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Builtin parameter set functions
--HG-- branch : multipass-stereo
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2 changed files with 11 additions and 4 deletions
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@ -1125,6 +1125,9 @@ public:
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virtual void setVertexProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setVertexProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setVertexProgram4fv(uint index, size_t num, const float *src) = 0;
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// Set builtin parameters
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virtual void setVertexProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
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virtual void setVertexProgramFog(uint index) = 0;
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// @}
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@ -1168,6 +1171,9 @@ public:
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virtual void setPixelProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
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virtual void setPixelProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
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virtual void setPixelProgram4fv(uint index, size_t num, const float *src) = 0;
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// Set builtin parameters
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virtual void setPixelProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
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virtual void setPixelProgramFog(uint index) = 0;
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// @}
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@ -1183,8 +1189,6 @@ public:
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inline void setConstant(uint index, const NLMISC::CVectorD &value) { setVertexProgram4f(index, (float)value.x, (float)value.y, (float)value.z, 0.f); }
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/// setup several 4 float csts taken from the given tab
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inline void setConstant(uint index, uint num, const float *src) { setVertexProgram4fv(index, num, src); }
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/// setup several 4 double csts taken from the given tab (convert to float)
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virtual void setConstant(uint index, uint num, const double *src) = 0;
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/**
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* Setup constants with a current matrix.
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@ -1197,7 +1201,7 @@ public:
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* \param transform is the transformation to apply to the matrix before store it in the constants.
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*
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*/
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virtual void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
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inline void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) { setVertexProgramMatrix(index, matrix, transform); };
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/**
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* Setup the constant with the fog vector. This vector must be used to get the final fog value in a vertex shader.
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@ -1211,7 +1215,7 @@ public:
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* \param index is the index where to store the vector.
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*
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*/
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virtual void setConstantFog(uint index) = 0;
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inline void setConstantFog(uint index) { setVertexProgramFog(index); };
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// @}
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@ -52,6 +52,9 @@ namespace NL3D {
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* Allows for fast updating and iteration of parameters.
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* NOTE TO DRIVER IMPLEMENTORS: DO NOT USE FOR STORING COPIES
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* OF HARDCODED DRIVER MATERIAL PARAMETERS OR DRIVER PARAMETERS!!!
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* The 4-component alignment that is done in this storage
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* class is necessary to simplify support for register-based
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* assembly shaders, which require setting per 4 components.
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*/
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class CGPUProgramParams
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{
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