mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-30 04:40:53 +00:00
Merge
This commit is contained in:
commit
52ff2bb95c
9 changed files with 115 additions and 6 deletions
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@ -144,7 +144,7 @@ public:
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{
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{
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iterator __i = find(__k);
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iterator __i = find(__k);
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// The key MUST exist no automatic insertion done in this class
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// The key MUST exist no automatic insertion done in this class
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nlassert(__i != end())
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nlassert(__i != end());
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return (*__i).second;
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return (*__i).second;
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}
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}
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@ -117,6 +117,6 @@ IF(WITH_TOOLS)
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ENDIF(WITH_TOOLS)
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ENDIF(WITH_TOOLS)
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IF(WITH_SERVER)
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IF(WITH_SERVER)
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FIND_PACKAGE(MySQL)
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FIND_PACKAGE(MySQL REQUIRED)
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ADD_SUBDIRECTORY(server)
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ADD_SUBDIRECTORY(server)
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ENDIF(WITH_SERVER)
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ENDIF(WITH_SERVER)
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@ -1,5 +1,8 @@
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ADD_SUBDIRECTORY(admin_modules)
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ADD_SUBDIRECTORY(admin_modules)
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ADD_SUBDIRECTORY(server_share)
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ADD_SUBDIRECTORY(server_share)
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ADD_SUBDIRECTORY(ai_share)
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ADD_SUBDIRECTORY(gameplay_module_lib)
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ADD_SUBDIRECTORY(pd_lib)
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ADD_SUBDIRECTORY(frontend_service)
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ADD_SUBDIRECTORY(frontend_service)
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ADD_SUBDIRECTORY(entities_game_service)
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ADD_SUBDIRECTORY(entities_game_service)
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27
code/ryzom/server/src/ai_share/CMakeLists.txt
Normal file
27
code/ryzom/server/src/ai_share/CMakeLists.txt
Normal file
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@ -0,0 +1,27 @@
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FILE(GLOB SRC *.cpp *.h)
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# Filter out the source files not actually compiled.
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#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ admin_modules.cpp)
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IF(WIN32)
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ADD_LIBRARY(ai_share STATIC ${SRC})
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ELSE(WIN32)
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ADD_LIBRARY(ai_share SHARED ${SRC})
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ENDIF(WIN32)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(ai_share ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELGEORGES_LIBRARY} ${NELPACS_LIBRARY})
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SET_TARGET_PROPERTIES(ai_share PROPERTIES VERSION ${NL_VERSION})
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IF(WIN32)
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SET_TARGET_PROPERTIES(ai_share
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PROJECT_LABEL "Library: AI Share"
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DEBUG_POSTFIX "_d"
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RELEASE_POSTFIX "_r"
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LINK_FLAGS_DEBUG "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrt"
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LINK_FLAGS_RELEASE "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrtd")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS ai_share LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)
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@ -1,7 +1,7 @@
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FILE(GLOB SRC *.cpp *.h
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FILE(GLOB SRC *.cpp *.h
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backward_compatibility/*.h backward_compatibility/*.cpp
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backward_compatibility/*.h backward_compatibility/*.cpp
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building_manager
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building_manager/*.h building_manager/*.cpp
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character_structure
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character_structure/*.h character_structure/*.cpp
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creature_manager/*.h creature_manager/*.cpp
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creature_manager/*.h creature_manager/*.cpp
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egs_sheets/*.h egs_sheets/*.cpp
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egs_sheets/*.h egs_sheets/*.cpp
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entity_manager/*.h entity_manager/*.cpp
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entity_manager/*.h entity_manager/*.cpp
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@ -26,6 +26,8 @@ LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/ai_pet_interface.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/egs_static_continent.h
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${CMAKE_CURRENT_SOURCE_DIR}/egs_static_continent.h
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${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.h
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${CMAKE_CURRENT_SOURCE_DIR}/shutdown_handler.h
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${CMAKE_CURRENT_SOURCE_DIR}/building_manager/room.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/building_manager/room.h
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_bleed_effect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_bleed_effect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_bleed_effect.h
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_bleed_effect.h
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_stun_effect.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/phrase_manager/combat_stun_effect.cpp
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@ -41,7 +43,20 @@ LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/ai_pet_interface.cpp
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ADD_EXECUTABLE(entities_game_service ${SRC})
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ADD_EXECUTABLE(entities_game_service ${SRC})
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_SOURCE_DIR}/server/src ${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(entities_game_service admin_modules game_share server_share ${PLATFORM_LINKFLAGS} ${LIBXML2_LIBRARIES} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES} ${NELMISC_LIBRARY} ${NELNET_LIBRARY} ${NELGEORGES_LIBRARY} ${NELLIGO_LIBRARY})
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TARGET_LINK_LIBRARIES(entities_game_service admin_modules
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game_share
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server_share
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ai_share
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pd_lib
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gameplay_module_lib
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${PLATFORM_LINKFLAGS}
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${LIBXML2_LIBRARIES}
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${MYSQL_LIBRARIES}
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${ZLIB_LIBRARIES}
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${NELMISC_LIBRARY}
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${NELNET_LIBRARY}
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${NELGEORGES_LIBRARY}
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${NELLIGO_LIBRARY})
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IF(WIN32)
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IF(WIN32)
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SET_TARGET_PROPERTIES(entities_game_service PROPERTIES
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SET_TARGET_PROPERTIES(entities_game_service PROPERTIES
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27
code/ryzom/server/src/gameplay_module_lib/CMakeLists.txt
Normal file
27
code/ryzom/server/src/gameplay_module_lib/CMakeLists.txt
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@ -0,0 +1,27 @@
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FILE(GLOB SRC *.cpp *.h)
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# Filter out the source files not actually compiled.
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#LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/Backup\ 1\ of\ admin_modules.cpp)
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IF(WIN32)
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ADD_LIBRARY(gameplay_module_lib STATIC ${SRC})
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ELSE(WIN32)
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ADD_LIBRARY(gameplay_module_lib SHARED ${SRC})
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ENDIF(WIN32)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(gameplay_module_lib ${NELMISC_LIBRARY})
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SET_TARGET_PROPERTIES(gameplay_module_lib PROPERTIES VERSION ${NL_VERSION})
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IF(WIN32)
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SET_TARGET_PROPERTIES(gameplay_module_lib
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PROJECT_LABEL "Library: Gameplay Module"
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DEBUG_POSTFIX "_d"
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RELEASE_POSTFIX "_r"
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LINK_FLAGS_DEBUG "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrt"
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LINK_FLAGS_RELEASE "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrtd")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS gameplay_module_lib LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)
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28
code/ryzom/server/src/pd_lib/CMakeLists.txt
Normal file
28
code/ryzom/server/src/pd_lib/CMakeLists.txt
Normal file
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@ -0,0 +1,28 @@
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FILE(GLOB SRC *.cpp *.h)
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# Filter out the source files not actually compiled.
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LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/pd_string_manager.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/pd_string_manager.h)
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IF(WIN32)
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ADD_LIBRARY(pd_lib STATIC ${SRC})
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ELSE(WIN32)
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ADD_LIBRARY(pd_lib SHARED ${SRC})
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ENDIF(WIN32)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(pd_lib ${NELMISC_LIBRARY})
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SET_TARGET_PROPERTIES(pd_lib PROPERTIES VERSION ${NL_VERSION})
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IF(WIN32)
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SET_TARGET_PROPERTIES(pd_lib
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PROJECT_LABEL "Library: PD Lib"
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DEBUG_POSTFIX "_d"
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RELEASE_POSTFIX "_r"
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LINK_FLAGS_DEBUG "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrt"
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LINK_FLAGS_RELEASE "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrtd")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS pd_lib LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)
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@ -333,6 +333,9 @@ inline bool isIntegerType(TDataType type)
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CHECK_IS_INTEGER_TYPE(uint64)
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CHECK_IS_INTEGER_TYPE(uint64)
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CHECK_IS_INTEGER_TYPE(sint64)
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CHECK_IS_INTEGER_TYPE(sint64)
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CHECK_IS_INTEGER_TYPE(dimension)
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CHECK_IS_INTEGER_TYPE(dimension)
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default:
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return false;
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break;
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}
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}
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return false;
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return false;
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@ -346,6 +349,9 @@ inline bool isFloatType(TDataType type)
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{
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{
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CHECK_IS_FLOAT_TYPE(float)
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CHECK_IS_FLOAT_TYPE(float)
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CHECK_IS_FLOAT_TYPE(double)
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CHECK_IS_FLOAT_TYPE(double)
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default:
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return false;
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break;
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}
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}
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return false;
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return false;
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@ -433,6 +439,9 @@ inline bool checkDataTypeCompatible(TDataType from, TDataType into)
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case PDS_double:
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case PDS_double:
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return isIntegerType(into) || isFloatType(into);
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return isIntegerType(into) || isFloatType(into);
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break;
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break;
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default:
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return false;
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break;
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}
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}
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return false;
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return false;
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@ -10,7 +10,7 @@ ELSE(WIN32)
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ENDIF(WIN32)
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ENDIF(WIN32)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${MYSQL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${NEL_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(server_share ${NELMISC_LIBRARY} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES})
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TARGET_LINK_LIBRARIES(server_share ${NELMISC_LIBRARY} ${NELPACS_LIBRARY} ${MYSQL_LIBRARIES} ${ZLIB_LIBRARIES})
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SET_TARGET_PROPERTIES(server_share PROPERTIES VERSION ${NL_VERSION})
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SET_TARGET_PROPERTIES(server_share PROPERTIES VERSION ${NL_VERSION})
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IF(WIN32)
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IF(WIN32)
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