Changed: #1304: Add implementation of functions to process mission events for guild missions

This commit is contained in:
Fabien_HENON 2011-07-04 15:57:02 +02:00
parent 78bc50b0bc
commit 4a2a66b03d

View file

@ -771,6 +771,72 @@ bool CGuild::processGuildMissionEvent(std::list< CMissionEvent *> & eventList, T
//----------------------------------------------------------------------------
bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList, TAIAlias missionAlias, uint32 stepIndex)
{
CMissionGuild * mission = getMissionByAlias( missionAlias );
if (!mission )
{
nlwarning("invalid missionAlias");
return false;
}
// I don't know if i should pass _EId to this function
CMissionEvent::TResult result = mission->processEvent( TheDataset.getDataSetRow( _EId) ,eventList,stepIndex );
if ( result == CMissionEvent::Nothing )
return false;
else if ( result == CMissionEvent::MissionFailed )
return true;
CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() );
nlassert( templ );
if ( result == CMissionEvent::MissionEnds )
{
CMissionEventMissionDone * event = new CMissionEventMissionDone(templ->Alias);
eventList.push_back(event);
addSuccessfulMission(templ);
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
it != getMembersEnd();++it )
{
CCharacter * user = PlayerManager.getChar( it->first );
if ( user )
{
if ( templ->Tags.NoList == false )
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_SUCCESS");
}
}
CMissionManager::getInstance()->missionDoneOnce(templ);
mission->stopChildren();
// only remove no list missions, other must be manually removed by user
if ( templ->Tags.NoList || mission->isChained() || templ->Tags.AutoRemove )
{
mission->updateEncyclopedia();
removeMission(mission, mr_success);
}
else
{
mission->setSuccessFlag();
mission->updateUsersJournalEntry();
}
return true;
}
else if ( result == CMissionEvent::StepEnds )
{
if ( templ->Tags.NoList == false )
{
for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = getMembersBegin();
it != getMembersEnd();++it )
{
CCharacter * user = PlayerManager.getChar( it->first );
if ( user )
{
if ( templ->Tags.NoList == false )
CCharacter::sendDynamicSystemMessage( user->getEntityRowId(),"EGS_MISSION_STEP_SUCCESS");
}
}
}
}
mission->updateUsersJournalEntry();
return true;
}