Changed: If symbol not found, return false

This commit is contained in:
kervala 2016-02-13 23:47:20 +01:00
parent cd68bd93a3
commit 672f30c816

View file

@ -37,7 +37,9 @@ typedef void (__cdecl *SteamAPI_RunCallbacksFuncPtr)();
// macros to simplify dynamic functions loading // macros to simplify dynamic functions loading
#define NL_DECLARE_SYMBOL(symbol) symbol##FuncPtr nl##symbol = NULL #define NL_DECLARE_SYMBOL(symbol) symbol##FuncPtr nl##symbol = NULL
#define NL_LOAD_SYMBOL(symbol) nl##symbol = (symbol##FuncPtr)NLMISC::nlGetSymbolAddress(_Handle, #symbol) #define NL_LOAD_SYMBOL(symbol) \
nl##symbol = (symbol##FuncPtr)NLMISC::nlGetSymbolAddress(_Handle, #symbol); \
if (nl##symbol == NULL) return false
NL_DECLARE_SYMBOL(SteamAPI_Init); NL_DECLARE_SYMBOL(SteamAPI_Init);
NL_DECLARE_SYMBOL(SteamAPI_Shutdown); NL_DECLARE_SYMBOL(SteamAPI_Shutdown);