mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-20 07:58:44 +00:00
Changed: French comments translated to English
This commit is contained in:
parent
6e498aefad
commit
671827225d
27 changed files with 51 additions and 51 deletions
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@ -209,7 +209,7 @@ static bool isTextKeyEvent(NSEvent* event)
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/*
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TODO check why iswprint(character) does not solve it.
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it always returns false, even for π, é, ...
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it always returns false, even for non-ASCII characters
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*/
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// characters > 127 but not printable
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if( nelKey == NLMISC::KeyF1 || nelKey == NLMISC::KeyF2 ||
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@ -78,9 +78,9 @@ namespace std
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#include "nel/misc/file.h"
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#include "nel/misc/common.h"
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#include "..\nel_patch_lib\rpo.h"
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#include "..\nel_mesh_lib\export_nel.h"
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#include "..\nel_mesh_lib\export_appdata.h"
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#include "../nel_patch_lib/rpo.h"
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#include "../nel_mesh_lib/export_nel.h"
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#include "../nel_mesh_lib/export_appdata.h"
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#include "nel/3d/zone.h"
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#include "nel/3d/zone_symmetrisation.h"
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@ -135,12 +135,12 @@ def_visible_primitive( set_tile_bank, "NelSetTileBank");
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def_visible_primitive( export_zone, "ExportRykolZone");
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def_visible_primitive( import_zone, "NeLImportZone");
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/* permettre l'acces <20>Eauto/manual intrior edges
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faire une methode pour interfacer la fonction compute interior edge
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donner un acces <EFBFBD>Etiledmode/patchmode (on/off)
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faire un getselectedvertex
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faire un getselectedpatch
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faire un getselectedtile */
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/* allows access to auto/manual interior edges
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create a method to interface compute interior edge function
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give access to tiledmode/patchmode (on/off)
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use getselectedvertex
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use getselectedpatch
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use getselectedtile */
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/*def_visible_primitive( set_interior_mode, "SetRykolInteriorMode");
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def_visible_primitive( set_vertex_count, "GetRykolVertexCount");*/
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@ -72,7 +72,7 @@ public:
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void DeleteAll(); //efface provisoirement les sections DIB et les *Bits;
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void Reload(CDC *pDC,tilelist::iterator iFirst,int n); //recharge en memoire une tranche de tiles
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int last_id;
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tilelist::iterator iFirst,iLast; //index du premier et du dernier element chargé en memoire
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tilelist::iterator iFirst,iLast; // first and last index loaded in memory
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};
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@ -274,7 +274,7 @@ void CChatControl::add(const ucstring &text)
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//-----------------------------------------------
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void CChatControl::display()
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{
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// \todo GUIGUI : remove this damn thing after the UBI démo.
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// \todo GUIGUI : remove this damn thing after the UBI demo.
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const CRGBA playerColors[10] =
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{
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CRGBA(250,250, 10), // 0 : Jaune
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@ -875,9 +875,9 @@ Colors are something like that:
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2: VERT CITRON VERT CITRON GREEN
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3: VERT VERT TURQUOISE
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4: BLEU BLEU BLUE
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5: ROUGE foncé ROUGE (tout court) CRIMSON
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5: ROUGE fonce ROUGE (tout court) CRIMSON
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6: BLANC JAUNE WHITE
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7: NOIR BLEU très foncé BLACK
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7: NOIR BLEU tres fonce BLACK
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3D column is (probably) used for equipment
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*/
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@ -197,12 +197,12 @@ CBotFauna* CSpawnGroupFauna::findLeader()
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while (it!=itEnd)
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{
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CBotFauna* botPtr = static_cast<CBotFauna*>(*it);
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if (botPtr->isSpawned()) // si le bot est spawné.
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if (botPtr->isSpawned()) // if bot is spawned
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{
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if (botPtr->getSpawnObj()->isAlive()) // s'il est en vie.
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if (botPtr->getSpawnObj()->isAlive()) // is alive
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{
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possibleLeader=botPtr;
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if (_TargetPlace->atPlace(possibleLeader->getSpawn()->pos())) // et éventuellement s'il est dans la place.
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if (_TargetPlace->atPlace(possibleLeader->getSpawn()->pos())) // and eventually in place
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return possibleLeader;
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}
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}
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@ -1032,7 +1032,7 @@ void CGrpFauna::setPopulation(CPopulation* pop)
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if (pop && pop->size()==0) // no population record :(
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pop=NULL;
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if (sameAliasPop) // Alias already présent ?
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if (sameAliasPop) // Alias already present ?
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{
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index = sameAliasPop->getChildIndex();
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_Populations.addChild(pop, index); // automatic deletion with smart pointers
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@ -129,7 +129,7 @@ void CAliasTreeOwner::updateAliasTree(const CAIAliasDescriptionNode &newTree)
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CAliasTreeOwner* child = cont->getAliasChildByAlias(newAliasChild->getAlias());
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if (!child) // a child related to this alias not yet exists ..
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{
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// so we ask to create one objet of this type ( implémentation is specialized :) )
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// so we ask to create one objet of this type ( implementation is specialized :) )
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// giving it the so precious CAIAliasDescriptionNode.
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// assumes that it adds the child to its parent ( check by the next assert ).
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child=childOwner->createChild(cont,newAliasChild);
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@ -421,7 +421,7 @@ void CFamilyBehavior::update(uint32 nbTicks)
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|| !grp->isSpawned())
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break;
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// rajouter un test sur la validité du groupe par rapport aux flags des zones occupées pour savoir s'il faut le despawner .. :)
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// add a check if group is valid related to used regions flags to know if we need to despawn it
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bool alreadyDespawned=false;
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breakable
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@ -66,7 +66,7 @@ static CEntityId createFakeCharacter(uint32 playerId, const string & name, EGSPD
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/**
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* Class used to test building manager
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date 2004
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*/
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@ -26,7 +26,7 @@
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/**
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* CExchangeView
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Matthieu 'Trap' Besson
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* \author Nevrax France
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* \date February 2005
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@ -381,7 +381,7 @@ private:
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/**
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* CCharacterInvView
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date February 2005
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*/
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@ -34,7 +34,7 @@
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* All classes in this file :
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* \author Nicolas Brigand
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* \author Olivier Cado
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Jérôme Vuarand
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* \author Nevrax France
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* \date 2005
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@ -30,7 +30,7 @@ class COutpost;
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/**
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* Base class to manipulate the outpost guild client database.
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*
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date october 2005
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*/
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@ -102,7 +102,7 @@ private:
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/**
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* This class updates the outpost guild client database.
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*
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date october 2005
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*/
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@ -158,7 +158,7 @@ typedef NLMISC::CSmartPtr<COutpostGuildDBUpdater> COutpostGuildDBUpdaterPtr;
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/**
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* This class clears the outpost guild client database.
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*
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date october 2005
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*/
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@ -25,7 +25,7 @@
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* All classes in this file :
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* \author Nicolas Brigand
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* \author Olivier Cado
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Jérôme Vuarand
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* \author Nevrax France
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* \date 2005
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@ -22,7 +22,7 @@ class COutpost;
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/**
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* Singleton class used to adapt different version of COutpost
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005
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*/
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@ -34,7 +34,7 @@ class CCharacter;
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/**
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* CCharacterRespawnPoints
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* This class contains code and data relative to the player respawn points.
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005
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*/
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@ -48,7 +48,7 @@ CItemServiceManager * CItemServiceManager::_Instance = NULL;
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/**
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* Base class for persistent item service providers (ISP)
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* WARNING: this class should never modify client->getPersistentItemServices() vector (only CItemServiceManager should do)
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date 2005
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*/
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@ -76,7 +76,7 @@ private:
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/**
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* Base class for item service providers
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* WARNING: this class should never modify client->getPersistentItemServices() vector (only CItemServiceManager should do)
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date 2005
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*/
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@ -33,7 +33,7 @@ class IItemServiceProvider;
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/**
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* This class provides services associated to items (aka "item services")
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date 2005
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*/
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@ -26,7 +26,7 @@
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/**
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* A PVP safe zone
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date 2004
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*/
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@ -60,7 +60,7 @@ class CPVPSafeZone;
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/**
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* Base class of PVP zones
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date 2004
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*/
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@ -188,7 +188,7 @@ private:
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/**
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* A PVP versus zone : 2 clans fight there
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date 2004
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*/
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@ -257,7 +257,7 @@ private:
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/**
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* A PVP guild zone : guilds fight there
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* \author Sébastien Guignot
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* \author Sebastien Guignot
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* \author Nevrax France
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* \date 2004
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*/
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@ -30,7 +30,7 @@ class CFileDescription;
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/**
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* This class collects leaves and furnishes their persistent data for backup
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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@ -63,7 +63,7 @@ private:
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/**
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* This class collects all leaves and furnishes the message data for MFS init
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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@ -83,7 +83,7 @@ private:
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/**
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* This class displays a node of SDB
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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@ -27,7 +27,7 @@
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* It parses all the 'HoF Data Template' files (.hdt)
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* and generates data in PHP scripts for all shards
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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@ -26,7 +26,7 @@ typedef NLMISC::CSmartPtr<CShardStatDB> CShardStatDBPtr;
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/**
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* This class manages player and guild names for SDB
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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@ -52,7 +52,7 @@ private:
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/**
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* This class displays a node of SDB
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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@ -105,7 +105,7 @@ private:
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/**
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* This class provides a read-only access to a shard SDB copy
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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/**
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* A shard SDB copy
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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* This manager keeps copies of shard statistical databases up-to-date
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* and furnishes a read-only access to the shard SDB copies
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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@ -229,7 +229,7 @@ private:
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/**
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* This class removes entities (players and guilds) through a SDB node
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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@ -27,7 +27,7 @@ class CStatDBTableLeaf;
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/**
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* SDB node visitor (visitor design pattern).
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*
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* \author Sébastien 'kxu' Guignot
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* \author Sebastien 'kxu' Guignot
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* \author Nevrax France
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* \date 2005 July
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*/
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@ -38,9 +38,9 @@ Voici la d
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<PARAMETER NAME= "y" TYPE="string" VISIBLE="true"> <DEFAULT_VALUE VALUE= "0" /> </PARAMETER>
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</PRIMITIVE>
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5) World_Editor_Service utilise un cache pour stocker les déplacements des joueurs, afin de n'envoyer que ce qui bouge
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5) World_Editor_Service uses a cache to save players moves, to be able to send only moving entities
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6) World_Editor_Plugin utilise aussi un cache avec un pointeur sur les Primitives, afin de ne modifier dans WE que ce qui bouge
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6) World_Editor_Plugin uses too a cache with a pointer on Primitives, to modify only moving entities in WE
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*/
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#include "stdafx.h"
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@ -3139,7 +3139,7 @@ int main(int argc, char *argv[])
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{
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uint64 hash = makeHash(ucstring("Bonjour le monde !"));
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nldebug("%s", hashToString(hash).c_str());
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hash = makeHash(ucstring("Une autre cléf"));
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hash = makeHash(ucstring("Une autre clef"));
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nldebug("%s", hashToString(hash).c_str());
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}
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*/
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