CHANGED: #1471 CGroupTable and CGroupCell are now part of the NELGUI library and are under the NLGUI namespace.

This commit is contained in:
dfighter1985 2012-06-29 06:58:14 +02:00
parent e209a6c77d
commit 215f7124d2
8 changed files with 1299 additions and 1291 deletions

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@ -0,0 +1,216 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_GROUP_TABLE_H
#define NL_GROUP_TABLE_H
#include "nel/misc/types_nl.h"
#include "nel/gui/group_frame.h"
#include "nel/gui/view_text.h"
#include "nel/gui/ctrl_button.h"
namespace NLGUI
{
/**
* This group is used to simulate HTML cells.
* They have specific parameters to be aligned like HTML cells.
* (Percent of the table size
*/
class CGroupCell: public CInterfaceGroup
{
friend class CGroupTable;
public:
CGroupCell(const TCtorParam &param);
enum TAlign
{
Left,
Center,
Right
};
enum TVAlign
{
Top,
Middle,
Bottom
};
/// \from CInterfaceElement
virtual void draw();
virtual sint32 getMaxUsedW() const;
virtual sint32 getMinUsedW() const;
// to be called by CGroupTable
bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup, uint columnIndex, uint rowIndex);
// If the cell is a new line. This is the first <td> after a <tr>
bool NewLine;
bool IgnoreMaxWidth;
bool IgnoreMinWidth;
bool AddChildW;
// The table width cell ratio. This is the <td width="50%"> parameter
float TableRatio;
// The Width you want in pixel. This is the <td width="100"> parameter
sint32 WidthWanted;
// The min height of the cell
sint32 Height;
// Memorize max width
sint32 WidthMax;
// The cell color
NLMISC::CRGBA BgColor;
// Texture
CViewRenderer::CTextureId _TextureId; /// Accelerator
bool _UserTexture;
bool _TextureTiled;
bool _TextureScaled;
// Alignment
TAlign Align;
TVAlign VAlign;
sint32 LeftMargin;
// The cell group
CInterfaceGroup *Group;
// The cell is nowrap
bool NoWrap;
void setTexture(const std::string & TxName);
void setTextureTile(bool tiled);
void setTextureScale(bool scaled);
static void setDebugUICell( bool d ){ DebugUICell = d; }
static bool getDebugUICell(){ return DebugUICell; }
private:
void setEnclosedGroupDefaultParams();
static bool DebugUICell;
};
/**
* This group is used to simulate HTML table. Support "percent of the parent width" sizeRef mode.
*/
class CGroupTable : public CInterfaceGroup
{
public:
///constructor
CGroupTable(const TCtorParam &param);
// dtor
~CGroupTable();
// Add a cell in the table
void addChild (CGroupCell* child);
// The ratio you want [0 ~1]. This is the <table width="50%"> parameter
float TableRatio;
// The Width you want in pixel. This is the <table width="100"> parameter
sint32 ForceWidthMin;
// Table borders
sint32 Border;
sint32 CellPadding;
sint32 CellSpacing;
// The table color
NLMISC::CRGBA BgColor;
uint8 CurrentAlpha;
bool ContinuousUpdate;
protected:
/// \from CInterfaceElement
void onInvalidateContent();
sint32 getMaxUsedW() const;
sint32 getMinUsedW() const;
void draw ();
/**
* init or reset the children element coords. Orverloaded from CInterfaceGroup because we begin with the last inserted element here
*/
virtual void updateCoords();
virtual void checkCoords();
virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
// Content validated
bool _ContentValidated;
// Last parent width
sint32 _LastParentW;
// Children
std::vector<CGroupCell *> _Cells;
// Table column
class CColumn
{
public:
CColumn()
{
Width = 0;
WidthMax = 0;
WidthWanted = 0;
TableRatio = 0;
Height = 0;
}
sint32 Width;
sint32 Height;
sint32 WidthWanted;
sint32 WidthMax;
float TableRatio;
};
// Table row
class CRow
{
public:
CRow()
{
Height = 0;
}
sint32 Height;
};
// Column table
std::vector<CColumn> _Columns;
// Column table
std::vector<CRow> _Rows;
};
}
#endif // NL_GROUP_TABLE_H
/* End of group_table.h */

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@ -51,7 +51,7 @@ namespace NLGUI
virtual void addLuaClassAssociation( CInterfaceGroup *group, const std::string &luaScript ) = 0;
virtual CInterfaceGroup* createGroupInstance( const std::string &templateName, const std::string &parentID, const std::pair< std::string, std::string > *templateParams, uint numParams, bool updateLinks = true ) = 0;
virtual CInterfaceGroup* createGroupInstance( const std::string &templateName, const std::string &parentID, std::vector< std::pair< std::string, std::string > > &templateParams, bool updateLinks = true ) = 0;
virtual bool parseGroupChildren( xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload );
virtual bool parseGroupChildren( xmlNodePtr cur, CInterfaceGroup * parentGroup, bool reload ) = 0;
};
/// Manages the GUI widgets

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@ -28,7 +28,7 @@
#include "nel/gui/group_scrolltext.h"
#include "nel/gui/group_tree.h"
#include "nel/gui/ctrl_button.h"
#include "group_table.h"
#include "nel/gui/group_table.h"
typedef std::map<std::string, std::string> TStyle;

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@ -1,212 +0,0 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_GROUP_TABLE_H
#define NL_GROUP_TABLE_H
#include "nel/misc/types_nl.h"
#include "nel/gui/group_frame.h"
#include "nel/gui/view_text.h"
#include "nel/gui/ctrl_button.h"
/**
* This group is used to simulate HTML cells.
* They have specific parameters to be aligned like HTML cells.
* (Percent of the table size
*/
class CGroupCell: public CInterfaceGroup
{
friend class CGroupTable;
public:
CGroupCell(const TCtorParam &param);
enum TAlign
{
Left,
Center,
Right
};
enum TVAlign
{
Top,
Middle,
Bottom
};
/// \from CInterfaceElement
virtual void draw();
virtual sint32 getMaxUsedW() const;
virtual sint32 getMinUsedW() const;
// to be called by CGroupTable
bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup, uint columnIndex, uint rowIndex);
// If the cell is a new line. This is the first <td> after a <tr>
bool NewLine;
bool IgnoreMaxWidth;
bool IgnoreMinWidth;
bool AddChildW;
// The table width cell ratio. This is the <td width="50%"> parameter
float TableRatio;
// The Width you want in pixel. This is the <td width="100"> parameter
sint32 WidthWanted;
// The min height of the cell
sint32 Height;
// Memorize max width
sint32 WidthMax;
// The cell color
NLMISC::CRGBA BgColor;
// Texture
CViewRenderer::CTextureId _TextureId; /// Accelerator
bool _UserTexture;
bool _TextureTiled;
bool _TextureScaled;
// Alignment
TAlign Align;
TVAlign VAlign;
sint32 LeftMargin;
// The cell group
CInterfaceGroup *Group;
// The cell is nowrap
bool NoWrap;
void setTexture(const std::string & TxName);
void setTextureTile(bool tiled);
void setTextureScale(bool scaled);
static void setDebugUICell( bool d ){ DebugUICell = d; }
static bool getDebugUICell(){ return DebugUICell; }
private:
void setEnclosedGroupDefaultParams();
static bool DebugUICell;
};
/**
* This group is used to simulate HTML table. Support "percent of the parent width" sizeRef mode.
*/
class CGroupTable : public CInterfaceGroup
{
public:
///constructor
CGroupTable(const TCtorParam &param);
// dtor
~CGroupTable();
// Add a cell in the table
void addChild (CGroupCell* child);
// The ratio you want [0 ~1]. This is the <table width="50%"> parameter
float TableRatio;
// The Width you want in pixel. This is the <table width="100"> parameter
sint32 ForceWidthMin;
// Table borders
sint32 Border;
sint32 CellPadding;
sint32 CellSpacing;
// The table color
NLMISC::CRGBA BgColor;
uint8 CurrentAlpha;
bool ContinuousUpdate;
protected:
/// \from CInterfaceElement
void onInvalidateContent();
sint32 getMaxUsedW() const;
sint32 getMinUsedW() const;
void draw ();
/**
* init or reset the children element coords. Orverloaded from CInterfaceGroup because we begin with the last inserted element here
*/
virtual void updateCoords();
virtual void checkCoords();
virtual bool parse (xmlNodePtr cur, CInterfaceGroup * parentGroup);
// Content validated
bool _ContentValidated;
// Last parent width
sint32 _LastParentW;
// Children
std::vector<CGroupCell *> _Cells;
// Table column
class CColumn
{
public:
CColumn()
{
Width = 0;
WidthMax = 0;
WidthWanted = 0;
TableRatio = 0;
Height = 0;
}
sint32 Width;
sint32 Height;
sint32 WidthWanted;
sint32 WidthMax;
float TableRatio;
};
// Table row
class CRow
{
public:
CRow()
{
Height = 0;
}
sint32 Height;
};
// Column table
std::vector<CColumn> _Columns;
// Column table
std::vector<CRow> _Rows;
};
#endif // NL_GROUP_TABLE_H
/* End of group_table.h */

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@ -83,7 +83,7 @@
#include "group_in_scene_bubble.h"
#include "group_phrase_skill_filter.h"
#include "nel/gui/group_tab.h"
#include "group_table.h"
#include "nel/gui/group_table.h"
// DBGroup
#include "nel/gui/dbgroup_select_number.h"
#include "dbgroup_list_sheet.h"

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@ -146,7 +146,7 @@
#include "string_manager_client.h"
#include "nel/gui/lua_manager.h"
#include "interface_v3/group_table.h"
#include "nel/gui/group_table.h"
///////////
@ -4427,7 +4427,7 @@ NLMISC_COMMAND(debugUIGroup, "Debug the ui : show/hide quads of bboxs and hotspo
// show hide the debuging of cells
NLMISC_COMMAND(debugUICell, "Debug the ui : show/hide quads of bboxs for cells", "")
{
CGroupCell::setDebugUICell( !CGroupCell::getDebugUICell() )
CGroupCell::setDebugUICell( !CGroupCell::getDebugUICell() );
return true;
}