mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 00:18:43 +00:00
Flag bones in scene for skel export
This commit is contained in:
parent
d08d09b341
commit
607ecda469
3 changed files with 156 additions and 9 deletions
|
@ -21,6 +21,9 @@
|
|||
#include <nel/misc/cmd_args.h>
|
||||
#include <nel/misc/path.h>
|
||||
|
||||
#include <nel/3d/register_3d.h>
|
||||
#include <nel/3d/scene.h>
|
||||
|
||||
int printHelp(const NLMISC::CCmdArgs &args)
|
||||
{
|
||||
printf("NeL Mesh Export\n");
|
||||
|
@ -29,6 +32,8 @@ int printHelp(const NLMISC::CCmdArgs &args)
|
|||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
NLMISC::CApplicationContext app;
|
||||
|
||||
NLMISC::CCmdArgs args;
|
||||
args.setArgs(argc, (const char **)argv);
|
||||
|
||||
|
@ -48,12 +53,16 @@ int main(int argc, char *argv[])
|
|||
CMeshUtilsSettings settings;
|
||||
settings.SourceFilePath = filePath;
|
||||
|
||||
settings.DestinationDirectory = args.getArg('d');
|
||||
if (settings.DestinationDirectory.empty())
|
||||
settings.DestinationDirectory = args.getLongArg("dst");
|
||||
if (settings.DestinationDirectory.empty())
|
||||
settings.DestinationDirectory = filePath + "_export";
|
||||
settings.DestinationDirectory += "/";
|
||||
if (args.haveArg('d'))
|
||||
settings.DestinationDirectoryPath = args.getArg('d');
|
||||
if (settings.DestinationDirectoryPath.empty())
|
||||
settings.DestinationDirectoryPath = args.getLongArg("dst");
|
||||
if (settings.DestinationDirectoryPath.empty())
|
||||
settings.DestinationDirectoryPath = filePath + "_export";
|
||||
settings.DestinationDirectoryPath += "/";
|
||||
|
||||
NL3D::CScene::registerBasics();
|
||||
NL3D::registerSerial3d();
|
||||
|
||||
return exportScene(settings);
|
||||
}
|
||||
|
|
|
@ -18,8 +18,138 @@
|
|||
#include <nel/misc/types_nl.h>
|
||||
#include "mesh_utils.h"
|
||||
|
||||
int exportScene(CMeshUtilsSettings &settings)
|
||||
#include <nel/misc/debug.h>
|
||||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
CMeshUtilsSettings::CMeshUtilsSettings()
|
||||
{
|
||||
ShapeDirectory = "shape";
|
||||
IGDirectory = "ig";
|
||||
SkelDirectory = "skel";
|
||||
}
|
||||
|
||||
struct CNodeContext
|
||||
{
|
||||
CNodeContext() :
|
||||
AssimpNode(NULL),
|
||||
IsBone(false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const aiNode *AssimpNode;
|
||||
bool IsBone;
|
||||
};
|
||||
|
||||
struct CMeshUtilsContext
|
||||
{
|
||||
CMeshUtilsContext(const CMeshUtilsSettings &settings) : Settings(settings), AssimpScene(NULL)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const CMeshUtilsSettings &Settings;
|
||||
|
||||
const aiScene *AssimpScene;
|
||||
std::map<std::string, CNodeContext> Nodes;
|
||||
};
|
||||
|
||||
struct CNodeMeta
|
||||
{
|
||||
// TODO
|
||||
};
|
||||
static const CNodeMeta g_DefaultMeta;
|
||||
|
||||
void importNode(CMeshUtilsContext &context, const aiNode *node, const CNodeMeta *meta)
|
||||
{
|
||||
if (node->mNumMeshes)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
||||
importNode(context, node->mChildren[i], &g_DefaultMeta);
|
||||
}
|
||||
|
||||
void validateAssimpNodeNames(CMeshUtilsContext &context, const aiNode *node)
|
||||
{
|
||||
if (!node->mParent || node == context.AssimpScene->mRootNode)
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
else if (node->mName.length == 0)
|
||||
{
|
||||
nlwarning("CRITICAL: Node has no name");
|
||||
}
|
||||
else
|
||||
{
|
||||
CNodeContext &nodeContext = context.Nodes[node->mName.C_Str()];
|
||||
|
||||
if (nodeContext.AssimpNode && nodeContext.AssimpNode != node)
|
||||
{
|
||||
nlwarning("CRITICAL: Node name '%s' appears multiple times", node->mName.C_Str());
|
||||
}
|
||||
else
|
||||
{
|
||||
nodeContext.AssimpNode = node;
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < node->mNumChildren; ++i)
|
||||
validateAssimpNodeNames(context, node->mChildren[i]);
|
||||
}
|
||||
|
||||
void flagAssimpBones(CMeshUtilsContext &context)
|
||||
{
|
||||
// Find out which nodes are bones by checking the mesh meta info
|
||||
const aiScene *scene = context.AssimpScene;
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes; ++i)
|
||||
{
|
||||
// nldebug("FOUND MESH '%s'\n", scene->mMeshes[i]->mName.C_Str());
|
||||
const aiMesh *mesh = scene->mMeshes[i];
|
||||
for (unsigned int j = 0; j < mesh->mNumBones; ++j)
|
||||
{
|
||||
CNodeContext &nodeContext = context.Nodes[mesh->mBones[i]->mName.C_Str()];
|
||||
if (!nodeContext.AssimpNode)
|
||||
{
|
||||
nlwarning("CRITICAL: Bone '%s' has no associated node", mesh->mBones[i]->mName.C_Str());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Flag as bone
|
||||
nodeContext.IsBone = true;
|
||||
|
||||
// Flag all parents as bones
|
||||
const aiNode *parent = nodeContext.AssimpNode;
|
||||
while (parent = parent->mParent) if (parent->mName.length)
|
||||
{
|
||||
context.Nodes[parent->mName.C_Str()].IsBone = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Separate load scene and save scene functions
|
||||
int exportScene(const CMeshUtilsSettings &settings)
|
||||
{
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(settings.SourceFilePath, aiProcess_Triangulate | aiProcess_ValidateDataStructure); // aiProcess_SplitLargeMeshes | aiProcess_LimitBoneWeights
|
||||
// aiProcess_ValidateDataStructure: TODO: Catch Assimp error output stream
|
||||
// aiProcess_RemoveRedundantMaterials: Not used because we may override materials with NeL Material from meta
|
||||
// aiProcess_ImproveCacheLocality: TODO: Verify this does not modify vertex indices
|
||||
//scene->mRootNode->mMetaData
|
||||
|
||||
CMeshUtilsContext context(settings);
|
||||
context.AssimpScene = scene;
|
||||
|
||||
flagAssimpBones(context);
|
||||
|
||||
importNode(context, scene->mRootNode, &g_DefaultMeta);
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
|
|
@ -21,10 +21,18 @@
|
|||
|
||||
struct CMeshUtilsSettings
|
||||
{
|
||||
CMeshUtilsSettings();
|
||||
|
||||
// Absolute Paths
|
||||
std::string SourceFilePath;
|
||||
std::string DestinationDirectory;
|
||||
std::string DestinationDirectoryPath;
|
||||
|
||||
// Relative Directories
|
||||
std::string ShapeDirectory;
|
||||
std::string IGDirectory;
|
||||
std::string SkelDirectory;
|
||||
};
|
||||
|
||||
int exportScene(CMeshUtilsSettings &settings);
|
||||
int exportScene(const CMeshUtilsSettings &settings);
|
||||
|
||||
/* end of file */
|
||||
|
|
Loading…
Reference in a new issue