GL: Fix switch from different resolution fullscreen to borderless display

This commit is contained in:
kaetemi 2014-08-07 04:45:14 +02:00
parent 60c4e36fec
commit 338b9b8a7f

View file

@ -1304,6 +1304,9 @@ BOOL CALLBACK CDriverGL::monitorEnumProcFullscreen(HMONITOR hMonitor, HDC, LPREC
{ {
nldebug("3D: Remapping '%s' to '%s'", p->DeviceName, monitorInfo.szDevice); nldebug("3D: Remapping '%s' to '%s'", p->DeviceName, monitorInfo.szDevice);
nldebug("3D: Found requested monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top); nldebug("3D: Found requested monitor at %i, %i", monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.top);
p->Driver->_CurrentMode.Windowed = false;
p->Driver->setWindowStyle(CDriverGL::EWSWindowed);
p->Driver->setWindowSize(monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left, monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top);
LONG dwStyle = GetWindowLong(p->Driver->_win, GWL_STYLE); LONG dwStyle = GetWindowLong(p->Driver->_win, GWL_STYLE);
SetWindowLong(p->Driver->_win, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW); SetWindowLong(p->Driver->_win, GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
SetWindowPos(p->Driver->_win, NULL, SetWindowPos(p->Driver->_win, NULL,