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fix crash in EGS when client asks to create an item with a sheet ID EGS doesn't know
by avoiding access the null item pointer outside the if(null) scope. --HG-- branch : develop
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8b4d189c31
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1 changed files with 1 additions and 2 deletions
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@ -233,6 +233,7 @@ CGameItemPtr CGameItemManager::createItem( const CSheetId& sheetId, uint16 quali
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// nlerror("<CGameItemManager::createItem> Can't find the owner item %s",owner.toString().c_str());
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// nlerror("<CGameItemManager::createItem> Can't find the owner item %s",owner.toString().c_str());
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// }
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// }
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// }
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// }
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log_Item_Create(item->getItemId(), item->getSheetId(), item->getStackSize(), item->quality());
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}
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}
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else
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else
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{
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{
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@ -240,8 +241,6 @@ CGameItemPtr CGameItemManager::createItem( const CSheetId& sheetId, uint16 quali
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nlwarning("<CGameItemManager::createItem> Can't create an item with invalid sheet '%s'", sheetId.toString().c_str());
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nlwarning("<CGameItemManager::createItem> Can't create an item with invalid sheet '%s'", sheetId.toString().c_str());
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}
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}
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log_Item_Create(item->getItemId(), item->getSheetId(), item->getStackSize(), item->quality());
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return item;
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return item;
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} // createItem //
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} // createItem //
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