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Fixed: Potential bug in CWinThread, someone using a mutex on the stack again
--HG-- branch : sound_dev
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parent
1d0052d228
commit
268f2e247f
1 changed files with 16 additions and 5 deletions
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@ -73,6 +73,19 @@ CWinThread::CWinThread (IRunnable *runnable, uint32 stackSize)
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_MainThread = false;
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}
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namespace {
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class CWinCriticalSection
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{
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private:
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CRITICAL_SECTION cs;
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public:
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CWinCriticalSection() { InitializeCriticalSection(&cs); }
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~CWinCriticalSection() { DeleteCriticalSection(&cs); }
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inline void enter() { EnterCriticalSection(&cs); }
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inline void leave() { LeaveCriticalSection(&cs); }
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};
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}/* anonymous namespace */
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CWinThread::CWinThread (void* threadHandle, uint32 threadId)
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{
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// Main thread
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@ -99,14 +112,12 @@ CWinThread::CWinThread (void* threadHandle, uint32 threadId)
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nlassert(0); // WARNING: following code has not tested! don't know if it work fo real ...
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// This is just a suggestion of a possible solution, should this situation one day occur ...
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// Ensure that this thread don't get deleted, or we could suspend the main thread
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CRITICAL_SECTION cs;
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InitializeCriticalSection(&cs);
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EnterCriticalSection(&cs);
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static CWinCriticalSection cs;
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cs.enter();
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// the 2 following statement must be executed atomicaly among the threads of the current process !
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SuspendThread(threadHandle);
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_SuspendCount = ResumeThread(threadHandle);
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LeaveCriticalSection(&cs);
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DeleteCriticalSection(&cs);
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cs.leave();
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}
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}
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