mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-25 10:20:54 +00:00
parent
c188dd3e17
commit
64821ab4de
6 changed files with 377 additions and 15 deletions
96
code/nel/include/nel/3d/stereo_ovr.h
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96
code/nel/include/nel/3d/stereo_ovr.h
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@ -0,0 +1,96 @@
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/**
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* \file stereo_ovr.h
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* \brief CStereoOVR
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* \date 2013-06-25 22:22GMT
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* \author Jan Boon (Kaetemi)
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* CStereoOVR
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Linking this library statically or dynamically with other modules
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* is making a combined work based on this library. Thus, the terms
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* and conditions of the GNU General Public License cover the whole
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* combination.
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*
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* As a special exception, the copyright holders of this library give
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* you permission to link this library with the Oculus SDK to produce
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* an executable, regardless of the license terms of the Oculus SDK,
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* and distribute linked combinations including the two, provided that
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* you also meet the terms and conditions of the license of the Oculus
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* SDK. You must obey the GNU General Public License in all respects
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* for all of the code used other than the Oculus SDK. If you modify
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* this file, you may extend this exception to your version of the
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* file, but you are not obligated to do so. If you do not wish to do
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* so, delete this exception statement from your version.
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*/
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#ifndef NL3D_STEREO_OVR_H
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#define NL3D_STEREO_OVR_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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#include <nel/misc/smart_ptr.h>
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// Project includes
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namespace NL3D {
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struct CStereoDeviceInfo
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{
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public:
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uint8 Class;
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uint8 Identifier;
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NLMISC::CSmartPtr<NLMISC::CRefCount> Factory;
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std::string Manufacturer;
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std::string ProductName;
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};
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class CStereoOVRDevicePtr;
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/**
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* \brief CStereoOVR
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* \date 2013-06-25 22:22GMT
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* \author Jan Boon (Kaetemi)
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* CStereoOVR
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*/
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class CStereoOVR
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{
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public:
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CStereoOVR(const CStereoDeviceInfo &deviceInfo);
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virtual ~CStereoOVR();
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static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
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static CStereoOVR *createDevice(const CStereoDeviceInfo &deviceInfo);
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static bool isLibraryInUse();
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static void releaseLibrary();
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private:
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CStereoOVRDevicePtr *m_DevicePtr;
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}; /* class CStereoOVR */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_STEREO_OVR_H */
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/* end of file */
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209
code/nel/src/3d/stereo_ovr.cpp
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209
code/nel/src/3d/stereo_ovr.cpp
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@ -0,0 +1,209 @@
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/**
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* \file stereo_ovr.cpp
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* \brief CStereoOVR
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* \date 2013-06-25 22:22GMT
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* \author Jan Boon (Kaetemi)
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* CStereoOVR
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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* Linking this library statically or dynamically with other modules
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* is making a combined work based on this library. Thus, the terms
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* and conditions of the GNU General Public License cover the whole
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* combination.
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*
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* As a special exception, the copyright holders of this library give
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* you permission to link this library with the Oculus SDK to produce
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* an executable, regardless of the license terms of the Oculus SDK,
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* and distribute linked combinations including the two, provided that
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* you also meet the terms and conditions of the license of the Oculus
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* SDK. You must obey the GNU General Public License in all respects
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* for all of the code used other than the Oculus SDK. If you modify
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* this file, you may extend this exception to your version of the
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* file, but you are not obligated to do so. If you do not wish to do
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* so, delete this exception statement from your version.
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*/
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#include <nel/misc/types_nl.h>
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#include <nel/3d/stereo_ovr.h>
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// STL includes
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// External includes
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#include <OVR.h>
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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namespace {
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class CStereoOVRLog : public OVR::Log
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{
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public:
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CStereoOVRLog(unsigned logMask = OVR::LogMask_All) : OVR::Log(logMask)
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{
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}
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virtual void LogMessageVarg(OVR::LogMessageType messageType, const char* fmt, va_list argList)
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{
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if (NLMISC::INelContext::isContextInitialised())
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{
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char buffer[MaxLogBufferMessageSize];
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FormatLog(buffer, MaxLogBufferMessageSize, messageType, fmt, argList);
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if (IsDebugMessage(messageType))
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NLMISC::INelContext::getInstance().getDebugLog()->displayNL("OVR: %s", buffer);
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else
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NLMISC::INelContext::getInstance().getInfoLog()->displayNL("OVR: %s", buffer);
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}
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}
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};
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CStereoOVRLog *s_StereoOVRLog = NULL;
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OVR::Ptr<OVR::DeviceManager> s_DeviceManager;
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class CStereoOVRSystem
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{
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public:
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~CStereoOVRSystem()
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{
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Release();
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}
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void Init()
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{
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if (!s_StereoOVRLog)
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{
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nldebug("Initialize OVR");
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s_StereoOVRLog = new CStereoOVRLog();
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}
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if (!OVR::System::IsInitialized())
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OVR::System::Init(s_StereoOVRLog);
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if (!s_DeviceManager)
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s_DeviceManager = OVR::DeviceManager::Create();
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}
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void Release()
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{
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if (s_DeviceManager)
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{
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nldebug("Release OVR");
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s_DeviceManager->Release();
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}
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s_DeviceManager.Clear();
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if (OVR::System::IsInitialized())
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OVR::System::Destroy();
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if (s_StereoOVRLog)
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nldebug("Release OVR Ok");
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delete s_StereoOVRLog;
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s_StereoOVRLog = NULL;
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}
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};
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CStereoOVRSystem s_StereoOVRSystem;
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class CStereoOVRDeviceHandle : public NLMISC::CRefCount
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{
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public:
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OVR::DeviceHandle DeviceHandle;
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};
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sint s_DeviceCounter = 0;
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}
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class CStereoOVRDevicePtr
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{
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public:
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OVR::Ptr<OVR::HMDDevice> HMDDevice;
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};
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CStereoOVR::CStereoOVR(const CStereoDeviceInfo &deviceInfo)
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{
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++s_DeviceCounter;
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m_DevicePtr = new CStereoOVRDevicePtr();
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// CStereoOVRDeviceHandle *handle = static_cast<CStereoOVRDeviceHandle *>(deviceInfo.Factory.getPtr());
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// OVR::DeviceHandle dh = handle->DeviceHandle;
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// dh.CreateDevice();
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}
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CStereoOVR::~CStereoOVR()
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{
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// ...
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delete m_DevicePtr;
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m_DevicePtr = NULL;
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--s_DeviceCounter;
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}
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void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
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{
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s_StereoOVRSystem.Init();
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OVR::DeviceEnumerator<OVR::HMDDevice> devices = s_DeviceManager->EnumerateDevices<OVR::HMDDevice>();
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uint8 id = 1;
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do
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{
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CStereoDeviceInfo deviceInfoOut;
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OVR::DeviceInfo deviceInfo;
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if (devices.IsAvailable())
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{
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devices.GetDeviceInfo(&deviceInfo);
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CStereoOVRDeviceHandle *handle = new CStereoOVRDeviceHandle();
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deviceInfoOut.Factory = static_cast<NLMISC::CRefCount *>(handle);
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handle->DeviceHandle = devices;
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deviceInfoOut.Class = 1; // OVR::HMDDevice
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deviceInfoOut.Identifier = id;
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deviceInfoOut.Manufacturer = deviceInfo.Manufacturer;
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deviceInfoOut.ProductName = deviceInfo.ProductName;
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devicesOut.push_back(deviceInfoOut);
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++id;
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}
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} while (devices.Next());
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}
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CStereoOVR *CStereoOVR::createDevice(const CStereoDeviceInfo &deviceInfo)
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{
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return NULL;
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}
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bool CStereoOVR::isLibraryInUse()
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{
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nlassert(s_DeviceCounter >= 0);
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return s_DeviceCounter > 0;
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}
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void CStereoOVR::releaseLibrary()
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{
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nlassert(s_DeviceCounter == 0);
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s_StereoOVRSystem.Release();
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}
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} /* namespace NL3D */
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/* end of file */
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@ -47,8 +47,8 @@ FpsSmoothing = 64;
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OpenGL = 1;
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OpenGL = 1;
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// Resolution of the screen
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// Resolution of the screen
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ScreenWidth = 800;
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ScreenWidth = 1280;
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ScreenHeight = 600;
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ScreenHeight = 800;
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ScreenDepth = 32;
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ScreenDepth = 32;
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// If 1, run in fullscreen mode, 0 for windowed
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// If 1, run in fullscreen mode, 0 for windowed
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@ -58,6 +58,15 @@ ScreenFull = 0;
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StartPoint = { 1840.0, -970.0, 0.0 };
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StartPoint = { 1840.0, -970.0, 0.0 };
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//////////////////////////////////////////////////////////////////////////////
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// HMD Variables /////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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HMDEnable = 1;
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HMDDeviceId = 0;
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HMDDevice = "Auto";
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// Sound Variables ///////////////////////////////////////////////////////////
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// Sound Variables ///////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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@ -21,6 +21,7 @@
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#include <nel/misc/types_nl.h>
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#include <nel/misc/types_nl.h>
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#include <cmath>
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#include <cmath>
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#include <sstream>
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#include <nel/misc/vectord.h>
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#include <nel/misc/vectord.h>
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#include <nel/misc/config_file.h>
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#include <nel/misc/config_file.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_camera.h>
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@ -33,6 +34,8 @@
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#include <nel/3d/u_cloud_scape.h>
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#include <nel/3d/u_cloud_scape.h>
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#include <nel/3d/viewport.h>
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#include <nel/3d/viewport.h>
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#include <nel/3d/stereo_ovr.h>
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#include "snowballs_client.h"
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#include "snowballs_client.h"
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#include "entities.h"
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#include "entities.h"
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#include "mouse_listener.h"
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#include "mouse_listener.h"
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@ -67,12 +70,47 @@ static UInstance Sky = NULL;
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static UCloudScape *Clouds = NULL;
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static UCloudScape *Clouds = NULL;
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static CStereoOVR *s_StereoHMD = NULL;
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//
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//
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// Functions
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// Functions
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//
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//
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void initCamera()
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void initCamera()
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{
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{
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if (ConfigFile->getVar("HMDEnable").asBool())
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{
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std::vector<NL3D::CStereoDeviceInfo> devices;
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CStereoOVR::listDevices(devices);
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for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
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{
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std::stringstream name;
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name << std::string("[") << (uint32)it->Identifier << "] [" << it->Manufacturer << " - " << it->ProductName << "]";
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nlinfo("Stereo Device: %s", name.str().c_str());
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}
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CStereoDeviceInfo *deviceInfo = NULL;
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std::string hmdDeviceCfg = ConfigFile->getVar("HMDDevice").asString();
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if (hmdDeviceCfg == std::string("Auto")
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&& devices.begin() != devices.end())
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{
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deviceInfo = &devices[0];
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}
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else
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{
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uint8 hmdDeviceId = (ConfigFile->getVar("HMDDeviceId").asInt() & 0xFF);
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for (std::vector<NL3D::CStereoDeviceInfo>::iterator it(devices.begin()), end(devices.end()); it != end; ++it)
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{
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std::stringstream name;
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name << it->Manufacturer << " - " << it->ProductName;
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if (name.str() == hmdDeviceCfg)
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||||||
|
deviceInfo = &(*it);
|
||||||
|
if (hmdDeviceId == it->Identifier)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//s_StereoHMD->createDevice(
|
||||||
|
}
|
||||||
|
|
||||||
// Set up directly the camera
|
// Set up directly the camera
|
||||||
Camera = Scene->getCam();
|
Camera = Scene->getCam();
|
||||||
Camera.setTransformMode (UTransformable::DirectMatrix);
|
Camera.setTransformMode (UTransformable::DirectMatrix);
|
||||||
|
@ -114,6 +152,8 @@ void releaseCamera()
|
||||||
Driver->deleteScene(SkyScene);
|
Driver->deleteScene(SkyScene);
|
||||||
Scene->deleteInstance(Snow);
|
Scene->deleteInstance(Snow);
|
||||||
VisualCollisionManager->deleteEntity(CamCollisionEntity);
|
VisualCollisionManager->deleteEntity(CamCollisionEntity);
|
||||||
|
|
||||||
|
CStereoOVR::releaseLibrary();
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateCamera()
|
void updateCamera()
|
||||||
|
|
|
@ -356,6 +356,7 @@ void initIngame()
|
||||||
//#ifdef NL_OS_WINDOWS
|
//#ifdef NL_OS_WINDOWS
|
||||||
// playMusic(SBCLIENT_MUSIC_WAIT);
|
// playMusic(SBCLIENT_MUSIC_WAIT);
|
||||||
//#endif
|
//#endif
|
||||||
|
displayLoadingState("Initialize");
|
||||||
|
|
||||||
// Create a scene
|
// Create a scene
|
||||||
Scene = Driver->createScene(false);
|
Scene = Driver->createScene(false);
|
||||||
|
@ -366,7 +367,6 @@ void initIngame()
|
||||||
CBloomEffect::instance().init(ConfigFile->getVar("OpenGL").asInt() == 1);
|
CBloomEffect::instance().init(ConfigFile->getVar("OpenGL").asInt() == 1);
|
||||||
CConfiguration::setAndCallback("SquareBloom", cbSquareBloom);
|
CConfiguration::setAndCallback("SquareBloom", cbSquareBloom);
|
||||||
CConfiguration::setAndCallback("DensityBloom", cbDensityBloom);
|
CConfiguration::setAndCallback("DensityBloom", cbDensityBloom);
|
||||||
|
|
||||||
// Init the landscape using the previously created UScene
|
// Init the landscape using the previously created UScene
|
||||||
displayLoadingState("Initialize Landscape");
|
displayLoadingState("Initialize Landscape");
|
||||||
initLandscape();
|
initLandscape();
|
||||||
|
@ -1140,6 +1140,9 @@ sint main(int argc, char **argv)
|
||||||
OutputDebugString(" ******************************** \n\n");
|
OutputDebugString(" ******************************** \n\n");
|
||||||
FILE *f = _tfopen(_T(SBCLIENT_CONFIG_FILE_DEFAULT), _T("r"));
|
FILE *f = _tfopen(_T(SBCLIENT_CONFIG_FILE_DEFAULT), _T("r"));
|
||||||
if (!f)
|
if (!f)
|
||||||
|
{
|
||||||
|
f = _tfopen(_T(SBCLIENT_CONFIG_FILE), _T("r"));
|
||||||
|
if (!f)
|
||||||
{
|
{
|
||||||
OutputDebugString(" ******************************** \n");
|
OutputDebugString(" ******************************** \n");
|
||||||
OutputDebugString(" * CHANGING WORKING DIRECTORY * \n");
|
OutputDebugString(" * CHANGING WORKING DIRECTORY * \n");
|
||||||
|
@ -1147,10 +1150,13 @@ sint main(int argc, char **argv)
|
||||||
char cwd[256];
|
char cwd[256];
|
||||||
_tgetcwd(cwd, 256);
|
_tgetcwd(cwd, 256);
|
||||||
tstring workdir(cwd);
|
tstring workdir(cwd);
|
||||||
workdir += "\\..\\bin\\";
|
workdir = "R:\\build\\devw_x86\\bin\\Debug\\";
|
||||||
_tchdir(workdir.c_str());
|
_tchdir(workdir.c_str());
|
||||||
f = _tfopen(_T(SBCLIENT_CONFIG_FILE_DEFAULT), _T("r"));
|
f = _tfopen(_T(SBCLIENT_CONFIG_FILE_DEFAULT), _T("r"));
|
||||||
if (!f)
|
if (!f)
|
||||||
|
{
|
||||||
|
f = _tfopen(_T(SBCLIENT_CONFIG_FILE), _T("r"));
|
||||||
|
if (!f)
|
||||||
{
|
{
|
||||||
OutputDebugString(" ******************************** \n");
|
OutputDebugString(" ******************************** \n");
|
||||||
OutputDebugString(" * DEFAULT CONFIG MISSING * \n");
|
OutputDebugString(" * DEFAULT CONFIG MISSING * \n");
|
||||||
|
@ -1158,6 +1164,8 @@ sint main(int argc, char **argv)
|
||||||
return EXIT_FAILURE;
|
return EXIT_FAILURE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
fclose(f);
|
fclose(f);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -75,7 +75,7 @@
|
||||||
# ifndef SNOWBALLS_CONFIG
|
# ifndef SNOWBALLS_CONFIG
|
||||||
# define SBCLIENT_CONFIG_FILE "snowballs_client.cfg"
|
# define SBCLIENT_CONFIG_FILE "snowballs_client.cfg"
|
||||||
# else
|
# else
|
||||||
# define SBCLIENT_CONFIG_FILE SNOWBALLS_CONFIG "client.cfg"
|
# define SBCLIENT_CONFIG_FILE SNOWBALLS_CONFIG "snowballs_client.cfg"
|
||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue