mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-27 19:30:54 +00:00
Fixed: #1433 Merge changes from patch 1.13
This commit is contained in:
parent
cde87d79b1
commit
5fa8ddb26a
4 changed files with 26 additions and 9 deletions
|
@ -40,6 +40,9 @@ forceTargetToDie :DEV:SGM:GM:EM: // Force entity target to die
|
|||
getEventFaction :DEV:SGM:GM:EM: // Get the event faction of player: <player name>
|
||||
giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: <respawn point name>
|
||||
guildInvite // Send a guild invite to a player character without distance constrainte
|
||||
setLeague // Create a League
|
||||
leagueInvite // Send a League invite to a Team Leader character without distance constrainte
|
||||
leagueKick // Kick a player or team from league
|
||||
roomInvite // Send a room invite
|
||||
roomKick // Remove a room invite
|
||||
guildMOTD // Set the guild message of the day, command effective only for officer and more graded guild members
|
||||
|
@ -72,8 +75,6 @@ renameGuild :DEV:SGM:GM:EM: // Rename a guild: <guild name> <new guild name
|
|||
renamePlayer [SU] :DEV:SGM:GM:EM: // Rename a player: <player name> <new playerName>
|
||||
renamePlayerForEvent :DEV:SGM:GM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName>
|
||||
resetPowerFlags :DEV:SGM:GM:EM: // Reset the ineffective aura and the power flags for given character
|
||||
respawnAfterDeath // Respawn after death at re-spawn point name, it must be valid (validated by PC and usable): <Respawn idx>
|
||||
resurrected // Another PC resurrect PC by giving some energy: <Hp> <Sta> <Sap> <Focus>
|
||||
root :DEV:SGM:GM:EM:VG:SG: // Root a player: <player name> <time in seconds>
|
||||
saveToPDR :DEV:SGM: // Save a character to a binary PDR file: <file name>
|
||||
saveToXML :DEV:SGM: // Save a character to an XML file: <file name>
|
||||
|
@ -87,6 +88,8 @@ setGuildMessage // Set the guild message of the day: <message>
|
|||
setItemSapLoad :DEV:SGM:GM:EM: // Set an item sap load: <slot index in bag (starts at 0)> <float value>
|
||||
setPosFlag :DEV:SGM:GM:EM // Set a position flag: <flag name>
|
||||
setPvPTag // Set player character PvP tag to true or false
|
||||
setFamePlayer :DEV:SGM:GM:EM: // Set the fame value of a player in the given faction: <faction> <fame>
|
||||
resetPVPTimers :DEV:SGM:GM:EM: // Reset the pvp timers of a player: <player name>
|
||||
setSkillsToMaxValue :DEV:SGM:GM:EM: // Set player skills to max value
|
||||
showCSR :DEV:SGM:GM:VG:SG:G:EM:EG: // Show CSR title if the player is a CSR
|
||||
showFBT :DEV:SGM:GM:EM: // Show Focus Beta Tester title if the player is a FBT
|
||||
|
@ -100,6 +103,7 @@ connectUserChannel // Connect to User Channel Chat
|
|||
webExecCommand // Execute web command (need HMAC signature)
|
||||
webDelCommandsIds // Delete web transactions for web_app
|
||||
webAddCommandsIds // Add web command transactions for web_app
|
||||
updateTarget // Update current target
|
||||
teleport :DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: // Teleport the CSR in front of a player: <player name>
|
||||
tpPosFlag :DEV:SGM:GM:VG:SG:G:EM:EG: // Teleport a player to a position flag: <flag name>
|
||||
universe :DEV:SGM:GM:EM: // Chat in universe mode: <boolean>
|
||||
|
@ -107,7 +111,6 @@ unmute :DEV:SGM:GM:EM:VG:SG: // Unmute a user: <player name>
|
|||
unmuteUniverse :DEV:SGM:GM:EM:VG:SG: // Unmute the universe channel
|
||||
unroot :DEV:SGM:GM:EM:VG:SG: // Stop rooting a player: <player name>
|
||||
updateGuildMembersList :DEV:SGM:GM: // update guild members list on members clients: <guild name>
|
||||
validateRespawnPoint // Validate re-spawn point: <Re-spawn point idx>
|
||||
//setPvpClan :DEV: // choose a clan for pvp
|
||||
summonPet // player can summon it's pet one time only
|
||||
allowSummonPet :DEV:SGM:GM: // autorize player to summon it's pet one time per pet
|
||||
|
@ -121,6 +124,14 @@ farTPReturn :DEV:SGM:GM:VG:SG:EM: // used to tp back to your previous sessio
|
|||
characterMissionDump :DEV:SGM:GM: //Dump mission list for a character
|
||||
removeMission :DEV:SGM:GM: //Remove a mission of a character
|
||||
addMission :DEV:SGM:GM: //add a mission to a character
|
||||
characterInventoryDump :DEV:SGM:GM:EM: // Dump character inventory info: <inventory> <from slot> <to slot>
|
||||
deleteInventoryItem :DEV:SGM:GM:EM: // Delete an item from a characters inventory: <inventory> <slot> <sheetname> <quality> <quantity>
|
||||
lockItem // Lock/unlock item for trading, selling, destruction.
|
||||
setTeamLeader // Set the team leader
|
||||
setPetAnimalSatiety :DEV:SGM:GM:EM: // Set the satiety of pet animal (petIndex in 0..3): <petIndex> full|<value> [<nameForAnswer>]
|
||||
getPetAnimalSatiety :DEV:SGM:GM:EM: // Get the satiety of pet animal (petIndex in 0..3): <petIndex> [<nameForAnswer>]
|
||||
setPetAnimalName :DEV:SGM:GM:EM:EG: // Set the name of a pet animal (petIndex in 0..3): <petIndex> <name>
|
||||
setSimplePhrase :DEV:SGM:GM:EM: // Set an IOS phrase: <id> <phrase> [<language code>]
|
||||
|
||||
// Variables
|
||||
//
|
||||
|
@ -138,6 +149,7 @@ Name :DEV:SGM:GM:EM: // Name of a player
|
|||
Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home
|
||||
Priv :DEV: // User privilege
|
||||
PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo)
|
||||
FullPVP :DEV:SGM:GM:EM:EG: // Turns Full PVP on/off on character (blame coder for typo)
|
||||
RyzomDate :DEV:SGM:GM:EM: // Current ryzom date
|
||||
RyzomTime :DEV:SGM:GM:EM: // Current ryzom time
|
||||
|
||||
|
@ -160,3 +172,8 @@ eventSetBotFameByKill :DEV:SGM:GM:EM: // Changes the amount of fame earned fo
|
|||
eventSetBotURL :DEV:SGM:GM:EM: // Set the url of a bot
|
||||
eventSetBotURLName :DEV:SGM:GM:EM: // Set the url name of a bot
|
||||
eventSpawnToxic :DEV:SGM:GM:EM: // Add toxic cloud
|
||||
eventNpcSay :DEV:SGM:GM:EM: // Have an NPC say a text
|
||||
eventSetBotFacing :DEV:SGM:GM:EM: // Set the direction in which a bot faces
|
||||
eventGiveControl :DEV:SGM:GM:EM: // Give control of entity A to entity B : <master eid> <slave eid>
|
||||
eventLeaveControl :DEV:SGM:GM:EM: // Leave control of entity : <master eid>
|
||||
resetName // Reset player's name; undo a temporary rename
|
||||
|
|
|
@ -705,9 +705,9 @@ public :
|
|||
const CItemCraftParameters * getCraftParameters() const { return _CraftParameters; }
|
||||
|
||||
/// get custom string (for scroll-like items)
|
||||
ucstring getCustomText() const { return _CustomText; }
|
||||
const ucstring& getCustomText() const { return _CustomText; }
|
||||
/// set custom string (for scroll-like items)
|
||||
void setCustomText(ucstring val);
|
||||
void setCustomText(const ucstring &val);
|
||||
|
||||
uint8 getPetIndex() const { return _PetIndex; }
|
||||
void setPetIndex(uint8 val) { _PetIndex = val; }
|
||||
|
|
|
@ -2391,9 +2391,9 @@ public:
|
|||
void haveToUpdateItemsPrerequisit( bool b );
|
||||
|
||||
void channelAdded( bool b );
|
||||
bool isChannelAdded();
|
||||
bool isChannelAdded() const;
|
||||
|
||||
uint8 getNbUserChannels() { return _NbUserChannels; };
|
||||
uint8 getNbUserChannels() const { return _NbUserChannels; };
|
||||
void addUserChannel() { _NbUserChannels++; };
|
||||
void removeUserChannel() { _NbUserChannels--; };
|
||||
|
||||
|
@ -2403,7 +2403,7 @@ public:
|
|||
bool isAnActiveXpCatalyser( CGameItemPtr item );
|
||||
|
||||
void setShowFactionChannelsMode(TChanID channel, bool s);
|
||||
bool showFactionChannelsMode(TChanID channel);
|
||||
bool showFactionChannelsMode(TChanID channel) const;
|
||||
|
||||
// from offline command
|
||||
void contactListRefChangeFromCommand(const NLMISC::CEntityId &id, const std::string &operation);
|
||||
|
|
|
@ -911,7 +911,7 @@ inline const std::list<TCharacterLogTime>& CCharacter::getLastLogStats() const
|
|||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
inline bool CCharacter::isChannelAdded()
|
||||
inline bool CCharacter::isChannelAdded() const
|
||||
{
|
||||
return _ChannelAdded;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue