mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-24 01:48:44 +00:00
Changed: Minor changes
--HG-- branch : develop
This commit is contained in:
parent
c854201d91
commit
630a22d428
3 changed files with 22 additions and 22 deletions
|
@ -169,25 +169,25 @@ namespace NLGUI
|
|||
if( _ColSelR.getNodePtr() != NULL )
|
||||
s = _ColSelR.getNodePtr()->getFullName();
|
||||
else
|
||||
s = "";
|
||||
s.clear();
|
||||
xmlSetProp( node, BAD_CAST "dbcolr", BAD_CAST s.c_str() );
|
||||
|
||||
if( _ColSelG.getNodePtr() != NULL )
|
||||
s = _ColSelG.getNodePtr()->getFullName();
|
||||
else
|
||||
s = "";
|
||||
s.clear();
|
||||
xmlSetProp( node, BAD_CAST "dbcolg", BAD_CAST s.c_str() );
|
||||
|
||||
if( _ColSelB.getNodePtr() != NULL )
|
||||
s = _ColSelB.getNodePtr()->getFullName();
|
||||
else
|
||||
s = "";
|
||||
s.clear();
|
||||
xmlSetProp( node, BAD_CAST "dbcolb", BAD_CAST s.c_str() );
|
||||
|
||||
if( _ColSelA.getNodePtr() != NULL )
|
||||
s = _ColSelA.getNodePtr()->getFullName();
|
||||
else
|
||||
s = "";
|
||||
s.clear();
|
||||
xmlSetProp( node, BAD_CAST "dbcola", BAD_CAST s.c_str() );
|
||||
|
||||
return node;
|
||||
|
|
|
@ -19,7 +19,7 @@ end
|
|||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
-- WIDGET TO CHOOSE A COLOR
|
||||
-- WIDGET TO CHOOSE A COLOR
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
@ -29,14 +29,14 @@ function game:mcwChooseColor(title, pal)
|
|||
|
||||
local ui = getUICaller();
|
||||
|
||||
-- get the color of the button and store it in temporary db location
|
||||
-- get the color of the button and store it in temporary db location
|
||||
local rgba = ui.col_normal_rgba;
|
||||
game.ColorPicker.r = rgba.R;
|
||||
game.ColorPicker.g = rgba.G;
|
||||
game.ColorPicker.b = rgba.B;
|
||||
game.ColorPicker.button = ui;
|
||||
game.ColorPicker.pal = pal;
|
||||
|
||||
|
||||
-- setup the color picker window
|
||||
local uiModalWin = getUI('ui:interface:define_mcw_color');
|
||||
if (game.ColorPicker.pal == 0) then
|
||||
|
@ -64,8 +64,8 @@ end
|
|||
-- called when we have finished choosing the color in the modal window and the chosen color is valid
|
||||
function game:mcwValidateColor()
|
||||
|
||||
if (game.ColorPicker.button == nil) then
|
||||
return;
|
||||
if (game.ColorPicker.button == nil) then
|
||||
return;
|
||||
end
|
||||
game.ColorPicker.button.col_normal = game.ColorPicker.r .. ' ' .. game.ColorPicker.g .. ' ' .. game.ColorPicker.b;
|
||||
--debugInfo(game.ColorPicker.button.col_normal)
|
||||
|
@ -108,10 +108,10 @@ end
|
|||
-- hide all the pages of the config window
|
||||
function game:configHideAll()
|
||||
|
||||
local uiList = {
|
||||
local uiList = {
|
||||
'explanation', 'general', 'landscape', 'fx', 'char', 'hud', 'language', 'alpha_colors',
|
||||
'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy',
|
||||
'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help'
|
||||
'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy',
|
||||
'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help'
|
||||
};
|
||||
|
||||
for k,v in pairs(uiList) do
|
||||
|
@ -127,19 +127,19 @@ function game:configShowOne(strUIToShow)
|
|||
game:configHideAll();
|
||||
-- special case : if the display tab was shown, update the aspect ratio if needed
|
||||
local generalGrp = getUI('ui:interface:game_config:content:general');
|
||||
local uiGrp = getUI('ui:interface:game_config:content:' .. strUIToShow);
|
||||
local uiGrp = getUI('ui:interface:game_config:content:' .. strUIToShow);
|
||||
-- Removed the following code to solve RT n°14720
|
||||
-- The 'game_config_change_screen_ratio_custom' action handler
|
||||
-- should only be called if the user changed the apect ratio himself
|
||||
-- The 'game_config_change_screen_ratio_custom' action handler
|
||||
-- should only be called if the user changed the apect ratio himself
|
||||
-- (else the edit box containing the aspect ratio may not have been initiliazed here)
|
||||
--if uiGrp ~= generalGrp then
|
||||
--if uiGrp ~= generalGrp then
|
||||
-- runAH(nil, 'game_config_change_screen_ratio_custom', '')
|
||||
--end
|
||||
uiGrp.active = true;
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------
|
||||
--
|
||||
--
|
||||
function game:configInit()
|
||||
|
||||
-- init language
|
||||
|
@ -187,9 +187,9 @@ function game:configInit()
|
|||
winActive("wc_r2_dialogs", r2WinOn)
|
||||
winActive("wc_r2_events", r2WinOn)
|
||||
winActive("wc_r2_activities", r2WinOn)
|
||||
winActive("wc_r2_feature_help", r2WinOn)
|
||||
winActive("wc_r2_connect", not r2WinOn)
|
||||
winActive("wc_r2_session_browser", not r2WinOn)
|
||||
winActive("wc_r2_scenario_control", true)
|
||||
winActive("wc_r2_feature_help", r2WinOn)
|
||||
winActive("wc_r2_connect", not r2WinOn)
|
||||
winActive("wc_r2_session_browser", not r2WinOn)
|
||||
winActive("wc_r2_scenario_control", true)
|
||||
winActive("wc_r2_player_tracking", r2WinOn)
|
||||
end
|
||||
|
|
|
@ -500,7 +500,7 @@ void CSBrickManager::compileBrickProperties()
|
|||
k++;
|
||||
}
|
||||
// get the key and replace text with value
|
||||
if(key.size())
|
||||
if (!key.empty())
|
||||
{
|
||||
// Parse all the brick properties if match the key
|
||||
float value= 0.f;
|
||||
|
|
Loading…
Reference in a new issue