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Changed: #1193 added ability changing render mode.
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8dc5927ff4
commit
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3 changed files with 24 additions and 1 deletions
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@ -649,6 +649,26 @@ void CMainWindow::updateRender()
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}
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}
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void CMainWindow::keyPressEvent(QKeyEvent *keyEvent)
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{
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if (keyEvent->key() == Qt::Key_F1)
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{
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// Change render mode
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switch (Modules::objView().getDriver()->getPolygonMode())
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{
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case NL3D::UDriver::Filled:
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Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Line);
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break;
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case NL3D::UDriver::Line:
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Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Point);
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break;
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case NL3D::UDriver::Point:
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Modules::objView().getDriver()->setPolygonMode (NL3D::UDriver::Filled);
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break;
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}
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}
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QMainWindow::keyPressEvent(keyEvent);
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}
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} /* namespace NLQT */
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@ -81,6 +81,9 @@ private Q_SLOTS:
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void updateStatusBar();
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void updateRender();
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protected:
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virtual void keyPressEvent(QKeyEvent *keyEvent);
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private:
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void createActions();
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void createMenus();
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@ -110,7 +110,7 @@
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</sizepolicy>
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</property>
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<property name="currentIndex">
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<number>1</number>
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<number>0</number>
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</property>
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<widget class="QWidget" name="pageGeneral">
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<layout class="QGridLayout" name="gridLayout_2">
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