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Backed out changeset: 897087f1fa71, 7c3f1f0dc9d8, 61d11f94e3ea
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12 changed files with 3 additions and 170 deletions
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@ -60,7 +60,6 @@ public:
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{
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StereoDisplay,
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StereoHMD,
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StereoNGHMD,
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};
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enum TStereoDeviceLibrary
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@ -1,62 +0,0 @@
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/**
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* \file stereo_ng_hmd.h
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* \brief IStereoNGHMD
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* \date 2014-04-01 10:53GMT
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* \author Jan Boon (Kaetemi)
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* IStereoNGHMD
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*/
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/*
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* Copyright (C) 2014 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_STEREO_NG_HMD_H
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#define NL3D_STEREO_NG_HMD_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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// Project includes
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#include <nel/3d/stereo_hmd.h>
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namespace NL3D {
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/**
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* \brief IStereoNGHMD
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* \date 2014-04-01 10:53GMT
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* \author Jan Boon (Kaetemi)
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* IStereoNGHMD
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*/
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class IStereoNGHMD : public IStereoHMD
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{
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public:
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IStereoNGHMD();
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virtual ~IStereoNGHMD();
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/// Kill the player
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virtual void killUser() const = 0;
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}; /* class IStereoNGHMD */
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_STEREO_NG_HMD_H */
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/* end of file */
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@ -697,8 +697,6 @@ SOURCE_GROUP(Stereo FILES
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../../include/nel/3d/stereo_display.h
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stereo_hmd.cpp
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../../include/nel/3d/stereo_hmd.h
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stereo_ng_hmd.cpp
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../../include/nel/3d/stereo_ng_hmd.h
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stereo_ovr.cpp
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stereo_ovr_fp.cpp
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../../include/nel/3d/stereo_ovr.h
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@ -1,55 +0,0 @@
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/**
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* \file stereo_hmd.cpp
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* \brief IStereoNGHMD
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* \date 2014-04-01 10:53GMT
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* \author Jan Boon (Kaetemi)
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* IStereoNGHMD
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*/
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/*
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* Copyright (C) 2014 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include <nel/3d/stereo_ng_hmd.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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IStereoNGHMD::IStereoNGHMD()
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{
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}
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IStereoNGHMD::~IStereoNGHMD()
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{
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}
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} /* namespace NL3D */
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/* end of file */
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@ -28,7 +28,6 @@ using namespace NLMISC;
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NL3D::UDriver *Driver = 0; // The main 3D Driver
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NL3D::IStereoDisplay *StereoDisplay = NULL; // Stereo display
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NL3D::IStereoHMD *StereoHMD = NULL; // Head mount display
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NL3D::IStereoNGHMD *StereoNGHMD = NULL; // HMD with player death support
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CSoundManager *SoundMngr = 0; // the sound manager
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NL3D::UMaterial GenericMat; // Generic Material
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NL3D::UTextContext *TextContext = 0; // Context for all the text in the client.
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@ -69,8 +68,6 @@ bool PermanentlyBanned = false;
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bool IgnoreEntityDbUpdates = false;
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bool FreeTrial = false;
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bool NoLogout = false;
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std::vector<std::pair<
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std::string, std::string> > VRDeviceCache;
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@ -42,7 +42,6 @@ namespace NL3D
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class UWaterEnvMap;
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class IStereoDisplay;
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class IStereoHMD;
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class IStereoNGHMD;
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}
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class CEntityAnimationManager;
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@ -82,7 +81,6 @@ const float ExtraZoneLoadingVision = 100.f;
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extern NL3D::UDriver *Driver; // The main 3D Driver
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extern NL3D::IStereoDisplay *StereoDisplay; // Stereo display
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extern NL3D::IStereoHMD *StereoHMD; // Head mount display
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extern NL3D::IStereoNGHMD *StereoNGHMD; // HMD with player death support
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extern CSoundManager *SoundMngr; // the sound manager
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extern NL3D::UMaterial GenericMat; // Generic Material
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extern NL3D::UTextContext *TextContext; // Context for all the text in the client.
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@ -130,8 +128,6 @@ extern std::string Cookie, FSAddr;
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extern std::string RingMainURL;
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extern bool FreeTrial;
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extern bool NoLogout;
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void resetTextContext (const char *font, bool resetInterfaceManager);
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#endif // CL_GLOBAL_H
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@ -40,7 +40,6 @@
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#include "nel/3d/u_text_context.h"
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#include "nel/3d/u_shape_bank.h"
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#include "nel/3d/stereo_hmd.h"
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#include "nel/3d/stereo_ng_hmd.h"
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// Net.
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#include "nel/net/email.h"
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// Ligo.
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@ -640,15 +639,10 @@ void initStereoDisplayDevice()
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StereoDisplay = IStereoDisplay::createDevice(*deviceInfo);
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if (StereoDisplay)
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{
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if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD
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|| deviceInfo->Class == CStereoDeviceInfo::StereoNGHMD)
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if (deviceInfo->Class == CStereoDeviceInfo::StereoHMD)
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{
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nlinfo("VR [C]: Stereo display device is a HMD");
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StereoHMD = static_cast<IStereoHMD *>(StereoDisplay);
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if (deviceInfo->Class == CStereoDeviceInfo::StereoNGHMD)
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{
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StereoNGHMD = static_cast<IStereoNGHMD *>(StereoDisplay);
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}
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}
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if (Driver) // VR_DRIVER
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{
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@ -1089,7 +1089,6 @@ void CInterfaceManager::configureQuitDialogBox()
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// Show Launch Editor if not in editor mode
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CInterfaceElement *eltCancel = quitDlg->getElement(quitDialogStr+":cancel");
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CInterfaceElement *eltEdit = quitDlg->getElement(quitDialogStr+":launch_editor");
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if (eltEdit)
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{
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if (UserRoleInSession != R2::TUserRole::ur_editor && !sessionOwner)
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eltQuitNow->setActive(false);
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}
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}
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if (NoLogout)
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{
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eltEdit->setY(0);
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eltEdit->setActive(false);
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eltQuit->setY(0);
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eltQuit->setActive(false);
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eltQuitNow->setY(0);
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eltQuitNow->setActive(false);
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eltRet->setY(0);
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eltRet->setActive(false);
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}
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}
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// Make all controls have the same size
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@ -21,9 +21,6 @@
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// INCLUDES //
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//////////////
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#include "stdpch.h"
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#include "nel/3d/stereo_ng_hmd.h"
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// Client.
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#include "../../input.h"
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#include "../user_controls.h"
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#include "../../view.h"
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#include "../../interface_v3/interface_manager.h"
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#include "../../entities.h"
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#include "global.h"
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///////////
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_InternalView = false;
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// Show/hide all or parts of the user body (after _InternaView is set).
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UserEntity->updateVisualDisplay();
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// Kill the player
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if (StereoNGHMD)
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StereoNGHMD->killUser();
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}// deathModeStart //
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//-----------------------------------------------
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CNPCIconCache::getInstance().setMissionGiverTimer(delay);
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}
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void impulseEventDisableLogoutButton(NLMISC::CBitMemStream &impulse)
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{
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NoLogout = true;
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CInterfaceManager *im = CInterfaceManager::getInstance();
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im->configureQuitDialogBox();
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}
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//-----------------------------------------------
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// initializeNetwork :
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//-----------------------------------------------
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GenericMsgHeaderMngr.setCallback( "NPC_ICON:SET_DESC", impulseSetNpcIconDesc );
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GenericMsgHeaderMngr.setCallback( "NPC_ICON:SVR_EVENT_MIS_AVL", impulseServerEventForMissionAvailability );
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GenericMsgHeaderMngr.setCallback( "NPC_ICON:SET_TIMER", impulseSetNpcIconTimer );
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GenericMsgHeaderMngr.setCallback( "EVENT:DISABLE_LOGOUT_BUTTON", impulseEventDisableLogoutButton );
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}
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#include "nel/3d/u_visual_collision_manager.h"
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#include "nel/3d/u_shape_bank.h"
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#include "nel/3d/stereo_hmd.h"
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#include "nel/3d/stereo_ng_hmd.h"
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// Client
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#include "global.h"
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#include "release.h"
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{
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if (StereoDisplay)
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{
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if (NoLogout && StereoNGHMD)
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StereoNGHMD->killUser();
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delete StereoDisplay;
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StereoDisplay = NULL;
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StereoHMD = NULL;
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StereoNGHMD = NULL;
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}
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IStereoDisplay::releaseAllLibraries();
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}
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@ -1111,8 +1111,8 @@
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sendto="EGS"
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format="u32 u32 uc"
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description="set the cursom of the item in inventory $inventory in slot $slot to $text" />
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<leaf name="DISABLE_LOGOUT_BUTTON"
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description="disables the logout button on the client" />
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<leaf name="DUMMY"
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description="stupid server....." />
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</branch>
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<branch name="TOTEM">
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<leaf name="BUILD"
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