mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-20 16:08:44 +00:00
Changed: #878 Fix typos in comments/code
This commit is contained in:
parent
9550ed9d36
commit
54b6685a9e
61 changed files with 118 additions and 106 deletions
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@ -588,7 +588,7 @@ struct CFile
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static bool createEmptyFile (const std::string& filename);
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/**
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* Return a new filename that doesn't exists. It's used for screenshot filename for example.
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* Return a new filename that doesn't exist. It's used for screenshot filename for example.
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* example: findNewFile("foobar.tga");
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* will try foobar001.tga, if the file exists, try foobar002.tga and so on until it finds an unexistant file.
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*/
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@ -700,7 +700,7 @@ struct CFile
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static bool createDirectoryTree(const std::string &dirname);
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/** Try to set the file access to read/write if not already set.
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* return true if the file doesn't exists or if the file already have RW access.
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* return true if the file doesn't exist or if the file already have RW access.
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* Work actually only on Windows and returns always true on other platforms.
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* \return true if RW access is granted
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*/
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@ -34,7 +34,7 @@ namespace NLMISC {
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* with list<>/set<> etc... node allocations.
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*
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* NB: if used with a vector<> or a deque<> (ie if allocate(..,n) is called with n>1), it's still work,
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* but it's use malloc()/free() instead, so it is fully unuseful in this case :)
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* but it's use malloc()/free() instead, so it is fully useless in this case :)
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*
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* CSTLBlockAllocator use a pointer on a CBlockMemory, so multiple containers can share the same
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* blockMemory, for maximum space/speed efficiency.
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@ -1341,7 +1341,7 @@ void registerGlExtensions(CGlExtensions &ext)
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// VBHard swap without flush of the VAR.
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ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV;
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else
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// VBHard with unuseful flush of the VAR.
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// VBHard with useless flush of the VAR.
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ext.NVStateVARWithoutFlush= GL_VERTEX_ARRAY_RANGE_NV;
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// Check NV_occlusion_query
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@ -242,7 +242,7 @@ void CLandscapeVegetableBlock::createVegetableIGForDistType(uint i, CVegetable
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// generate
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_Patch->generateTileVegetable(vegetIg, i, tms, tmt, vbCreateCtx);
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// If the ig is empty, delete him. This optimize rendering because no unuseful ig are
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// If the ig is empty, delete him. This optimize rendering because no useless ig are
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// tested for rendering. This speed up some 1/10 of ms...
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if(vegetIg->isEmpty())
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{
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@ -1692,7 +1692,7 @@ void CMeshGeom::bkupOriginalSkinVertices()
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// Copy VBuffer content into Original vertices normals.
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if(_VBuffer.getVertexFormat() & CVertexBuffer::PositionFlag)
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{
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// copy vertices from VBuffer. (NB: unuseful geomorphed vertices are still copied, but doesn't matter).
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// copy vertices from VBuffer. (NB: useless geomorphed vertices are still copied, but doesn't matter).
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_OriginalSkinVertices.resize(numVertices);
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for(uint i=0; i<numVertices;i++)
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{
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@ -1701,7 +1701,7 @@ void CMeshGeom::bkupOriginalSkinVertices()
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}
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if(_VBuffer.getVertexFormat() & CVertexBuffer::NormalFlag)
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{
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// copy normals from VBuffer. (NB: unuseful geomorphed normals are still copied, but doesn't matter).
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// copy normals from VBuffer. (NB: useless geomorphed normals are still copied, but doesn't matter).
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_OriginalSkinNormals.resize(numVertices);
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for(uint i=0; i<numVertices;i++)
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{
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@ -1738,7 +1738,7 @@ void CMeshGeom::restoreOriginalSkinVertices()
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// Copy VBuffer content into Original vertices normals.
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if(_VBuffer.getVertexFormat() & CVertexBuffer::PositionFlag)
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{
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// copy vertices from VBuffer. (NB: unuseful geomorphed vertices are still copied, but doesn't matter).
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// copy vertices from VBuffer. (NB: useless geomorphed vertices are still copied, but doesn't matter).
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for(uint i=0; i<numVertices;i++)
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{
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*vba.getVertexCoordPointer(i)= _OriginalSkinVertices[i];
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@ -1746,7 +1746,7 @@ void CMeshGeom::restoreOriginalSkinVertices()
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}
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if(_VBuffer.getVertexFormat() & CVertexBuffer::NormalFlag)
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{
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// copy normals from VBuffer. (NB: unuseful geomorphed normals are still copied, but doesn't matter).
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// copy normals from VBuffer. (NB: useless geomorphed normals are still copied, but doesn't matter).
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for(uint i=0; i<numVertices;i++)
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{
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*vba.getNormalCoordPointer(i)= _OriginalSkinNormals[i];
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@ -2040,7 +2040,7 @@ void CMeshMRMGeom::bkupOriginalSkinVerticesSubset(uint wedgeStart, uint wedgeEnd
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// Copy VBuffer content into Original vertices normals.
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if(_VBufferFinal.getVertexFormat() & CVertexBuffer::PositionFlag)
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{
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// copy vertices from VBuffer. (NB: unuseful geomorphed vertices are still copied, but doesn't matter).
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// copy vertices from VBuffer. (NB: useless geomorphed vertices are still copied, but doesn't matter).
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_OriginalSkinVertices.resize(_VBufferFinal.getNumVertices());
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for(uint i=wedgeStart; i<wedgeEnd;i++)
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{
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@ -2049,7 +2049,7 @@ void CMeshMRMGeom::bkupOriginalSkinVerticesSubset(uint wedgeStart, uint wedgeEnd
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}
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if(_VBufferFinal.getVertexFormat() & CVertexBuffer::NormalFlag)
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{
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// copy normals from VBuffer. (NB: unuseful geomorphed normals are still copied, but doesn't matter).
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// copy normals from VBuffer. (NB: useless geomorphed normals are still copied, but doesn't matter).
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_OriginalSkinNormals.resize(_VBufferFinal.getNumVertices());
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for(uint i=wedgeStart; i<wedgeEnd;i++)
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{
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@ -2083,7 +2083,7 @@ void CMeshMRMGeom::restoreOriginalSkinVertices()
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// Copy VBuffer content into Original vertices normals.
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if(_VBufferFinal.getVertexFormat() & CVertexBuffer::PositionFlag)
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{
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// copy vertices from VBuffer. (NB: unuseful geomorphed vertices are still copied, but doesn't matter).
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// copy vertices from VBuffer. (NB: useless geomorphed vertices are still copied, but doesn't matter).
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for(uint i=0; i<_VBufferFinal.getNumVertices();i++)
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{
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*vba.getVertexCoordPointer(i)= _OriginalSkinVertices[i];
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@ -2091,7 +2091,7 @@ void CMeshMRMGeom::restoreOriginalSkinVertices()
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}
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if(_VBufferFinal.getVertexFormat() & CVertexBuffer::NormalFlag)
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{
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// copy normals from VBuffer. (NB: unuseful geomorphed normals are still copied, but doesn't matter).
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// copy normals from VBuffer. (NB: useless geomorphed normals are still copied, but doesn't matter).
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for(uint i=0; i<_VBufferFinal.getNumVertices();i++)
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{
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*vba.getNormalCoordPointer(i)= _OriginalSkinNormals[i];
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@ -316,7 +316,7 @@ uint CMeshMRMGeom::NumCacheVertexNormal4= NL_BlockByteL1 / sizeof(CRawVertexNorm
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/* Old School template: include the same file with define switching,
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Was used before to reuse same code for and without SSE.
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Unuseful now because SSE removed, but keep it for possible future work on it.
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useless now because SSE removed, but keep it for possible future work on it.
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*/
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#define ADD_MESH_MRM_SKIN_TEMPLATE
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#include "mesh_mrm_skin_template.cpp"
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@ -2389,7 +2389,7 @@ uint CMeshMRMSkinnedGeom::NumCacheVertexNormal4= NL_BlockByteL1 / sizeof(CRawVer
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/* Old School template: include the same file with define switching,
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Was used before to reuse same code for and without SSE.
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Unuseful now because SSE removed, but keep it for possible future work on it.
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Useless now because SSE removed, but keep it for possible future work on it.
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*/
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#define ADD_MESH_MRM_SKINNED_TEMPLATE
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#include "mesh_mrm_skinned_template.cpp"
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@ -1184,7 +1184,7 @@ void CScene::deleteModel(CTransform *model)
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// add ot list of object to delete
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_ToDelete.push_back (model);
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// remove this object from the RenderTrav, hence it won't be displayed
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// still animDetail/Light/LoadBalance it. This is unuseful, but very rare
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// still animDetail/Light/LoadBalance it. This is useless, but very rare
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// and I prefer doing like this than to add a NULL ptr Test in each Traversal (which I then must do in CRenderTrav)
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RenderTrav.removeRenderModel(model);
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}
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@ -1849,7 +1849,7 @@ void CSkeletonModel::getLightHotSpotInWorld(CVector &modelPos, float &modelRadi
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}
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else
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{
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/* Else return the skeleton pos. NB: this seems unuseful since bone 0 not computed means no Skins.
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/* Else return the skeleton pos. NB: this seems useless since bone 0 not computed means no Skins.
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But lighting computation is still done and may use a VisualCollisionEntity.
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This system cache some infos according to position. This is why we must return a position
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near the skeleton (else cache crash each frame => slowdown...)
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@ -192,7 +192,7 @@ void CSheetId::loadSheetId ()
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removednbfiles++;
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}
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}
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nlinfo ("SHEETID: Removed %d files on %d from CSheetId because these files doesn't exists", removednbfiles, nbfiles);
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nlinfo ("SHEETID: Removed %d files on %d from CSheetId because these files don't exist", removednbfiles, nbfiles);
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}
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// Convert the map to one big string and 1 static map (id to name)
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@ -24,7 +24,7 @@ using namespace NL3D;
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// ***************************************************************************
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// Quality factor. Usefull to get maximum of interseting values in the range 0..255.
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// Quality factor. Useful to get maximum of interseting values in the range 0..255.
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#define NL_LTB_MAX_DISTANCE_QUALITY_FACTOR 0.05f
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// The bigger, the lower the influence of the normal is. must be >=0
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#define NL_LTB_NORMAL_BIAS 1.f
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@ -319,7 +319,7 @@ int main(int nNbArg, char **ppArgs)
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UVMax[i].U = (float)x+AllMaps[i]->getWidth();
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UVMax[i].V = (float)y+AllMaps[i]->getHeight();
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/* // Do not remove this is usefull for debugging
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/* // Do not remove this is useful for debugging
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{
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NLMISC::COFile outTga;
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string fmtName = ppArgs[1];
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@ -1094,7 +1094,7 @@ void CTView::OnDropFiles(HDROP hDropInfo)
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{
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Browse *parent = (Browse*)this->GetParent();
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char FileName[256];
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int count=DragQueryFile(hDropInfo,0xffffffff,FileName,256); //count = nombre de fichiers dans le drop
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int count=DragQueryFile(hDropInfo,0xffffffff,FileName,256); //count = files number in drop queue
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POINT pos;
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@ -1491,9 +1491,10 @@ LRESULT CTView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
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_chdir (LastPath.c_str());
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CFileDialog load(true, NULL, LastPath.c_str(), OFN_ENABLESIZING | OFN_ALLOWMULTISELECT,
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"Targa bitmap (*.tga)|*.tga|All files (*.*)|*.*||",NULL);
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load.m_ofn.lpstrFile = new char[10000]; //le buffer contient la list de tous les noms de fichier
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load.m_ofn.lpstrFile = new char[10000]; // buffer contains filenames list
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load.m_ofn.lpstrFile[0] = 0;
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//avec 10ko on devrait tranquille ... si l'ensemble des noms des fichiers depassent 10000 cara, l'insertion n'a pas lieu
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// with 10 KB we should be large enough...
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// if all files are exceeding 10000 characters, insert would be skipped
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load.m_ofn.nMaxFile = 10000-1;
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if (load.DoModal()==IDOK)
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{
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@ -241,9 +241,9 @@ static uint CheckZone(std::string middleZoneFile, float weldThreshold, float mid
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}
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}
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////////////////////////////////////////////////
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/////////////////////////////////////////////////
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// check whether each patch is correctly bound //
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////////////////////////////////////////////////
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/////////////////////////////////////////////////
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for (l = 0; l < zoneInfos[0].Patchs.size(); ++l)
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{
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@ -305,9 +305,9 @@ void CleanZone ( std::vector<CPatchInfo> &zoneInfos, uint zoneId, const CAABBoxE
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}
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}
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////////////////////////////////////////////////
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/////////////////////////////////////////////////
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// check whether each patch is correctly bound //
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////////////////////////////////////////////////
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/////////////////////////////////////////////////
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uint pass = 0;
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while (1)
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{
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@ -351,7 +351,8 @@ void CConditionsView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint)
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break;
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}
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} while (subPos == NULL);
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}
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while (subPos == NULL);
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if (pNode == NULL)
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break;
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@ -956,7 +956,7 @@ void CCDBNodeBranch::removeBranchInfoIt(TObsList::iterator it)
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//-----------------------------------------------
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// Usefull for find
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// Useful for find
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//-----------------------------------------------
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class CCDBNodeBranchComp : public std::binary_function<ICDBNode *, ICDBNode *, bool>
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{
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@ -2075,13 +2075,13 @@ double CCharacterCL::computeSpeed()
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// Compute and return the speed factor to apply to the animation.
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// \param speedToDest : evaluted speed to destination.
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// \return double : the speed factor to use for the current animation.
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// \todo GUIGUI : revoir les histoire de scale, faire ca mieux.
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// \todo GUIGUI : review this scale problem and optimize it.
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//-----------------------------------------------
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double CCharacterCL::computeSpeedFactor(double speedToDest)
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{
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double speedFactor = 1.0;
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// \todo GUIGUI : faire cette histoire de emote beaucoup mieux, C NULL.
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// \todo GUIGUI : optimize emotes, currently it's badly designed.
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const CAnimationState *animStatePtr;
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// If the current animation is an emote, get the right animation state.
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if(animState(MOVE) == CAnimationStateSheet::Emote)
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@ -359,7 +359,7 @@ NLMISC_VARIABLE( float, ForageSourceUP3, "" );
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*/
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void CForageSourceCL::updateVisualPropertyBars(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop)
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{
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// NB: forage don't use CBarManager for 2 reasons: unusefull (forage bars exist only through VP),
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// NB: forage don't use CBarManager for 2 reasons: useless (forage bars exist only through VP),
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// and complicated since updated at each frame on client (because of smooth transition code below)
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bool setBarsNow = (_BarDestValues[0] == BarNotInit);
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@ -2056,7 +2056,7 @@ void getItemText (CDBCtrlSheet *item, ucstring &itemText, const CItemSheet*pIS)
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// ***************************************************************************
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static void setupEnchantedItem(CSheetHelpSetup &setup, ucstring &itemText)
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{
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// if don't find the tag in the text (eg: if not usefull), no-op
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// if don't find the tag in the text (eg: if not useful), no-op
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static const ucstring enchantTag("%enchantment");
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if( itemText.find(enchantTag) == ucstring::npos )
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return;
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@ -2147,7 +2147,7 @@ static void setupRawMaterialStats(CSheetHelpSetup &setup)
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}
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// force reset, but try to keep the precedent selection
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// (usefull to test same item-part from different MPs)
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// (useful to test same item-part from different MPs)
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sint32 precSel= pCB->getSelection();
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pCB->setSelection(1);
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pCB->setSelection(0);
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@ -3126,7 +3126,7 @@ void setupSabrinaPhraseHelp(CSheetHelpSetup &setup, const CSPhraseCom &phrase, u
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// get the phraseText
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ucstring phraseText;
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// if required, add the .sphrase requirements.
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// NB: don't add if from bot chat validation (unsusefull cause already filtered by server)
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// NB: don't add if from bot chat validation (useless cause already filtered by server)
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pPM->buildPhraseDesc(phraseText, phrase, phraseSheetId, !setup.FromBotChat);
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@ -69,7 +69,7 @@ public:
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bool isListeningPeopleList(CPeopleList *pl) const;
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//@}
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// For ChatGroup, usefull to know for which chat it is destinated
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// For ChatGroup, useful to know for which chat it is destinated
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CChatGroup::TGroupType FilterType;
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// If FilterType==CChatGroup::dyn_chat, gives the index of dynchat
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uint32 DynamicChatDbIndex;
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@ -51,7 +51,7 @@ public:
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sint32 moveTrackY (sint32 dy);
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/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
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* Usefull for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
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* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
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*/
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void moveTargetX (sint32 dx);
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void moveTargetY (sint32 dy);
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@ -667,7 +667,7 @@ protected:
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uint32 _PackedArmourColor;
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// For an Item only. Usefull for LeftHand Filtering: must have a pointer to the right hand
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// For an Item only. Useful for LeftHand Filtering: must have a pointer to the right hand
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CDBCtrlSheet *_OtherHandItemFilter;
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// This String is optional and usage dependent for Item, Macro, or Sentence
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@ -74,7 +74,7 @@ public:
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virtual void sort() { }
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void needToSort() { _NeedToSort = true; invalidateCoords(); }
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/** (usefull for list only) Force the validity of an element, even if its sheetId==0
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/** (useful for list only) Force the validity of an element, even if its sheetId==0
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* (empty slot displayed instead)
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* NB: invalidateCoords() called if state is changed
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*/
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@ -367,7 +367,8 @@ void dolibcurltest()
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addImageDownload("http://www.ryzom.com/fr/");
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addImageDownload("http://www.ryzom.com/de/");
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do {
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do
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{
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checkImageDownload();
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nlwarning("continue to sleep");
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nlSleep(300);
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@ -50,7 +50,7 @@ public:
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// Position of the group in world space
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NLMISC::CVector Position;
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// usefull only if getUserScale()==true
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// useful only if getUserScale()==true
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float Scale;
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void setUserScale(bool us);
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@ -863,7 +863,7 @@ void CGroupInSceneBubbleManager::dynChatOpen (uint32 nBotUID, uint32 nBotName, c
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nlassert( (DynStrs.size() >= 1) && (DynStrs.size() <= 9));
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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// If the character doesn't exists in view field -> do not display the bubble
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// If the character doesn't exist in view field -> do not display the bubble
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CEntityCL *pEntity = EntitiesMngr.getEntityByCompressedIndex(nBotUID);
|
||||
if (ClientCfg.Local) pEntity = EntitiesMngr.entity(1);
|
||||
|
|
|
@ -999,7 +999,7 @@ void CGroupInSceneUserInfo::updateDynamicData ()
|
|||
// or directly from the forage source
|
||||
else
|
||||
{
|
||||
// NB: forage don't use CBarManager for 2 reasons: unusefull (forage bars exist only through VP),
|
||||
// NB: forage don't use CBarManager for 2 reasons: useless (forage bars exist only through VP),
|
||||
// and complicated since updated at each frame on client (because of smooth transition code)
|
||||
CForageSourceCL *forageSource = static_cast<CForageSourceCL*>(_Entity);
|
||||
barInfo.Score[SCORES::hit_points]= forageSource->getTimeBar(); // Map TimeBar to HP
|
||||
|
|
|
@ -217,7 +217,8 @@ void CMacroCmdManager::initInGame()
|
|||
for (nOpt = 0; nOpt < 3; nOpt++)
|
||||
{
|
||||
i = 0;
|
||||
do {
|
||||
do
|
||||
{
|
||||
sTmp = pIO->getValStr(prefix[nOpt]+NLMISC::toString(i));
|
||||
if (!sTmp.empty())
|
||||
{
|
||||
|
@ -225,7 +226,8 @@ void CMacroCmdManager::initInGame()
|
|||
wheretostock[nOpt]->push_back(nTexId);
|
||||
}
|
||||
++i;
|
||||
} while (!sTmp.empty());
|
||||
}
|
||||
while (!sTmp.empty());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3636,7 +3636,8 @@ void CInstallThread::run()
|
|||
pPM->renameFile(patchName, sourceName);
|
||||
pPM->applyDate(sourceName, lastFileDate);
|
||||
}
|
||||
} catch ( const std::exception& e)
|
||||
}
|
||||
catch ( const std::exception& e)
|
||||
{
|
||||
nlwarning("%s", e.what());
|
||||
pPM->setState(true, ucstring(e.what()) );
|
||||
|
@ -3668,27 +3669,31 @@ void CInstallThread::run()
|
|||
NLMISC::CFile::deleteFile(vFiles[i]);
|
||||
}
|
||||
// Delete all directory from tmp directory
|
||||
do {
|
||||
do
|
||||
{
|
||||
vFiles.clear();
|
||||
CPath::getPathContent(install, true, true, false, vFiles);
|
||||
for (uint32 i = 0; i < vFiles.size(); ++i)
|
||||
{
|
||||
NLMISC::CFile::deleteDirectory(vFiles[i]);
|
||||
}
|
||||
} while ( !vFiles.empty() );
|
||||
}
|
||||
while ( !vFiles.empty() );
|
||||
// delete tmp directory
|
||||
NLMISC::CFile::deleteDirectory(install);
|
||||
// delete libtorrent_logs directory if exist (not activate)
|
||||
if (NLMISC::CFile::fileExists("libtorrent_logs"))
|
||||
{
|
||||
do {
|
||||
do
|
||||
{
|
||||
vFiles.clear();
|
||||
CPath::getPathContent("libtorrent_logs", true, true, false, vFiles);
|
||||
for (uint32 i = 0; i < vFiles.size(); ++i)
|
||||
{
|
||||
NLMISC::CFile::deleteDirectory(vFiles[i]);
|
||||
}
|
||||
} while ( !vFiles.empty() );
|
||||
}
|
||||
while ( !vFiles.empty() );
|
||||
NLMISC::CFile::deleteDirectory("libtorrent_logs");
|
||||
}
|
||||
|
||||
|
|
|
@ -440,7 +440,7 @@ private:
|
|||
std::string CurrentFile;
|
||||
|
||||
|
||||
// Usefull pathes and names
|
||||
// Useful pathes and names
|
||||
|
||||
/// Now deprecated : the launcher is the client ryzom
|
||||
std::string RyzomFilename;
|
||||
|
@ -450,7 +450,7 @@ private:
|
|||
std::string ClientPatchPath;
|
||||
std::string ClientDataPath;
|
||||
|
||||
/// Output usefull information for debugging in the log file
|
||||
/// Output useful information for debugging in the log file
|
||||
bool VerboseLog;
|
||||
|
||||
bool MustLaunchBatFile; // And then relaunch ryzom
|
||||
|
|
|
@ -52,7 +52,7 @@ COutpost::COutpost(const COutpost &other)
|
|||
// ***************************************************************************
|
||||
bool COutpost::setupOutpost(const CContinentParameters::CZC &zone, sint32 outpostId, CVillage *village)
|
||||
{
|
||||
// Yoyo. legacy code. should no more be needed now. Still let for check (usefull?)
|
||||
// Yoyo. legacy code. should no more be needed now. Still let for check (useful?)
|
||||
NLMISC::CVector2f zonePos;
|
||||
if (!getPosFromZoneName(zone.Name, zonePos))
|
||||
{
|
||||
|
|
|
@ -571,7 +571,7 @@ public:
|
|||
//! For some messages, data are cut in small message then send to DSS via SBS.
|
||||
//! Fragmentation enable to implement a progression bar.
|
||||
//! Communication via SBS disable bandwith limitation caused by FS
|
||||
//! Using sendMsgToDss is usefull only for big message like uploading Scenario or uploading runtime scenario
|
||||
//! Using sendMsgToDss is useful only for big message like uploading Scenario or uploading runtime scenario
|
||||
//! {
|
||||
/*! Cut a messag in small chunk then send it to DSS via SBS.
|
||||
\param msg The message that will be cut in small chunk an send via sbs.
|
||||
|
@ -743,7 +743,7 @@ public:
|
|||
Called withou param this function update the DM action bar.
|
||||
Called with as parameter DESPAWN_NPC, ADD_HP, KILL_NPC, ADD_HP, GRP_KILL, GRP_HEAL, CONTROL, STOP_CONTROL, TALK_AS, STOP_TALK it launch DM function
|
||||
\see CClientEditionModule for more info
|
||||
\parm args a list of optional argument may be empty or one of "DESPAWN_NPC" "ADD_HP" "KILL_NPC" "ADD_HP" "GRP_KILL" "GRP_HEAL" "CONTROL" "STOP_CONTROL" "TALK_AS" "STOP_TALK". Multi param could be usefull for setting the aggro distance (NIY).
|
||||
\parm args a list of optional argument may be empty or one of "DESPAWN_NPC" "ADD_HP" "KILL_NPC" "ADD_HP" "GRP_KILL" "GRP_HEAL" "CONTROL" "STOP_CONTROL" "TALK_AS" "STOP_TALK". Multi param could be useful for setting the aggro distance (NIY).
|
||||
*/
|
||||
void dssTarget( std::vector<std::string>& args);
|
||||
|
||||
|
@ -896,7 +896,7 @@ public:
|
|||
This system enables to register class definition by registerGenerator.
|
||||
Then the call to newComponent generates a CObjectTable using the template that have been save by registerGenerator.
|
||||
The method getPropertyValue on a CObjectTable first look in the table of the object. Then in the palette. Then in its default value of the property then an thoses of his parents.
|
||||
The function getPropertyList enables to know all properties of an object (usefull for debug)
|
||||
The function getPropertyList enables to know all properties of an object (useful for debug)
|
||||
|
||||
You can add an palette Element to the editor by addPaletteElement. A palette element is like a template that you clone and put in the scene.
|
||||
Palette element are mainly defined in r2_palette.lua (binding is done via CComLuaModule
|
||||
|
|
|
@ -5257,7 +5257,7 @@ void CEditor::onEditionModeDisconnected()
|
|||
delete _NewScenario;
|
||||
_NewScenario = NULL;
|
||||
CHECK_EDITOR
|
||||
// Usefull only for the pionner that does not do requestTranslateFeatures()
|
||||
// Useful only for the pionner that does not do requestTranslateFeatures()
|
||||
// Because avec using the button the currentScenario = 0
|
||||
try
|
||||
{
|
||||
|
|
|
@ -308,7 +308,7 @@ void CToolChoosePos::updateBeforeRender()
|
|||
}
|
||||
// see if all pos are accessible and update the _Valid flag
|
||||
// NB NICO : THE FOLLOWING CODE IS WORKING BUT
|
||||
// see with others if it's usefull to check this type of collisions
|
||||
// see with others if it's useful to check this type of collisions
|
||||
// finally -> since check is never done, limited/no interest ...
|
||||
/*
|
||||
if (shown && entity->getPrimitive())
|
||||
|
|
|
@ -192,7 +192,7 @@ public:
|
|||
sint nbHairColor() {return _NbHairColor;}
|
||||
|
||||
|
||||
/// Get all sheets (usefull for other managers (skill, brick, ...))
|
||||
/// Get all sheets (useful for other managers (skill, brick, ...))
|
||||
// @{
|
||||
const TEntitySheetMap & getSheets() { return _EntitySheetContainer; }
|
||||
// @}
|
||||
|
|
|
@ -64,7 +64,7 @@ namespace BOTCHATTYPE
|
|||
// Same than user and item can be retired
|
||||
UserRetirable,
|
||||
// this item was created and sold by the player who whatch the list. appears only in the "Resale list".
|
||||
// but usefull to know that it belongs to the player and therefore PRICE_RETIRE and RESALE_TIME_LEFT are relevant
|
||||
// but useful to know that it belongs to the player and therefore PRICE_RETIRE and RESALE_TIME_LEFT are relevant
|
||||
ResaleAndUser,
|
||||
// same then ResaleAndUser and item can be retired
|
||||
ResaleAndUserRetirable,
|
||||
|
|
|
@ -501,7 +501,7 @@ private:
|
|||
// class CPersistentDataRecordRyzomStore
|
||||
//-----------------------------------------------------------------------------
|
||||
// This is just a specialisation of the class that register it into the "RyzomTokenFamily"
|
||||
// Use it only to store (else unusefull copy of default string table at clear())
|
||||
// Use it only to store (else useless copy of default string table at clear())
|
||||
|
||||
class CPersistentDataRecordRyzomStore : public CPersistentDataRecord
|
||||
{
|
||||
|
|
|
@ -39,13 +39,13 @@ private:
|
|||
uint32 _Id;
|
||||
};
|
||||
|
||||
// Usefull because if not defined the compiler do not chose between
|
||||
// Useful because if not defined the compiler do not chose between
|
||||
// lh.operator uint32() < rh or lh < CSessionId(rh)
|
||||
|
||||
inline bool operator<(const CSessionId& lh, uint32 rh) { return lh.asInt() < rh; }
|
||||
inline bool operator==(const CSessionId& lh, uint32 rh) { return lh.asInt() == rh; }
|
||||
inline bool operator!=(const CSessionId& lh, uint32 rh) { return lh.asInt() != rh; }
|
||||
// usefull for lh != 0
|
||||
// useful for lh != 0
|
||||
inline bool operator!=(const CSessionId& lh, int rh) { return lh.asInt() != uint32(rh); }
|
||||
|
||||
typedef CSessionId TSessionId;
|
||||
|
|
|
@ -117,7 +117,7 @@ void CRingAccess::init()
|
|||
_R2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i)));
|
||||
}
|
||||
|
||||
_SheetIdToAccess.clear();//only usefull when manualy re init file
|
||||
_SheetIdToAccess.clear();//only useful when manualy re init file
|
||||
// File stream
|
||||
CIFile file;
|
||||
|
||||
|
|
|
@ -290,7 +290,7 @@ namespace RM_FABER_STAT_TYPE
|
|||
return CI18N::get("mpstat" + NLMISC::toString((uint)stats));
|
||||
}
|
||||
|
||||
// Array saying for which item part built, what stat is usefull
|
||||
// Array saying for which item part built, what stat is useful
|
||||
class CItemPartToStat
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -107,7 +107,7 @@ public:
|
|||
* Return ~0 if the instance number is already in use.
|
||||
*/
|
||||
uint32 createAIInstance(const std::string &continentName, uint32 instanceNumber);
|
||||
/** destroy an AI Instance (usefull for ring creation / destruction of session)
|
||||
/** destroy an AI Instance (useful for ring creation / destruction of session)
|
||||
@param instanceNumber is the AiInstance Id
|
||||
@param displayWarningIfInstanceNotExist If false nothing happends when the specified instance do not exist
|
||||
*/
|
||||
|
|
|
@ -175,7 +175,7 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
TPlayerMap _spawnedPlayers; // hum .. still usefull ?
|
||||
TPlayerMap _spawnedPlayers; // hum .. still useful ?
|
||||
/// Team composition.
|
||||
typedef CHashMap<int, std::set<TDataSetRow> > TTeamMap;
|
||||
TTeamMap _teams;
|
||||
|
|
|
@ -775,11 +775,13 @@ CGroupNpc* CGroupDesc<FamilyT>::createNpcGroup(CMgrNpc* mgr, CAIVector const& po
|
|||
RYAI_MAP_CRUNCH::CWorldMap const& worldMap = CWorldContainer::getWorldMap();
|
||||
RYAI_MAP_CRUNCH::CWorldPosition wp;
|
||||
uint32 maxTries = 100;
|
||||
do {
|
||||
do
|
||||
{
|
||||
rpos = pos;
|
||||
rpos += randomPos(dispersionRadius);
|
||||
--maxTries;
|
||||
} while (!worldMap.setWorldPosition(AITYPES::vp_auto, wp, rpos) && maxTries>0);
|
||||
}
|
||||
while (!worldMap.setWorldPosition(AITYPES::vp_auto, wp, rpos) && maxTries>0);
|
||||
if (maxTries<=0)
|
||||
rpos = pos;
|
||||
}
|
||||
|
@ -804,11 +806,13 @@ CGroupNpc* CGroupDesc<FamilyT>::createNpcGroup(CMgrNpc* mgr, CAIVector const& po
|
|||
RYAI_MAP_CRUNCH::CWorldMap const& worldMap = CWorldContainer::getWorldMap();
|
||||
RYAI_MAP_CRUNCH::CWorldPosition wp;
|
||||
uint32 maxTries = 100;
|
||||
do {
|
||||
do
|
||||
{
|
||||
rpos = pos;
|
||||
rpos += randomPos(dispersionRadius);
|
||||
--maxTries;
|
||||
} while (!worldMap.setWorldPosition(AITYPES::vp_auto, wp, rpos) && maxTries>0);
|
||||
}
|
||||
while (!worldMap.setWorldPosition(AITYPES::vp_auto, wp, rpos) && maxTries>0);
|
||||
if (maxTries<=0)
|
||||
rpos = pos;
|
||||
}
|
||||
|
|
|
@ -3042,7 +3042,7 @@ void setManagerAggroListTarget_ss_(CStateInstance* entity, CScriptStack& stack)
|
|||
|
||||
@subsection getBotIndexByName_s_f
|
||||
|
||||
Get the index of a bot of a group by its name (or return -1). Mainly usefull for scripted boss.
|
||||
Get the index of a bot of a group by its name (or return -1). Mainly useful for scripted boss.
|
||||
|
||||
botIndex begins at zero for the first member of the group, -1 if the bot is not found.
|
||||
|
||||
|
@ -3228,7 +3228,7 @@ void isPlayerAlived_s_f(CStateInstance* entity, CScriptStack& stack)
|
|||
@subsection getServerTimeStr__s
|
||||
|
||||
Gets the server time as string "eg 21:17:14 the x"
|
||||
This function is usefull for stat purpose or debug (to know when a boss is down)
|
||||
This function is useful for stat purpose or debug (to know when a boss is down)
|
||||
|
||||
Arguments: > s(serverTime)
|
||||
|
||||
|
@ -4284,7 +4284,7 @@ void getBotEid_f_s(CStateInstance* entity, CScriptStack& stack)
|
|||
@subsection getBotIndex_s_f
|
||||
Get the bot Index by its entityId.
|
||||
Entity Id of a bot can be given via getCurrentSpeackerEid().
|
||||
It can be usefull to Known the index of the bot in the group with the EntityId.
|
||||
It can be useful to Known the index of the bot in the group with the EntityId.
|
||||
|
||||
Arguments: s(botEid) -> f(botIndex),
|
||||
|
||||
|
|
|
@ -491,7 +491,7 @@ namespace AITYPES
|
|||
// if (FamilyTag < other.FamilyTag)
|
||||
// return true;
|
||||
// if ( FamilyTag==other.FamilyTag
|
||||
// && FamilyTag==family_tribe ) // usefull ?
|
||||
// && FamilyTag==family_tribe ) // useful ?
|
||||
// return TribeName < other.TribeName;
|
||||
// return false;
|
||||
// }
|
||||
|
|
|
@ -260,7 +260,7 @@ public:
|
|||
|
||||
/**
|
||||
* Add the properties to the mirror (except the entity state)
|
||||
* If keepSheetId is false, the sheet id in the object will not be used (usefull to take the value in the mirror instead)
|
||||
* If keepSheetId is false, the sheet id in the object will not be used (useful to take the value in the mirror instead)
|
||||
*/
|
||||
void addPropertiesToMirror( const TDataSetRow& entityIndex, bool keepSheetId=true );
|
||||
|
||||
|
|
|
@ -2578,7 +2578,7 @@ public:
|
|||
// End of methods from "character_inventory_manipulation.h"
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
/// Ring stuff <=> useful to update the player DB to indicateds the current speed of the incarnated creature
|
||||
/// Ring stuff <=> useful to update the player DB to indicate the current speed of the incarnated creature
|
||||
void setNpcControl(const NLMISC::CEntityId& eid);
|
||||
void setStopNpcControl();
|
||||
|
||||
|
|
|
@ -221,7 +221,7 @@ bool CDBDeltaFile::preload()
|
|||
// check file exists
|
||||
if (!CFile::fileExists(filepath))
|
||||
{
|
||||
nlwarning("CDBDeltaFile::read(): failed, file '%s' doesn't exists", filepath.c_str());
|
||||
nlwarning("CDBDeltaFile::read(): failed, file '%s' doesn't exist", filepath.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -239,7 +239,8 @@ namespace NLQT
|
|||
|
||||
void CGeorgesTreeViewDialog::doubleClicked ( const QModelIndex & index )
|
||||
{
|
||||
if (index.column() == 1) {
|
||||
if (index.column() == 1)
|
||||
{
|
||||
//QTreeView::doubleClicked(index);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -138,10 +138,8 @@ namespace NLQT
|
|||
done = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
} while (!done);
|
||||
}
|
||||
while (!done);
|
||||
}
|
||||
|
||||
void CObjectViewerDialog::updateRender()
|
||||
|
|
|
@ -616,7 +616,6 @@ int extractBotNames(int argc, char *argv[])
|
|||
{
|
||||
transName = fctsTitleId;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue