Fix object viewer include issue

This commit is contained in:
kaetemi 2015-07-10 07:54:34 +02:00
parent f287238dc9
commit 391c927cb3
3 changed files with 11 additions and 4 deletions

View file

@ -76,7 +76,10 @@ const char *CFontGenerator::getFT2Error(FT_Error fte)
return ukn;
}
CFontGenerator *newCFontGenerator(const std::string &fontFileName)
{
return new CFontGenerator(fontFileName);
}
/*
* Constructor

View file

@ -36,7 +36,6 @@
#include "nel/3d/scene_group.h"
#include "nel/3d/animation_playlist.h"
#include "nel/3d/track_keyframer.h"
#include "nel/3d/font_generator.h"
#include "nel/3d/register_3d.h"
#include "nel/3d/seg_remanence.h"
@ -592,6 +591,12 @@ void CObjectViewer::initCamera ()
// ***************************************************************************
namespace NL3D {
CFontGenerator *newCFontGenerator(const std::string &fontFileName);
}
// ***************************************************************************
bool CObjectViewer::initUI (HWND parent)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
@ -616,7 +621,7 @@ bool CObjectViewer::initUI (HWND parent)
_FontPath+="\\fonts\\arial.ttf";
// The font generator
_FontGenerator = new NL3D::CFontGenerator ( _FontPath );
_FontGenerator = NL3D::newCFontGenerator ( _FontPath );
delete[] wd;
// The viewport

View file

@ -44,7 +44,6 @@
#include "nel/3d/texture_grouped.h"
#include "nel/3d/nelu.h"
#include "nel/3d/font_manager.h"
#include "nel/3d/font_generator.h"
//
#include "nel/misc/file.h"
#include "start_stop_particle_system.h"