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Merge with develop
--HG-- branch : compatibility-develop
This commit is contained in:
commit
5a6580dc38
3 changed files with 4 additions and 3 deletions
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@ -215,7 +215,7 @@ inline std::string toString(const size_t &val) { return toString("%u", val); }
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inline std::string toString(const float &val) { return toString("%f", val); }
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inline std::string toString(const float &val) { return toString("%f", val); }
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inline std::string toString(const double &val) { return toString("%lf", val); }
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inline std::string toString(const double &val) { return toString("%lf", val); }
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inline std::string toString(const bool &val) { return toString("%u", val?1:0); }
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inline std::string toString(const bool &val) { return val ? "1":"0"; }
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inline std::string toString(const std::string &val) { return val; }
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inline std::string toString(const std::string &val) { return val; }
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// stl vectors of bool use bit reference and not real bools, so define the operator for bit reference
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// stl vectors of bool use bit reference and not real bools, so define the operator for bit reference
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@ -90,6 +90,8 @@ public:
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Q_IMPORT_PLUGIN(QXcbIntegrationPlugin)
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Q_IMPORT_PLUGIN(QXcbIntegrationPlugin)
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#endif
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#endif
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Q_IMPORT_PLUGIN(QIcoPlugin)
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#endif
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#endif
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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@ -219,7 +219,6 @@ end
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function game:updateTargetConsiderUI()
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function game:updateTargetConsiderUI()
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--debugInfo("Updating consider widget")
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--debugInfo("Updating consider widget")
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local targetWindow = getUI("ui:interface:target")
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local targetWindow = getUI("ui:interface:target")
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--
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--
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local wgTargetSlotForce = targetWindow:find("slot_force")
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local wgTargetSlotForce = targetWindow:find("slot_force")
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@ -229,7 +228,7 @@ function game:updateTargetConsiderUI()
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local wgToolTip = targetWindow:find("target_tooltip")
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local wgToolTip = targetWindow:find("target_tooltip")
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local wgPvPTag = targetWindow:find("pvp_tags")
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local wgPvPTag = targetWindow:find("pvp_tags")
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local wgHeader = targetWindow:find("header_opened")
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local wgHeader = targetWindow:find("header_opened")
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wgTargetSlotForce.active = true
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wgTargetSlotForce.active = true
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wgImpossible.active = true
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wgImpossible.active = true
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