diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms index 29744c7d1..68c8455d6 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/clod.ms @@ -56,6 +56,7 @@ fn runNelMaxExport inputMaxFile = -- unselect max select none + clearSelection() -- Exported object count exported = 0 diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/cmb.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/cmb.ms index 2a7492c29..40feab761 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/cmb.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/cmb.ms @@ -36,6 +36,7 @@ fn runNelMaxExport inputMaxFile = -- Select all collision mesh max select none + clearSelection() for m in geometry do ( if (isToBeExported m) == true then diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms index 7c9563088..df0ecf7fc 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/ig.ms @@ -61,6 +61,7 @@ fn runNelMaxExport inputMaxFile = -- unselect max select none + clearSelection() -- Exported object count exported = 0 @@ -109,6 +110,7 @@ fn runNelMaxExport inputMaxFile = ( -- Select none max select none + clearSelection() -- Select all node in this ig for node in geometry do diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/pacs_prim.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/pacs_prim.ms index 93e94de19..ea730c0b4 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/pacs_prim.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/pacs_prim.ms @@ -10,6 +10,7 @@ fn runNelMaxExport inputMaxFile = -- Select none max select none + clearSelection() -- Select all PACS primitives for i in geometry do diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms index c1f4761ff..d8d6c8d9d 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/shape.ms @@ -199,6 +199,7 @@ fn runNelMaxExportSub inputMaxFile retryCount = -- unselect max select none + clearSelection() -- Exported object count exported = 0 diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms index f0d5cd584..22c49013a 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/veget.ms @@ -46,6 +46,7 @@ fn runNelMaxExport inputMaxFile = -- unselect max select none + clearSelection() -- Exported object count exported = 0 diff --git a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/zone.ms b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/zone.ms index d4ecbe275..338d48733 100755 --- a/code/nel/tools/build_gamedata/generators/max_exporter_scripts/zone.ms +++ b/code/nel/tools/build_gamedata/generators/max_exporter_scripts/zone.ms @@ -40,6 +40,7 @@ fn runNelMaxExport inputMaxFile = -- Select none max select none + clearSelection() -- Found it ? find = false diff --git a/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms b/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms index f01a973e4..a8693dc8a 100755 --- a/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms +++ b/code/nel/tools/build_gamedata/processes/clodbank/maxscript/clod_export.ms @@ -122,6 +122,7 @@ fn runNelMaxExport inputMaxFile = -- unselect max select none + clearSelection() -- Exported object count exported = 0 diff --git a/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms b/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms index 526d06dc8..65cb38c4a 100755 --- a/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms +++ b/code/nel/tools/build_gamedata/processes/ig/maxscript/ig_export.ms @@ -127,6 +127,7 @@ fn runNelMaxExport inputMaxFile = -- unselect max select none + clearSelection() -- Exported object count exported = 0 @@ -175,6 +176,7 @@ fn runNelMaxExport inputMaxFile = ( -- Select none max select none + clearSelection() -- Select all node in this ig for node in geometry do diff --git a/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms b/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms index 4b25c1427..933468459 100755 --- a/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms +++ b/code/nel/tools/build_gamedata/processes/ligo/maxscript/nel_ligo_export.ms @@ -228,6 +228,7 @@ fn exportCollisionsFromZone outputNelDir filename = ( -- Select all collision mesh max select none + clearSelection() for m in geometry do ( if (isToBeExportedCollision m) == true then @@ -311,6 +312,7 @@ fn exportInstanceGroupFromZone inputFile outputPath igName transitionZone cellSi -- unselect max select none + clearSelection() -- Exported object count exported = 0 @@ -372,6 +374,7 @@ fn exportInstanceGroupFromZone inputFile outputPath igName transitionZone cellSi ( -- Select none max select none + clearSelection() for node in objects where classOf node == XRefObject do ( diff --git a/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms b/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms index ddfc0014a..750af80d9 100755 --- a/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms +++ b/code/nel/tools/build_gamedata/processes/pacs_prim/maxscript/pacs_prim_export.ms @@ -76,6 +76,7 @@ fn runNelMaxExport inputMaxFile = -- Select none max select none + clearSelection() -- Select all PACS primitives for i in geometry do diff --git a/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms b/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms index 74cf3a8dd..59b444db3 100755 --- a/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms +++ b/code/nel/tools/build_gamedata/processes/rbank/maxscript/cmb_export.ms @@ -102,6 +102,7 @@ fn runNelMaxExport inputMaxFile = -- Select all collision mesh max select none + clearSelection() for m in geometry do ( if (isToBeExported m) == true then diff --git a/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms index e979f6b0d..16c6dcec9 100755 --- a/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms +++ b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms @@ -265,6 +265,7 @@ fn runNelMaxExportSub inputMaxFile retryCount = -- unselect max select none + clearSelection() -- Exported object count exported = 0 diff --git a/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms b/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms index 828a78d42..cbc2f2177 100755 --- a/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms +++ b/code/nel/tools/build_gamedata/processes/veget/maxscript/veget_export.ms @@ -112,6 +112,7 @@ fn runNelMaxExport inputMaxFile = -- unselect max select none + clearSelection() -- Exported object count exported = 0 diff --git a/code/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms b/code/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms index 71f63e45b..3a0ebf8fe 100755 --- a/code/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms +++ b/code/nel/tools/build_gamedata/processes/zone/maxscript/zone_export.ms @@ -103,6 +103,7 @@ fn runNelMaxExport inputMaxFile = -- Select none max select none + clearSelection() -- Found it ? find = false