Changed: Minor changes

--HG--
branch : develop
This commit is contained in:
kervala 2015-11-13 19:37:32 +01:00
parent c854201d91
commit 630a22d428
3 changed files with 22 additions and 22 deletions

View file

@ -169,25 +169,25 @@ namespace NLGUI
if( _ColSelR.getNodePtr() != NULL )
s = _ColSelR.getNodePtr()->getFullName();
else
s = "";
s.clear();
xmlSetProp( node, BAD_CAST "dbcolr", BAD_CAST s.c_str() );
if( _ColSelG.getNodePtr() != NULL )
s = _ColSelG.getNodePtr()->getFullName();
else
s = "";
s.clear();
xmlSetProp( node, BAD_CAST "dbcolg", BAD_CAST s.c_str() );
if( _ColSelB.getNodePtr() != NULL )
s = _ColSelB.getNodePtr()->getFullName();
else
s = "";
s.clear();
xmlSetProp( node, BAD_CAST "dbcolb", BAD_CAST s.c_str() );
if( _ColSelA.getNodePtr() != NULL )
s = _ColSelA.getNodePtr()->getFullName();
else
s = "";
s.clear();
xmlSetProp( node, BAD_CAST "dbcola", BAD_CAST s.c_str() );
return node;

View file

@ -19,7 +19,7 @@ end
------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------
-- WIDGET TO CHOOSE A COLOR
-- WIDGET TO CHOOSE A COLOR
------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------
@ -29,14 +29,14 @@ function game:mcwChooseColor(title, pal)
local ui = getUICaller();
-- get the color of the button and store it in temporary db location
-- get the color of the button and store it in temporary db location
local rgba = ui.col_normal_rgba;
game.ColorPicker.r = rgba.R;
game.ColorPicker.g = rgba.G;
game.ColorPicker.b = rgba.B;
game.ColorPicker.button = ui;
game.ColorPicker.pal = pal;
-- setup the color picker window
local uiModalWin = getUI('ui:interface:define_mcw_color');
if (game.ColorPicker.pal == 0) then
@ -64,8 +64,8 @@ end
-- called when we have finished choosing the color in the modal window and the chosen color is valid
function game:mcwValidateColor()
if (game.ColorPicker.button == nil) then
return;
if (game.ColorPicker.button == nil) then
return;
end
game.ColorPicker.button.col_normal = game.ColorPicker.r .. ' ' .. game.ColorPicker.g .. ' ' .. game.ColorPicker.b;
--debugInfo(game.ColorPicker.button.col_normal)
@ -108,10 +108,10 @@ end
-- hide all the pages of the config window
function game:configHideAll()
local uiList = {
local uiList = {
'explanation', 'general', 'landscape', 'fx', 'char', 'hud', 'language', 'alpha_colors',
'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy',
'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help'
'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy',
'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help'
};
for k,v in pairs(uiList) do
@ -127,19 +127,19 @@ function game:configShowOne(strUIToShow)
game:configHideAll();
-- special case : if the display tab was shown, update the aspect ratio if needed
local generalGrp = getUI('ui:interface:game_config:content:general');
local uiGrp = getUI('ui:interface:game_config:content:' .. strUIToShow);
local uiGrp = getUI('ui:interface:game_config:content:' .. strUIToShow);
-- Removed the following code to solve RT n°14720
-- The 'game_config_change_screen_ratio_custom' action handler
-- should only be called if the user changed the apect ratio himself
-- The 'game_config_change_screen_ratio_custom' action handler
-- should only be called if the user changed the apect ratio himself
-- (else the edit box containing the aspect ratio may not have been initiliazed here)
--if uiGrp ~= generalGrp then
--if uiGrp ~= generalGrp then
-- runAH(nil, 'game_config_change_screen_ratio_custom', '')
--end
uiGrp.active = true;
end
------------------------------------------------------------------------------------------------------------
--
--
function game:configInit()
-- init language
@ -187,9 +187,9 @@ function game:configInit()
winActive("wc_r2_dialogs", r2WinOn)
winActive("wc_r2_events", r2WinOn)
winActive("wc_r2_activities", r2WinOn)
winActive("wc_r2_feature_help", r2WinOn)
winActive("wc_r2_connect", not r2WinOn)
winActive("wc_r2_session_browser", not r2WinOn)
winActive("wc_r2_scenario_control", true)
winActive("wc_r2_feature_help", r2WinOn)
winActive("wc_r2_connect", not r2WinOn)
winActive("wc_r2_session_browser", not r2WinOn)
winActive("wc_r2_scenario_control", true)
winActive("wc_r2_player_tracking", r2WinOn)
end

View file

@ -500,7 +500,7 @@ void CSBrickManager::compileBrickProperties()
k++;
}
// get the key and replace text with value
if(key.size())
if (!key.empty())
{
// Parse all the brick properties if match the key
float value= 0.f;