CHANGED: CDBViewDigit is now part of the NELGUI library and is under the NLGUI namespace.

This commit is contained in:
dfighter1985 2012-06-28 07:07:44 +02:00
parent 2f0a724cd7
commit 5afbf1615a
4 changed files with 172 additions and 170 deletions

View file

@ -15,25 +15,25 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_DBVIEW_DIGIT_H
#define NL_DBVIEW_DIGIT_H
#include "nel/misc/types_nl.h"
#include "nel/gui/view_base.h"
namespace NLGUI
{
// ***************************************************************************
/**
// ***************************************************************************
/**
* A number displayed with special bitmaps
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CDBViewDigit : public CViewBase
{
public:
class CDBViewDigit : public CViewBase
{
public:
/// Constructor
CDBViewDigit(const TCtorParam &param);
@ -42,7 +42,7 @@ public:
virtual void draw ();
virtual void updateCoords();
protected:
protected:
CInterfaceProperty _Number;
sint32 _Cache;
sint32 _NumDigit;
@ -54,8 +54,9 @@ protected:
uint _DivBase;
};
};
}
#endif // NL_DBVIEW_DIGIT_H

View file

@ -0,0 +1,142 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/gui/dbview_digit.h"
#include "nel/misc/xml_auto_ptr.h"
#include "nel/gui/view_renderer.h"
using namespace std;
using namespace NL3D;
using namespace NLMISC;
NLMISC_REGISTER_OBJECT(CViewBase, CDBViewDigit, std::string, "digit");
namespace NLGUI
{
// ***************************************************************************
CDBViewDigit::CDBViewDigit(const TCtorParam &param)
: CViewBase(param)
{
_NumDigit= 2;
_WSpace= -1;
_DivBase= 1;
}
// ***************************************************************************
bool CDBViewDigit::parse (xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
if(!CViewBase::parse(cur, parentGroup))
return false;
CViewRenderer &rVR = *CViewRenderer::getInstance();
// link to the db
CXMLAutoPtr ptr;
ptr = xmlGetProp (cur, (xmlChar*)"value");
if ( ptr )
_Number.link ( ptr );
else
{
nlinfo ("no value in %s", _Id.c_str());
return false;
}
// read options
ptr = xmlGetProp (cur, (xmlChar*)"numdigit");
if(ptr) fromString((const char*)ptr, _NumDigit);
clamp(_NumDigit, 1, 10);
ptr = xmlGetProp (cur, (xmlChar*)"wspace");
if(ptr) fromString((const char*)ptr, _WSpace);
ptr= (char*) xmlGetProp( cur, (xmlChar*)"color" );
_Color = CRGBA(255,255,255,255);
if (ptr)
_Color = convertColor (ptr);
// compute window size. Remove one space.
sint32 wDigit= rVR.getFigurTextureW();
sint32 hDigit= rVR.getFigurTextureH();
setW((wDigit+_WSpace)*_NumDigit - _WSpace);
setH(hDigit);
// some init
// For _NumDigit=2; set the divBase to 100, etc...
_DivBase= 1;
for(uint i= 0;i<(uint)_NumDigit;i++)
{
_DivBase*= 10;
}
// init cache.
_Cache= -1;
return true;
}
// ***************************************************************************
void CDBViewDigit::updateCoords()
{
CViewBase::updateCoords();
}
// ***************************************************************************
void CDBViewDigit::draw ()
{
CViewRenderer &rVR = *CViewRenderer::getInstance();
sint32 wDigit= rVR.getFigurTextureW();
sint32 hDigit= rVR.getFigurTextureH();
// change bitmap ids
sint32 val= _Number.getSInt32();
val= max(val, sint32(0));
if(_Cache!=val)
{
_Cache= val;
// clamp the value to max possible (eg:99)
if(val>(sint32)_DivBase-1)
val=(sint32)_DivBase-1;
// compute each digit id
uint divisor= _DivBase/10;
for(sint i=0;i<_NumDigit;i++)
{
sint digitVal= (val/divisor)%10;
// set the digit text id
_DigitId[i]= rVR.getFigurTextureId(digitVal);
// next divisor
divisor/= 10;
}
}
// Display bitmaps
sint32 x= _XReal;
sint32 y= _YReal;
for(sint i=0;i<_NumDigit;i++)
{
rVR.drawRotFlipBitmap ( _RenderLayer, x, y, wDigit, hDigit, 0, false, _DigitId[i], _Color );
// next digit
x+= wDigit+_WSpace;
}
}
}

View file

@ -1,141 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "dbview_digit.h"
#include "interface_manager.h"
#include "nel/misc/xml_auto_ptr.h"
using namespace std;
using namespace NL3D;
using namespace NLMISC;
NLMISC_REGISTER_OBJECT(CViewBase, CDBViewDigit, std::string, "digit");
// ***************************************************************************
CDBViewDigit::CDBViewDigit(const TCtorParam &param)
: CViewBase(param)
{
_NumDigit= 2;
_WSpace= -1;
_DivBase= 1;
}
// ***************************************************************************
bool CDBViewDigit::parse (xmlNodePtr cur, CInterfaceGroup * parentGroup)
{
if(!CViewBase::parse(cur, parentGroup))
return false;
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CViewRenderer &rVR = *CViewRenderer::getInstance();
// link to the db
CXMLAutoPtr ptr;
ptr = xmlGetProp (cur, (xmlChar*)"value");
if ( ptr )
_Number.link ( ptr );
else
{
nlinfo ("no value in %s", _Id.c_str());
return false;
}
// read options
ptr = xmlGetProp (cur, (xmlChar*)"numdigit");
if(ptr) fromString((const char*)ptr, _NumDigit);
clamp(_NumDigit, 1, 10);
ptr = xmlGetProp (cur, (xmlChar*)"wspace");
if(ptr) fromString((const char*)ptr, _WSpace);
ptr= (char*) xmlGetProp( cur, (xmlChar*)"color" );
_Color = CRGBA(255,255,255,255);
if (ptr)
_Color = convertColor (ptr);
// compute window size. Remove one space.
sint32 wDigit= rVR.getFigurTextureW();
sint32 hDigit= rVR.getFigurTextureH();
setW((wDigit+_WSpace)*_NumDigit - _WSpace);
setH(hDigit);
// some init
// For _NumDigit=2; set the divBase to 100, etc...
_DivBase= 1;
for(uint i= 0;i<(uint)_NumDigit;i++)
{
_DivBase*= 10;
}
// init cache.
_Cache= -1;
return true;
}
// ***************************************************************************
void CDBViewDigit::updateCoords()
{
CViewBase::updateCoords();
}
// ***************************************************************************
void CDBViewDigit::draw ()
{
CInterfaceManager *pIM = CInterfaceManager::getInstance();
CViewRenderer &rVR = *CViewRenderer::getInstance();
sint32 wDigit= rVR.getFigurTextureW();
sint32 hDigit= rVR.getFigurTextureH();
// change bitmap ids
sint32 val= _Number.getSInt32();
val= max(val, sint32(0));
if(_Cache!=val)
{
_Cache= val;
// clamp the value to max possible (eg:99)
if(val>(sint32)_DivBase-1)
val=(sint32)_DivBase-1;
// compute each digit id
uint divisor= _DivBase/10;
for(sint i=0;i<_NumDigit;i++)
{
sint digitVal= (val/divisor)%10;
// set the digit text id
_DigitId[i]= rVR.getFigurTextureId(digitVal);
// next divisor
divisor/= 10;
}
}
// Display bitmaps
sint32 x= _XReal;
sint32 y= _YReal;
for(sint i=0;i<_NumDigit;i++)
{
rVR.drawRotFlipBitmap ( _RenderLayer, x, y, wDigit, hDigit, 0, false, _DigitId[i], _Color );
// next digit
x+= wDigit+_WSpace;
}
}

View file

@ -50,7 +50,7 @@
#include "nel/gui/dbview_bar3.h"
#include "dbview_number.h"
#include "dbview_quantity.h"
#include "dbview_digit.h"
#include "nel/gui/dbview_digit.h"
// Ctrl
#include "nel/gui/ctrl_scroll.h"
#include "nel/gui/ctrl_button.h"