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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 20:30:54 +00:00
Cleanup unused code
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parent
387b4bc4cc
commit
256f7ff06c
4 changed files with 12 additions and 14 deletions
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@ -61,7 +61,7 @@ public:
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// Get envmap 2D texture (after projection of cube map)
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ITexture *getEnvMap2D() const { return _Env2D; }
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// tmp for debug : render test mesh with current model / view matrixs
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void renderTestMesh(IDriver &driver);
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// void renderTestMesh(IDriver &driver);
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// set constant alpha of envmap
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void setAlpha(uint8 alpha) { _Alpha = alpha; }
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uint8 getAlpha() const { return _Alpha; }
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@ -270,14 +270,14 @@ private:
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static bool _GridSizeTouched;
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//
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1;
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/*static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2;
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//
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1Diffuse;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2Diffuse;
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//
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBump;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBumpDiffuse;
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static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBumpDiffuse;*/
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//
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static NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> _VertexProgramNoWave;
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static NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> _VertexProgramNoWaveDiffuse;
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@ -226,7 +226,7 @@ void CWaterEnvMap::doInit()
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_MaterialPassThru.setZFunc(CMaterial::always);
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}
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}
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/*
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static const char *testMeshVPstr =
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"!!VP1.0\n\
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DP4 o[HPOS].x, c[0], v[0]; \n\
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@ -257,7 +257,6 @@ public:
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source->ParamIndices["programConstant0"] = 4;
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addSource(source);
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}
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// TODO_VP_GLSL
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}
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virtual ~CVertexProgramTestMeshVP()
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{
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@ -309,7 +308,7 @@ void CWaterEnvMap::renderTestMesh(IDriver &driver)
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driver.renderTriangles(_MaterialPassThruZTest, 0, TEST_VB_NUM_TRIS);
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driver.activeVertexProgram(NULL);
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}
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*/
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// *******************************************************************************
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void CWaterEnvMap::initFlattenVB()
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{
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@ -250,19 +250,19 @@ uint32 CWaterShape::_XGridBorder = 4;
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uint32 CWaterShape::_YGridBorder = 4;
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uint32 CWaterShape::_MaxGridSize;
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bool CWaterShape::_GridSizeTouched = true;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump1;
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/*NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump1;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump2;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump1Diffuse;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramBump2Diffuse;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoBump;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoBumpDiffuse;
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NLMISC::CSmartPtr<CVertexProgram> CWaterShape::_VertexProgramNoBumpDiffuse;*/
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// water with no waves
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NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> CWaterShape::_VertexProgramNoWave;
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NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> CWaterShape::_VertexProgramNoWaveDiffuse;
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/** Build a vertex program for water depending on requirements
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*/
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*//*
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static CVertexProgram *BuildWaterVP(bool diffuseMap, bool bumpMap, bool use2BumpMap)
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{
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std::string vp = WaterVPStartCode;
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@ -285,9 +285,8 @@ static CVertexProgram *BuildWaterVP(bool diffuseMap, bool bumpMap, bool use2Bump
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vp += "\nEND";
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return new CVertexProgram(vp.c_str());
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// TODO_VP_GLSL
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}
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*/
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//============================================
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@ -384,17 +383,17 @@ void CWaterShape::initVertexProgram()
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if (!created)
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{
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// waves
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_VertexProgramBump1 = BuildWaterVP(false, true, false);
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/*_VertexProgramBump1 = BuildWaterVP(false, true, false);
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_VertexProgramBump2 = BuildWaterVP(false, true, true);
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_VertexProgramBump1Diffuse = BuildWaterVP(true, true, false);
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_VertexProgramBump2Diffuse = BuildWaterVP(true, true, true);
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_VertexProgramNoBump = BuildWaterVP(false, false, false);
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_VertexProgramNoBumpDiffuse = BuildWaterVP(true, false, false);
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_VertexProgramNoBumpDiffuse = BuildWaterVP(true, false, false);*/
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// no waves
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_VertexProgramNoWave = new CVertexProgramWaterVPNoWave(false);
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_VertexProgramNoWaveDiffuse = new CVertexProgramWaterVPNoWave(true); // TODO_VP_GLSL
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_VertexProgramNoWaveDiffuse = new CVertexProgramWaterVPNoWave(true);
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created = true;
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}
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}
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