mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-28 11:50:53 +00:00
Added: FormatNotSet value for TBufferFormat
This commit is contained in:
parent
517a36d9db
commit
34c38b68b4
2 changed files with 4 additions and 3 deletions
|
@ -48,6 +48,8 @@ public:
|
||||||
/// Intel/DVI ADPCM format, only available for 1 channel at 16 bits per sample, encoded at 4 bits per sample.
|
/// Intel/DVI ADPCM format, only available for 1 channel at 16 bits per sample, encoded at 4 bits per sample.
|
||||||
/// This is only implemented in the DSound and XAudio2 driver.
|
/// This is only implemented in the DSound and XAudio2 driver.
|
||||||
FormatDviAdpcm = 11,
|
FormatDviAdpcm = 11,
|
||||||
|
/// No format set. Used when a TBufferFormat value has not been set to any value yet.
|
||||||
|
FormatNotSet = (~0),
|
||||||
};
|
};
|
||||||
/// The storage mode of this buffer. Also controls the X-RAM extension of OpenAL.
|
/// The storage mode of this buffer. Also controls the X-RAM extension of OpenAL.
|
||||||
enum TStorageMode
|
enum TStorageMode
|
||||||
|
|
|
@ -121,8 +121,7 @@ void CSourceXAudio2::commit3DChanges()
|
||||||
{
|
{
|
||||||
nlassert(_SourceVoice);
|
nlassert(_SourceVoice);
|
||||||
|
|
||||||
// Only mono buffers get 3d sound, multi-channel buffers go directly to the speakers (calculate rolloff too!!).
|
// Only mono buffers get 3d sound, multi-channel buffers go directly to the speakers without any distance rolloff.
|
||||||
// Todo: stereo buffers calculate distance ?
|
|
||||||
if (_Channels > 1)
|
if (_Channels > 1)
|
||||||
{
|
{
|
||||||
// _SoundDriver->getDSPSettings()->DstChannelCount = 1;
|
// _SoundDriver->getDSPSettings()->DstChannelCount = 1;
|
||||||
|
@ -535,7 +534,7 @@ bool CSourceXAudio2::preparePlay(IBuffer::TBufferFormat bufferFormat, uint8 chan
|
||||||
// destroy adpcm utility (if it exists)
|
// destroy adpcm utility (if it exists)
|
||||||
delete _AdpcmUtility; _AdpcmUtility = NULL;
|
delete _AdpcmUtility; _AdpcmUtility = NULL;
|
||||||
// reset current stuff
|
// reset current stuff
|
||||||
_Format = (IBuffer::TBufferFormat)~0;
|
_Format = IBuffer::FormatNotSet;
|
||||||
_Channels = 0;
|
_Channels = 0;
|
||||||
_BitsPerSample = 0;
|
_BitsPerSample = 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue