
|
||||
end
|
||||
|
||||
-- always use first name for character name
|
||||
nameResult = firstName
|
||||
|
||||
uiNameFull.hardtext = fullnameResult
|
||||
|
||||
nameResult = string.gsub(nameResult, "'", "")
|
||||
nameResult = string.gsub(nameResult, " ", "")
|
||||
nameResult = string.gsub(nameResult, "-", "")
|
||||
nameResult = string.lower(nameResult)
|
||||
nameResult = nameResult:gsub("^%l", string.upper)
|
||||
uiGenText.input_string = nameResult
|
||||
end
|
||||
|
||||
-- Name sex slider update.
|
||||
function outgame:procUpdateNameSexLabel()
|
||||
local nameSexType = { "uiCP_Sex_Male", "uiCP_Sex_Female" }
|
||||
local uiNameSexText = getUI("ui:outgame:appear_name:name_sex_slider:name_sex")
|
||||
local uiNameSex = getDbProp("UI:TEMP:NAME_SEX")
|
||||
|
||||
tempstr = tostring(i18n.get(nameSexType[tonumber(uiNameSex)]))
|
||||
tempstr = string.lower(tempstr)
|
||||
tempstr = (tempstr:gsub("^%l", string.upper))
|
||||
|
||||
uiNameSexText.hardtext = tempstr
|
||||
end
|
||||
|
||||
-- Name race slider update.
|
||||
function outgame:procUpdateNameRaceLabel()
|
||||
local nameRaceType = { "Fyros", "Matis", "Tryker", "Zoraï", "uiCP_Maraudeur" }
|
||||
|
||||
local uiNameRaceText = getUI("ui:outgame:appear_name:name_race_slider:name_race")
|
||||
local dbNameRace = getDbProp("UI:TEMP:NAME_RACE")
|
||||
|
||||
local uiNameSexSlider = getUI("ui:outgame:appear_name:name_sex_slider")
|
||||
|
||||
local uiNameSubRaceFirstNameSlider = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider")
|
||||
local uiNameSubRaceLastNameSlider = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider")
|
||||
|
||||
local uiNameGenerate = getUI("ui:outgame:appear_name:generate")
|
||||
-- Show/Hide sex slider
|
||||
|
||||
uiNameGenerate.y = "-50"
|
||||
if tonumber(dbNameRace) == 2 then
|
||||
uiNameSexSlider.active = true
|
||||
uiNameGenerate.y = "-65"
|
||||
else
|
||||
uiNameSexSlider.active = false
|
||||
end
|
||||
|
||||
-- Show/Hide sub race slider
|
||||
if tonumber(dbNameRace) == 5 then
|
||||
uiNameSubRaceFirstNameSlider.active = true
|
||||
uiNameSubRaceLastNameSlider.active = true
|
||||
uiNameGenerate.y = "-105"
|
||||
else
|
||||
uiNameSubRaceFirstNameSlider.active = false
|
||||
uiNameSubRaceLastNameSlider.active = false
|
||||
end
|
||||
|
||||
uiNameRaceText.hardtext = tostring(nameRaceType[tonumber(dbNameRace)])
|
||||
end
|
||||
|
||||
|
||||
local matisF = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Female")) )):gsub("^%l", string.upper)
|
||||
local matisM = "Matis " .. (string.lower(tostring(i18n.get("uiCP_Sex_Male")) )):gsub("^%l", string.upper)
|
||||
|
||||
function outgame:procUpdateNameSubRaceFirstNameLabel()
|
||||
local nameSubRaceFirstNameType = { "Fyros", matisM, matisF, "Tryker", "Zoraï" }
|
||||
local uiNameSubRaceFirstNameText = getUI("ui:outgame:appear_name:name_sub_race_first_name_slider:name_race")
|
||||
local dbNameSubRaceFirstName = getDbProp("UI:TEMP:NAME_SUB_RACE_FIRST_NAME")
|
||||
|
||||
uiNameSubRaceFirstNameText.hardtext= tostring(nameSubRaceFirstNameType[tonumber(dbNameSubRaceFirstName)])
|
||||
end
|
||||
|
||||
function outgame:procUpdateNameSubRaceLastNameLabel()
|
||||
local nameSubRaceLastNameType = { "Fyros", "Matis", "Tryker", "Zoraï" }
|
||||
local uiNameSubRaceLastNameText = getUI("ui:outgame:appear_name:name_sub_race_last_name_slider:name_race")
|
||||
local dbNameSubRaceLastName = getDbProp("UI:TEMP:NAME_SUB_RACE_LAST_NAME")
|
||||
|
||||
uiNameSubRaceLastNameText.hardtext= tostring(nameSubRaceLastNameType[tonumber(dbNameSubRaceLastName)])
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- called to construct icons
|
||||
function outgame:activePackElement(id, icon)
|
||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
|
||||
uiDesc['ico' .. tostring(id)].active = true
|
||||
uiDesc['ico' .. tostring(id)].texture = icon
|
||||
uiDesc['ico' .. tostring(id) .. 'txt'].active = true
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- called to construct pack text
|
||||
function outgame:setPackJobText(id, spec)
|
||||
-- Set Pack content
|
||||
local uiPackText = getUI("ui:outgame:appear:job_options:options:desc:pack_" .. id)
|
||||
uiPackText.hardtext= "uiCP_Job_" .. id .. tostring(spec)
|
||||
|
||||
-- Set specialization text
|
||||
local uiResText = getUI("ui:outgame:appear:job_options:options:result:res")
|
||||
if(spec==2) then
|
||||
uiResText.hardtext= "uiCP_Res_" .. id
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- called to construct pack
|
||||
function outgame:buildActionPack()
|
||||
|
||||
local uiDesc = getUI("ui:outgame:appear:job_options:options:desc")
|
||||
if (uiDesc==nil) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Reset All
|
||||
for i = 1,20 do
|
||||
uiDesc['ico' .. tostring(i)].active = false
|
||||
uiDesc['ico' .. tostring(i) .. 'txt'].active = false
|
||||
end
|
||||
|
||||
-- Build Default Combat
|
||||
self:activePackElement(1, 'f1.tga') -- Dagger
|
||||
self:activePackElement(2, 'f2.tga') -- Accurate Attack
|
||||
|
||||
-- Build Default Magic
|
||||
self:activePackElement(6, 'm2.tga') -- Gloves
|
||||
self:activePackElement(7, 'm1.tga') -- Acid
|
||||
|
||||
-- Build Default Forage
|
||||
self:activePackElement(11, 'g1.tga') -- Forage Tool
|
||||
self:activePackElement(12, 'g2.tga') -- Basic Extract
|
||||
|
||||
-- Build Default Craft
|
||||
self:activePackElement(16, 'c2.tga') -- Craft Tool
|
||||
self:activePackElement(17, 'c1.tga') -- 50 raw mat
|
||||
self:activePackElement(18, 'c3.tga') -- Craft Root
|
||||
self:activePackElement(19, 'c4.tga') -- Boots Plan
|
||||
|
||||
-- Build Option
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||
self:activePackElement(3, 'f3.tga') -- Increase damage
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:activePackElement(8, 'm5.tga') -- Fear
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:activePackElement(13, 'g3.tga') -- Basic Prospection
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:activePackElement(20, 'c6.tga') -- Gloves Plan
|
||||
self:activePackElement(17, 'c5.tga') -- Replace 17, with 100x RawMat
|
||||
end
|
||||
|
||||
|
||||
-- Reset Text
|
||||
self:setPackJobText('F', 1)
|
||||
self:setPackJobText('M', 1)
|
||||
self:setPackJobText('G', 1)
|
||||
self:setPackJobText('C', 1)
|
||||
|
||||
-- Set correct text for specalized version
|
||||
if (getDbProp('UI:TEMP:JOB_FIGHT') == 2) then
|
||||
self:setPackJobText('F', 2)
|
||||
elseif (getDbProp('UI:TEMP:JOB_MAGIC') == 2) then
|
||||
self:setPackJobText('M', 2)
|
||||
elseif (getDbProp('UI:TEMP:JOB_FORAGE') == 2) then
|
||||
self:setPackJobText('G', 2)
|
||||
elseif (getDbProp('UI:TEMP:JOB_CRAFT') == 2) then
|
||||
self:setPackJobText('C', 2)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-------------------
|
||||
-- BG DOWNLOADER --
|
||||
-------------------
|
||||
|
||||
--function outgame:getProgressGroup()
|
||||
-- --debugInfo("*** 1 ***")
|
||||
-- local grp = getUI("ui:outgame:charsel:bgd_progress")
|
||||
-- --debugInfo(tostring(grp))
|
||||
-- return grp
|
||||
--end
|
||||
--
|
||||
--function outgame:setProgressText(ucstr, color, progress, ellipsis)
|
||||
-- --debugInfo("*** 2 ***")
|
||||
-- local text = self:getProgressGroup():find("text")
|
||||
-- local ellipsisTxt = self:getProgressGroup():find("ellipsis")
|
||||
-- text.color = color
|
||||
-- text.uc_hardtext = ucstr
|
||||
-- if ellipsis then
|
||||
-- ellipsisTxt.hardtext = ellipsis
|
||||
-- else
|
||||
-- ellipsisTxt.hardtext = ""
|
||||
-- end
|
||||
-- ellipsisTxt.color = color
|
||||
-- local progressCtrl = self:getProgressGroup():find("progress")
|
||||
-- progressCtrl.range = 100
|
||||
-- progressCtrl.value = progress * 100
|
||||
-- progressCtrl.active = true
|
||||
--end
|
||||
--
|
||||
--
|
||||
--local progress progressSymbol = { ".", "..", "..." }
|
||||
--
|
||||
---- set patching progression (from 0 to 1)
|
||||
--function outgame:setPatchProgress(progress)
|
||||
-- --debugInfo("*** 3 ***")
|
||||
-- local progressPercentText = string.format("%d%%", 100 * progress)
|
||||
-- local progressPostfix = math.fmod(os.time(), 3)
|
||||
-- --debugInfo("Patch in progress : " .. tostring(progress))
|
||||
-- local progressDate = nltime.getLocalTime() / 500
|
||||
-- local colValue = math.floor(230 + 24 * math.sin(progressDate))
|
||||
-- local color = string.format("%d %d %d %d", colValue, colValue, colValue, 255)
|
||||
-- self:setProgressText(concatUCString(i18n.get("uiBGD_Progress"), ucstring(progressPercentText)), color, progress, progressSymbol[progressPostfix + 1])
|
||||
--end
|
||||
--
|
||||
--function outgame:setPatchSuccess()
|
||||
-- --debugInfo("*** 4 ***")
|
||||
-- --debugInfo("Patch up to date")
|
||||
-- self:setProgressText(i18n.get("uiBGD_PatchUpToDate"), "0 255 0 255", 1)
|
||||
--end
|
||||
--
|
||||
--
|
||||
--function outgame:setPatchError()
|
||||
-- --debugInfo("*** 5 ***")
|
||||
-- --debugInfo("Patch error")
|
||||
-- self:setProgressText(i18n.get("uiBGD_PatchError"), "255 0 0 255", 0)
|
||||
--end
|
||||
--
|
||||
--function outgame:setNoPatch()
|
||||
-- --self:getProgressGroup().active = false
|
||||
--end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
----------------
|
||||
--LAUNCH GAME --
|
||||
----------------
|
||||
function outgame:launchGame()
|
||||
if not isPlayerSlotNewbieLand(getPlayerSelectedSlot()) then
|
||||
if not isFullyPatched() then
|
||||
messageBoxWithHelp(i18n.get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame")
|
||||
return
|
||||
end
|
||||
end
|
||||
runAH(getUICaller(), "proc", "proc_charsel_play")
|
||||
end
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1,934 +0,0 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
|
||||
#include "stdpch.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "child_container.h"
|
||||
#include "ai_mgr.h"
|
||||
#include "ai_entity_matrix.h"
|
||||
#include "ai_player.h"
|
||||
#include "ai_mgr_pet.h"
|
||||
#include "ai_grp.h"
|
||||
#include "ai_mgr_fauna.h"
|
||||
#include "ai_mgr_npc.h"
|
||||
#include "ai_bot_npc.h"
|
||||
#include "ai_grp_npc.h"
|
||||
#include "ai_grp_pet.h"
|
||||
|
||||
#include "ai_script_data_manager.h"
|
||||
|
||||
#include "ais_user_models.h"
|
||||
#include "continent.h"
|
||||
#include "client_message.h"
|
||||
#include "ai_outpost.h"
|
||||
// Georges
|
||||
#include "nel/georges/u_form_loader.h"
|
||||
#include "nel/georges/u_form_elm.h"
|
||||
#include "nel/georges/u_form.h"
|
||||
#include "nel/georges/u_form_dfn.h"
|
||||
// Game share
|
||||
#include "game_share/emote_list_parser.h"
|
||||
#include "game_share/backup_service_interface.h"
|
||||
|
||||
#include "ai_variables.h"
|
||||
#include "server_share/r2_variables.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
using namespace NLNET;
|
||||
using namespace std;
|
||||
using namespace NLGEORGES;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// SINGLETON DATA
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
|
||||
CAIS *CAIS::_Instance = NULL;
|
||||
|
||||
CRandom CAIS::_random;
|
||||
|
||||
const std::string disengageString("DISENGAGE");
|
||||
const std::string egsString("EGS");
|
||||
|
||||
|
||||
const uint32 Default_MaxPlayers=5000;
|
||||
const uint32 Default_MaxBotsPet=Default_MaxPlayers*4;
|
||||
const uint32 Default_MaxBotsFauna=40000;
|
||||
const uint32 Default_MaxBotsNpc=20000;
|
||||
const uint32 Default_MaxBotsFx=200;
|
||||
|
||||
CAIS &CAIS::instance()
|
||||
{
|
||||
if (_Instance == NULL)
|
||||
{
|
||||
_Instance = new CAIS();
|
||||
// init the AI engine
|
||||
_Instance->initAI();
|
||||
}
|
||||
|
||||
return *_Instance;
|
||||
}
|
||||
|
||||
|
||||
CAIS::CAIS()
|
||||
: _PetBotCounter(TotalMaxPet),
|
||||
_FaunaBotCounter(TotalMaxFauna),
|
||||
_NpcBotCounter(TotalMaxNpc)
|
||||
{
|
||||
// _initialised=false;
|
||||
_TotalBotsSpawned = 0;
|
||||
_ClientCreatureDebug=false;
|
||||
}
|
||||
|
||||
void setMaxPetCallBack(IVariable &var)
|
||||
{
|
||||
uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
|
||||
if (CAIS::instanceCreated())
|
||||
CAIS::instance()._PetBotCounter.setMax(newMax);
|
||||
}
|
||||
void setMaxFaunaCallBack(IVariable &var)
|
||||
{
|
||||
uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
|
||||
if (CAIS::instanceCreated())
|
||||
CAIS::instance()._FaunaBotCounter.setMax(newMax);
|
||||
}
|
||||
void setMaxNpcCallBack(IVariable &var)
|
||||
{
|
||||
uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
|
||||
if (CAIS::instanceCreated())
|
||||
CAIS::instance()._NpcBotCounter.setMax(newMax);
|
||||
}
|
||||
|
||||
CVariable<uint32> TotalMaxPlayer("ai", "NbPlayersLimit", "Security absolute limit to the number of Player", Default_MaxPlayers, 0, true );
|
||||
CVariable<uint32> TotalMaxPet("ai", "NbPetLimit", "Security absolute limit to the number of Pets", Default_MaxBotsPet, 0, true, setMaxPetCallBack );
|
||||
CVariable<uint32> TotalMaxFauna("ai", "NbFaunaLimit", "Security absolute limit to the number of Faunas", Default_MaxBotsFauna, 0, true, setMaxFaunaCallBack );
|
||||
CVariable<uint32> TotalMaxNpc("ai", "NbNpcLimit", "Security absolute limit to the number of Npcs", Default_MaxBotsNpc, 0, true, setMaxNpcCallBack );
|
||||
CVariable<uint32> TotalMaxFx("ai", "NbFxLimit", "Security absolute limit to the number of Fx", Default_MaxBotsFx, 0, true );
|
||||
|
||||
CVariable<string> BotRepopFx("ai", "BotRepopFx", "Fx sheet to use when changing the sheet of a bot", string(), 0, true );
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// DATA TABLES FOR ENTITY MATRIX
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// a series of tables giving the minimum iterator table forms for entity matrix iterators for all sizes up to 127m
|
||||
static uint32 EntityMatrixTbl0[] = { 3, 3, 3};
|
||||
static uint32 EntityMatrixTbl16[] = { 3, 5, 5, 5, 3};
|
||||
static uint32 EntityMatrixTbl23[] = { 5, 5, 5, 5, 5};
|
||||
static uint32 EntityMatrixTbl32[] = { 3, 5, 7, 7, 7, 5, 3};
|
||||
static uint32 EntityMatrixTbl36[] = { 5, 7, 7, 7, 7, 7, 5};
|
||||
static uint32 EntityMatrixTbl46[] = { 7, 7, 7, 7, 7, 7, 7};
|
||||
static uint32 EntityMatrixTbl48[] = { 3, 7, 7, 9, 9, 9, 7, 7, 3};
|
||||
static uint32 EntityMatrixTbl51[] = { 5, 7, 9, 9, 9, 9, 9, 7, 5};
|
||||
static uint32 EntityMatrixTbl58[] = { 7, 9, 9, 9, 9, 9, 9, 9, 7};
|
||||
static uint32 EntityMatrixTbl64[] = { 3, 7, 9, 9, 11, 11, 11, 9, 9, 7, 3};
|
||||
static uint32 EntityMatrixTbl66[] = { 5, 7, 9, 11, 11, 11, 11, 11, 9, 7, 5};
|
||||
static uint32 EntityMatrixTbl68[] = { 5, 9, 9, 11, 11, 11, 11, 11, 9, 9, 5};
|
||||
static uint32 EntityMatrixTbl72[] = { 7, 9, 11, 11, 11, 11, 11, 11, 11, 9, 7};
|
||||
static uint32 EntityMatrixTbl80[] = { 3, 9, 11, 11, 11, 13, 13, 13, 11, 11, 11, 9, 3};
|
||||
static uint32 EntityMatrixTbl82[] = { 5, 9, 11, 11, 13, 13, 13, 13, 13, 11, 11, 9, 5};
|
||||
static uint32 EntityMatrixTbl87[] = { 7, 9, 11, 13, 13, 13, 13, 13, 13, 13, 11, 9, 7};
|
||||
static uint32 EntityMatrixTbl91[] = { 7, 11, 11, 13, 13, 13, 13, 13, 13, 13, 11, 11, 7};
|
||||
static uint32 EntityMatrixTbl94[] = { 9, 11, 13, 13, 13, 13, 13, 13, 13, 13, 13, 11, 9};
|
||||
static uint32 EntityMatrixTbl96[] = { 3, 9, 11, 13, 13, 13, 15, 15, 15, 13, 13, 13, 11, 9, 3};
|
||||
static uint32 EntityMatrixTbl98[] = { 5, 9, 11, 13, 13, 15, 15, 15, 15, 15, 13, 13, 11, 9, 5};
|
||||
static uint32 EntityMatrixTbl102[] = { 7, 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9, 7};
|
||||
static uint32 EntityMatrixTbl103[] = { 7, 11, 13, 13, 15, 15, 15, 15, 15, 15, 15, 13, 13, 11, 7};
|
||||
static uint32 EntityMatrixTbl108[] = { 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9};
|
||||
static uint32 EntityMatrixTbl112[] = { 3, 9, 11, 13, 15, 15, 15, 17, 17, 17, 15, 15, 15, 13, 11, 9, 3};
|
||||
static uint32 EntityMatrixTbl114[] = { 5, 9, 13, 13, 15, 15, 17, 17, 17, 17, 17, 15, 15, 13, 13, 9, 5};
|
||||
static uint32 EntityMatrixTbl116[] = { 5, 11, 13, 15, 15, 15, 17, 17, 17, 17, 17, 15, 15, 15, 13, 11, 5};
|
||||
static uint32 EntityMatrixTbl117[] = { 7, 11, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 11, 7};
|
||||
static uint32 EntityMatrixTbl122[] = { 9, 11, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 13, 11, 9};
|
||||
static uint32 EntityMatrixTbl125[] = { 9, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 9};
|
||||
|
||||
// a few larger special case matrices
|
||||
static uint32 EntityMatrixTblUpTo150[] = { 7, 11, 15, 17, 17, 19, 19, 21, 21, 21, 21, 21, 21, 21, 19, 19, 17, 17, 15, 11, 7};
|
||||
static uint32 EntityMatrixTblUpTo200[] = { 9, 13, 17, 19, 21, 23, 23, 25, 25, 27, 27, 27, 27, 27, 27, 27, 27, 27, 25, 25, 23, 23, 21, 19, 17, 13, 9};
|
||||
static uint32 EntityMatrixTblUpTo250[] = {11, 15, 19, 23, 25, 27, 27, 29, 29, 31, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 31, 31, 29, 29, 27, 27, 25, 23, 19, 15, 11};
|
||||
|
||||
static void initLinearMatrixIteratorTables(std::vector<CAIEntityMatrixIteratorTblLinear *> &vect)
|
||||
{
|
||||
// initialise the vector with the first table
|
||||
vect.push_back(new CAIEntityMatrixIteratorTblLinear(&(EntityMatrixTbl0[0]),3));
|
||||
|
||||
// local macro undefined at end of function
|
||||
#define ADD_TBL(d) \
|
||||
{ \
|
||||
while (vect.size()<d) \
|
||||
vect.push_back(vect[vect.size()-1]); \
|
||||
vect.push_back(new CAIEntityMatrixIteratorTblLinear(EntityMatrixTbl##d,sizeof(EntityMatrixTbl##d)/sizeof(EntityMatrixTbl##d[0]))); \
|
||||
}
|
||||
|
||||
// setup the tables ...
|
||||
ADD_TBL(16) ADD_TBL(23)
|
||||
ADD_TBL(32) ADD_TBL(36) ADD_TBL(46)
|
||||
ADD_TBL(48) ADD_TBL(51) ADD_TBL(58)
|
||||
ADD_TBL(64) ADD_TBL(66) ADD_TBL(68) ADD_TBL(72)
|
||||
ADD_TBL(80) ADD_TBL(82) ADD_TBL(87) ADD_TBL(91) ADD_TBL(94)
|
||||
ADD_TBL(96) ADD_TBL(98) ADD_TBL(102) ADD_TBL(103) ADD_TBL(108)
|
||||
ADD_TBL(112) ADD_TBL(114) ADD_TBL(116) ADD_TBL(117) ADD_TBL(122) ADD_TBL(125)
|
||||
|
||||
#undef ADD_TBL
|
||||
}
|
||||
|
||||
bool CAIS::markTagForDelete(const std::string &filename)
|
||||
{
|
||||
const TStringId fileId = CStringMapper::map(filename);
|
||||
for (CCont<CAIInstance>::iterator it=_AIInstances.begin(), itEnd=_AIInstances.end(); it!=itEnd;++it)
|
||||
{
|
||||
// first: tag the dynamic regions in the continents
|
||||
for_each(it->continents().begin(), it->continents().end(),
|
||||
bind2nd(mem_fun(&CContinent::markTagForDelete), fileId));
|
||||
|
||||
for_each(it->managers().begin(),it->managers().end(),
|
||||
CAliasTreeRoot::CMarkTagForDelete(fileId));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAIS::deleteTaggedAlias(const std::string &filename)
|
||||
{
|
||||
const TStringId fileId = CStringMapper::map(filename);
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
{
|
||||
// first: tag the dynamic regions in the continents
|
||||
for_each(it->continents().begin(), it->continents().end(),
|
||||
bind2nd(mem_fun(&CContinent::deleteTaggedAlias),fileId));
|
||||
|
||||
for_each(it->managers().begin(),it->managers().end(),
|
||||
CAliasTreeRoot::CDeleteTagged<CManager>(it->managers()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
uint32 CAIS::getEmotNumber(const std::string &name)
|
||||
{
|
||||
std::map<std::string, uint32>::iterator it(_EmotNames.find(name));
|
||||
if (it==_EmotNames.end())
|
||||
return std::numeric_limits<uint32>::max();
|
||||
return it->second;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CAIS::advanceUserTimer (uint32 nbTicks)
|
||||
{
|
||||
// for each manager, look for a timer event
|
||||
for_each(AIList().begin(), AIList().end(), bind2nd(mem_fun(&CAIInstance::advanceUserTimer),nbTicks) );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// initialise the singleton
|
||||
void CAIS::initAI()
|
||||
{
|
||||
// if (_initialised)
|
||||
// return;
|
||||
// _initialised=true;
|
||||
nlinfo("---------- Initialising AI Singleton ----------");
|
||||
|
||||
// setup the random number generator
|
||||
_random.srand( (sint32)NLMISC::CTime::getLocalTime() );
|
||||
|
||||
// allocate RAM for the players
|
||||
|
||||
// setup the standard iterator tables for scanning the entity matrices
|
||||
_matrixIterator2x2.push_back(-1,-1); _matrixIterator2x2.push_back(1,0);
|
||||
_matrixIterator2x2.push_back(-1, 1); _matrixIterator2x2.push_back(1,0);
|
||||
|
||||
_matrixIterator3x3.push_back(-1,-1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
|
||||
_matrixIterator3x3.push_back(-2, 1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
|
||||
_matrixIterator3x3.push_back(-2, 1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
|
||||
|
||||
// setup the set of linear iterator tables for generating visions of given distances
|
||||
initLinearMatrixIteratorTables(_matrixIteratorsByDistance);
|
||||
|
||||
EMOTE_LIST_PARSER::initEmoteList(_EmotNames);
|
||||
|
||||
// init the client message callbacks
|
||||
CAIClientMessages::init();
|
||||
}
|
||||
|
||||
|
||||
uint32 CAIS::createAIInstance(const std::string &continentName, uint32 instanceNumber)
|
||||
{
|
||||
// first, check that an instance with this number is not already running
|
||||
|
||||
for (CCont<CAIInstance>::iterator it=_AIInstances.begin(), itEnd=_AIInstances.end();it!=itEnd;++it)
|
||||
{
|
||||
if (it->getInstanceNumber()!=instanceNumber)
|
||||
continue;
|
||||
|
||||
nlwarning("CAIS::createAIInstance: instance number %u is already in use, can't create new instance.", instanceNumber);
|
||||
return std::numeric_limits<uint32>::max();
|
||||
}
|
||||
|
||||
CAIInstance *aii = _AIInstances.addChild(new CAIInstance(this));
|
||||
|
||||
// ok, set the continent name and instance number
|
||||
aii->initInstance(continentName, instanceNumber);
|
||||
|
||||
return aii->getChildIndex();
|
||||
}
|
||||
|
||||
void CAIS::destroyAIInstance(uint32 instanceNumber, bool displayWarningIfInstanceNotExist)
|
||||
{
|
||||
// this method is not fully tested for a Ryzom shard
|
||||
// but it should work as expected for a Ring shard
|
||||
nlassert(IsRingShard.get());
|
||||
|
||||
CRefPtr<CAIInstance> aii = getAIInstance(instanceNumber);
|
||||
if (aii == NULL)
|
||||
{
|
||||
if (displayWarningIfInstanceNotExist)
|
||||
{
|
||||
nlwarning("AI instance %u does not exist but it was asked to delete here", instanceNumber);
|
||||
}
|
||||
return;
|
||||
}
|
||||
aii->despawn();
|
||||
_AIInstances.removeChildByIndex(aii->getChildIndex());
|
||||
nlassert(aii == NULL);
|
||||
|
||||
// notify the EGS
|
||||
if (EGSHasMirrorReady)
|
||||
{
|
||||
CReportAIInstanceDespawnMsg msg;
|
||||
msg.InstanceNumbers.push_back(instanceNumber);
|
||||
msg.send("EGS");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// release the singleton before program exit
|
||||
void CAIS::release ()
|
||||
{
|
||||
// force an update to save the persistent var if needed
|
||||
updatePersistentVariables();
|
||||
|
||||
// erase all ai instance.
|
||||
AIList().clear();
|
||||
|
||||
CAIUserModelManager::getInstance()->destroyInstance();
|
||||
// release the client message callbacks
|
||||
CAIClientMessages::release();
|
||||
|
||||
|
||||
// free up the vision matrix iterator tables
|
||||
if (!_matrixIteratorsByDistance.empty())
|
||||
{
|
||||
for (uint i=0;i<_matrixIteratorsByDistance.size();)
|
||||
{
|
||||
// erase the iterator table
|
||||
delete _matrixIteratorsByDistance[i];
|
||||
// run i forwards past repeated refs to the iterator tbl that we just deleted
|
||||
for (++i;i<_matrixIteratorsByDistance.size() && _matrixIteratorsByDistance[i]==_matrixIteratorsByDistance[i-1];++i) {}
|
||||
}
|
||||
_matrixIteratorsByDistance.clear();
|
||||
}
|
||||
_Instance = NULL;
|
||||
delete this;
|
||||
}
|
||||
|
||||
void CAIS::serviceEvent (const CServiceEvent &info)
|
||||
{
|
||||
if (info.getEventType() == CServiceEvent::SERVICE_UP && info.getServiceName() == "EGS")
|
||||
{
|
||||
// send the list of available collision data
|
||||
CReportAICollisionAvailableMsg msg;
|
||||
msg.ContinentsCollision = CWorldContainer::getContinentList();
|
||||
msg.send(info.getServiceId());
|
||||
}
|
||||
|
||||
// event on all ai instance
|
||||
|
||||
// for_each(_AIInstances.begin(), _AIInstances.end(), bind2nd(mem_fun1(&CAIInstance::serviceEvent), info));
|
||||
// don't compile coz we need to pass an object and not a reference (info). have to build an object that represents the reference.
|
||||
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
it->serviceEvent (info);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// update() & save()
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// the update routine called once per tick
|
||||
// this is the routine that calls the managers' updates
|
||||
extern void execBufferedCommands();
|
||||
extern void execNamedEntityChanges();
|
||||
|
||||
void CAIS::update()
|
||||
{
|
||||
if (!EGSHasMirrorReady)
|
||||
return;
|
||||
|
||||
H_AUTO(AIUpdate);
|
||||
|
||||
|
||||
// Init stat counters
|
||||
AISStat::countersBegin();
|
||||
|
||||
// Execute buffered Task
|
||||
uint32 tick = CTimeInterface::gameCycle();
|
||||
_TickedTaskList.execute(tick);
|
||||
|
||||
// Execute buffered functions that need to be executed in the correct context
|
||||
execBufferedCommands();
|
||||
|
||||
|
||||
execNamedEntityChanges();
|
||||
|
||||
// Update AI instances
|
||||
FOREACH(it, CCont<CAIInstance>, CAIS::instance().AIList())
|
||||
(*it)->CAIInstance::update();
|
||||
|
||||
// Send systematic messages to EGS
|
||||
if (EGSHasMirrorReady)
|
||||
{
|
||||
// send the fauna description message to EGS then clear the content.
|
||||
if (!_FaunaDescriptionList.Bots.empty())
|
||||
{
|
||||
nlassert(_FaunaDescriptionList.Bots.size() == _FaunaDescriptionList.GrpAlias.size());
|
||||
_FaunaDescriptionList.send("EGS");
|
||||
_FaunaDescriptionList.Bots.clear();
|
||||
_FaunaDescriptionList.GrpAlias.clear();
|
||||
}
|
||||
<<<<<<< HEAD
|
||||
// send agglomerated ChaScore1 changes
|
||||
if (!_CreatureChangeChaScore1List.Entities.empty())
|
||||
{
|
||||
nlassert(_CreatureChangeChaScore1List.Entities.size()==_CreatureChangeChaScore1List.DeltaChaScore1.size());
|
||||
_CreatureChangeChaScore1List.send("EGS");
|
||||
_CreatureChangeChaScore1List.Entities.clear();
|
||||
_CreatureChangeChaScore1List.DeltaChaScore1.clear();
|
||||
}
|
||||
if (!_CreatureChangeMaxChaScore1List.Entities.empty())
|
||||
{
|
||||
nlassert(_CreatureChangeMaxChaScore1List.Entities.size()==_CreatureChangeMaxChaScore1List.MaxChaScore1.size());
|
||||
nlassert(_CreatureChangeMaxChaScore1List.Entities.size()==_CreatureChangeMaxChaScore1List.SetFull.size());
|
||||
_CreatureChangeMaxChaScore1List.send("EGS");
|
||||
_CreatureChangeMaxChaScore1List.Entities.clear();
|
||||
_CreatureChangeMaxChaScore1List.MaxChaScore1.clear();
|
||||
_CreatureChangeMaxChaScore1List.SetFull.clear();
|
||||
=======
|
||||
// send agglomerated hp changes
|
||||
if (!_CreatureChangeHPList.Entities.empty())
|
||||
{
|
||||
nlassert(_CreatureChangeHPList.Entities.size()==_CreatureChangeHPList.DeltaHp.size());
|
||||
_CreatureChangeHPList.send("EGS");
|
||||
_CreatureChangeHPList.Entities.clear();
|
||||
_CreatureChangeHPList.DeltaHp.clear();
|
||||
}
|
||||
if (!_CreatureChangeMaxHPList.Entities.empty())
|
||||
{
|
||||
nlassert(_CreatureChangeMaxHPList.Entities.size()==_CreatureChangeMaxHPList.MaxHp.size());
|
||||
nlassert(_CreatureChangeMaxHPList.Entities.size()==_CreatureChangeMaxHPList.SetFull.size());
|
||||
_CreatureChangeMaxHPList.send("EGS");
|
||||
_CreatureChangeMaxHPList.Entities.clear();
|
||||
_CreatureChangeMaxHPList.MaxHp.clear();
|
||||
_CreatureChangeMaxHPList.SetFull.clear();
|
||||
>>>>>>> ryzomcore
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// update persistent variables every 1024 tick if AI script data manager is flagged
|
||||
if ((tick & 0x3FF) == 0)
|
||||
{
|
||||
updatePersistentVariables();
|
||||
}
|
||||
|
||||
//TODO: UserModelManager must send UserModels to EGS if not done yet
|
||||
//CAIUserModelManager::getInstance()->sendUserModels();
|
||||
// Terminate counters and store stats in an accessible place
|
||||
AISStat::countersEnd();
|
||||
}
|
||||
|
||||
// provoke a general 'save to backup' across the whole service
|
||||
void CAIS::save()
|
||||
{
|
||||
nlinfo("*** save() NOT IMPLEMENTED YET ***");
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// management of iterator tables for vision matrices
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
const CAIEntityMatrixIteratorTblLinear* CAIS::bestLinearMatrixIteratorTbl(uint32 distInMeters)
|
||||
{
|
||||
#if !FINAL_VERSION
|
||||
nlassert(!_matrixIteratorsByDistance.empty());
|
||||
#endif
|
||||
|
||||
if (distInMeters >= _matrixIteratorsByDistance.size())
|
||||
{
|
||||
//nlwarning("Try to access to a Vision Matrix to far %u the farest is only %u", distInMeters, _matrixIteratorsByDistance.size());
|
||||
return _matrixIteratorsByDistance.back();
|
||||
}
|
||||
|
||||
return _matrixIteratorsByDistance[distInMeters];
|
||||
}
|
||||
|
||||
int getInt64FromStr (const char* str)
|
||||
{
|
||||
if(str[0] == '0' && (str[1] == 'x' || str[1] == 'X'))
|
||||
return (int) atoiInt64(str+2,16);
|
||||
return (int) atoiInt64(str,10);
|
||||
}
|
||||
|
||||
// all these dynamics casts can be throwned away ..
|
||||
CAIInstance* CAIS::tryToGetAIInstance(const char* str)
|
||||
{
|
||||
return dynamic_cast<CAIInstance*> (tryToGetEntity(str,CAIS::AI_INSTANCE));
|
||||
}
|
||||
|
||||
CContinent *CAIS::tryToGetContinent (const char *str)
|
||||
{
|
||||
return dynamic_cast<CContinent*> (tryToGetEntity(str,CAIS::AI_CONTINENT));
|
||||
}
|
||||
|
||||
CRegion *CAIS::tryToGetRegion (const char *str)
|
||||
{
|
||||
return dynamic_cast<CRegion*> (tryToGetEntity(str,CAIS::AI_REGION));
|
||||
}
|
||||
|
||||
CCellZone *CAIS::tryToGetCellZone (const char *str)
|
||||
{
|
||||
return dynamic_cast<CCellZone*> (tryToGetEntity(str,CAIS::AI_CELL_ZONE));
|
||||
}
|
||||
|
||||
CFamilyBehavior *CAIS::tryToGetFamilyBehavior (const char *str)
|
||||
{
|
||||
return dynamic_cast<CFamilyBehavior*> (tryToGetEntity(str,CAIS::AI_FAMILY_BEHAVIOR));
|
||||
}
|
||||
|
||||
|
||||
CManager* CAIS::tryToGetManager(const char* str)
|
||||
{
|
||||
return dynamic_cast<CManager*> (tryToGetEntity(str,CAIS::AI_MANAGER));
|
||||
}
|
||||
|
||||
CGroup* CAIS::tryToGetGroup(const char* str)
|
||||
{
|
||||
return dynamic_cast<CGroup*> (tryToGetEntity(str,CAIS::AI_GROUP));
|
||||
}
|
||||
|
||||
CBot* CAIS::tryToGetBot(const char* str)
|
||||
{
|
||||
return dynamic_cast<CBot*> (tryToGetEntity(str,CAIS::AI_BOT));
|
||||
}
|
||||
|
||||
CAIEntity* CAIS::tryToGetAIEntity(const char* str)
|
||||
{
|
||||
return dynamic_cast<CAIEntity*> (tryToGetEntity(str));
|
||||
}
|
||||
|
||||
CAIEntityPhysical* CAIS::tryToGetEntityPhysical(const char* str)
|
||||
{
|
||||
CEntityId entityId;
|
||||
entityId.fromString(str);
|
||||
return CAIS::getEntityPhysical(CMirrors::DataSet->getDataSetRow(entityId));
|
||||
}
|
||||
|
||||
CAIEntity* CAIS::tryToGetEntity(const char* str, TSearchType searchType)
|
||||
{
|
||||
CAIInstance *aii = NULL;
|
||||
CManager *mgr = NULL;
|
||||
CBot *bot = NULL;
|
||||
CGroup *grp = NULL;
|
||||
|
||||
|
||||
vector<string> parts;
|
||||
explode(string(str), string(":"), parts, false);
|
||||
|
||||
if (parts.empty() || parts[0].empty())
|
||||
return NULL;
|
||||
|
||||
// skip AIS number if any
|
||||
if (parts[0].substr(0, 4) == "AIS_")
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// instance index
|
||||
uint32 index = atoui(parts[0].c_str());
|
||||
if (index >= CAIS::instance().AIList().size())
|
||||
goto tryWithEntityId;
|
||||
aii = CAIS::AIList()[index];
|
||||
if (!aii)
|
||||
goto tryWithEntityId;
|
||||
if (searchType==CAIS::AI_INSTANCE
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return aii;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// branch on static or dynamic system
|
||||
// manager index
|
||||
if (parts[0].find("dyn_") == 0)
|
||||
{
|
||||
// parse dynamic id
|
||||
|
||||
// continent index
|
||||
index = atoui(parts[0].substr(4).c_str());
|
||||
if (index >= aii->continents().size())
|
||||
return NULL;
|
||||
CContinent *continent = aii->continents()[index];
|
||||
if (searchType==CAIS::AI_CONTINENT
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return continent;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// region index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= continent->regions().size())
|
||||
return NULL;
|
||||
CRegion *region = continent->regions()[index];
|
||||
if (searchType==CAIS::AI_REGION
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return region;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// cellzone index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= region->cellZones().size())
|
||||
return NULL;
|
||||
CCellZone *cz = region->cellZones()[index];
|
||||
if (searchType==CAIS::AI_CELL_ZONE
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return cz;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// family behavior index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= cz->familyBehaviors().size())
|
||||
return NULL;
|
||||
CFamilyBehavior *fb = cz->familyBehaviors()[index];
|
||||
if (searchType==CAIS::AI_FAMILY_BEHAVIOR
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return fb;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty())
|
||||
return NULL;
|
||||
|
||||
// manager index
|
||||
if (parts[0] == "npc")
|
||||
mgr = fb->mgrNpc();
|
||||
else if (parts[0] == "fauna")
|
||||
mgr = fb->mgrFauna();
|
||||
|
||||
if (!mgr)
|
||||
return NULL;
|
||||
|
||||
if (searchType==CAIS::AI_MANAGER
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1)
|
||||
|| mgr == NULL)
|
||||
return mgr;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
// parse static id
|
||||
|
||||
// Manager index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= aii->managers().size())
|
||||
return NULL;
|
||||
mgr = aii->managers()[index];
|
||||
if (searchType==CAIS::AI_MANAGER
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1)
|
||||
|| mgr == NULL)
|
||||
return mgr;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
}
|
||||
|
||||
// group index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= mgr->groups().size())
|
||||
return NULL;
|
||||
grp = mgr->groups()[index];
|
||||
if (searchType==CAIS::AI_GROUP
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return grp;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// bot index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= grp->bots().size())
|
||||
return NULL;
|
||||
bot = grp->bots()[index];
|
||||
if (searchType==CAIS::AI_BOT
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return bot;
|
||||
|
||||
// what ?
|
||||
return NULL;
|
||||
|
||||
tryWithEntityId:
|
||||
|
||||
CEntityId entityId;
|
||||
entityId.fromString(str);
|
||||
|
||||
if (entityId.isUnknownId())
|
||||
return NULL;
|
||||
|
||||
CCont<CAIInstance>::iterator instanceIt=CAIS::instance().AIList().begin(), instanceItEnd=CAIS::instance().AIList().end();
|
||||
|
||||
while (instanceIt!=instanceItEnd)
|
||||
{
|
||||
CAIInstance *instancePtr=*instanceIt;
|
||||
|
||||
CCont<CManager>::iterator it=instancePtr->managers().begin(), itEnd=instancePtr->managers().end();
|
||||
|
||||
while (it!=itEnd)
|
||||
{
|
||||
CManager *mgrPtr = *it;
|
||||
|
||||
CGroup *grpPtr = mgrPtr->getNextValidGroupChild ();
|
||||
while (grpPtr)
|
||||
{
|
||||
CBot *botPtr = grpPtr->getNextValidBotChild();
|
||||
while (botPtr)
|
||||
{
|
||||
if ( botPtr->isSpawned()
|
||||
&& botPtr->getSpawnObj()->getEntityId() == entityId)
|
||||
return dynamic_cast<CAIEntity*> (botPtr);
|
||||
botPtr = grpPtr->getNextValidBotChild (botPtr);
|
||||
}
|
||||
grpPtr=mgrPtr->getNextValidGroupChild (grpPtr);
|
||||
}
|
||||
++it;
|
||||
}
|
||||
++instanceIt;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// manageing the set of maps
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
CAIEntityPhysical *CAIS::getEntityPhysical(const TDataSetRow& row)
|
||||
{
|
||||
CHashMap<int,NLMISC::CDbgPtr<CAIEntityPhysical> >::iterator it(_CAIEntityByDataSetRow.find(row.getIndex()));
|
||||
|
||||
if (it!=_CAIEntityByDataSetRow.end())
|
||||
return (*it).second;
|
||||
else
|
||||
return NULL;
|
||||
// the code below generates an error .. :( hu !
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// Interface to bot chat - callbacks called when bots start or
|
||||
// stop chatting with player(s)
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
void CAIS::beginBotChat(const TDataSetRow &bot,const TDataSetRow &player)
|
||||
{
|
||||
#ifdef NL_DEBUG
|
||||
/// Is this still true?
|
||||
nlwarning("Chat can't work now as bot are now splitted in persistent and spawnable part. Have to rework on this part.");
|
||||
#endif
|
||||
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// get a pointer to the player
|
||||
CBotPlayer* plrPtr = dynamic_cast<CBotPlayer*>(CAIS::getEntityPhysical(player));
|
||||
if (plrPtr==NULL)
|
||||
{
|
||||
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an unknown player!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat
|
||||
botNpc->beginBotChat(plrPtr);
|
||||
}
|
||||
|
||||
void CAIS::endBotChat(const TDataSetRow &bot, const TDataSetRow &player)
|
||||
{
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// get a pointer to the player
|
||||
CBotPlayer* plrPtr = dynamic_cast<CBotPlayer*>(CAIS::getEntityPhysical(player));
|
||||
if (!plrPtr)
|
||||
{
|
||||
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an unknown player!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat end
|
||||
botNpc->endBotChat(plrPtr);
|
||||
}
|
||||
|
||||
void CAIS::beginDynChat(const TDataSetRow &bot)
|
||||
{
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat
|
||||
botNpc->beginDynChat();
|
||||
nldebug( "DYNCHT: E%u: %u dyn chats", bot.getIndex(), botNpc->getNbActiveDynChats() );
|
||||
}
|
||||
|
||||
void CAIS::endDynChat(const TDataSetRow &bot)
|
||||
{
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat end
|
||||
botNpc->endDynChat();
|
||||
nldebug( "DYNCHT: E%u: %u dyn chats", bot.getIndex(), botNpc->getNbActiveDynChats() );
|
||||
}
|
||||
|
||||
|
||||
void CAIPlaceXYR::display(CStringWriter &stringWriter) const
|
||||
{
|
||||
stringWriter.append("XYR: ("+_pos.x().toString()
|
||||
+" "
|
||||
+_pos.y().toString()
|
||||
+" "+toString(_pos.h())
|
||||
+") Radius "
|
||||
+toString(_radius)
|
||||
+" "
|
||||
+getName());
|
||||
|
||||
// nlinfo("XYR: (%s,%s,%d) x %f :%s",_pos.x().toString().c_str(),_pos.y().toString().c_str(),_pos.h(),_radius,getName().c_str());
|
||||
}
|
||||
|
||||
|
||||
void CAIS::warnBadInstanceMsgImp(const std::string &serviceName, TServiceId serviceId, CWarnBadInstanceMsgImp &msg)
|
||||
{
|
||||
// EGS says that an instance is spoofing an instance number or using a bad static instance number/continent name association.
|
||||
// we must despawn/delete the aiinstance
|
||||
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
{
|
||||
if ((*it)->getInstanceNumber()!=msg.InstanceNumber)
|
||||
continue;
|
||||
|
||||
// ok, we found the bad guy !
|
||||
nlwarning("CAIS::warnBadInstanceMsgImp: despawning AIInstance %u, instance number %u, continent '%s'",
|
||||
(*it)->getChildIndex(), msg.InstanceNumber, (*it)->getContinentName().c_str());
|
||||
_AIInstances.removeChildByIndex((*it)->getChildIndex());
|
||||
return;
|
||||
}
|
||||
|
||||
// not found
|
||||
nlwarning("CAIS::warnBadInstanceMsgImp: can't find AIInstance with instance number %u ! Can't despawn it", msg.InstanceNumber);
|
||||
}
|
||||
|
||||
void CAIS::updatePersistentVariables()
|
||||
{
|
||||
if (CAIScriptDataManager::getInstance()->needsPersistentVarUpdate() == true)
|
||||
{
|
||||
// sending data to bs
|
||||
CPersistentDataRecord pdr("AiTokenFamily");
|
||||
|
||||
CAIScriptDataManager::getInstance()->getPersistentVariables().store(pdr);
|
||||
|
||||
uint32 bufSize= pdr.totalDataSize();
|
||||
vector<char> buffer;
|
||||
buffer.resize(bufSize);
|
||||
pdr.toBuffer(&buffer[0],bufSize);
|
||||
|
||||
CBackupMsgSaveFile msg( CAIScriptDataManager::getInstance()->makePdrFileName(), CBackupMsgSaveFile::SaveFile, Bsi );
|
||||
msg.DataMsg.serialBuffer((uint8*)&buffer[0], bufSize);
|
||||
|
||||
Bsi.sendFile( msg );
|
||||
CAIScriptDataManager::getInstance()->clearDirtyFlag();
|
||||
}
|
||||
}
|
||||
|
||||
CAIInstance *CAIS::getAIInstance(uint32 instanceNumber)
|
||||
{
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
{
|
||||
if ((*it)->getInstanceNumber()==instanceNumber)
|
||||
return *it;
|
||||
}
|
||||
return NULL;
|
||||
}
|
|
@ -1,915 +0,0 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
|
||||
#include "stdpch.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "child_container.h"
|
||||
#include "ai_mgr.h"
|
||||
#include "ai_entity_matrix.h"
|
||||
#include "ai_player.h"
|
||||
#include "ai_mgr_pet.h"
|
||||
#include "ai_grp.h"
|
||||
#include "ai_mgr_fauna.h"
|
||||
#include "ai_mgr_npc.h"
|
||||
#include "ai_bot_npc.h"
|
||||
#include "ai_grp_npc.h"
|
||||
#include "ai_grp_pet.h"
|
||||
|
||||
#include "ai_script_data_manager.h"
|
||||
|
||||
#include "ais_user_models.h"
|
||||
#include "continent.h"
|
||||
#include "client_message.h"
|
||||
#include "ai_outpost.h"
|
||||
// Georges
|
||||
#include "nel/georges/u_form_loader.h"
|
||||
#include "nel/georges/u_form_elm.h"
|
||||
#include "nel/georges/u_form.h"
|
||||
#include "nel/georges/u_form_dfn.h"
|
||||
// Game share
|
||||
#include "game_share/emote_list_parser.h"
|
||||
#include "game_share/backup_service_interface.h"
|
||||
|
||||
#include "ai_variables.h"
|
||||
#include "server_share/r2_variables.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
using namespace NLNET;
|
||||
using namespace std;
|
||||
using namespace NLGEORGES;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// SINGLETON DATA
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
|
||||
CAIS *CAIS::_Instance = NULL;
|
||||
|
||||
CRandom CAIS::_random;
|
||||
|
||||
const std::string disengageString("DISENGAGE");
|
||||
const std::string egsString("EGS");
|
||||
|
||||
|
||||
const uint32 Default_MaxPlayers=5000;
|
||||
const uint32 Default_MaxBotsPet=Default_MaxPlayers*4;
|
||||
const uint32 Default_MaxBotsFauna=40000;
|
||||
const uint32 Default_MaxBotsNpc=20000;
|
||||
const uint32 Default_MaxBotsFx=200;
|
||||
|
||||
CAIS &CAIS::instance()
|
||||
{
|
||||
if (_Instance == NULL)
|
||||
{
|
||||
_Instance = new CAIS();
|
||||
// init the AI engine
|
||||
_Instance->initAI();
|
||||
}
|
||||
|
||||
return *_Instance;
|
||||
}
|
||||
|
||||
|
||||
CAIS::CAIS()
|
||||
: _PetBotCounter(TotalMaxPet),
|
||||
_FaunaBotCounter(TotalMaxFauna),
|
||||
_NpcBotCounter(TotalMaxNpc)
|
||||
{
|
||||
// _initialised=false;
|
||||
_TotalBotsSpawned = 0;
|
||||
_ClientCreatureDebug=false;
|
||||
}
|
||||
|
||||
void setMaxPetCallBack(IVariable &var)
|
||||
{
|
||||
uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
|
||||
if (CAIS::instanceCreated())
|
||||
CAIS::instance()._PetBotCounter.setMax(newMax);
|
||||
}
|
||||
void setMaxFaunaCallBack(IVariable &var)
|
||||
{
|
||||
uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
|
||||
if (CAIS::instanceCreated())
|
||||
CAIS::instance()._FaunaBotCounter.setMax(newMax);
|
||||
}
|
||||
void setMaxNpcCallBack(IVariable &var)
|
||||
{
|
||||
uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
|
||||
if (CAIS::instanceCreated())
|
||||
CAIS::instance()._NpcBotCounter.setMax(newMax);
|
||||
}
|
||||
|
||||
CVariable<uint32> TotalMaxPlayer("ai", "NbPlayersLimit", "Security absolute limit to the number of Player", Default_MaxPlayers, 0, true );
|
||||
CVariable<uint32> TotalMaxPet("ai", "NbPetLimit", "Security absolute limit to the number of Pets", Default_MaxBotsPet, 0, true, setMaxPetCallBack );
|
||||
CVariable<uint32> TotalMaxFauna("ai", "NbFaunaLimit", "Security absolute limit to the number of Faunas", Default_MaxBotsFauna, 0, true, setMaxFaunaCallBack );
|
||||
CVariable<uint32> TotalMaxNpc("ai", "NbNpcLimit", "Security absolute limit to the number of Npcs", Default_MaxBotsNpc, 0, true, setMaxNpcCallBack );
|
||||
CVariable<uint32> TotalMaxFx("ai", "NbFxLimit", "Security absolute limit to the number of Fx", Default_MaxBotsFx, 0, true );
|
||||
|
||||
CVariable<string> BotRepopFx("ai", "BotRepopFx", "Fx sheet to use when changing the sheet of a bot", string(), 0, true );
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// DATA TABLES FOR ENTITY MATRIX
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// a series of tables giving the minimum iterator table forms for entity matrix iterators for all sizes up to 127m
|
||||
static uint32 EntityMatrixTbl0[] = { 3, 3, 3};
|
||||
static uint32 EntityMatrixTbl16[] = { 3, 5, 5, 5, 3};
|
||||
static uint32 EntityMatrixTbl23[] = { 5, 5, 5, 5, 5};
|
||||
static uint32 EntityMatrixTbl32[] = { 3, 5, 7, 7, 7, 5, 3};
|
||||
static uint32 EntityMatrixTbl36[] = { 5, 7, 7, 7, 7, 7, 5};
|
||||
static uint32 EntityMatrixTbl46[] = { 7, 7, 7, 7, 7, 7, 7};
|
||||
static uint32 EntityMatrixTbl48[] = { 3, 7, 7, 9, 9, 9, 7, 7, 3};
|
||||
static uint32 EntityMatrixTbl51[] = { 5, 7, 9, 9, 9, 9, 9, 7, 5};
|
||||
static uint32 EntityMatrixTbl58[] = { 7, 9, 9, 9, 9, 9, 9, 9, 7};
|
||||
static uint32 EntityMatrixTbl64[] = { 3, 7, 9, 9, 11, 11, 11, 9, 9, 7, 3};
|
||||
static uint32 EntityMatrixTbl66[] = { 5, 7, 9, 11, 11, 11, 11, 11, 9, 7, 5};
|
||||
static uint32 EntityMatrixTbl68[] = { 5, 9, 9, 11, 11, 11, 11, 11, 9, 9, 5};
|
||||
static uint32 EntityMatrixTbl72[] = { 7, 9, 11, 11, 11, 11, 11, 11, 11, 9, 7};
|
||||
static uint32 EntityMatrixTbl80[] = { 3, 9, 11, 11, 11, 13, 13, 13, 11, 11, 11, 9, 3};
|
||||
static uint32 EntityMatrixTbl82[] = { 5, 9, 11, 11, 13, 13, 13, 13, 13, 11, 11, 9, 5};
|
||||
static uint32 EntityMatrixTbl87[] = { 7, 9, 11, 13, 13, 13, 13, 13, 13, 13, 11, 9, 7};
|
||||
static uint32 EntityMatrixTbl91[] = { 7, 11, 11, 13, 13, 13, 13, 13, 13, 13, 11, 11, 7};
|
||||
static uint32 EntityMatrixTbl94[] = { 9, 11, 13, 13, 13, 13, 13, 13, 13, 13, 13, 11, 9};
|
||||
static uint32 EntityMatrixTbl96[] = { 3, 9, 11, 13, 13, 13, 15, 15, 15, 13, 13, 13, 11, 9, 3};
|
||||
static uint32 EntityMatrixTbl98[] = { 5, 9, 11, 13, 13, 15, 15, 15, 15, 15, 13, 13, 11, 9, 5};
|
||||
static uint32 EntityMatrixTbl102[] = { 7, 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9, 7};
|
||||
static uint32 EntityMatrixTbl103[] = { 7, 11, 13, 13, 15, 15, 15, 15, 15, 15, 15, 13, 13, 11, 7};
|
||||
static uint32 EntityMatrixTbl108[] = { 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9};
|
||||
static uint32 EntityMatrixTbl112[] = { 3, 9, 11, 13, 15, 15, 15, 17, 17, 17, 15, 15, 15, 13, 11, 9, 3};
|
||||
static uint32 EntityMatrixTbl114[] = { 5, 9, 13, 13, 15, 15, 17, 17, 17, 17, 17, 15, 15, 13, 13, 9, 5};
|
||||
static uint32 EntityMatrixTbl116[] = { 5, 11, 13, 15, 15, 15, 17, 17, 17, 17, 17, 15, 15, 15, 13, 11, 5};
|
||||
static uint32 EntityMatrixTbl117[] = { 7, 11, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 11, 7};
|
||||
static uint32 EntityMatrixTbl122[] = { 9, 11, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 13, 11, 9};
|
||||
static uint32 EntityMatrixTbl125[] = { 9, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 9};
|
||||
|
||||
// a few larger special case matrices
|
||||
static uint32 EntityMatrixTblUpTo150[] = { 7, 11, 15, 17, 17, 19, 19, 21, 21, 21, 21, 21, 21, 21, 19, 19, 17, 17, 15, 11, 7};
|
||||
static uint32 EntityMatrixTblUpTo200[] = { 9, 13, 17, 19, 21, 23, 23, 25, 25, 27, 27, 27, 27, 27, 27, 27, 27, 27, 25, 25, 23, 23, 21, 19, 17, 13, 9};
|
||||
static uint32 EntityMatrixTblUpTo250[] = {11, 15, 19, 23, 25, 27, 27, 29, 29, 31, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 31, 31, 29, 29, 27, 27, 25, 23, 19, 15, 11};
|
||||
|
||||
static void initLinearMatrixIteratorTables(std::vector<CAIEntityMatrixIteratorTblLinear *> &vect)
|
||||
{
|
||||
// initialise the vector with the first table
|
||||
vect.push_back(new CAIEntityMatrixIteratorTblLinear(&(EntityMatrixTbl0[0]),3));
|
||||
|
||||
// local macro undefined at end of function
|
||||
#define ADD_TBL(d) \
|
||||
{ \
|
||||
while (vect.size()<d) \
|
||||
vect.push_back(vect[vect.size()-1]); \
|
||||
vect.push_back(new CAIEntityMatrixIteratorTblLinear(EntityMatrixTbl##d,sizeof(EntityMatrixTbl##d)/sizeof(EntityMatrixTbl##d[0]))); \
|
||||
}
|
||||
|
||||
// setup the tables ...
|
||||
ADD_TBL(16) ADD_TBL(23)
|
||||
ADD_TBL(32) ADD_TBL(36) ADD_TBL(46)
|
||||
ADD_TBL(48) ADD_TBL(51) ADD_TBL(58)
|
||||
ADD_TBL(64) ADD_TBL(66) ADD_TBL(68) ADD_TBL(72)
|
||||
ADD_TBL(80) ADD_TBL(82) ADD_TBL(87) ADD_TBL(91) ADD_TBL(94)
|
||||
ADD_TBL(96) ADD_TBL(98) ADD_TBL(102) ADD_TBL(103) ADD_TBL(108)
|
||||
ADD_TBL(112) ADD_TBL(114) ADD_TBL(116) ADD_TBL(117) ADD_TBL(122) ADD_TBL(125)
|
||||
|
||||
#undef ADD_TBL
|
||||
}
|
||||
|
||||
bool CAIS::markTagForDelete(const std::string &filename)
|
||||
{
|
||||
const TStringId fileId = CStringMapper::map(filename);
|
||||
for (CCont<CAIInstance>::iterator it=_AIInstances.begin(), itEnd=_AIInstances.end(); it!=itEnd;++it)
|
||||
{
|
||||
// first: tag the dynamic regions in the continents
|
||||
for_each(it->continents().begin(), it->continents().end(),
|
||||
bind2nd(mem_fun(&CContinent::markTagForDelete), fileId));
|
||||
|
||||
for_each(it->managers().begin(),it->managers().end(),
|
||||
CAliasTreeRoot::CMarkTagForDelete(fileId));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAIS::deleteTaggedAlias(const std::string &filename)
|
||||
{
|
||||
const TStringId fileId = CStringMapper::map(filename);
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
{
|
||||
// first: tag the dynamic regions in the continents
|
||||
for_each(it->continents().begin(), it->continents().end(),
|
||||
bind2nd(mem_fun(&CContinent::deleteTaggedAlias),fileId));
|
||||
|
||||
for_each(it->managers().begin(),it->managers().end(),
|
||||
CAliasTreeRoot::CDeleteTagged<CManager>(it->managers()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
uint32 CAIS::getEmotNumber(const std::string &name)
|
||||
{
|
||||
std::map<std::string, uint32>::iterator it(_EmotNames.find(name));
|
||||
if (it==_EmotNames.end())
|
||||
return std::numeric_limits<uint32>::max();
|
||||
return it->second;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CAIS::advanceUserTimer (uint32 nbTicks)
|
||||
{
|
||||
// for each manager, look for a timer event
|
||||
for_each(AIList().begin(), AIList().end(), bind2nd(mem_fun(&CAIInstance::advanceUserTimer),nbTicks) );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// initialise the singleton
|
||||
void CAIS::initAI()
|
||||
{
|
||||
// if (_initialised)
|
||||
// return;
|
||||
// _initialised=true;
|
||||
nlinfo("---------- Initialising AI Singleton ----------");
|
||||
|
||||
// setup the random number generator
|
||||
_random.srand( (sint32)NLMISC::CTime::getLocalTime() );
|
||||
|
||||
// allocate RAM for the players
|
||||
|
||||
// setup the standard iterator tables for scanning the entity matrices
|
||||
_matrixIterator2x2.push_back(-1,-1); _matrixIterator2x2.push_back(1,0);
|
||||
_matrixIterator2x2.push_back(-1, 1); _matrixIterator2x2.push_back(1,0);
|
||||
|
||||
_matrixIterator3x3.push_back(-1,-1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
|
||||
_matrixIterator3x3.push_back(-2, 1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
|
||||
_matrixIterator3x3.push_back(-2, 1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
|
||||
|
||||
// setup the set of linear iterator tables for generating visions of given distances
|
||||
initLinearMatrixIteratorTables(_matrixIteratorsByDistance);
|
||||
|
||||
EMOTE_LIST_PARSER::initEmoteList(_EmotNames);
|
||||
|
||||
// init the client message callbacks
|
||||
CAIClientMessages::init();
|
||||
}
|
||||
|
||||
|
||||
uint32 CAIS::createAIInstance(const std::string &continentName, uint32 instanceNumber)
|
||||
{
|
||||
// first, check that an instance with this number is not already running
|
||||
|
||||
for (CCont<CAIInstance>::iterator it=_AIInstances.begin(), itEnd=_AIInstances.end();it!=itEnd;++it)
|
||||
{
|
||||
if (it->getInstanceNumber()!=instanceNumber)
|
||||
continue;
|
||||
|
||||
nlwarning("CAIS::createAIInstance: instance number %u is already in use, can't create new instance.", instanceNumber);
|
||||
return std::numeric_limits<uint32>::max();
|
||||
}
|
||||
|
||||
CAIInstance *aii = _AIInstances.addChild(new CAIInstance(this));
|
||||
|
||||
// ok, set the continent name and instance number
|
||||
aii->initInstance(continentName, instanceNumber);
|
||||
|
||||
return aii->getChildIndex();
|
||||
}
|
||||
|
||||
void CAIS::destroyAIInstance(uint32 instanceNumber, bool displayWarningIfInstanceNotExist)
|
||||
{
|
||||
// this method is not fully tested for a Ryzom shard
|
||||
// but it should work as expected for a Ring shard
|
||||
nlassert(IsRingShard.get());
|
||||
|
||||
CRefPtr<CAIInstance> aii = getAIInstance(instanceNumber);
|
||||
if (aii == NULL)
|
||||
{
|
||||
if (displayWarningIfInstanceNotExist)
|
||||
{
|
||||
nlwarning("AI instance %u does not exist but it was asked to delete here", instanceNumber);
|
||||
}
|
||||
return;
|
||||
}
|
||||
aii->despawn();
|
||||
_AIInstances.removeChildByIndex(aii->getChildIndex());
|
||||
nlassert(aii == NULL);
|
||||
|
||||
// notify the EGS
|
||||
if (EGSHasMirrorReady)
|
||||
{
|
||||
CReportAIInstanceDespawnMsg msg;
|
||||
msg.InstanceNumbers.push_back(instanceNumber);
|
||||
msg.send("EGS");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// release the singleton before program exit
|
||||
void CAIS::release ()
|
||||
{
|
||||
// force an update to save the persistent var if needed
|
||||
updatePersistentVariables();
|
||||
|
||||
// erase all ai instance.
|
||||
AIList().clear();
|
||||
|
||||
CAIUserModelManager::getInstance()->destroyInstance();
|
||||
// release the client message callbacks
|
||||
CAIClientMessages::release();
|
||||
|
||||
|
||||
// free up the vision matrix iterator tables
|
||||
if (!_matrixIteratorsByDistance.empty())
|
||||
{
|
||||
for (uint i=0;i<_matrixIteratorsByDistance.size();)
|
||||
{
|
||||
// erase the iterator table
|
||||
delete _matrixIteratorsByDistance[i];
|
||||
// run i forwards past repeated refs to the iterator tbl that we just deleted
|
||||
for (++i;i<_matrixIteratorsByDistance.size() && _matrixIteratorsByDistance[i]==_matrixIteratorsByDistance[i-1];++i) {}
|
||||
}
|
||||
_matrixIteratorsByDistance.clear();
|
||||
}
|
||||
_Instance = NULL;
|
||||
delete this;
|
||||
}
|
||||
|
||||
void CAIS::serviceEvent (const CServiceEvent &info)
|
||||
{
|
||||
if (info.getEventType() == CServiceEvent::SERVICE_UP && info.getServiceName() == "EGS")
|
||||
{
|
||||
// send the list of available collision data
|
||||
CReportAICollisionAvailableMsg msg;
|
||||
msg.ContinentsCollision = CWorldContainer::getContinentList();
|
||||
msg.send(info.getServiceId());
|
||||
}
|
||||
|
||||
// event on all ai instance
|
||||
|
||||
// for_each(_AIInstances.begin(), _AIInstances.end(), bind2nd(mem_fun1(&CAIInstance::serviceEvent), info));
|
||||
// don't compile coz we need to pass an object and not a reference (info). have to build an object that represents the reference.
|
||||
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
it->serviceEvent (info);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// update() & save()
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// the update routine called once per tick
|
||||
// this is the routine that calls the managers' updates
|
||||
extern void execBufferedCommands();
|
||||
extern void execNamedEntityChanges();
|
||||
|
||||
void CAIS::update()
|
||||
{
|
||||
if (!EGSHasMirrorReady)
|
||||
return;
|
||||
|
||||
H_AUTO(AIUpdate);
|
||||
|
||||
|
||||
// Init stat counters
|
||||
AISStat::countersBegin();
|
||||
|
||||
// Execute buffered Task
|
||||
uint32 tick = CTimeInterface::gameCycle();
|
||||
_TickedTaskList.execute(tick);
|
||||
|
||||
// Execute buffered functions that need to be executed in the correct context
|
||||
execBufferedCommands();
|
||||
|
||||
|
||||
execNamedEntityChanges();
|
||||
|
||||
// Update AI instances
|
||||
FOREACH(it, CCont<CAIInstance>, CAIS::instance().AIList())
|
||||
(*it)->CAIInstance::update();
|
||||
|
||||
// Send systematic messages to EGS
|
||||
if (EGSHasMirrorReady)
|
||||
{
|
||||
// send the fauna description message to EGS then clear the content.
|
||||
if (!_FaunaDescriptionList.Bots.empty())
|
||||
{
|
||||
nlassert(_FaunaDescriptionList.Bots.size() == _FaunaDescriptionList.GrpAlias.size());
|
||||
_FaunaDescriptionList.send("EGS");
|
||||
_FaunaDescriptionList.Bots.clear();
|
||||
_FaunaDescriptionList.GrpAlias.clear();
|
||||
}
|
||||
// send agglomerated ChaScore1 changes
|
||||
if (!_CreatureChangeChaScore1List.Entities.empty())
|
||||
{
|
||||
nlassert(_CreatureChangeChaScore1List.Entities.size()==_CreatureChangeChaScore1List.DeltaChaScore1.size());
|
||||
_CreatureChangeChaScore1List.send("EGS");
|
||||
_CreatureChangeChaScore1List.Entities.clear();
|
||||
_CreatureChangeChaScore1List.DeltaChaScore1.clear();
|
||||
}
|
||||
if (!_CreatureChangeMaxChaScore1List.Entities.empty())
|
||||
{
|
||||
nlassert(_CreatureChangeMaxChaScore1List.Entities.size()==_CreatureChangeMaxChaScore1List.MaxChaScore1.size());
|
||||
nlassert(_CreatureChangeMaxChaScore1List.Entities.size()==_CreatureChangeMaxChaScore1List.SetFull.size());
|
||||
_CreatureChangeMaxChaScore1List.send("EGS");
|
||||
_CreatureChangeMaxChaScore1List.Entities.clear();
|
||||
_CreatureChangeMaxChaScore1List.MaxChaScore1.clear();
|
||||
_CreatureChangeMaxChaScore1List.SetFull.clear();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// update persistent variables every 1024 tick if AI script data manager is flagged
|
||||
if ((tick & 0x3FF) == 0)
|
||||
{
|
||||
updatePersistentVariables();
|
||||
}
|
||||
|
||||
//TODO: UserModelManager must send UserModels to EGS if not done yet
|
||||
//CAIUserModelManager::getInstance()->sendUserModels();
|
||||
// Terminate counters and store stats in an accessible place
|
||||
AISStat::countersEnd();
|
||||
}
|
||||
|
||||
// provoke a general 'save to backup' across the whole service
|
||||
void CAIS::save()
|
||||
{
|
||||
nlinfo("*** save() NOT IMPLEMENTED YET ***");
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// management of iterator tables for vision matrices
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
const CAIEntityMatrixIteratorTblLinear* CAIS::bestLinearMatrixIteratorTbl(uint32 distInMeters)
|
||||
{
|
||||
#if !FINAL_VERSION
|
||||
nlassert(!_matrixIteratorsByDistance.empty());
|
||||
#endif
|
||||
|
||||
if (distInMeters >= _matrixIteratorsByDistance.size())
|
||||
{
|
||||
//nlwarning("Try to access to a Vision Matrix to far %u the farest is only %u", distInMeters, _matrixIteratorsByDistance.size());
|
||||
return _matrixIteratorsByDistance.back();
|
||||
}
|
||||
|
||||
return _matrixIteratorsByDistance[distInMeters];
|
||||
}
|
||||
|
||||
int getInt64FromStr (const char* str)
|
||||
{
|
||||
if(str[0] == '0' && (str[1] == 'x' || str[1] == 'X'))
|
||||
return (int) atoiInt64(str+2,16);
|
||||
return (int) atoiInt64(str,10);
|
||||
}
|
||||
|
||||
// all these dynamics casts can be throwned away ..
|
||||
CAIInstance* CAIS::tryToGetAIInstance(const char* str)
|
||||
{
|
||||
return dynamic_cast<CAIInstance*> (tryToGetEntity(str,CAIS::AI_INSTANCE));
|
||||
}
|
||||
|
||||
CContinent *CAIS::tryToGetContinent (const char *str)
|
||||
{
|
||||
return dynamic_cast<CContinent*> (tryToGetEntity(str,CAIS::AI_CONTINENT));
|
||||
}
|
||||
|
||||
CRegion *CAIS::tryToGetRegion (const char *str)
|
||||
{
|
||||
return dynamic_cast<CRegion*> (tryToGetEntity(str,CAIS::AI_REGION));
|
||||
}
|
||||
|
||||
CCellZone *CAIS::tryToGetCellZone (const char *str)
|
||||
{
|
||||
return dynamic_cast<CCellZone*> (tryToGetEntity(str,CAIS::AI_CELL_ZONE));
|
||||
}
|
||||
|
||||
CFamilyBehavior *CAIS::tryToGetFamilyBehavior (const char *str)
|
||||
{
|
||||
return dynamic_cast<CFamilyBehavior*> (tryToGetEntity(str,CAIS::AI_FAMILY_BEHAVIOR));
|
||||
}
|
||||
|
||||
|
||||
CManager* CAIS::tryToGetManager(const char* str)
|
||||
{
|
||||
return dynamic_cast<CManager*> (tryToGetEntity(str,CAIS::AI_MANAGER));
|
||||
}
|
||||
|
||||
CGroup* CAIS::tryToGetGroup(const char* str)
|
||||
{
|
||||
return dynamic_cast<CGroup*> (tryToGetEntity(str,CAIS::AI_GROUP));
|
||||
}
|
||||
|
||||
CBot* CAIS::tryToGetBot(const char* str)
|
||||
{
|
||||
return dynamic_cast<CBot*> (tryToGetEntity(str,CAIS::AI_BOT));
|
||||
}
|
||||
|
||||
CAIEntity* CAIS::tryToGetAIEntity(const char* str)
|
||||
{
|
||||
return dynamic_cast<CAIEntity*> (tryToGetEntity(str));
|
||||
}
|
||||
|
||||
CAIEntityPhysical* CAIS::tryToGetEntityPhysical(const char* str)
|
||||
{
|
||||
CEntityId entityId;
|
||||
entityId.fromString(str);
|
||||
return CAIS::getEntityPhysical(CMirrors::DataSet->getDataSetRow(entityId));
|
||||
}
|
||||
|
||||
CAIEntity* CAIS::tryToGetEntity(const char* str, TSearchType searchType)
|
||||
{
|
||||
CAIInstance *aii = NULL;
|
||||
CManager *mgr = NULL;
|
||||
CBot *bot = NULL;
|
||||
CGroup *grp = NULL;
|
||||
|
||||
|
||||
vector<string> parts;
|
||||
explode(string(str), string(":"), parts, false);
|
||||
|
||||
if (parts.empty() || parts[0].empty())
|
||||
return NULL;
|
||||
|
||||
// skip AIS number if any
|
||||
if (parts[0].substr(0, 4) == "AIS_")
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// instance index
|
||||
uint32 index = atoui(parts[0].c_str());
|
||||
if (index >= CAIS::instance().AIList().size())
|
||||
goto tryWithEntityId;
|
||||
aii = CAIS::AIList()[index];
|
||||
if (!aii)
|
||||
goto tryWithEntityId;
|
||||
if (searchType==CAIS::AI_INSTANCE
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return aii;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// branch on static or dynamic system
|
||||
// manager index
|
||||
if (parts[0].find("dyn_") == 0)
|
||||
{
|
||||
// parse dynamic id
|
||||
|
||||
// continent index
|
||||
index = atoui(parts[0].substr(4).c_str());
|
||||
if (index >= aii->continents().size())
|
||||
return NULL;
|
||||
CContinent *continent = aii->continents()[index];
|
||||
if (searchType==CAIS::AI_CONTINENT
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return continent;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// region index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= continent->regions().size())
|
||||
return NULL;
|
||||
CRegion *region = continent->regions()[index];
|
||||
if (searchType==CAIS::AI_REGION
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return region;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// cellzone index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= region->cellZones().size())
|
||||
return NULL;
|
||||
CCellZone *cz = region->cellZones()[index];
|
||||
if (searchType==CAIS::AI_CELL_ZONE
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return cz;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// family behavior index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= cz->familyBehaviors().size())
|
||||
return NULL;
|
||||
CFamilyBehavior *fb = cz->familyBehaviors()[index];
|
||||
if (searchType==CAIS::AI_FAMILY_BEHAVIOR
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return fb;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty())
|
||||
return NULL;
|
||||
|
||||
// manager index
|
||||
if (parts[0] == "npc")
|
||||
mgr = fb->mgrNpc();
|
||||
else if (parts[0] == "fauna")
|
||||
mgr = fb->mgrFauna();
|
||||
|
||||
if (!mgr)
|
||||
return NULL;
|
||||
|
||||
if (searchType==CAIS::AI_MANAGER
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1)
|
||||
|| mgr == NULL)
|
||||
return mgr;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
// parse static id
|
||||
|
||||
// Manager index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= aii->managers().size())
|
||||
return NULL;
|
||||
mgr = aii->managers()[index];
|
||||
if (searchType==CAIS::AI_MANAGER
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1)
|
||||
|| mgr == NULL)
|
||||
return mgr;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
}
|
||||
|
||||
// group index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= mgr->groups().size())
|
||||
return NULL;
|
||||
grp = mgr->groups()[index];
|
||||
if (searchType==CAIS::AI_GROUP
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return grp;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// bot index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= grp->bots().size())
|
||||
return NULL;
|
||||
bot = grp->bots()[index];
|
||||
if (searchType==CAIS::AI_BOT
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return bot;
|
||||
|
||||
// what ?
|
||||
return NULL;
|
||||
|
||||
tryWithEntityId:
|
||||
|
||||
CEntityId entityId;
|
||||
entityId.fromString(str);
|
||||
|
||||
if (entityId.isUnknownId())
|
||||
return NULL;
|
||||
|
||||
CCont<CAIInstance>::iterator instanceIt=CAIS::instance().AIList().begin(), instanceItEnd=CAIS::instance().AIList().end();
|
||||
|
||||
while (instanceIt!=instanceItEnd)
|
||||
{
|
||||
CAIInstance *instancePtr=*instanceIt;
|
||||
|
||||
CCont<CManager>::iterator it=instancePtr->managers().begin(), itEnd=instancePtr->managers().end();
|
||||
|
||||
while (it!=itEnd)
|
||||
{
|
||||
CManager *mgrPtr = *it;
|
||||
|
||||
CGroup *grpPtr = mgrPtr->getNextValidGroupChild ();
|
||||
while (grpPtr)
|
||||
{
|
||||
CBot *botPtr = grpPtr->getNextValidBotChild();
|
||||
while (botPtr)
|
||||
{
|
||||
if ( botPtr->isSpawned()
|
||||
&& botPtr->getSpawnObj()->getEntityId() == entityId)
|
||||
return dynamic_cast<CAIEntity*> (botPtr);
|
||||
botPtr = grpPtr->getNextValidBotChild (botPtr);
|
||||
}
|
||||
grpPtr=mgrPtr->getNextValidGroupChild (grpPtr);
|
||||
}
|
||||
++it;
|
||||
}
|
||||
++instanceIt;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// manageing the set of maps
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
CAIEntityPhysical *CAIS::getEntityPhysical(const TDataSetRow& row)
|
||||
{
|
||||
CHashMap<int,NLMISC::CDbgPtr<CAIEntityPhysical> >::iterator it(_CAIEntityByDataSetRow.find(row.getIndex()));
|
||||
|
||||
if (it!=_CAIEntityByDataSetRow.end())
|
||||
return (*it).second;
|
||||
else
|
||||
return NULL;
|
||||
// the code below generates an error .. :( hu !
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// Interface to bot chat - callbacks called when bots start or
|
||||
// stop chatting with player(s)
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
void CAIS::beginBotChat(const TDataSetRow &bot,const TDataSetRow &player)
|
||||
{
|
||||
#ifdef NL_DEBUG
|
||||
/// Is this still true?
|
||||
nlwarning("Chat can't work now as bot are now splitted in persistent and spawnable part. Have to rework on this part.");
|
||||
#endif
|
||||
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// get a pointer to the player
|
||||
CBotPlayer* plrPtr = dynamic_cast<CBotPlayer*>(CAIS::getEntityPhysical(player));
|
||||
if (plrPtr==NULL)
|
||||
{
|
||||
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an unknown player!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat
|
||||
botNpc->beginBotChat(plrPtr);
|
||||
}
|
||||
|
||||
void CAIS::endBotChat(const TDataSetRow &bot, const TDataSetRow &player)
|
||||
{
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// get a pointer to the player
|
||||
CBotPlayer* plrPtr = dynamic_cast<CBotPlayer*>(CAIS::getEntityPhysical(player));
|
||||
if (!plrPtr)
|
||||
{
|
||||
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an unknown player!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat end
|
||||
botNpc->endBotChat(plrPtr);
|
||||
}
|
||||
|
||||
void CAIS::beginDynChat(const TDataSetRow &bot)
|
||||
{
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat
|
||||
botNpc->beginDynChat();
|
||||
nldebug( "DYNCHT: E%u: %u dyn chats", bot.getIndex(), botNpc->getNbActiveDynChats() );
|
||||
}
|
||||
|
||||
void CAIS::endDynChat(const TDataSetRow &bot)
|
||||
{
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat end
|
||||
botNpc->endDynChat();
|
||||
nldebug( "DYNCHT: E%u: %u dyn chats", bot.getIndex(), botNpc->getNbActiveDynChats() );
|
||||
}
|
||||
|
||||
|
||||
void CAIPlaceXYR::display(CStringWriter &stringWriter) const
|
||||
{
|
||||
stringWriter.append("XYR: ("+_pos.x().toString()
|
||||
+" "
|
||||
+_pos.y().toString()
|
||||
+" "+toString(_pos.h())
|
||||
+") Radius "
|
||||
+toString(_radius)
|
||||
+" "
|
||||
+getName());
|
||||
|
||||
// nlinfo("XYR: (%s,%s,%d) x %f :%s",_pos.x().toString().c_str(),_pos.y().toString().c_str(),_pos.h(),_radius,getName().c_str());
|
||||
}
|
||||
|
||||
|
||||
void CAIS::warnBadInstanceMsgImp(const std::string &serviceName, TServiceId serviceId, CWarnBadInstanceMsgImp &msg)
|
||||
{
|
||||
// EGS says that an instance is spoofing an instance number or using a bad static instance number/continent name association.
|
||||
// we must despawn/delete the aiinstance
|
||||
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
{
|
||||
if ((*it)->getInstanceNumber()!=msg.InstanceNumber)
|
||||
continue;
|
||||
|
||||
// ok, we found the bad guy !
|
||||
nlwarning("CAIS::warnBadInstanceMsgImp: despawning AIInstance %u, instance number %u, continent '%s'",
|
||||
(*it)->getChildIndex(), msg.InstanceNumber, (*it)->getContinentName().c_str());
|
||||
_AIInstances.removeChildByIndex((*it)->getChildIndex());
|
||||
return;
|
||||
}
|
||||
|
||||
// not found
|
||||
nlwarning("CAIS::warnBadInstanceMsgImp: can't find AIInstance with instance number %u ! Can't despawn it", msg.InstanceNumber);
|
||||
}
|
||||
|
||||
void CAIS::updatePersistentVariables()
|
||||
{
|
||||
if (CAIScriptDataManager::getInstance()->needsPersistentVarUpdate() == true)
|
||||
{
|
||||
// sending data to bs
|
||||
CPersistentDataRecord pdr("AiTokenFamily");
|
||||
|
||||
CAIScriptDataManager::getInstance()->getPersistentVariables().store(pdr);
|
||||
|
||||
uint32 bufSize= pdr.totalDataSize();
|
||||
vector<char> buffer;
|
||||
buffer.resize(bufSize);
|
||||
pdr.toBuffer(&buffer[0],bufSize);
|
||||
|
||||
CBackupMsgSaveFile msg( CAIScriptDataManager::getInstance()->makePdrFileName(), CBackupMsgSaveFile::SaveFile, Bsi );
|
||||
msg.DataMsg.serialBuffer((uint8*)&buffer[0], bufSize);
|
||||
|
||||
Bsi.sendFile( msg );
|
||||
CAIScriptDataManager::getInstance()->clearDirtyFlag();
|
||||
}
|
||||
}
|
||||
|
||||
CAIInstance *CAIS::getAIInstance(uint32 instanceNumber)
|
||||
{
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
{
|
||||
if ((*it)->getInstanceNumber()==instanceNumber)
|
||||
return *it;
|
||||
}
|
||||
return NULL;
|
||||
}
|
|
@ -1,915 +0,0 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
|
||||
#include "stdpch.h"
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "child_container.h"
|
||||
#include "ai_mgr.h"
|
||||
#include "ai_entity_matrix.h"
|
||||
#include "ai_player.h"
|
||||
#include "ai_mgr_pet.h"
|
||||
#include "ai_grp.h"
|
||||
#include "ai_mgr_fauna.h"
|
||||
#include "ai_mgr_npc.h"
|
||||
#include "ai_bot_npc.h"
|
||||
#include "ai_grp_npc.h"
|
||||
#include "ai_grp_pet.h"
|
||||
|
||||
#include "ai_script_data_manager.h"
|
||||
|
||||
#include "ais_user_models.h"
|
||||
#include "continent.h"
|
||||
#include "client_message.h"
|
||||
#include "ai_outpost.h"
|
||||
// Georges
|
||||
#include "nel/georges/u_form_loader.h"
|
||||
#include "nel/georges/u_form_elm.h"
|
||||
#include "nel/georges/u_form.h"
|
||||
#include "nel/georges/u_form_dfn.h"
|
||||
// Game share
|
||||
#include "game_share/emote_list_parser.h"
|
||||
#include "game_share/backup_service_interface.h"
|
||||
|
||||
#include "ai_variables.h"
|
||||
#include "server_share/r2_variables.h"
|
||||
|
||||
using namespace NLMISC;
|
||||
using namespace NLNET;
|
||||
using namespace std;
|
||||
using namespace NLGEORGES;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// SINGLETON DATA
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
|
||||
CAIS *CAIS::_Instance = NULL;
|
||||
|
||||
CRandom CAIS::_random;
|
||||
|
||||
const std::string disengageString("DISENGAGE");
|
||||
const std::string egsString("EGS");
|
||||
|
||||
|
||||
const uint32 Default_MaxPlayers=5000;
|
||||
const uint32 Default_MaxBotsPet=Default_MaxPlayers*4;
|
||||
const uint32 Default_MaxBotsFauna=40000;
|
||||
const uint32 Default_MaxBotsNpc=20000;
|
||||
const uint32 Default_MaxBotsFx=200;
|
||||
|
||||
CAIS &CAIS::instance()
|
||||
{
|
||||
if (_Instance == NULL)
|
||||
{
|
||||
_Instance = new CAIS();
|
||||
// init the AI engine
|
||||
_Instance->initAI();
|
||||
}
|
||||
|
||||
return *_Instance;
|
||||
}
|
||||
|
||||
|
||||
CAIS::CAIS()
|
||||
: _PetBotCounter(TotalMaxPet),
|
||||
_FaunaBotCounter(TotalMaxFauna),
|
||||
_NpcBotCounter(TotalMaxNpc)
|
||||
{
|
||||
// _initialised=false;
|
||||
_TotalBotsSpawned = 0;
|
||||
_ClientCreatureDebug=false;
|
||||
}
|
||||
|
||||
void setMaxPetCallBack(IVariable &var)
|
||||
{
|
||||
uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
|
||||
if (CAIS::instanceCreated())
|
||||
CAIS::instance()._PetBotCounter.setMax(newMax);
|
||||
}
|
||||
void setMaxFaunaCallBack(IVariable &var)
|
||||
{
|
||||
uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
|
||||
if (CAIS::instanceCreated())
|
||||
CAIS::instance()._FaunaBotCounter.setMax(newMax);
|
||||
}
|
||||
void setMaxNpcCallBack(IVariable &var)
|
||||
{
|
||||
uint32 newMax=NLMISC::safe_cast<CVariable<uint32>*>(&var)->get();
|
||||
if (CAIS::instanceCreated())
|
||||
CAIS::instance()._NpcBotCounter.setMax(newMax);
|
||||
}
|
||||
|
||||
CVariable<uint32> TotalMaxPlayer("ai", "NbPlayersLimit", "Security absolute limit to the number of Player", Default_MaxPlayers, 0, true );
|
||||
CVariable<uint32> TotalMaxPet("ai", "NbPetLimit", "Security absolute limit to the number of Pets", Default_MaxBotsPet, 0, true, setMaxPetCallBack );
|
||||
CVariable<uint32> TotalMaxFauna("ai", "NbFaunaLimit", "Security absolute limit to the number of Faunas", Default_MaxBotsFauna, 0, true, setMaxFaunaCallBack );
|
||||
CVariable<uint32> TotalMaxNpc("ai", "NbNpcLimit", "Security absolute limit to the number of Npcs", Default_MaxBotsNpc, 0, true, setMaxNpcCallBack );
|
||||
CVariable<uint32> TotalMaxFx("ai", "NbFxLimit", "Security absolute limit to the number of Fx", Default_MaxBotsFx, 0, true );
|
||||
|
||||
CVariable<string> BotRepopFx("ai", "BotRepopFx", "Fx sheet to use when changing the sheet of a bot", string(), 0, true );
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// DATA TABLES FOR ENTITY MATRIX
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// a series of tables giving the minimum iterator table forms for entity matrix iterators for all sizes up to 127m
|
||||
static uint32 EntityMatrixTbl0[] = { 3, 3, 3};
|
||||
static uint32 EntityMatrixTbl16[] = { 3, 5, 5, 5, 3};
|
||||
static uint32 EntityMatrixTbl23[] = { 5, 5, 5, 5, 5};
|
||||
static uint32 EntityMatrixTbl32[] = { 3, 5, 7, 7, 7, 5, 3};
|
||||
static uint32 EntityMatrixTbl36[] = { 5, 7, 7, 7, 7, 7, 5};
|
||||
static uint32 EntityMatrixTbl46[] = { 7, 7, 7, 7, 7, 7, 7};
|
||||
static uint32 EntityMatrixTbl48[] = { 3, 7, 7, 9, 9, 9, 7, 7, 3};
|
||||
static uint32 EntityMatrixTbl51[] = { 5, 7, 9, 9, 9, 9, 9, 7, 5};
|
||||
static uint32 EntityMatrixTbl58[] = { 7, 9, 9, 9, 9, 9, 9, 9, 7};
|
||||
static uint32 EntityMatrixTbl64[] = { 3, 7, 9, 9, 11, 11, 11, 9, 9, 7, 3};
|
||||
static uint32 EntityMatrixTbl66[] = { 5, 7, 9, 11, 11, 11, 11, 11, 9, 7, 5};
|
||||
static uint32 EntityMatrixTbl68[] = { 5, 9, 9, 11, 11, 11, 11, 11, 9, 9, 5};
|
||||
static uint32 EntityMatrixTbl72[] = { 7, 9, 11, 11, 11, 11, 11, 11, 11, 9, 7};
|
||||
static uint32 EntityMatrixTbl80[] = { 3, 9, 11, 11, 11, 13, 13, 13, 11, 11, 11, 9, 3};
|
||||
static uint32 EntityMatrixTbl82[] = { 5, 9, 11, 11, 13, 13, 13, 13, 13, 11, 11, 9, 5};
|
||||
static uint32 EntityMatrixTbl87[] = { 7, 9, 11, 13, 13, 13, 13, 13, 13, 13, 11, 9, 7};
|
||||
static uint32 EntityMatrixTbl91[] = { 7, 11, 11, 13, 13, 13, 13, 13, 13, 13, 11, 11, 7};
|
||||
static uint32 EntityMatrixTbl94[] = { 9, 11, 13, 13, 13, 13, 13, 13, 13, 13, 13, 11, 9};
|
||||
static uint32 EntityMatrixTbl96[] = { 3, 9, 11, 13, 13, 13, 15, 15, 15, 13, 13, 13, 11, 9, 3};
|
||||
static uint32 EntityMatrixTbl98[] = { 5, 9, 11, 13, 13, 15, 15, 15, 15, 15, 13, 13, 11, 9, 5};
|
||||
static uint32 EntityMatrixTbl102[] = { 7, 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9, 7};
|
||||
static uint32 EntityMatrixTbl103[] = { 7, 11, 13, 13, 15, 15, 15, 15, 15, 15, 15, 13, 13, 11, 7};
|
||||
static uint32 EntityMatrixTbl108[] = { 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9};
|
||||
static uint32 EntityMatrixTbl112[] = { 3, 9, 11, 13, 15, 15, 15, 17, 17, 17, 15, 15, 15, 13, 11, 9, 3};
|
||||
static uint32 EntityMatrixTbl114[] = { 5, 9, 13, 13, 15, 15, 17, 17, 17, 17, 17, 15, 15, 13, 13, 9, 5};
|
||||
static uint32 EntityMatrixTbl116[] = { 5, 11, 13, 15, 15, 15, 17, 17, 17, 17, 17, 15, 15, 15, 13, 11, 5};
|
||||
static uint32 EntityMatrixTbl117[] = { 7, 11, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 11, 7};
|
||||
static uint32 EntityMatrixTbl122[] = { 9, 11, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 13, 11, 9};
|
||||
static uint32 EntityMatrixTbl125[] = { 9, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 9};
|
||||
|
||||
// a few larger special case matrices
|
||||
static uint32 EntityMatrixTblUpTo150[] = { 7, 11, 15, 17, 17, 19, 19, 21, 21, 21, 21, 21, 21, 21, 19, 19, 17, 17, 15, 11, 7};
|
||||
static uint32 EntityMatrixTblUpTo200[] = { 9, 13, 17, 19, 21, 23, 23, 25, 25, 27, 27, 27, 27, 27, 27, 27, 27, 27, 25, 25, 23, 23, 21, 19, 17, 13, 9};
|
||||
static uint32 EntityMatrixTblUpTo250[] = {11, 15, 19, 23, 25, 27, 27, 29, 29, 31, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 31, 31, 29, 29, 27, 27, 25, 23, 19, 15, 11};
|
||||
|
||||
static void initLinearMatrixIteratorTables(std::vector<CAIEntityMatrixIteratorTblLinear *> &vect)
|
||||
{
|
||||
// initialise the vector with the first table
|
||||
vect.push_back(new CAIEntityMatrixIteratorTblLinear(&(EntityMatrixTbl0[0]),3));
|
||||
|
||||
// local macro undefined at end of function
|
||||
#define ADD_TBL(d) \
|
||||
{ \
|
||||
while (vect.size()<d) \
|
||||
vect.push_back(vect[vect.size()-1]); \
|
||||
vect.push_back(new CAIEntityMatrixIteratorTblLinear(EntityMatrixTbl##d,sizeof(EntityMatrixTbl##d)/sizeof(EntityMatrixTbl##d[0]))); \
|
||||
}
|
||||
|
||||
// setup the tables ...
|
||||
ADD_TBL(16) ADD_TBL(23)
|
||||
ADD_TBL(32) ADD_TBL(36) ADD_TBL(46)
|
||||
ADD_TBL(48) ADD_TBL(51) ADD_TBL(58)
|
||||
ADD_TBL(64) ADD_TBL(66) ADD_TBL(68) ADD_TBL(72)
|
||||
ADD_TBL(80) ADD_TBL(82) ADD_TBL(87) ADD_TBL(91) ADD_TBL(94)
|
||||
ADD_TBL(96) ADD_TBL(98) ADD_TBL(102) ADD_TBL(103) ADD_TBL(108)
|
||||
ADD_TBL(112) ADD_TBL(114) ADD_TBL(116) ADD_TBL(117) ADD_TBL(122) ADD_TBL(125)
|
||||
|
||||
#undef ADD_TBL
|
||||
}
|
||||
|
||||
bool CAIS::markTagForDelete(const std::string &filename)
|
||||
{
|
||||
const TStringId fileId = CStringMapper::map(filename);
|
||||
for (CCont<CAIInstance>::iterator it=_AIInstances.begin(), itEnd=_AIInstances.end(); it!=itEnd;++it)
|
||||
{
|
||||
// first: tag the dynamic regions in the continents
|
||||
for_each(it->continents().begin(), it->continents().end(),
|
||||
bind2nd(mem_fun(&CContinent::markTagForDelete), fileId));
|
||||
|
||||
for_each(it->managers().begin(),it->managers().end(),
|
||||
CAliasTreeRoot::CMarkTagForDelete(fileId));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void CAIS::deleteTaggedAlias(const std::string &filename)
|
||||
{
|
||||
const TStringId fileId = CStringMapper::map(filename);
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
{
|
||||
// first: tag the dynamic regions in the continents
|
||||
for_each(it->continents().begin(), it->continents().end(),
|
||||
bind2nd(mem_fun(&CContinent::deleteTaggedAlias),fileId));
|
||||
|
||||
for_each(it->managers().begin(),it->managers().end(),
|
||||
CAliasTreeRoot::CDeleteTagged<CManager>(it->managers()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
uint32 CAIS::getEmotNumber(const std::string &name)
|
||||
{
|
||||
std::map<std::string, uint32>::iterator it(_EmotNames.find(name));
|
||||
if (it==_EmotNames.end())
|
||||
return std::numeric_limits<uint32>::max();
|
||||
return it->second;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool CAIS::advanceUserTimer (uint32 nbTicks)
|
||||
{
|
||||
// for each manager, look for a timer event
|
||||
for_each(AIList().begin(), AIList().end(), bind2nd(mem_fun(&CAIInstance::advanceUserTimer),nbTicks) );
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// initialise the singleton
|
||||
void CAIS::initAI()
|
||||
{
|
||||
// if (_initialised)
|
||||
// return;
|
||||
// _initialised=true;
|
||||
nlinfo("---------- Initialising AI Singleton ----------");
|
||||
|
||||
// setup the random number generator
|
||||
_random.srand( (sint32)NLMISC::CTime::getLocalTime() );
|
||||
|
||||
// allocate RAM for the players
|
||||
|
||||
// setup the standard iterator tables for scanning the entity matrices
|
||||
_matrixIterator2x2.push_back(-1,-1); _matrixIterator2x2.push_back(1,0);
|
||||
_matrixIterator2x2.push_back(-1, 1); _matrixIterator2x2.push_back(1,0);
|
||||
|
||||
_matrixIterator3x3.push_back(-1,-1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
|
||||
_matrixIterator3x3.push_back(-2, 1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
|
||||
_matrixIterator3x3.push_back(-2, 1); _matrixIterator3x3.push_back(1,0); _matrixIterator3x3.push_back(1,0);
|
||||
|
||||
// setup the set of linear iterator tables for generating visions of given distances
|
||||
initLinearMatrixIteratorTables(_matrixIteratorsByDistance);
|
||||
|
||||
EMOTE_LIST_PARSER::initEmoteList(_EmotNames);
|
||||
|
||||
// init the client message callbacks
|
||||
CAIClientMessages::init();
|
||||
}
|
||||
|
||||
|
||||
uint32 CAIS::createAIInstance(const std::string &continentName, uint32 instanceNumber)
|
||||
{
|
||||
// first, check that an instance with this number is not already running
|
||||
|
||||
for (CCont<CAIInstance>::iterator it=_AIInstances.begin(), itEnd=_AIInstances.end();it!=itEnd;++it)
|
||||
{
|
||||
if (it->getInstanceNumber()!=instanceNumber)
|
||||
continue;
|
||||
|
||||
nlwarning("CAIS::createAIInstance: instance number %u is already in use, can't create new instance.", instanceNumber);
|
||||
return std::numeric_limits<uint32>::max();
|
||||
}
|
||||
|
||||
CAIInstance *aii = _AIInstances.addChild(new CAIInstance(this));
|
||||
|
||||
// ok, set the continent name and instance number
|
||||
aii->initInstance(continentName, instanceNumber);
|
||||
|
||||
return aii->getChildIndex();
|
||||
}
|
||||
|
||||
void CAIS::destroyAIInstance(uint32 instanceNumber, bool displayWarningIfInstanceNotExist)
|
||||
{
|
||||
// this method is not fully tested for a Ryzom shard
|
||||
// but it should work as expected for a Ring shard
|
||||
nlassert(IsRingShard.get());
|
||||
|
||||
CRefPtr<CAIInstance> aii = getAIInstance(instanceNumber);
|
||||
if (aii == NULL)
|
||||
{
|
||||
if (displayWarningIfInstanceNotExist)
|
||||
{
|
||||
nlwarning("AI instance %u does not exist but it was asked to delete here", instanceNumber);
|
||||
}
|
||||
return;
|
||||
}
|
||||
aii->despawn();
|
||||
_AIInstances.removeChildByIndex(aii->getChildIndex());
|
||||
nlassert(aii == NULL);
|
||||
|
||||
// notify the EGS
|
||||
if (EGSHasMirrorReady)
|
||||
{
|
||||
CReportAIInstanceDespawnMsg msg;
|
||||
msg.InstanceNumbers.push_back(instanceNumber);
|
||||
msg.send("EGS");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// release the singleton before program exit
|
||||
void CAIS::release ()
|
||||
{
|
||||
// force an update to save the persistent var if needed
|
||||
updatePersistentVariables();
|
||||
|
||||
// erase all ai instance.
|
||||
AIList().clear();
|
||||
|
||||
CAIUserModelManager::getInstance()->destroyInstance();
|
||||
// release the client message callbacks
|
||||
CAIClientMessages::release();
|
||||
|
||||
|
||||
// free up the vision matrix iterator tables
|
||||
if (!_matrixIteratorsByDistance.empty())
|
||||
{
|
||||
for (uint i=0;i<_matrixIteratorsByDistance.size();)
|
||||
{
|
||||
// erase the iterator table
|
||||
delete _matrixIteratorsByDistance[i];
|
||||
// run i forwards past repeated refs to the iterator tbl that we just deleted
|
||||
for (++i;i<_matrixIteratorsByDistance.size() && _matrixIteratorsByDistance[i]==_matrixIteratorsByDistance[i-1];++i) {}
|
||||
}
|
||||
_matrixIteratorsByDistance.clear();
|
||||
}
|
||||
_Instance = NULL;
|
||||
delete this;
|
||||
}
|
||||
|
||||
void CAIS::serviceEvent (const CServiceEvent &info)
|
||||
{
|
||||
if (info.getEventType() == CServiceEvent::SERVICE_UP && info.getServiceName() == "EGS")
|
||||
{
|
||||
// send the list of available collision data
|
||||
CReportAICollisionAvailableMsg msg;
|
||||
msg.ContinentsCollision = CWorldContainer::getContinentList();
|
||||
msg.send(info.getServiceId());
|
||||
}
|
||||
|
||||
// event on all ai instance
|
||||
|
||||
// for_each(_AIInstances.begin(), _AIInstances.end(), bind2nd(mem_fun1(&CAIInstance::serviceEvent), info));
|
||||
// don't compile coz we need to pass an object and not a reference (info). have to build an object that represents the reference.
|
||||
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
it->serviceEvent (info);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// update() & save()
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// the update routine called once per tick
|
||||
// this is the routine that calls the managers' updates
|
||||
extern void execBufferedCommands();
|
||||
extern void execNamedEntityChanges();
|
||||
|
||||
void CAIS::update()
|
||||
{
|
||||
if (!EGSHasMirrorReady)
|
||||
return;
|
||||
|
||||
H_AUTO(AIUpdate);
|
||||
|
||||
|
||||
// Init stat counters
|
||||
AISStat::countersBegin();
|
||||
|
||||
// Execute buffered Task
|
||||
uint32 tick = CTimeInterface::gameCycle();
|
||||
_TickedTaskList.execute(tick);
|
||||
|
||||
// Execute buffered functions that need to be executed in the correct context
|
||||
execBufferedCommands();
|
||||
|
||||
|
||||
execNamedEntityChanges();
|
||||
|
||||
// Update AI instances
|
||||
FOREACH(it, CCont<CAIInstance>, CAIS::instance().AIList())
|
||||
(*it)->CAIInstance::update();
|
||||
|
||||
// Send systematic messages to EGS
|
||||
if (EGSHasMirrorReady)
|
||||
{
|
||||
// send the fauna description message to EGS then clear the content.
|
||||
if (!_FaunaDescriptionList.Bots.empty())
|
||||
{
|
||||
nlassert(_FaunaDescriptionList.Bots.size() == _FaunaDescriptionList.GrpAlias.size());
|
||||
_FaunaDescriptionList.send("EGS");
|
||||
_FaunaDescriptionList.Bots.clear();
|
||||
_FaunaDescriptionList.GrpAlias.clear();
|
||||
}
|
||||
// send agglomerated hp changes
|
||||
if (!_CreatureChangeHPList.Entities.empty())
|
||||
{
|
||||
nlassert(_CreatureChangeHPList.Entities.size()==_CreatureChangeHPList.DeltaHp.size());
|
||||
_CreatureChangeHPList.send("EGS");
|
||||
_CreatureChangeHPList.Entities.clear();
|
||||
_CreatureChangeHPList.DeltaHp.clear();
|
||||
}
|
||||
if (!_CreatureChangeMaxHPList.Entities.empty())
|
||||
{
|
||||
nlassert(_CreatureChangeMaxHPList.Entities.size()==_CreatureChangeMaxHPList.MaxHp.size());
|
||||
nlassert(_CreatureChangeMaxHPList.Entities.size()==_CreatureChangeMaxHPList.SetFull.size());
|
||||
_CreatureChangeMaxHPList.send("EGS");
|
||||
_CreatureChangeMaxHPList.Entities.clear();
|
||||
_CreatureChangeMaxHPList.MaxHp.clear();
|
||||
_CreatureChangeMaxHPList.SetFull.clear();
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// update persistent variables every 1024 tick if AI script data manager is flagged
|
||||
if ((tick & 0x3FF) == 0)
|
||||
{
|
||||
updatePersistentVariables();
|
||||
}
|
||||
|
||||
//TODO: UserModelManager must send UserModels to EGS if not done yet
|
||||
//CAIUserModelManager::getInstance()->sendUserModels();
|
||||
// Terminate counters and store stats in an accessible place
|
||||
AISStat::countersEnd();
|
||||
}
|
||||
|
||||
// provoke a general 'save to backup' across the whole service
|
||||
void CAIS::save()
|
||||
{
|
||||
nlinfo("*** save() NOT IMPLEMENTED YET ***");
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// management of iterator tables for vision matrices
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
const CAIEntityMatrixIteratorTblLinear* CAIS::bestLinearMatrixIteratorTbl(uint32 distInMeters)
|
||||
{
|
||||
#if !FINAL_VERSION
|
||||
nlassert(!_matrixIteratorsByDistance.empty());
|
||||
#endif
|
||||
|
||||
if (distInMeters >= _matrixIteratorsByDistance.size())
|
||||
{
|
||||
//nlwarning("Try to access to a Vision Matrix to far %u the farest is only %u", distInMeters, _matrixIteratorsByDistance.size());
|
||||
return _matrixIteratorsByDistance.back();
|
||||
}
|
||||
|
||||
return _matrixIteratorsByDistance[distInMeters];
|
||||
}
|
||||
|
||||
int getInt64FromStr (const char* str)
|
||||
{
|
||||
if(str[0] == '0' && (str[1] == 'x' || str[1] == 'X'))
|
||||
return (int) atoiInt64(str+2,16);
|
||||
return (int) atoiInt64(str,10);
|
||||
}
|
||||
|
||||
// all these dynamics casts can be throwned away ..
|
||||
CAIInstance* CAIS::tryToGetAIInstance(const char* str)
|
||||
{
|
||||
return dynamic_cast<CAIInstance*> (tryToGetEntity(str,CAIS::AI_INSTANCE));
|
||||
}
|
||||
|
||||
CContinent *CAIS::tryToGetContinent (const char *str)
|
||||
{
|
||||
return dynamic_cast<CContinent*> (tryToGetEntity(str,CAIS::AI_CONTINENT));
|
||||
}
|
||||
|
||||
CRegion *CAIS::tryToGetRegion (const char *str)
|
||||
{
|
||||
return dynamic_cast<CRegion*> (tryToGetEntity(str,CAIS::AI_REGION));
|
||||
}
|
||||
|
||||
CCellZone *CAIS::tryToGetCellZone (const char *str)
|
||||
{
|
||||
return dynamic_cast<CCellZone*> (tryToGetEntity(str,CAIS::AI_CELL_ZONE));
|
||||
}
|
||||
|
||||
CFamilyBehavior *CAIS::tryToGetFamilyBehavior (const char *str)
|
||||
{
|
||||
return dynamic_cast<CFamilyBehavior*> (tryToGetEntity(str,CAIS::AI_FAMILY_BEHAVIOR));
|
||||
}
|
||||
|
||||
|
||||
CManager* CAIS::tryToGetManager(const char* str)
|
||||
{
|
||||
return dynamic_cast<CManager*> (tryToGetEntity(str,CAIS::AI_MANAGER));
|
||||
}
|
||||
|
||||
CGroup* CAIS::tryToGetGroup(const char* str)
|
||||
{
|
||||
return dynamic_cast<CGroup*> (tryToGetEntity(str,CAIS::AI_GROUP));
|
||||
}
|
||||
|
||||
CBot* CAIS::tryToGetBot(const char* str)
|
||||
{
|
||||
return dynamic_cast<CBot*> (tryToGetEntity(str,CAIS::AI_BOT));
|
||||
}
|
||||
|
||||
CAIEntity* CAIS::tryToGetAIEntity(const char* str)
|
||||
{
|
||||
return dynamic_cast<CAIEntity*> (tryToGetEntity(str));
|
||||
}
|
||||
|
||||
CAIEntityPhysical* CAIS::tryToGetEntityPhysical(const char* str)
|
||||
{
|
||||
CEntityId entityId;
|
||||
entityId.fromString(str);
|
||||
return CAIS::getEntityPhysical(CMirrors::DataSet->getDataSetRow(entityId));
|
||||
}
|
||||
|
||||
CAIEntity* CAIS::tryToGetEntity(const char* str, TSearchType searchType)
|
||||
{
|
||||
CAIInstance *aii = NULL;
|
||||
CManager *mgr = NULL;
|
||||
CBot *bot = NULL;
|
||||
CGroup *grp = NULL;
|
||||
|
||||
|
||||
vector<string> parts;
|
||||
explode(string(str), string(":"), parts, false);
|
||||
|
||||
if (parts.empty() || parts[0].empty())
|
||||
return NULL;
|
||||
|
||||
// skip AIS number if any
|
||||
if (parts[0].substr(0, 4) == "AIS_")
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// instance index
|
||||
uint32 index = atoui(parts[0].c_str());
|
||||
if (index >= CAIS::instance().AIList().size())
|
||||
goto tryWithEntityId;
|
||||
aii = CAIS::AIList()[index];
|
||||
if (!aii)
|
||||
goto tryWithEntityId;
|
||||
if (searchType==CAIS::AI_INSTANCE
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return aii;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// branch on static or dynamic system
|
||||
// manager index
|
||||
if (parts[0].find("dyn_") == 0)
|
||||
{
|
||||
// parse dynamic id
|
||||
|
||||
// continent index
|
||||
index = atoui(parts[0].substr(4).c_str());
|
||||
if (index >= aii->continents().size())
|
||||
return NULL;
|
||||
CContinent *continent = aii->continents()[index];
|
||||
if (searchType==CAIS::AI_CONTINENT
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return continent;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// region index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= continent->regions().size())
|
||||
return NULL;
|
||||
CRegion *region = continent->regions()[index];
|
||||
if (searchType==CAIS::AI_REGION
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return region;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// cellzone index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= region->cellZones().size())
|
||||
return NULL;
|
||||
CCellZone *cz = region->cellZones()[index];
|
||||
if (searchType==CAIS::AI_CELL_ZONE
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return cz;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// family behavior index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= cz->familyBehaviors().size())
|
||||
return NULL;
|
||||
CFamilyBehavior *fb = cz->familyBehaviors()[index];
|
||||
if (searchType==CAIS::AI_FAMILY_BEHAVIOR
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return fb;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty())
|
||||
return NULL;
|
||||
|
||||
// manager index
|
||||
if (parts[0] == "npc")
|
||||
mgr = fb->mgrNpc();
|
||||
else if (parts[0] == "fauna")
|
||||
mgr = fb->mgrFauna();
|
||||
|
||||
if (!mgr)
|
||||
return NULL;
|
||||
|
||||
if (searchType==CAIS::AI_MANAGER
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1)
|
||||
|| mgr == NULL)
|
||||
return mgr;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
// parse static id
|
||||
|
||||
// Manager index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= aii->managers().size())
|
||||
return NULL;
|
||||
mgr = aii->managers()[index];
|
||||
if (searchType==CAIS::AI_MANAGER
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1)
|
||||
|| mgr == NULL)
|
||||
return mgr;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
}
|
||||
|
||||
// group index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= mgr->groups().size())
|
||||
return NULL;
|
||||
grp = mgr->groups()[index];
|
||||
if (searchType==CAIS::AI_GROUP
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return grp;
|
||||
|
||||
parts.erase(parts.begin());
|
||||
|
||||
// check
|
||||
if (parts.empty() || parts[0].empty()) return NULL;
|
||||
|
||||
// bot index
|
||||
index = atoui(parts[0].c_str());
|
||||
if (index >= grp->bots().size())
|
||||
return NULL;
|
||||
bot = grp->bots()[index];
|
||||
if (searchType==CAIS::AI_BOT
|
||||
|| (searchType == CAIS::AI_UNDEFINED && parts.size() == 1))
|
||||
return bot;
|
||||
|
||||
// what ?
|
||||
return NULL;
|
||||
|
||||
tryWithEntityId:
|
||||
|
||||
CEntityId entityId;
|
||||
entityId.fromString(str);
|
||||
|
||||
if (entityId.isUnknownId())
|
||||
return NULL;
|
||||
|
||||
CCont<CAIInstance>::iterator instanceIt=CAIS::instance().AIList().begin(), instanceItEnd=CAIS::instance().AIList().end();
|
||||
|
||||
while (instanceIt!=instanceItEnd)
|
||||
{
|
||||
CAIInstance *instancePtr=*instanceIt;
|
||||
|
||||
CCont<CManager>::iterator it=instancePtr->managers().begin(), itEnd=instancePtr->managers().end();
|
||||
|
||||
while (it!=itEnd)
|
||||
{
|
||||
CManager *mgrPtr = *it;
|
||||
|
||||
CGroup *grpPtr = mgrPtr->getNextValidGroupChild ();
|
||||
while (grpPtr)
|
||||
{
|
||||
CBot *botPtr = grpPtr->getNextValidBotChild();
|
||||
while (botPtr)
|
||||
{
|
||||
if ( botPtr->isSpawned()
|
||||
&& botPtr->getSpawnObj()->getEntityId() == entityId)
|
||||
return dynamic_cast<CAIEntity*> (botPtr);
|
||||
botPtr = grpPtr->getNextValidBotChild (botPtr);
|
||||
}
|
||||
grpPtr=mgrPtr->getNextValidGroupChild (grpPtr);
|
||||
}
|
||||
++it;
|
||||
}
|
||||
++instanceIt;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// manageing the set of maps
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
CAIEntityPhysical *CAIS::getEntityPhysical(const TDataSetRow& row)
|
||||
{
|
||||
CHashMap<int,NLMISC::CDbgPtr<CAIEntityPhysical> >::iterator it(_CAIEntityByDataSetRow.find(row.getIndex()));
|
||||
|
||||
if (it!=_CAIEntityByDataSetRow.end())
|
||||
return (*it).second;
|
||||
else
|
||||
return NULL;
|
||||
// the code below generates an error .. :( hu !
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------
|
||||
// Interface to bot chat - callbacks called when bots start or
|
||||
// stop chatting with player(s)
|
||||
//-------------------------------------------------------------------
|
||||
|
||||
void CAIS::beginBotChat(const TDataSetRow &bot,const TDataSetRow &player)
|
||||
{
|
||||
#ifdef NL_DEBUG
|
||||
/// Is this still true?
|
||||
nlwarning("Chat can't work now as bot are now splitted in persistent and spawnable part. Have to rework on this part.");
|
||||
#endif
|
||||
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// get a pointer to the player
|
||||
CBotPlayer* plrPtr = dynamic_cast<CBotPlayer*>(CAIS::getEntityPhysical(player));
|
||||
if (plrPtr==NULL)
|
||||
{
|
||||
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an unknown player!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat
|
||||
botNpc->beginBotChat(plrPtr);
|
||||
}
|
||||
|
||||
void CAIS::endBotChat(const TDataSetRow &bot, const TDataSetRow &player)
|
||||
{
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// get a pointer to the player
|
||||
CBotPlayer* plrPtr = dynamic_cast<CBotPlayer*>(CAIS::getEntityPhysical(player));
|
||||
if (!plrPtr)
|
||||
{
|
||||
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an unknown player!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat end
|
||||
botNpc->endBotChat(plrPtr);
|
||||
}
|
||||
|
||||
void CAIS::beginDynChat(const TDataSetRow &bot)
|
||||
{
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::beginBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat
|
||||
botNpc->beginDynChat();
|
||||
nldebug( "DYNCHT: E%u: %u dyn chats", bot.getIndex(), botNpc->getNbActiveDynChats() );
|
||||
}
|
||||
|
||||
void CAIS::endDynChat(const TDataSetRow &bot)
|
||||
{
|
||||
// get a pointer to the bot
|
||||
CSpawnBotNpc* botNpc=dynamic_cast<CSpawnBotNpc*>(CAIS::getEntityPhysical(bot));
|
||||
if (!botNpc)
|
||||
{
|
||||
// nlwarning("CAIS::endBotChat(): Bot chat message identifies an entity that isn't an NPC!!!");
|
||||
return;
|
||||
}
|
||||
|
||||
// have the bot register the chat end
|
||||
botNpc->endDynChat();
|
||||
nldebug( "DYNCHT: E%u: %u dyn chats", bot.getIndex(), botNpc->getNbActiveDynChats() );
|
||||
}
|
||||
|
||||
|
||||
void CAIPlaceXYR::display(CStringWriter &stringWriter) const
|
||||
{
|
||||
stringWriter.append("XYR: ("+_pos.x().toString()
|
||||
+" "
|
||||
+_pos.y().toString()
|
||||
+" "+toString(_pos.h())
|
||||
+") Radius "
|
||||
+toString(_radius)
|
||||
+" "
|
||||
+getName());
|
||||
|
||||
// nlinfo("XYR: (%s,%s,%d) x %f :%s",_pos.x().toString().c_str(),_pos.y().toString().c_str(),_pos.h(),_radius,getName().c_str());
|
||||
}
|
||||
|
||||
|
||||
void CAIS::warnBadInstanceMsgImp(const std::string &serviceName, TServiceId serviceId, CWarnBadInstanceMsgImp &msg)
|
||||
{
|
||||
// EGS says that an instance is spoofing an instance number or using a bad static instance number/continent name association.
|
||||
// we must despawn/delete the aiinstance
|
||||
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
{
|
||||
if ((*it)->getInstanceNumber()!=msg.InstanceNumber)
|
||||
continue;
|
||||
|
||||
// ok, we found the bad guy !
|
||||
nlwarning("CAIS::warnBadInstanceMsgImp: despawning AIInstance %u, instance number %u, continent '%s'",
|
||||
(*it)->getChildIndex(), msg.InstanceNumber, (*it)->getContinentName().c_str());
|
||||
_AIInstances.removeChildByIndex((*it)->getChildIndex());
|
||||
return;
|
||||
}
|
||||
|
||||
// not found
|
||||
nlwarning("CAIS::warnBadInstanceMsgImp: can't find AIInstance with instance number %u ! Can't despawn it", msg.InstanceNumber);
|
||||
}
|
||||
|
||||
void CAIS::updatePersistentVariables()
|
||||
{
|
||||
if (CAIScriptDataManager::getInstance()->needsPersistentVarUpdate() == true)
|
||||
{
|
||||
// sending data to bs
|
||||
CPersistentDataRecord pdr("AiTokenFamily");
|
||||
|
||||
CAIScriptDataManager::getInstance()->getPersistentVariables().store(pdr);
|
||||
|
||||
uint32 bufSize= pdr.totalDataSize();
|
||||
vector<char> buffer;
|
||||
buffer.resize(bufSize);
|
||||
pdr.toBuffer(&buffer[0],bufSize);
|
||||
|
||||
CBackupMsgSaveFile msg( CAIScriptDataManager::getInstance()->makePdrFileName(), CBackupMsgSaveFile::SaveFile, Bsi );
|
||||
msg.DataMsg.serialBuffer((uint8*)&buffer[0], bufSize);
|
||||
|
||||
Bsi.sendFile( msg );
|
||||
CAIScriptDataManager::getInstance()->clearDirtyFlag();
|
||||
}
|
||||
}
|
||||
|
||||
CAIInstance *CAIS::getAIInstance(uint32 instanceNumber)
|
||||
{
|
||||
FOREACH(it, CCont<CAIInstance>, _AIInstances)
|
||||
{
|
||||
if ((*it)->getInstanceNumber()==instanceNumber)
|
||||
return *it;
|
||||
}
|
||||
return NULL;
|
||||
}
|
|
@ -1,189 +0,0 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
|
||||
#include "stdpch.h"
|
||||
#include "magic_action.h"
|
||||
#include "magic_phrase.h"
|
||||
#include "creature.h"
|
||||
#include "character.h"
|
||||
#include "phrase_utilities_functions.h"
|
||||
#include "game_share/entity_structure/statistic.h"
|
||||
#include "game_share/magic_fx.h"
|
||||
#include "s_link_effect_hot.h"
|
||||
|
||||
using namespace NLNET;
|
||||
using namespace NLMISC;
|
||||
using namespace RY_GAME_SHARE;
|
||||
using namespace std;
|
||||
|
||||
|
||||
|
||||
class CMagicActionHot : public IMagicAction
|
||||
{
|
||||
public:
|
||||
CMagicActionHot()
|
||||
<<<<<<< HEAD
|
||||
:_HealChaScore1(0),_HealChaScore3(0),_HealChaScore2(0),_CostPerUpdate(0),_Power(0){}
|
||||
=======
|
||||
:_HealHp(0),_HealSap(0),_HealSta(0),_CostPerUpdate(0),_Power(0){}
|
||||
>>>>>>> ryzomcore
|
||||
protected:
|
||||
virtual bool addBrick( const CStaticBrick & brick, CMagicPhrase * phrase, bool &effectEnd )
|
||||
{
|
||||
for ( uint i=0 ; i<brick.Params.size() ; ++i)
|
||||
{
|
||||
switch(brick.Params[i]->id())
|
||||
{
|
||||
case TBrickParam::MA_END:
|
||||
INFOLOG("MA_END Found: end of effect");
|
||||
effectEnd = true;
|
||||
return true;
|
||||
|
||||
case TBrickParam::MA_HEAL:
|
||||
<<<<<<< HEAD
|
||||
INFOLOG("MA_HEAL: %u %u %u",((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore1,((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore3,((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore2);
|
||||
_HealChaScore1 = ((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore1;
|
||||
_HealChaScore3 = ((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore3;
|
||||
_HealChaScore2 = ((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore2;
|
||||
=======
|
||||
INFOLOG("MA_HEAL: %u %u %u",((CSBrickParamMagicHeal *)brick.Params[i])->Hp,((CSBrickParamMagicHeal *)brick.Params[i])->Sap,((CSBrickParamMagicHeal *)brick.Params[i])->Sta);
|
||||
_HealHp = ((CSBrickParamMagicHeal *)brick.Params[i])->Hp;
|
||||
_HealSap = ((CSBrickParamMagicHeal *)brick.Params[i])->Sap;
|
||||
_HealSta = ((CSBrickParamMagicHeal *)brick.Params[i])->Sta;
|
||||
>>>>>>> ryzomcore
|
||||
|
||||
case TBrickParam::MA_LINK_COST:
|
||||
INFOLOG("MA_LINK_COST: %u",((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost);
|
||||
_CostPerUpdate = ((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost;
|
||||
break;
|
||||
|
||||
case TBrickParam::MA_LINK_POWER:
|
||||
INFOLOG("MA_LINK_POWER: %u",((CSBrickParamMagicLinkPower *)brick.Params[i])->Power);
|
||||
_Power = (uint8) ( ((CSBrickParamMagicLinkPower *)brick.Params[i])->Power );
|
||||
break;
|
||||
|
||||
default:
|
||||
// unused param, can be useful in the phrase
|
||||
phrase->applyBrickParam( brick.Params[i] );
|
||||
break;
|
||||
}
|
||||
}
|
||||
///\todo nico: check if everything is set
|
||||
return true;
|
||||
}
|
||||
virtual bool validate(CMagicPhrase * phrase)
|
||||
{
|
||||
return PHRASE_UTILITIES::validateSpellTarget(phrase->getActor(),phrase->getTargets()[0],ACTNATURE::DEFENSIVE);
|
||||
}
|
||||
virtual void apply( CMagicPhrase * phrase, float successFactor,MBEHAV::CBehaviour & behav , bool isMad )
|
||||
{
|
||||
// behav.Spell.Resist = 0;
|
||||
//behav.Spell.KillingBlow = 0;
|
||||
behav.Spell.SpellIntensity = 5;
|
||||
CEntityBase* actor = CEntityBaseManager::getEntityBasePtr( phrase->getActor() );
|
||||
if (!actor)
|
||||
return;
|
||||
if ( successFactor <= 0.0f )
|
||||
{
|
||||
if ( actor->getId().getType() == RYZOMID::player )
|
||||
CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_MISS" );
|
||||
}
|
||||
|
||||
/// apply success factor
|
||||
|
||||
const std::vector< TDataSetRow > & targets = phrase->getTargets();
|
||||
|
||||
SCORES::TScores linkEnergy;
|
||||
<<<<<<< HEAD
|
||||
if ( phrase->getChaScore1Cost() > 0 )
|
||||
{
|
||||
linkEnergy = SCORES::cha_score1;
|
||||
}
|
||||
else
|
||||
linkEnergy = SCORES::cha_score3;
|
||||
=======
|
||||
if ( phrase->getHPCost() > 0 )
|
||||
{
|
||||
linkEnergy = SCORES::hit_points;
|
||||
}
|
||||
else
|
||||
linkEnergy = SCORES::sap;
|
||||
>>>>>>> ryzomcore
|
||||
|
||||
for ( uint i = 0; i < targets.size(); i++ )
|
||||
{
|
||||
// check target
|
||||
CEntityBase* target = CEntityBaseManager::getEntityBasePtr( targets[i] );
|
||||
if ( !target)
|
||||
continue;
|
||||
|
||||
/// someone can only have 1 effect of a given type on a creature
|
||||
const std::vector< CSEffect* > & effects = target->getSEffects();
|
||||
for (uint j = 0; j < effects.size(); j++ )
|
||||
{
|
||||
if ( effects[j]->getFamily() == EFFECT_FAMILIES::Hot && effects[j]->getCreatorRowId() == phrase->getActor( ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( isMad || PHRASE_UTILITIES::validateSpellTarget(actor->getEntityRowId(),target->getEntityRowId(),ACTNATURE::DEFENSIVE) )
|
||||
{
|
||||
CSLinkEffectHot* hot = new CSLinkEffectHot( phrase->getActor(),
|
||||
targets[i],
|
||||
_CostPerUpdate,
|
||||
linkEnergy,
|
||||
_Skill,
|
||||
_Power,
|
||||
<<<<<<< HEAD
|
||||
uint32(_HealChaScore1 * successFactor* CSLinkEffect::getUpdatePeriod()),
|
||||
uint32(_HealChaScore3 * successFactor* CSLinkEffect::getUpdatePeriod()),
|
||||
uint32(_HealChaScore2 * successFactor* CSLinkEffect::getUpdatePeriod()) );
|
||||
=======
|
||||
uint32(_HealHp * successFactor* CSLinkEffect::getUpdatePeriod()),
|
||||
uint32(_HealSap * successFactor* CSLinkEffect::getUpdatePeriod()),
|
||||
uint32(_HealSta * successFactor* CSLinkEffect::getUpdatePeriod()) );
|
||||
>>>>>>> ryzomcore
|
||||
|
||||
actor->addLink( hot );
|
||||
target->addSabrinaEffect( hot );
|
||||
|
||||
|
||||
<<<<<<< HEAD
|
||||
behav.Spell.SpellId = MAGICFX::healtoMagicFx( _HealChaScore1,_HealChaScore3,_HealChaScore2,true );
|
||||
}
|
||||
}
|
||||
}
|
||||
sint32 _HealChaScore1;
|
||||
sint32 _HealChaScore3;
|
||||
sint32 _HealChaScore2;
|
||||
=======
|
||||
behav.Spell.SpellId = MAGICFX::healtoMagicFx( _HealHp,_HealSap,_HealSta,true );
|
||||
}
|
||||
}
|
||||
}
|
||||
sint32 _HealHp;
|
||||
sint32 _HealSap;
|
||||
sint32 _HealSta;
|
||||
>>>>>>> ryzomcore
|
||||
uint _CostPerUpdate;
|
||||
uint8 _Power;
|
||||
};
|
||||
|
||||
BEGIN_MAGIC_ACTION_FACTORY(CMagicActionHot)
|
||||
ADD_MAGIC_ACTION_TYPE( "mlc" )
|
||||
END_MAGIC_ACTION_FACTORY(CMagicActionHot)
|
|
@ -1,153 +0,0 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
|
||||
#include "stdpch.h"
|
||||
#include "magic_action.h"
|
||||
#include "magic_phrase.h"
|
||||
#include "creature.h"
|
||||
#include "character.h"
|
||||
#include "phrase_utilities_functions.h"
|
||||
#include "game_share/entity_structure/statistic.h"
|
||||
#include "game_share/magic_fx.h"
|
||||
#include "s_link_effect_hot.h"
|
||||
|
||||
using namespace NLNET;
|
||||
using namespace NLMISC;
|
||||
using namespace RY_GAME_SHARE;
|
||||
using namespace std;
|
||||
|
||||
|
||||
|
||||
class CMagicActionHot : public IMagicAction
|
||||
{
|
||||
public:
|
||||
CMagicActionHot()
|
||||
:_HealChaScore1(0),_HealChaScore3(0),_HealChaScore2(0),_CostPerUpdate(0),_Power(0){}
|
||||
protected:
|
||||
virtual bool addBrick( const CStaticBrick & brick, CMagicPhrase * phrase, bool &effectEnd )
|
||||
{
|
||||
for ( uint i=0 ; i<brick.Params.size() ; ++i)
|
||||
{
|
||||
switch(brick.Params[i]->id())
|
||||
{
|
||||
case TBrickParam::MA_END:
|
||||
INFOLOG("MA_END Found: end of effect");
|
||||
effectEnd = true;
|
||||
return true;
|
||||
|
||||
case TBrickParam::MA_HEAL:
|
||||
INFOLOG("MA_HEAL: %u %u %u",((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore1,((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore3,((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore2);
|
||||
_HealChaScore1 = ((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore1;
|
||||
_HealChaScore3 = ((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore3;
|
||||
_HealChaScore2 = ((CSBrickParamMagicHeal *)brick.Params[i])->ChaScore2;
|
||||
|
||||
case TBrickParam::MA_LINK_COST:
|
||||
INFOLOG("MA_LINK_COST: %u",((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost);
|
||||
_CostPerUpdate = ((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost;
|
||||
break;
|
||||
|
||||
case TBrickParam::MA_LINK_POWER:
|
||||
INFOLOG("MA_LINK_POWER: %u",((CSBrickParamMagicLinkPower *)brick.Params[i])->Power);
|
||||
_Power = (uint8) ( ((CSBrickParamMagicLinkPower *)brick.Params[i])->Power );
|
||||
break;
|
||||
|
||||
default:
|
||||
// unused param, can be useful in the phrase
|
||||
phrase->applyBrickParam( brick.Params[i] );
|
||||
break;
|
||||
}
|
||||
}
|
||||
///\todo nico: check if everything is set
|
||||
return true;
|
||||
}
|
||||
virtual bool validate(CMagicPhrase * phrase)
|
||||
{
|
||||
return PHRASE_UTILITIES::validateSpellTarget(phrase->getActor(),phrase->getTargets()[0],ACTNATURE::DEFENSIVE);
|
||||
}
|
||||
virtual void apply( CMagicPhrase * phrase, float successFactor,MBEHAV::CBehaviour & behav , bool isMad )
|
||||
{
|
||||
// behav.Spell.Resist = 0;
|
||||
//behav.Spell.KillingBlow = 0;
|
||||
behav.Spell.SpellIntensity = 5;
|
||||
CEntityBase* actor = CEntityBaseManager::getEntityBasePtr( phrase->getActor() );
|
||||
if (!actor)
|
||||
return;
|
||||
if ( successFactor <= 0.0f )
|
||||
{
|
||||
if ( actor->getId().getType() == RYZOMID::player )
|
||||
CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_MISS" );
|
||||
}
|
||||
|
||||
/// apply success factor
|
||||
|
||||
const std::vector< TDataSetRow > & targets = phrase->getTargets();
|
||||
|
||||
SCORES::TScores linkEnergy;
|
||||
if ( phrase->getChaScore1Cost() > 0 )
|
||||
{
|
||||
linkEnergy = SCORES::cha_score1;
|
||||
}
|
||||
else
|
||||
linkEnergy = SCORES::cha_score3;
|
||||
|
||||
for ( uint i = 0; i < targets.size(); i++ )
|
||||
{
|
||||
// check target
|
||||
CEntityBase* target = CEntityBaseManager::getEntityBasePtr( targets[i] );
|
||||
if ( !target)
|
||||
continue;
|
||||
|
||||
/// someone can only have 1 effect of a given type on a creature
|
||||
const std::vector< CSEffect* > & effects = target->getSEffects();
|
||||
for (uint j = 0; j < effects.size(); j++ )
|
||||
{
|
||||
if ( effects[j]->getFamily() == EFFECT_FAMILIES::Hot && effects[j]->getCreatorRowId() == phrase->getActor( ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( isMad || PHRASE_UTILITIES::validateSpellTarget(actor->getEntityRowId(),target->getEntityRowId(),ACTNATURE::DEFENSIVE) )
|
||||
{
|
||||
CSLinkEffectHot* hot = new CSLinkEffectHot( phrase->getActor(),
|
||||
targets[i],
|
||||
_CostPerUpdate,
|
||||
linkEnergy,
|
||||
_Skill,
|
||||
_Power,
|
||||
uint32(_HealChaScore1 * successFactor* CSLinkEffect::getUpdatePeriod()),
|
||||
uint32(_HealChaScore3 * successFactor* CSLinkEffect::getUpdatePeriod()),
|
||||
uint32(_HealChaScore2 * successFactor* CSLinkEffect::getUpdatePeriod()) );
|
||||
|
||||
actor->addLink( hot );
|
||||
target->addSabrinaEffect( hot );
|
||||
|
||||
|
||||
behav.Spell.SpellId = MAGICFX::healtoMagicFx( _HealChaScore1,_HealChaScore3,_HealChaScore2,true );
|
||||
}
|
||||
}
|
||||
}
|
||||
sint32 _HealChaScore1;
|
||||
sint32 _HealChaScore3;
|
||||
sint32 _HealChaScore2;
|
||||
uint _CostPerUpdate;
|
||||
uint8 _Power;
|
||||
};
|
||||
|
||||
BEGIN_MAGIC_ACTION_FACTORY(CMagicActionHot)
|
||||
ADD_MAGIC_ACTION_TYPE( "mlc" )
|
||||
END_MAGIC_ACTION_FACTORY(CMagicActionHot)
|
|
@ -1,153 +0,0 @@
|
|||
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
|
||||
#include "stdpch.h"
|
||||
#include "magic_action.h"
|
||||
#include "magic_phrase.h"
|
||||
#include "creature.h"
|
||||
#include "character.h"
|
||||
#include "phrase_utilities_functions.h"
|
||||
#include "game_share/entity_structure/statistic.h"
|
||||
#include "game_share/magic_fx.h"
|
||||
#include "s_link_effect_hot.h"
|
||||
|
||||
using namespace NLNET;
|
||||
using namespace NLMISC;
|
||||
using namespace RY_GAME_SHARE;
|
||||
using namespace std;
|
||||
|
||||
|
||||
|
||||
class CMagicActionHot : public IMagicAction
|
||||
{
|
||||
public:
|
||||
CMagicActionHot()
|
||||
:_HealHp(0),_HealSap(0),_HealSta(0),_CostPerUpdate(0),_Power(0){}
|
||||
protected:
|
||||
virtual bool addBrick( const CStaticBrick & brick, CMagicPhrase * phrase, bool &effectEnd )
|
||||
{
|
||||
for ( uint i=0 ; i<brick.Params.size() ; ++i)
|
||||
{
|
||||
switch(brick.Params[i]->id())
|
||||
{
|
||||
case TBrickParam::MA_END:
|
||||
INFOLOG("MA_END Found: end of effect");
|
||||
effectEnd = true;
|
||||
return true;
|
||||
|
||||
case TBrickParam::MA_HEAL:
|
||||
INFOLOG("MA_HEAL: %u %u %u",((CSBrickParamMagicHeal *)brick.Params[i])->Hp,((CSBrickParamMagicHeal *)brick.Params[i])->Sap,((CSBrickParamMagicHeal *)brick.Params[i])->Sta);
|
||||
_HealHp = ((CSBrickParamMagicHeal *)brick.Params[i])->Hp;
|
||||
_HealSap = ((CSBrickParamMagicHeal *)brick.Params[i])->Sap;
|
||||
_HealSta = ((CSBrickParamMagicHeal *)brick.Params[i])->Sta;
|
||||
|
||||
case TBrickParam::MA_LINK_COST:
|
||||
INFOLOG("MA_LINK_COST: %u",((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost);
|
||||
_CostPerUpdate = ((CSBrickParamMagicLinkCost *)brick.Params[i])->Cost;
|
||||
break;
|
||||
|
||||
case TBrickParam::MA_LINK_POWER:
|
||||
INFOLOG("MA_LINK_POWER: %u",((CSBrickParamMagicLinkPower *)brick.Params[i])->Power);
|
||||
_Power = (uint8) ( ((CSBrickParamMagicLinkPower *)brick.Params[i])->Power );
|
||||
break;
|
||||
|
||||
default:
|
||||
// unused param, can be useful in the phrase
|
||||
phrase->applyBrickParam( brick.Params[i] );
|
||||
break;
|
||||
}
|
||||
}
|
||||
///\todo nico: check if everything is set
|
||||
return true;
|
||||
}
|
||||
virtual bool validate(CMagicPhrase * phrase)
|
||||
{
|
||||
return PHRASE_UTILITIES::validateSpellTarget(phrase->getActor(),phrase->getTargets()[0],ACTNATURE::DEFENSIVE);
|
||||
}
|
||||
virtual void apply( CMagicPhrase * phrase, float successFactor,MBEHAV::CBehaviour & behav , bool isMad )
|
||||
{
|
||||
// behav.Spell.Resist = 0;
|
||||
//behav.Spell.KillingBlow = 0;
|
||||
behav.Spell.SpellIntensity = 5;
|
||||
CEntityBase* actor = CEntityBaseManager::getEntityBasePtr( phrase->getActor() );
|
||||
if (!actor)
|
||||
return;
|
||||
if ( successFactor <= 0.0f )
|
||||
{
|
||||
if ( actor->getId().getType() == RYZOMID::player )
|
||||
CCharacter::sendMessageToClient( actor->getId(),"MAGIC_TOTAL_MISS" );
|
||||
}
|
||||
|
||||
/// apply success factor
|
||||
|
||||
const std::vector< TDataSetRow > & targets = phrase->getTargets();
|
||||
|
||||
SCORES::TScores linkEnergy;
|
||||
if ( phrase->getHPCost() > 0 )
|
||||
{
|
||||
linkEnergy = SCORES::hit_points;
|
||||
}
|
||||
else
|
||||
linkEnergy = SCORES::sap;
|
||||
|
||||
for ( uint i = 0; i < targets.size(); i++ )
|
||||
{
|
||||
// check target
|
||||
CEntityBase* target = CEntityBaseManager::getEntityBasePtr( targets[i] );
|
||||
if ( !target)
|
||||
continue;
|
||||
|
||||
/// someone can only have 1 effect of a given type on a creature
|
||||
const std::vector< CSEffect* > & effects = target->getSEffects();
|
||||
for (uint j = 0; j < effects.size(); j++ )
|
||||
{
|
||||
if ( effects[j]->getFamily() == EFFECT_FAMILIES::Hot && effects[j]->getCreatorRowId() == phrase->getActor( ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ( isMad || PHRASE_UTILITIES::validateSpellTarget(actor->getEntityRowId(),target->getEntityRowId(),ACTNATURE::DEFENSIVE) )
|
||||
{
|
||||
CSLinkEffectHot* hot = new CSLinkEffectHot( phrase->getActor(),
|
||||
targets[i],
|
||||
_CostPerUpdate,
|
||||
linkEnergy,
|
||||
_Skill,
|
||||
_Power,
|
||||
uint32(_HealHp * successFactor* CSLinkEffect::getUpdatePeriod()),
|
||||
uint32(_HealSap * successFactor* CSLinkEffect::getUpdatePeriod()),
|
||||
uint32(_HealSta * successFactor* CSLinkEffect::getUpdatePeriod()) );
|
||||
|
||||
actor->addLink( hot );
|
||||
target->addSabrinaEffect( hot );
|
||||
|
||||
|
||||
behav.Spell.SpellId = MAGICFX::healtoMagicFx( _HealHp,_HealSap,_HealSta,true );
|
||||
}
|
||||
}
|
||||
}
|
||||
sint32 _HealHp;
|
||||
sint32 _HealSap;
|
||||
sint32 _HealSta;
|
||||
uint _CostPerUpdate;
|
||||
uint8 _Power;
|
||||
};
|
||||
|
||||
BEGIN_MAGIC_ACTION_FACTORY(CMagicActionHot)
|
||||
ADD_MAGIC_ACTION_TYPE( "mlc" )
|
||||
END_MAGIC_ACTION_FACTORY(CMagicActionHot)
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue