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Increase texturing limits (*4), ref #203 (TODO: Update config translations)
--HG-- branch : develop
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1 changed files with 13 additions and 3 deletions
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@ -153,8 +153,12 @@ bool UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING;
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#define ENTITY_TEXTURE_NORMAL_LEVEL 1
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#define ENTITY_TEXTURE_HIGH_LEVEL 0
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// Size in MB of the cache for entity texturing.
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#define ENTITY_TEXTURE_NORMAL_MEMORY 10
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#define ENTITY_TEXTURE_HIGH_MEMORY 40
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#define ENTITY_TEXTURE_NORMAL_MEMORY 40
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#define ENTITY_TEXTURE_HIGH_MEMORY 160
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// Size in KB of max upload per frame
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#define ENTITY_TEXTURE_LOW_MAXUP 64
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#define ENTITY_TEXTURE_NORMAL_MAXUP 128
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#define ENTITY_TEXTURE_HIGH_MAXUP 256
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// Don't Modify, set true for debug purpose only
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const bool DBG_DisablePreloadShape= false;
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@ -885,8 +889,10 @@ void initMainLoop()
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{
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// setup "v2 texture" (or 512*512)
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Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_HIGH_LEVEL);
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// Allow a big cache for them (should be on 128 Mo card only)
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// Allow a big cache for them (should be on 512 Mo card only)
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Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_HIGH_MEMORY*1024*1024);
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// Allow high upload
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Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_HIGH_MAXUP*1024);
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}
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else
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{
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@ -894,6 +900,8 @@ void initMainLoop()
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Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_NORMAL_LEVEL);
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// Allow a big cache for them
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Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
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// Allow normal upload
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Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_NORMAL_MAXUP*1024);
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}
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}
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else
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@ -904,6 +912,8 @@ void initMainLoop()
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Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL-1, ENTITY_TEXTURE_NORMAL_LEVEL-1);
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// Allow a big cache for them
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Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
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// Allow low upload
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Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_LOW_MAXUP*1024);
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}
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}
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