mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 20:30:54 +00:00
Merged ryzom/ryzomcore into default
This commit is contained in:
commit
3121a83730
10 changed files with 119 additions and 180 deletions
|
@ -1,50 +0,0 @@
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|||
# - Locate S3TC library
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# This module defines
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# S3TC_LIBRARY, the library to link against
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# S3TC_FOUND, if false, do not try to link to S3TC
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# S3TC_INCLUDE_DIR, where to find headers.
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|
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IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
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# in cache already
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SET(S3TC_FIND_QUIETLY TRUE)
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ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
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FIND_PATH(S3TC_INCLUDE_DIR
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s3_intrf.h
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PATHS
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$ENV{S3TC_DIR}/include
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/usr/local/include
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/usr/include
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/sw/include
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/opt/local/include
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/opt/csw/include
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/opt/include
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PATH_SUFFIXES S3TC
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)
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FIND_LIBRARY(S3TC_LIBRARY
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NAMES s3tc libs3tc
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PATHS
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$ENV{S3TC_DIR}/lib
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/usr/local/lib
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/usr/lib
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/usr/local/X11R6/lib
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/usr/X11R6/lib
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/sw/lib
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/opt/local/lib
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/opt/csw/lib
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/opt/lib
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/usr/freeware/lib64
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)
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IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
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SET(S3TC_FOUND "YES")
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IF(NOT S3TC_FIND_QUIETLY)
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MESSAGE(STATUS "Found S3TC: ${S3TC_LIBRARY}")
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ENDIF(NOT S3TC_FIND_QUIETLY)
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ELSE(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
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IF(NOT S3TC_FIND_QUIETLY)
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MESSAGE(STATUS "Warning: Unable to find S3TC!")
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ENDIF(NOT S3TC_FIND_QUIETLY)
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ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
|
|
@ -19,6 +19,7 @@
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#include "nel/misc/bitmap.h"
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#include "nel/misc/stream.h"
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#include "nel/misc/file.h"
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#include "nel/misc/system_info.h"
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// Define this to force all bitmap white (debug)
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// #define NEL_ALL_BITMAP_WHITE
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|
|
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@ -3552,12 +3552,13 @@ void CUserEntity::CSpeedFactor::update(ICDBNode *node) // virtual
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//nlinfo("SpeedFactor changed to %f / %"NL_I64"u", _Value, leaf->getValue64());
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// clamp the value (2.0 is the egg item or the level 6 speed up power up, nothing should be faster)
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if(_Value > 2.0f)
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{
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// commented because ring editor speed is in fact faster
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//if(_Value > 2.0f)
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//{
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//nlwarning("HACK: you try to change the speed factor to %f", _Value);
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//nlstop;
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//_Value = 2.0f;
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}
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//}
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}// CSpeedFactor::update //
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|
|
|
@ -155,6 +155,11 @@ inline double CAIVectorMirror::distTo(const CAIPos &dest) const
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return (dest-CAIVector(*this)).norm();
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}
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inline double CAIVectorMirror::distSqTo(const CAIPos &dest) const
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{
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return (dest-CAIVector(*this)).sqrnorm();
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}
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inline double CAIVectorMirror::quickDistTo(const CAIPos &dest) const
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{
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double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble());
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|
@ -172,6 +177,11 @@ inline double CAIVectorMirror::distTo(const CAIVector &dest) const
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return (dest-CAIVector(*this)).norm();
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}
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|
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inline double CAIVectorMirror::distSqTo(const CAIVector &dest) const
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{
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return (dest-CAIVector(*this)).sqrnorm();
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}
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|
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inline double CAIVectorMirror::quickDistTo(const CAIVector &dest) const
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{
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double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble());
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|
@ -189,6 +199,11 @@ inline double CAIVectorMirror::distTo(const CAIVectorMirror &dest) const
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return (dest-*this).norm();
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||||
}
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||||
|
||||
inline double CAIVectorMirror::distSqTo(const CAIVectorMirror &dest) const
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||||
{
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||||
return (dest-*this).sqrnorm();
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||||
}
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||||
|
||||
inline double CAIVectorMirror::quickDistTo(const CAIVectorMirror &dest) const
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||||
{
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double dx=fabs((dest.x()-x()).asDouble()), dy=fabs((dest.y()-y()).asDouble()); return (dx>dy)? (dx+dy/2): (dy+dx/2);
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|
|
|
@ -310,9 +310,9 @@ void CWanderFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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CFollowPathContext fpcWanderFaunaProfileUpdate("WanderFaunaProfileUpdate");
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// calculate distance from bot position to magnet point (used in all the different processes)
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_magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos());
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if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar())
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_magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos());
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double grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar();
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if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar))
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{
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_Bot->setMode( MBEHAV::NORMAL );
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||||
|
||||
|
@ -405,11 +405,12 @@ void CGrazeFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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CFollowPathContext fpcGrazeFaunaProfileUpdate("GrazeFaunaProfileUpdate");
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||||
|
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// calculate distance from bot position to magnet point (used in all the different processes)
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_magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos());
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_magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos());
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if (!_ArrivedInZone)
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{
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if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar())
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float grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar();
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if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar))
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{
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_Bot->setMode( MBEHAV::NORMAL );
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||||
|
||||
|
@ -501,7 +502,8 @@ void CGrazeFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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}
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|
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// && _state==0 ) // means wait in movementmagnet.
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if ( _magnetDist<=_Bot->spawnGrp().magnetRadiusNear()
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const float grpMagnetRadiusNear=_Bot->spawnGrp().magnetRadiusNear();
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if ( _magnetDistSq<=(grpMagnetRadiusNear*grpMagnetRadiusNear)
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&& _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim)
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||||
{
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||||
if (_Bot->getPersistent().grp().getType()==AITYPES::FaunaTypePredator)
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||||
|
@ -564,11 +566,12 @@ void CRestFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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CFollowPathContext fpcRestFaunaProfileUpdate("RestFaunaProfileUpdate");
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|
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// calculate distance from bot position to magnet point (used in all the different processes)
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_magnetDist=_Bot->pos().distTo(_Bot->spawnGrp().magnetPos());
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_magnetDistSq=_Bot->pos().distSqTo(_Bot->spawnGrp().magnetPos());
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||||
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if (!_ArrivedInZone)
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||||
{
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if (_magnetDist>_Bot->spawnGrp().magnetRadiusFar())
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float grpMagnetRadiusFar=_Bot->spawnGrp().magnetRadiusFar();
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if (_magnetDistSq>(grpMagnetRadiusFar*grpMagnetRadiusFar))
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||||
{
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||||
if (!_OutOfMagnet)
|
||||
{
|
||||
|
@ -656,7 +659,8 @@ void CRestFaunaProfile::updateProfile(uint ticksSinceLastUpdate)
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break;
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||||
}
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||||
|
||||
if ( _magnetDist<=_Bot->spawnGrp().magnetRadiusNear()
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||||
const float grpMagnetRadiusNear=_Bot->spawnGrp().magnetRadiusNear();
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if ( _magnetDistSq<=(grpMagnetRadiusNear*grpMagnetRadiusNear)
|
||||
&& _MovementMagnet->getMovementType()==CMovementMagnet::Movement_Anim)
|
||||
{
|
||||
_Bot->setMode(MBEHAV::REST);
|
||||
|
|
|
@ -137,7 +137,7 @@ public:
|
|||
protected:
|
||||
RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
|
||||
CSpawnBotFauna* _Bot;
|
||||
double _magnetDist; ///< distance from bot to his magnet at last move
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||||
double _magnetDistSq; ///< square distance from bot to his magnet at last move
|
||||
static CFaunaProfileFloodLogger _FloodLogger;
|
||||
};
|
||||
|
||||
|
@ -166,7 +166,7 @@ private:
|
|||
CAITimer _CycleTimer;
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||||
uint _CycleTimerBaseTime;
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bool _ArrivedInZone;
|
||||
double _magnetDist; ///< distance from bot to his magnet at last move
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double _magnetDistSq; ///< square distance from bot to his magnet at last move
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RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
|
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static CFaunaProfileFloodLogger _FloodLogger;
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||||
};
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||||
|
@ -196,7 +196,7 @@ private:
|
|||
CAITimer _CycleTimer;
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||||
uint _CycleTimerBaseTime;
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||||
bool _ArrivedInZone;
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||||
double _magnetDist; // distance from bot to his magnet at last move
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||||
double _magnetDistSq; // square distance from bot to his magnet at last move
|
||||
RYAI_MAP_CRUNCH::TAStarFlag _DenyFlags;
|
||||
static CFaunaProfileFloodLogger _FloodLogger;
|
||||
};
|
||||
|
|
|
@ -83,14 +83,17 @@ public: // Methods.
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|||
// a few handy utility methods
|
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inline CAngle angleTo(const CAIPos &dest) const;
|
||||
inline double distTo(const CAIPos &dest) const;
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inline double distSqTo(const CAIPos &dest) const;
|
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inline double quickDistTo(const CAIPos &dest) const;
|
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|
||||
inline CAngle angleTo(const CAIVector &dest) const;
|
||||
inline double distTo(const CAIVector &dest) const;
|
||||
inline double distSqTo(const CAIVector &dest) const;
|
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inline double quickDistTo(const CAIVector &dest) const;
|
||||
|
||||
inline CAngle angleTo(const CAIVectorMirror &dest) const;
|
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inline double distTo(const CAIVectorMirror &dest) const;
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inline double distSqTo(const CAIVectorMirror &dest) const;
|
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inline double quickDistTo(const CAIVectorMirror &dest) const;
|
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|
||||
protected:
|
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|
|
|
@ -1607,6 +1607,7 @@ Then user events are triggered on the group to inform it about what happens:
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|||
- user_event_3: triggered after the player has given the mission items to the npc.
|
||||
|
||||
Warning: this function can only be called after the event "player_target_npc".
|
||||
Warning: only works on an R2 shard for R2 plot items.
|
||||
|
||||
Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
|
||||
@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
|
||||
|
@ -1709,38 +1710,6 @@ void receiveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack)
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|||
DEBUG_STOP;
|
||||
return;
|
||||
}
|
||||
// if LD use this the function outside a ring shard
|
||||
if (IsRingShard)
|
||||
{
|
||||
|
||||
// Here we destroy the item: so we do not want that a user create a scenario where we destroy
|
||||
// other players precious items
|
||||
|
||||
static std::set<CSheetId> r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess
|
||||
// lazy intialisation
|
||||
if (r2PlotItemSheetId.empty())
|
||||
{
|
||||
for (uint32 i = 0 ; i <= 184 ; ++i)
|
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{
|
||||
r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i)));
|
||||
}
|
||||
}
|
||||
|
||||
// A npc give a mission to take an item given by another npc
|
||||
// but the item instead of being a r2_plot_item is a normal item like system_mp or big armor
|
||||
if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end())
|
||||
{
|
||||
nlwarning("!!!!!!!!!!!!");
|
||||
nlwarning("!!!!!!!!!!!! Someone is trying to hack us");
|
||||
nlwarning("!!!!!!!!!!!!");
|
||||
nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt());
|
||||
nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId );
|
||||
nlwarning("!!!!!!!!!!!!");
|
||||
nlwarning("!!!!!!!!!!!!");
|
||||
return ;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
uint32 quantity;
|
||||
NLMISC::fromString(itemAndQty[1], quantity);
|
||||
|
@ -1774,6 +1743,7 @@ Then user events are triggered on the group to inform it about what happens:
|
|||
- user_event_1: triggered after the player has received the mission items from the npc.
|
||||
|
||||
Warning: this function can only be called after the event "player_target_npc".
|
||||
Warning: only works on an R2 shard for R2 plot items.
|
||||
|
||||
Arguments: s(missionItems), s(missionText), c(groupToNotify) ->
|
||||
@param[in] missionItems is the list of mission items, the string format is "item1:qty1;item2:qty2;...".
|
||||
|
@ -1877,37 +1847,6 @@ void giveMissionItems_ssc_(CStateInstance* entity, CScriptStack& stack)
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
// if LD use this the function outside a ring shard
|
||||
if (IsRingShard)
|
||||
{
|
||||
|
||||
static std::set<CSheetId> r2PlotItemSheetId; // :TODO: use R2Share::CRingAccess
|
||||
// lazy intialisation
|
||||
if (r2PlotItemSheetId.empty())
|
||||
{
|
||||
for (uint32 i = 0 ; i <= 184 ; ++i)
|
||||
{
|
||||
r2PlotItemSheetId.insert( CSheetId( NLMISC::toString("r2_plot_item_%d.sitem", i)));
|
||||
}
|
||||
}
|
||||
|
||||
// A npc give a mission to give a item to another npc
|
||||
// but the item instead of being a r2_plot_item is a normal item like system_mp or big armor
|
||||
if ( r2PlotItemSheetId.find(sheetId) == r2PlotItemSheetId.end())
|
||||
{
|
||||
nlwarning("!!!!!!!!!!!!");
|
||||
nlwarning("!!!!!!!!!!!! Someone is trying to hack us");
|
||||
nlwarning("!!!!!!!!!!!!");
|
||||
nlwarning("ERROR/HACK : an npc is trying to give to a player a item that is not a plot item SheetId='%s' sheetIdAsInt=%u",sheetId.toString().c_str(), sheetId.asInt());
|
||||
nlwarning("His ai instanceId is %u, use log to know the sessionId and the user ", msg.InstanceId );
|
||||
nlwarning("!!!!!!!!!!!!");
|
||||
nlwarning("!!!!!!!!!!!!");
|
||||
return ;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
uint32 quantity;
|
||||
NLMISC::fromString(itemAndQty[1], quantity);
|
||||
if (quantity == 0)
|
||||
|
|
|
@ -130,6 +130,7 @@ public: // Methods.
|
|||
template <class V> CAngle angleTo(const V &v) const { return CAngle(atan2((v.y()-y()).asDouble(),
|
||||
(v.x()-x()).asDouble())); }
|
||||
template <class V> double distTo(const V &v) const { return (*this-v).norm(); }
|
||||
template <class V> double distSqTo(const V &v) const { return (*this-v).sqrnorm(); }
|
||||
template <class V> double quickDistTo(const V &v) const { double dx=fabs((v.x()-x()).asDouble()),
|
||||
dy=fabs((v.y()-y()).asDouble());
|
||||
return (dx>dy)? (dx+dy/2): (dy+dx/2); }
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "player_manager/player_manager.h"
|
||||
#include "player_manager/character.h"
|
||||
#include "server_share/log_item_gen.h"
|
||||
#include "egs_sheets/egs_sheets.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
@ -155,46 +156,58 @@ void CR2MissionItem::giveMissionItem(const NLMISC::CEntityId &eid, TSessionId se
|
|||
std::vector< CGameItemPtr > itemDropToEgg;
|
||||
for( uint32 j = 0; j < items.size(); ++j )
|
||||
{
|
||||
CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId);
|
||||
|
||||
if( item != NULL )
|
||||
const CStaticItem* sitem = CSheets::getForm(items[j].SheetId);
|
||||
if (sitem == NULL)
|
||||
{
|
||||
if( c->addItemToInventory(INVENTORIES::bag, item) )
|
||||
{
|
||||
/* // check eid is registered as character have instantiated mission item for this scenario
|
||||
TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId);
|
||||
if( it == _OwnerOfInstanciatedItemFromScenario.end() )
|
||||
{
|
||||
pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) );
|
||||
if( ret.second )
|
||||
{
|
||||
(*ret.first).second.push_back( eid );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool found = false;
|
||||
for( uint32 i = 0; i < (*it).second.size(); ++ i )
|
||||
{
|
||||
if( (*it).second[i] == eid )
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( ! found) { (*it).second.push_back(eid); }
|
||||
}
|
||||
*/
|
||||
keepR2ItemAssociation(eid, scenarioId);
|
||||
}
|
||||
else
|
||||
{
|
||||
itemDropToEgg.push_back(item);
|
||||
}
|
||||
nlwarning("Attempted to give deprecated sitem sheet %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt());
|
||||
}
|
||||
else if (sitem->Family != ITEMFAMILY::SCROLL_R2)
|
||||
{
|
||||
nlwarning("Attempted hack to give non-R2 item %s to player character %s in session %i", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str(), sessionId.asInt());
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str());
|
||||
CGameItemPtr item = c->createItem(1, items[j].Quantity, items[j].SheetId);
|
||||
|
||||
if( item != NULL )
|
||||
{
|
||||
if( c->addItemToInventory(INVENTORIES::bag, item) )
|
||||
{
|
||||
/* // check eid is registered as character have instantiated mission item for this scenario
|
||||
TMissionItemInstanciatedOwner::iterator it = _OwnerOfInstanciatedItemFromScenario.find(scenarioId);
|
||||
if( it == _OwnerOfInstanciatedItemFromScenario.end() )
|
||||
{
|
||||
pair< TMissionItemInstanciatedOwner::iterator, bool > ret = _OwnerOfInstanciatedItemFromScenario.insert( make_pair( scenarioId, vector< CEntityId >() ) );
|
||||
if( ret.second )
|
||||
{
|
||||
(*ret.first).second.push_back( eid );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool found = false;
|
||||
for( uint32 i = 0; i < (*it).second.size(); ++ i )
|
||||
{
|
||||
if( (*it).second[i] == eid )
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( ! found) { (*it).second.push_back(eid); }
|
||||
}
|
||||
*/
|
||||
keepR2ItemAssociation(eid, scenarioId);
|
||||
}
|
||||
else
|
||||
{
|
||||
itemDropToEgg.push_back(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning("CR2MissionItem::giveMissionItem: can't create item %s", items[j].SheetId.toString().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
if(itemDropToEgg.size() != 0)
|
||||
|
@ -273,24 +286,36 @@ void CR2MissionItem::destroyMissionItem(const NLMISC::CEntityId &eid, const std:
|
|||
CSheetId itemSheetId = items[j].SheetId;
|
||||
uint32 quantity = items[j].Quantity;
|
||||
|
||||
CInventoryPtr inv = c->getInventory(INVENTORIES::bag);
|
||||
nlassert( inv != NULL );
|
||||
_destroyMissionItem( inv, itemSheetId, quantity );
|
||||
if( quantity > 0)
|
||||
const CStaticItem* sitem = CSheets::getForm(items[j].SheetId);
|
||||
if (sitem == NULL)
|
||||
{
|
||||
for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j )
|
||||
{
|
||||
inv = c->getInventory((INVENTORIES::TInventory)j);
|
||||
nlassert(inv != NULL);
|
||||
_destroyMissionItem( inv, itemSheetId, quantity );
|
||||
if(quantity == 0)
|
||||
break;
|
||||
}
|
||||
nlwarning("Attempted to take deprecated sitem sheet %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str());
|
||||
}
|
||||
else if (sitem->Family != ITEMFAMILY::SCROLL_R2)
|
||||
{
|
||||
nlwarning("Attempted hack to take non-R2 item %s from player character %s", items[j].SheetId.toString().c_str(), c->getName().toUtf8().c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
CInventoryPtr inv = c->getInventory(INVENTORIES::bag);
|
||||
nlassert( inv != NULL );
|
||||
_destroyMissionItem( inv, itemSheetId, quantity );
|
||||
if( quantity > 0)
|
||||
{
|
||||
for( uint32 j = INVENTORIES::pet_animal; j < INVENTORIES::max_pet_animal; ++j )
|
||||
{
|
||||
inv = c->getInventory((INVENTORIES::TInventory)j);
|
||||
nlassert(inv != NULL);
|
||||
_destroyMissionItem( inv, itemSheetId, quantity );
|
||||
if(quantity == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
// TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error
|
||||
// if(quantity > 0)
|
||||
// {
|
||||
// }
|
||||
}
|
||||
// TODO: if we can't found enough quantity of item to destroy, we need decide if we must manage that as an error
|
||||
// if(quantity > 0)
|
||||
// {
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue