fix crash when a shader fails to build

This commit is contained in:
kishan_grimout 2015-05-23 16:50:24 +02:00
parent b2dc70b6ac
commit 31e1ae23f2
2 changed files with 4 additions and 4 deletions

View file

@ -122,7 +122,7 @@ bool CDriverGL::compilePixelProgram(NL3D::CPixelProgram *program)
{
delete drvInfo;
program->m_DrvInfo = NULL;
_GPUPrgDrvInfos.erase(it);
//_GPUPrgDrvInfos.erase(it); // not needed as ~IProgramDrvInfos() already does it
return false;
}
}

View file

@ -178,7 +178,7 @@ bool CDriverGL::compileNVVertexProgram(CVertexProgram *program)
// Setup not ok
delete drvInfo;
program->m_DrvInfo = NULL;
_GPUPrgDrvInfos.erase(it);
//_GPUPrgDrvInfos.erase(it); // not needed as ~IProgramDrvInfos() already does it
return false;
}
@ -1568,7 +1568,7 @@ bool CDriverGL::compileARBVertexProgram(NL3D::CVertexProgram *program)
{
delete drvInfo;
program->m_DrvInfo = NULL;
_GPUPrgDrvInfos.erase(it);
//_GPUPrgDrvInfos.erase(it); // not needed as ~IProgramDrvInfos() already does it
return false;
}
@ -1695,7 +1695,7 @@ bool CDriverGL::compileEXTVertexShader(CVertexProgram *program)
{
delete drvInfo;
program->m_DrvInfo = NULL;
_GPUPrgDrvInfos.erase(it);
//_GPUPrgDrvInfos.erase(it); // not needed as ~IProgramDrvInfos() already does it
return false;
}