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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-21 00:18:43 +00:00
Changed: #1304: Implementation of the "guild" parameter for the "recv_named_item" action
This commit is contained in:
parent
42adc7f469
commit
2558e79ea1
1 changed files with 114 additions and 57 deletions
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@ -975,7 +975,7 @@ class CMissionActionRecvNamedItem : public IMissionAction
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}
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}
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}
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}
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}
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}
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else if ( !_Group )
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else if ( !_Group && !_Guild)
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{
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{
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CCharacter * user = PlayerManager.getChar( entities[0] );
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CCharacter * user = PlayerManager.getChar( entities[0] );
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CTeam * team = TeamManager.getRealTeam(user->getTeamId());
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CTeam * team = TeamManager.getRealTeam(user->getTeamId());
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@ -986,41 +986,34 @@ class CMissionActionRecvNamedItem : public IMissionAction
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}
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}
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}
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}
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// check free room space in inventory
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// If the case we want to give the item to the guild
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// NB : in case of group, fail happens only if noone in the group have enough free space
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if (_Guild)
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CGameItemPtr itemTmp = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
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if( itemTmp != NULL )
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{
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{
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sint16 neededSlotCount = (sint16) ceil( (float)_Quantity / itemTmp->getMaxStackSize() );
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if (entities.size() == 0)
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uint32 neededBulk = _Quantity * itemTmp->getStackBulk();
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return;
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itemTmp.deleteItem();
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bool fail = true;
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for ( uint i = 0; i < entities.size(); i++ )
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{
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CCharacter * user = PlayerManager.getChar( entities[i] );
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if ( user )
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{
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CInventoryPtr invBag = user->getInventory( INVENTORIES::bag );
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sint16 freeSlotcount = invBag->getFreeSlotCount();
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uint32 maxBulk = invBag->getMaxBulk();
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CInventoryPtr invTemp = user->getInventory( INVENTORIES::temporary );
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CCharacter * user = PlayerManager.getChar( entities[0] );
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if( invTemp )
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if (!user)
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{
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{
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freeSlotcount -= invTemp->getUsedSlotCount();
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LOGMISSIONACTION("recv_fame : Invalid user");
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maxBulk -= invTemp->getInventoryBulk();
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return;
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}
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if( (neededSlotCount <= freeSlotcount) && ( neededBulk + invBag->getInventoryBulk() <= maxBulk) )
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{
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fail = false;
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break;
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}
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}
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}
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}
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if( fail )
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CGuild * guild = CGuildManager::getInstance()->getGuildFromId(user->getGuildId());
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if (!guild)
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{
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LOGMISSIONACTION("recv_fame : Invalid guild id '" + NLMISC::toString(user->getGuildId()) + "'");
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return;
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}
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// add the item to inventory
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CGameItemPtr item = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
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if (item == NULL)
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{
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LOGMISSIONACTION("named item '" + _NamedItem + "' is unknown");
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return;
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}
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if (!guild->putItem(item))
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{
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{
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
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if ( templ )
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if ( templ )
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@ -1032,39 +1025,103 @@ class CMissionActionRecvNamedItem : public IMissionAction
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}
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}
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}
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}
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}
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}
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else
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{
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for ( uint i = 0; i < entities.size(); i++ )
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{
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CCharacter * user = PlayerManager.getChar( entities[i] );
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if ( user )
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{
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SM_STATIC_PARAMS_2(params, STRING_MANAGER::dyn_string_id, STRING_MANAGER::integer);
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params[0].StringId = item->sendNameId(user);
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params[1].Int = _Quantity;
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_GUILD_RECV_NAMED_ITEM", params);
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}
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}
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}
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}
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}
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else
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else
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{
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{
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LOGMISSIONACTION("named item '" + _NamedItem + "' is unknown");
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// check free room space in inventory
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return;
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// NB : in case of group, fail happens only if noone in the group have enough free space
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}
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CGameItemPtr itemTmp = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
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if( itemTmp != NULL )
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// apply the action to all entities
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for ( uint i = 0; i < entities.size(); i++ )
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{
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CCharacter * user = PlayerManager.getChar( entities[i] );
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if ( user )
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{
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{
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if (!user->enterTempInventoryMode(TEMP_INV_MODE::MissionReward))
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sint16 neededSlotCount = (sint16) ceil( (float)_Quantity / itemTmp->getMaxStackSize() );
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continue;
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uint32 neededBulk = _Quantity * itemTmp->getStackBulk();
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itemTmp.deleteItem();
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bool fail = true;
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for ( uint i = 0; i < entities.size(); i++ )
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{
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CCharacter * user = PlayerManager.getChar( entities[i] );
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if ( user )
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{
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CInventoryPtr invBag = user->getInventory( INVENTORIES::bag );
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sint16 freeSlotcount = invBag->getFreeSlotCount();
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uint32 maxBulk = invBag->getMaxBulk();
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// add the item to inventory
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CInventoryPtr invTemp = user->getInventory( INVENTORIES::temporary );
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CGameItemPtr item = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
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if( invTemp )
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if (item == NULL)
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{
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{
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freeSlotcount -= invTemp->getUsedSlotCount();
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LOGMISSIONACTION("named item '" + _NamedItem + "' is unknown");
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maxBulk -= invTemp->getInventoryBulk();
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return;
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}
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if( (neededSlotCount <= freeSlotcount) && ( neededBulk + invBag->getInventoryBulk() <= maxBulk) )
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{
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fail = false;
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break;
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}
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}
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}
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}
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if(!user->addItemToInventory(INVENTORIES::temporary, item))
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if( fail )
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{
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{
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item.deleteItem();
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CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( instance->getTemplateId() );
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if ( templ )
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{
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if ( templ->Tags.FailIfInventoryIsFull )
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{
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instance->setProcessingState(CMission::ActionFailed);
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return;
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}
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}
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}
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}
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else
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}
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else
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{
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LOGMISSIONACTION("named item '" + _NamedItem + "' is unknown");
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return;
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}
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// apply the action to all entities
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for ( uint i = 0; i < entities.size(); i++ )
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{
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CCharacter * user = PlayerManager.getChar( entities[i] );
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if ( user )
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{
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{
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SM_STATIC_PARAMS_2(params, STRING_MANAGER::dyn_string_id, STRING_MANAGER::integer);
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if (!user->enterTempInventoryMode(TEMP_INV_MODE::MissionReward))
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params[0].StringId = item->sendNameId(user);
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continue;
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params[1].Int = _Quantity;
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_NAMED_ITEM", params);
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// add the item to inventory
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CGameItemPtr item = CNamedItems::getInstance().createNamedItem(_NamedItem, _Quantity);
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if (item == NULL)
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{
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LOGMISSIONACTION("named item '" + _NamedItem + "' is unknown");
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return;
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}
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if(!user->addItemToInventory(INVENTORIES::temporary, item))
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{
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item.deleteItem();
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}
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else
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{
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SM_STATIC_PARAMS_2(params, STRING_MANAGER::dyn_string_id, STRING_MANAGER::integer);
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params[0].StringId = item->sendNameId(user);
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params[1].Int = _Quantity;
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PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"MIS_RECV_NAMED_ITEM", params);
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}
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}
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}
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}
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}
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}
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}
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