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Handle relative paths when loading .worldedit files in World Editor.
--HG-- branch : hotfix
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3 changed files with 65 additions and 0 deletions
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@ -507,6 +507,13 @@ public:
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*/
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static bool makePathRelative (const char *basePath, std::string &relativePath);
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/** Make path absolute
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* \param relativePath - The relative path
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* \param directory - the directory to which the path is relative to
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* returns the absolute path, or empty if something went wrong.
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*/
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static std::string makePathAbsolute (const std::string &relativePath, const std::string &directory );
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/** If File in this list is added more than one in an addSearchPath, it doesn't launch a warning.
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*/
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static void addIgnoredDoubleFile(const std::string &ignoredFile);
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@ -2544,6 +2544,57 @@ bool CPath::makePathRelative (const char *basePath, std::string &relativePath)
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return false;
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}
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std::string CPath::makePathAbsolute( const std::string &relativePath, const std::string &directory )
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{
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if( relativePath.empty() )
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return "";
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if( directory.empty() )
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return "";
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#ifdef NL_OS_WINDOWS
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// Windows network address. Eg.: \\someshare\path
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if( ( relativePath[ 0 ] == '\\' ) && ( relativePath[ 1 ] == '\\' ) )
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return relativePath;
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// Normal Windows absolute path. Eg.: C:\something
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//
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if( isalpha( relativePath[ 0 ] ) && ( relativePath[ 1 ] == ':' ) && ( ( relativePath[ 2 ] == '\\' ) || ( relativePath[ 2 ] == '/' ) ) )
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return relativePath;
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#else
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// Unix filesystem absolute path
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if( relativePath[ 0 ] == '/' )
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return relativePath;
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#endif
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// Add a slash to the directory if necessary.
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// If the relative path starts with dots we need a slash.
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// If the relative path starts with a slash we don't.
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// If it starts with neither, we need a slash.
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bool needSlash = true;
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char c = relativePath[ 0 ];
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if( ( c == '\\' ) || ( c == '/' ) )
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needSlash = false;
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bool hasSlash = false;
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std::string npath = directory;
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c = npath[ npath.size() - 1 ];
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if( ( c == '\\' ) || ( c == '/' ) )
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hasSlash = true;
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if( needSlash && !hasSlash )
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npath += '/';
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else
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if( hasSlash && !needSlash )
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npath.resize( npath.size() - 1 );
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// Now build the new absolute path
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npath += relativePath;
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npath = standardizePath( npath, false );
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return npath;
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}
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bool CFile::setRWAccess(const std::string &filename)
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{
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#ifdef NL_OS_WINDOWS
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@ -59,6 +59,8 @@ bool loadWorldEditFile(const std::string &fileName, WorldEditList &worldEditList
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lastError = "";
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std::string p = NLMISC::CFile::getPath( fileName );
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// Load the document
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NLMISC::CIFile file;
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if (file.open(fileName))
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@ -122,6 +124,8 @@ bool loadWorldEditFile(const std::string &fileName, WorldEditList &worldEditList
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{
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std::string dataDir;
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NLMISC::CIXml::getPropertyString(dataDir, node, "VALUE");
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dataDir = NLMISC::CPath::makePathAbsolute( dataDir, p );
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worldEditList.push_back(WorldEditItem(DataDirectoryType, dataDir));
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}
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@ -149,6 +153,9 @@ bool loadWorldEditFile(const std::string &fileName, WorldEditList &worldEditList
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std::string filenameChild;
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if ( NLMISC::CIXml::getPropertyString(filenameChild, node, "FILENAME"))
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{
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filenameChild = NLMISC::CPath::makePathAbsolute( filenameChild, p );
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// Is it a landscape ?
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if (type == "landscape")
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{
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