mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-30 12:50:53 +00:00
Changed: #1193 Added menu entry reload textures.
This commit is contained in:
parent
9f0a8fc669
commit
415c436936
6 changed files with 79 additions and 20 deletions
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@ -227,6 +227,12 @@ public:
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{
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return _SWTList;
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}
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/// Get game interface for manipulating Skeleton.
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NL3D::UInstance getInstance() const
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{
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return _Instance;
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}
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/// Get game interface for manipulating Skeleton.
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NL3D::USkeleton getSkeleton() const
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@ -118,7 +118,7 @@ void CGraphicsViewport::resizeEvent(QResizeEvent *resizeEvent)
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Modules::objView().setSizeViewport(resizeEvent->size().width(), resizeEvent->size().height());
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}
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#if defined(NL_OS_WINDOWS) || defined(NL_OS_MAC)
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#if defined(NL_OS_MAC)
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// Qt does not provide wheel events through winEvent() and macEvent() (but it
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// does through x11Event(), which is inconsistent...)
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// Workaround is to handle wheel events like implemented below.
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@ -148,7 +148,7 @@ void CGraphicsViewport::wheelEvent(QWheelEvent *event)
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Modules::objView().getDriver()->EventServer.postEvent(
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new NLMISC::CEventMouseWheel(-fX, fY, (NLMISC::TMouseButton)buttons, false, NULL));
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}
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#endif // defined(NL_OS_WINDOWS) || defined(NL_OS_MAC)
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#endif // defined(NL_OS_MAC)
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#if defined(NL_OS_WINDOWS)
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@ -80,7 +80,7 @@ private Q_SLOTS:
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protected:
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virtual void resizeEvent(QResizeEvent *resizeEvent);
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#if defined(NL_OS_WINDOWS) || defined(NL_OS_MAC)
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#if defined(NL_OS_MAC)
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virtual void wheelEvent(QWheelEvent *event);
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#endif
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@ -41,6 +41,9 @@
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#include <nel/3d/u_play_list_manager.h>
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#include <nel/3d/u_3d_mouse_listener.h>
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#include <nel/3d/u_instance_group.h>
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#include <nel/3d/material.h>
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#include <nel/3d/driver.h>
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#include <nel/3d/scene_user.h>
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#include <nel/3d/bloom_effect.h>
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// Project includes
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@ -55,12 +58,14 @@ namespace NLQT
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{
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CObjectViewer::CObjectViewer()
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: _Driver(NULL),
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_TextContext(NULL),
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: _IDriver(0),
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_CScene(0),
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_Driver(0),
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_Scene(0),
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_TextContext(0),
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_CameraFocal(75),
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_CurrentInstance(""),
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_BloomEffect(false),
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_Scene(0)
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_BloomEffect(false)
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{
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}
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@ -102,7 +107,7 @@ void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h)
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_Driver->enableLight(0);
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// Create a scene
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_Scene = _Driver->createScene(true);
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_Scene = _Driver->createScene(false);
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_PlayListManager = _Scene->createPlayListManager();
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@ -134,6 +139,12 @@ void CObjectViewer::init(nlWindow wnd, uint16 w, uint16 h)
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NL3D::CBloomEffect::instance().init(!_Direct3D);
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NL3D::CBloomEffect::instance().setDensityBloom(Modules::config().getConfigFile().getVar("BloomDensity").asInt());
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NL3D::CBloomEffect::instance().setSquareBloom(Modules::config().getConfigFile().getVar("BloomSquare").asBool());
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NL3D::CDriverUser *driver = dynamic_cast<NL3D::CDriverUser *>(Modules::objView().getDriver());
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_IDriver = driver->getDriver();
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NL3D::CSceneUser *scene = dynamic_cast<NL3D::CSceneUser *>(Modules::objView().getScene());
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_CScene = &scene->getScene();
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}
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void CObjectViewer::release()
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@ -146,7 +157,7 @@ void CObjectViewer::release()
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// release text context
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nlassert(_TextContext);
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_Driver->deleteTextContext(_TextContext);
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_TextContext = NULL;
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_TextContext = 0;
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_Driver->delete3dMouseListener(_MouseListener);
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@ -165,7 +176,7 @@ void CObjectViewer::release()
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nlassert(_Driver);
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_Driver->release();
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delete _Driver;
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_Driver = NULL;
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_Driver = 0;
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}
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void CObjectViewer::updateInput()
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@ -180,7 +191,7 @@ void CObjectViewer::updateInput()
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void CObjectViewer::renderDriver()
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{
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// Render the scene.
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if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
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if((NL3D::CBloomEffect::instance().getDriver() != 0) && (_BloomEffect))
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{
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NL3D::CBloomEffect::instance().initBloom();
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}
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@ -192,7 +203,7 @@ void CObjectViewer::renderScene()
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// render the scene
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_Scene->render();
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if((NL3D::CBloomEffect::instance().getDriver() != NULL) && (_BloomEffect))
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if((NL3D::CBloomEffect::instance().getDriver() != 0) && (_BloomEffect))
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{
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NL3D::CBloomEffect::instance().endBloom();
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NL3D::CBloomEffect::instance().endInterfacesDisplayBloom();
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@ -205,6 +216,38 @@ void CObjectViewer::renderDebug2D()
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void CObjectViewer::reloadTextures()
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{
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// For each instances
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std::vector<std::string> listObjects;
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getListObjects(listObjects);
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for (size_t i = 0; i < listObjects.size(); ++i)
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{
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// Get the shape
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NL3D::UInstance instance = getEntity(listObjects[i]).getInstance();
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// For each material
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if (!instance.empty())
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{
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uint numMaterial = instance.getNumMaterials();
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uint mat;
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for (mat = 0; mat < numMaterial; mat++)
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{
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// Get the material
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NL3D::CMaterial *material = instance.getMaterial(mat).getObjectPtr();
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// For each texture
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int tex;
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for (tex = 0; tex < NL3D::IDRV_MAT_MAXTEXTURES; tex++)
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{
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ITexture *texture = material->getTexture(tex);
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// Touch it!
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if (texture)
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getIDriver()->invalidateShareTexture(*texture);
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}
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}
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}
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}
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}
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void CObjectViewer::resetCamera()
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@ -303,7 +346,7 @@ bool CObjectViewer::loadInstanceGroup(const std::string &igName)
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{
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CPath::addSearchPath (CFile::getPath(igName));
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UInstanceGroup *ig = UInstanceGroup::createInstanceGroup(igName);
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if (ig == NULL)
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if (ig == 0)
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return false;
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ig->addToScene(*_Scene, _Driver);
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ig->unfreezeHRC();
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@ -46,6 +46,8 @@ class UTextContext;
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class UPlayListManager;
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class U3dMouseListener;
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class UInstanceGroup;
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class CScene;
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class IDriver;
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}
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namespace NLQT
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@ -186,13 +188,23 @@ public:
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{
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return _Driver;
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}
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NL3D::IDriver *getIDriver() const
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{
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return _IDriver;
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}
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/// Get a game interface for scene.
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/// @return pointer to the scene.
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inline NL3D::UScene *getScene() const
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{
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return _Scene;
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}
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NL3D::CScene *getCScene() const
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{
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return _CScene;
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}
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/// Get a manager of playlist
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/// @return pointer to the UPlayListManager
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@ -231,6 +243,8 @@ private:
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void cfcbBloomEffect(NLMISC::CConfigFile::CVar &var);
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NLMISC::CRGBA _BackgroundColor;
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NL3D::IDriver *_IDriver;
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NL3D::CScene *_CScene;
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NL3D::UDriver *_Driver;
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NL3D::UScene *_Scene;
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@ -22,7 +22,6 @@
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// NeL includes
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#include <nel/3d/driver.h>
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#include <nel/3d/scene_user.h>
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#include <nel/3d/text_context_user.h>
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#include <nel/3d/scene.h>
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#include <nel/3d/particle_system_model.h>
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@ -57,11 +56,8 @@ CParticleEditor::~CParticleEditor(void)
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void CParticleEditor::init()
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{
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NL3D::CDriverUser *driver = dynamic_cast<NL3D::CDriverUser *>(Modules::objView().getDriver());
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_Driver = driver->getDriver();
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NL3D::CSceneUser *scene = dynamic_cast<NL3D::CSceneUser *>(Modules::objView().getScene());
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_Scene = &scene->getScene();
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_Driver = Modules::objView().getIDriver();
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_Scene = Modules::objView().getCScene();
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NL3D::CTextContextUser *textContext = dynamic_cast<NL3D::CTextContextUser *>(Modules::objView().getTextContext());
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_FontManager = textContext->getTextContext().getFontManager();
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