Don't enforce native fragment programs on modern hardware. Fixes water for the open source ATI/AMD driver, which reports fragment programs as not native (as they are translated to modern hardware).

This commit is contained in:
kaetemi 2014-06-21 06:41:14 +02:00
parent 5cb8a7700e
commit 353c74ff21
3 changed files with 18 additions and 1 deletions

View file

@ -484,6 +484,11 @@ bool CDriverGL::setupDisplay()
#endif
}
if (_Extensions.ARBFragmentShader)
{
_ForceNativeFragmentPrograms = false;
}
_VertexProgramEnabled= false;
_PixelProgramEnabled= false;
_LastSetupGLArrayVertexProgram= false;

View file

@ -1249,6 +1249,15 @@ static bool setupNVFragmentProgram2(const char *glext)
return true;
}
// *********************************
static bool setupARBFragmentShader(const char *glext)
{
H_AUTO_OGL(setupNVFragmentProgram2);
CHECK_EXT("GL_ARB_fragment_shader");
return true;
}
// ***************************************************************************
static bool setupARBVertexBufferObject(const char *glext)
{
@ -1642,6 +1651,7 @@ void registerGlExtensions(CGlExtensions &ext)
{
ext.ARBFragmentProgram = setupARBFragmentProgram(glext);
ext.NVFragmentProgram2 = setupNVFragmentProgram2(glext);
ext.ARBFragmentShader = setupARBFragmentShader(glext);
}
else
{

View file

@ -104,6 +104,7 @@ struct CGlExtensions
bool ARBVertexProgram;
bool ARBTextureNonPowerOfTwo;
bool ARBMultisample;
bool ARBFragmentShader;
// NV Pixel Programs
bool NVFragmentProgram2;
@ -178,6 +179,7 @@ public:
ARBTextureRectangle = false;
ARBTextureNonPowerOfTwo = false;
ARBMultisample = false;
ARBFragmentShader = false;
NVOcclusionQuery = false;
ARBOcclusionQuery = false;
FrameBufferObject = false;