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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-17 13:01:42 +00:00
Changed: #1304: Debug for the guild missions. Now it works !
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parent
27d920c495
commit
2afce02712
8 changed files with 76 additions and 17 deletions
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@ -707,6 +707,7 @@
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<PARAMETER NAME="name" TYPE="string" VISIBLE="true" AUTONAME="spawn_mission : $mission_name$ : $giver_name$"/>
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<PARAMETER NAME="mission_name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="giver_name" TYPE="string" VISIBLE="true"/>
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<PARAMETER NAME="guild" TYPE="boolean" VISIBLE="true" />
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</PRIMITIVE>
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<PRIMITIVE CLASS_NAME="encyclo_unlock" TYPE="node" AUTO_INIT="false" DELETABLE="true" NUMBERIZE="false">
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@ -795,7 +795,7 @@ bool CGuild::processGuildMissionStepEvent(std::list< CMissionEvent*> & eventList
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return false;
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}
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// I don't know if i should pass _EId to this function
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CMissionEvent::TResult result = mission->processEvent( TheDataset.getDataSetRow( _EId) ,eventList,stepIndex );
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CMissionEvent::TResult result = mission->processEvent(TheDataset.getDataSetRow(getHighestGradeOnlineUser()) /*TheDataset.getDataSetRow( _EId)*/ ,eventList,stepIndex );
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if ( result == CMissionEvent::Nothing )
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return false;
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else if ( result == CMissionEvent::MissionFailed )
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@ -4053,15 +4053,16 @@ protected:
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TAIAlias Mission;
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TAIAlias NPCOwner; // NPC giver the mission have to be attached at spawn time
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bool Guild;
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protected:
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bool buildAction ( uint32 line, const std::vector< std::string > & script, CMissionGlobalParsingData & globalData, CMissionSpecificParsingData & missionData)
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{
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_SourceLine = line;
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if ( script.size() != 3 )
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if ( script.size() != 3 && script.size() != 4)
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{
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MISLOGSYNTAXERROR("<mission_name> : <giver_name>");
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MISLOGSYNTAXERROR("<mission_name> : <giver_name> [: guild]");
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return false;
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}
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string name = CMissionParser::getNoBlankString( script[1] );
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@ -4094,6 +4095,17 @@ protected:
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if (vRet.size() > 0)
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NPCOwner = vRet[0];
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// We check for the guild option
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Guild = false;
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for (std::vector< std::string >::const_iterator it = script.begin(); it != script.end(); ++it)
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{
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if (CMissionParser::getNoBlankString(*it) == "guild")
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{
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Guild = true;
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break;
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}
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}
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return true;
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}
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@ -4104,13 +4116,13 @@ protected:
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{
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CAIAliasTranslator::getInstance()->getNPCNameFromAlias(instance->getGiver(), sDebugBotName);
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nlassert(instance);
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CMissionEventAddMission * event = new CMissionEventAddMission( instance->getGiver(), Mission, mainMission );
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CMissionEventAddMission * event = new CMissionEventAddMission( instance->getGiver(), Mission, mainMission, Guild );
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eventList.push_back( event );
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}
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else
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{
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CAIAliasTranslator::getInstance()->getNPCNameFromAlias(NPCOwner, sDebugBotName);
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CMissionEventAddMission * event = new CMissionEventAddMission( NPCOwner, Mission, mainMission );
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CMissionEventAddMission * event = new CMissionEventAddMission( NPCOwner, Mission, mainMission, Guild );
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eventList.push_back( event );
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}
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LOGMISSIONACTION("spawn_mission bot:" + sDebugBotName + " newmiss:" + CPrimitivesParser::aliasToString(Mission)
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@ -416,11 +416,12 @@ protected:
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class CMissionEventAddMission: public CMissionEvent
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{
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public:
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CMissionEventAddMission( TAIAlias giver, TAIAlias mission, TAIAlias mainMission )
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:CMissionEvent(AddMission, TDataSetRow()) ,Giver(giver),Mission(mission),MainMission(mainMission) {}
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CMissionEventAddMission( TAIAlias giver, TAIAlias mission, TAIAlias mainMission, bool guild )
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:CMissionEvent(AddMission, TDataSetRow()) ,Giver(giver),Mission(mission),MainMission(mainMission), Guild(guild) {}
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TAIAlias Mission;
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TAIAlias Giver;
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TAIAlias MainMission;
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bool Guild;
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protected:
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friend class CMissionEvent;
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bool buildFromScript( const std::vector< std::string > & script ,NLMISC::CLog& log){return false;}
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@ -32,7 +32,7 @@ public:
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CMissionGuild() : _Chained(false) { }
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inline void setGuild( uint16 guildId );
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inline void setGuild( uint32 guildId );
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/// override
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void updateUsersJournalEntry();
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/// override
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@ -59,7 +59,7 @@ private:
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bool _Chained;
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};
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void CMissionGuild::setGuild( uint16 guildId )
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void CMissionGuild::setGuild( uint32 guildId )
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{
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_GuildId = guildId;
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}
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@ -1165,7 +1165,17 @@ class CMissionStepDoMissions : public IMissionStepTemplate
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for ( uint i = 0; i < subs.size(); i++ )
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{
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std::vector< std::string > params;
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NLMISC::splitString( subs[i]," \t", params );
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//NLMISC::splitString( subs[i]," \t", params );
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subs[i] = CMissionParser::getNoBlankString(subs[i]);
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std::size_t pos = subs[i].find_first_of(" \t");
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std::string str = subs[i].substr(0, pos);
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params.push_back(str);
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if (pos != std::string::npos)
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str = subs[i].substr(pos + 1);
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else
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str = "";
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params.push_back(str);
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//std::size_t pos = _Missions[i].find_first_of(" \t");
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_Missions[i].Mission = CMissionParser::getNoBlankString( params[0] );
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if (params.size() > 1)
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NLMISC::fromString(params[1], _Missions[i].NbNeedCompletion);
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@ -11641,11 +11641,33 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
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TAIAlias mission = eventSpe.Mission;
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TAIAlias giver = eventSpe.Giver;
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TAIAlias mainMission = eventSpe.MainMission;
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bool missionForGuild = eventSpe.Guild;
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// add mission event are always allocated on heap
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delete ( CMissionEvent *) ( eventList.front() );
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eventList.pop_front();
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CMissionManager::getInstance()->instanciateMission(this, mission, giver ,eventList, mainMission);
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// If the mission is not for guild members we just instanciate it
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if (!missionForGuild)
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CMissionManager::getInstance()->instanciateMission(this, mission, giver ,eventList, mainMission);
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else
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{
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// We find the guild and each guild members and we instanciate the mission for them
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if (guild)
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{
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for ( std::map<EGSPD::TCharacterId, EGSPD::CGuildMemberPD*>::iterator it = guild->getMembersBegin();
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it != guild->getMembersEnd();++it )
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{
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CCharacter * guildUser = PlayerManager.getChar( it->first );
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if ( !guildUser )
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{
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nlwarning( "<MISSIONS>cant find user %s", it->first.toString().c_str() );
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continue;
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}
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CMissionManager::getInstance()->instanciateMission(guildUser, mission, giver ,eventList, mainMission);
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}
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}
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}
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}
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// event may have been processed during instanciateMission
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if ( eventList.empty() )
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@ -11667,7 +11689,7 @@ bool CCharacter::processMissionEventList( std::list< CMissionEvent* > & eventLis
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}
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// THIRD - Check with guild missions (if event not already processed and char belongs to a guild)
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if (!eventProcessed && (event.Restriction != CMissionEvent::NoGroup))
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if (!eventProcessed)// && (event.Restriction != CMissionEvent::NoGroup))
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{
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if (guild != NULL)
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eventProcessed = guild->processGuildMissionEvent(eventList, alias);
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@ -254,6 +254,7 @@ class CActionSpawnMission : public IStepContent
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protected:
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string _MissionName;
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string _GiverName;
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bool _Guild;
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private:
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void getPredefParam(uint32 &numEntry, CPhrase::TPredefParams &predef)
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{
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@ -268,17 +269,29 @@ public:
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if (_GiverName.empty())
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{
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throw EParseException(prim, "giver_name is empty !");
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}
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}
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_Guild = md.getProperty(prim, "guild", false, true) == "true";
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// Check: if _Guild is true then check if we are in a guild mission
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if (_Guild && !md.isGuildMission())
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{
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string err = toString("primitive(%s): 'guild' option true 1 for non guild mission.", prim->getName().c_str());
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throw EParseException(prim, err.c_str());
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}
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}
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string genCode(CMissionData &md)
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{
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string ret = "";
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if (!_MissionName.empty())
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return "spawn_mission : " + _MissionName + " : " + _GiverName + NL;
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else
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return string();
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{
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ret = "spawn_mission : " + _MissionName + " : " + _GiverName;
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if (_Guild)
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ret += " : guild";
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ret += NL;
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}
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return ret;
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}
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};
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REGISTER_STEP_CONTENT(CActionSpawnMission, "spawn_mission");
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