mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-20 16:08:44 +00:00
Builtin parameter set functions
--HG-- branch : multipass-stereo
This commit is contained in:
parent
afe6c16bf3
commit
4d1b5d90c0
2 changed files with 11 additions and 4 deletions
|
@ -1125,6 +1125,9 @@ public:
|
|||
virtual void setVertexProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
|
||||
virtual void setVertexProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
|
||||
virtual void setVertexProgram4fv(uint index, size_t num, const float *src) = 0;
|
||||
// Set builtin parameters
|
||||
virtual void setVertexProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
|
||||
virtual void setVertexProgramFog(uint index) = 0;
|
||||
// @}
|
||||
|
||||
|
||||
|
@ -1168,6 +1171,9 @@ public:
|
|||
virtual void setPixelProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
|
||||
virtual void setPixelProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
|
||||
virtual void setPixelProgram4fv(uint index, size_t num, const float *src) = 0;
|
||||
// Set builtin parameters
|
||||
virtual void setPixelProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
|
||||
virtual void setPixelProgramFog(uint index) = 0;
|
||||
// @}
|
||||
|
||||
|
||||
|
@ -1183,8 +1189,6 @@ public:
|
|||
inline void setConstant(uint index, const NLMISC::CVectorD &value) { setVertexProgram4f(index, (float)value.x, (float)value.y, (float)value.z, 0.f); }
|
||||
/// setup several 4 float csts taken from the given tab
|
||||
inline void setConstant(uint index, uint num, const float *src) { setVertexProgram4fv(index, num, src); }
|
||||
/// setup several 4 double csts taken from the given tab (convert to float)
|
||||
virtual void setConstant(uint index, uint num, const double *src) = 0;
|
||||
|
||||
/**
|
||||
* Setup constants with a current matrix.
|
||||
|
@ -1197,7 +1201,7 @@ public:
|
|||
* \param transform is the transformation to apply to the matrix before store it in the constants.
|
||||
*
|
||||
*/
|
||||
virtual void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
|
||||
inline void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) { setVertexProgramMatrix(index, matrix, transform); };
|
||||
|
||||
/**
|
||||
* Setup the constant with the fog vector. This vector must be used to get the final fog value in a vertex shader.
|
||||
|
@ -1211,7 +1215,7 @@ public:
|
|||
* \param index is the index where to store the vector.
|
||||
*
|
||||
*/
|
||||
virtual void setConstantFog(uint index) = 0;
|
||||
inline void setConstantFog(uint index) { setVertexProgramFog(index); };
|
||||
// @}
|
||||
|
||||
|
||||
|
|
|
@ -52,6 +52,9 @@ namespace NL3D {
|
|||
* Allows for fast updating and iteration of parameters.
|
||||
* NOTE TO DRIVER IMPLEMENTORS: DO NOT USE FOR STORING COPIES
|
||||
* OF HARDCODED DRIVER MATERIAL PARAMETERS OR DRIVER PARAMETERS!!!
|
||||
* The 4-component alignment that is done in this storage
|
||||
* class is necessary to simplify support for register-based
|
||||
* assembly shaders, which require setting per 4 components.
|
||||
*/
|
||||
class CGPUProgramParams
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue