From 4b5ed65a3062329e5edc0b4e02a9303de9052242 Mon Sep 17 00:00:00 2001 From: rti Date: Tue, 1 Jun 2010 01:34:19 +0200 Subject: [PATCH] Changed: #947 window title, position, resize. fixed notify sound on key down. --- .../src/3d/driver/opengl/driver_opengl.cpp | 22 ++++----- .../src/3d/driver/opengl/mac/cocoa_adapter.h | 29 ++++++++--- .../src/3d/driver/opengl/mac/cocoa_adapter.mm | 48 +++++++++++++++++-- .../3d/driver/opengl/mac/cocoa_opengl_view.h | 1 + .../3d/driver/opengl/mac/cocoa_opengl_view.m | 9 ++++ 5 files changed, 84 insertions(+), 25 deletions(-) diff --git a/code/nel/src/3d/driver/opengl/driver_opengl.cpp b/code/nel/src/3d/driver/opengl/driver_opengl.cpp index 3fdb7d186..c00b8b9b5 100644 --- a/code/nel/src/3d/driver/opengl/driver_opengl.cpp +++ b/code/nel/src/3d/driver/opengl/driver_opengl.cpp @@ -1770,8 +1770,7 @@ void CDriverGL::setWindowTitle(const ucstring &title) SetWindowTextW(_hWnd,(WCHAR*)title.c_str()); #elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE) -# warning "OpenGL Driver: Missing Mac Implementation" - nlwarning("OpenGL Driver: Missing Mac Implementation"); + NL3D::MAC::setWindowTitle(title); #elif defined (NL_OS_UNIX) XTextProperty text_property; @@ -1790,11 +1789,11 @@ void CDriverGL::setWindowPos(uint32 x, uint32 y) SetWindowPos(_hWnd, NULL, _WindowX, _WindowY, 0, 0, SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOSIZE); #elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE) -# warning "OpenGL Driver: Missing Mac Implementation" - nlwarning("OpenGL Driver: Missing Mac Implementation"); + NL3D::MAC::setWindowPos(x, y); #elif defined (NL_OS_UNIX) XMoveWindow(dpy, win, _WindowX, _WindowY); + #endif // NL_OS_WINDOWS } @@ -2289,11 +2288,9 @@ void CDriverGL::setupViewport (const class CViewport& viewport) int clientHeight = _WindowHeight; #elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE) -# warning "OpenGL Driver: Temporary Mac Implementation" - // nlwarning("OpenGL Driver: Temporary Mac Implementation"); - int clientWidth = 1024; - int clientHeight = 768; + uint32 clientWidth, clientHeight; + NL3D::MAC::getWindowSize(clientWidth, clientHeight); #elif defined (NL_OS_UNIX) @@ -2544,11 +2541,8 @@ void CDriverGL::getWindowSize(uint32 &width, uint32 &height) } } #elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE) -# warning "OpenGL Driver: Temporary Mac Implementation" - // nlwarning("OpenGL Driver: Temporary Mac Implementation"); - width = 1024; - height = 768; + NL3D::MAC::getWindowSize(width, height); #elif defined (NL_OS_UNIX) XWindowAttributes xwa; @@ -2579,8 +2573,8 @@ void CDriverGL::getWindowPos(uint32 &x, uint32 &y) } } #elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE) -# warning "OpenGL Driver: Missing Mac Implementation" - nlwarning("OpenGL Driver: Missing Mac Implementation"); + + NL3D::MAC::getWindowPos(x, y); #elif defined (NL_OS_UNIX) x = y = 0; diff --git a/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.h b/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.h index 0680cbb13..bc8ccf48e 100644 --- a/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.h +++ b/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.h @@ -34,26 +34,43 @@ * * this can as well be seen as a preparation to pull platform specific code * out of driver_opengl.cpp ;) + * + * btw: we cannot simply use a c++ class here, because then NSWindow* and friends + * would be members, but then we would need to add obj-c code here using an + * include or a forward declaration. this again would break compiling cpp files + * including this one (eg. driver_opengl.cpp) */ namespace NL3D { namespace MAC { -/// mac specific stuff todo while calling CDriverGL::CDriverGL() +/// mac specific stuff while calling CDriverGL::CDriverGL() void ctor(); -/// mac specific stuff todo while calling CDriverGL::~CDriverGL() +/// mac specific stuff while calling CDriverGL::~CDriverGL() void dtor(); -/// mac specific stuff todo while calling CDriverGL::init() +/// mac specific stuff while calling CDriverGL::init() bool init(uint windowIcon = 0, emptyProc exitFunc = 0); -/// mac specific stuff todo while calling CDriverGL::setDisplay() +/// mac specific stuff while calling CDriverGL::setDisplay() bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable); -/// mac specific stuff todo while calling CDriverGL::swapBuffers() +/// mac specific stuff while calling CDriverGL::getWindowSize() +void getWindowSize(uint32 &width, uint32 &height); + +/// mac specific stuff while calling CDriverGL::getWindowPos() +void getWindowPos(uint32 &x, uint32 &y); + +/// mac specific stuff while calling CDriverGL::setWindowPos() +void setWindowPos(uint32 x, uint32 y); + +/// mac specific stuff while calling CDriverGL::setWindowTitle() +void setWindowTitle(const ucstring &title); + +/// mac specific stuff while calling CDriverGL::swapBuffers() void swapBuffers(); -/// mac specific stuff todo while calling CCocoaEventEmitter::submitEvents() +/// mac specific stuff while calling CCocoaEventEmitter::submitEvents() void submitEvents(NLMISC::CEventServer& server, bool allWindows, NLMISC::CCocoaEventEmitter* eventEmitter); diff --git a/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm b/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm index 4c31d6841..084a9bdf2 100644 --- a/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm +++ b/code/nel/src/3d/driver/opengl/mac/cocoa_adapter.mm @@ -69,7 +69,8 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable) nldebug("mac cpp bridge called with %u %u %u %u", wnd, &mode, show, resizeable); // create a window - g_window = [[CocoaWindow alloc] initWithContentRect:NSMakeRect(10, 10, 1024, 768) + /* TODO: NSBackingStoreBuffered ??? */ + g_window = [[CocoaWindow alloc] initWithContentRect:NSMakeRect(0, 0, 1024, 768) styleMask:NSTitledWindowMask | NSResizableWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask backing:NSBackingStoreBuffered @@ -100,7 +101,6 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable) g_glctx = [g_glview openGLContext]; // setup some stuff in the window - [g_window setTitle:@"NeL Cocoa Test"]; [g_window setContentView:g_glview]; [g_window makeKeyAndOrderFront:nil]; [g_window setAcceptsMouseMovedEvents:YES]; @@ -117,6 +117,39 @@ bool setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeable) return true; } +void getWindowSize(uint32 &width, uint32 &height) +{ + NSRect rect = [g_glview bounds]; + width = rect.size.width; + height = rect.size.height; +} + +void getWindowPos(uint32 &x, uint32 &y) +{ + /* + TODO mac os gives bottom left + */ + + NSRect rect = [g_window frame]; + x = rect.origin.x; + y = rect.origin.y; + + nldebug("%d %d", x, y); +} + +void setWindowPos(uint32 x, uint32 y) +{ + /* + TODO mac os gets bottom left + */ + [g_window setFrameOrigin:NSMakePoint(x, y)]; +} + +void setWindowTitle(const ucstring &title) +{ + [g_window setTitle:[NSString stringWithUTF8String:title.toUtf8().c_str()]]; +} + void swapBuffers() { [g_glctx flushBuffer]; @@ -274,6 +307,7 @@ void submitEvents(NLMISC::CEventServer& server, g_pool = [[NSAutoreleasePool alloc] init]; // we break if there was no event to handle + /* TODO maximum? */ while(true) { // get the next event to handle @@ -285,11 +319,15 @@ void submitEvents(NLMISC::CEventServer& server, if(!event) break; - NSLog(@"%@", event); + // NSLog(@"%@", event); + + uint32 width, height; + /* TODO cache? */ + getWindowSize(width, height); // get the mouse position in nel style (relative) - float mouseX = event.locationInWindow.x / 1024.0; - float mouseY = event.locationInWindow.y / 768.0; + float mouseX = event.locationInWindow.x / (float)width; + float mouseY = event.locationInWindow.y / (float)height; // string to store symbols in case of key press ucstring ucstr; diff --git a/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.h b/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.h index 340421a57..db1eb5323 100644 --- a/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.h +++ b/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.h @@ -27,5 +27,6 @@ -(BOOL)acceptsFirstResponder; -(BOOL)needsPanelToBecomeKey; +-(void)keyDown:(NSEvent*)event; @end diff --git a/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.m b/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.m index 42aa1f659..954c9c89e 100644 --- a/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.m +++ b/code/nel/src/3d/driver/opengl/mac/cocoa_opengl_view.m @@ -30,4 +30,13 @@ return NO; } +-(void)keyDown:(NSEvent*)event +{ + // we handle the key here, so os x does not make a sound :) + /* + TODO do it in the event emitter? eg do not forward key down? + does command+q / command+m still work then? + */ +} + @end