Fix #132 You can no longer walk through rezzed players

This commit is contained in:
kaetemi 2014-02-16 23:09:19 +01:00
parent 49fa568123
commit 5ec390b0d6

View file

@ -2291,6 +2291,21 @@ void CCharacterCL::endAnimTransition()
// If the next mode in the automaton != Current Mode // If the next mode in the automaton != Current Mode
if(_CurrentState->NextMode != _Mode) if(_CurrentState->NextMode != _Mode)
{ {
// Undo previous behaviour
switch(_Mode)
{
case MBEHAV::DEATH:
// Restore collisions.
if(_Primitive)
{
// TODO: Without this dynamic cast
if(dynamic_cast<CPlayerCL *>(this))
_Primitive->setOcclusionMask(MaskColPlayer);
else
_Primitive->setOcclusionMask(MaskColNpc);
}
break;
}
if(ClientCfg.UsePACSForAll && _Primitive) if(ClientCfg.UsePACSForAll && _Primitive)
_Primitive->setCollisionMask(MaskColNone); _Primitive->setCollisionMask(MaskColNone);
//// AJOUT //// //// AJOUT ////