mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 20:30:54 +00:00
Off-center GUI cylinder
--HG-- branch : multipass-stereo
This commit is contained in:
parent
f2dd6083fa
commit
1965d46dce
1 changed files with 25 additions and 23 deletions
|
@ -664,6 +664,21 @@ void CStereoOVR::renderGUI()
|
|||
mat.rotateZ(float(NLMISC::Pi+NLMISC::Pi-asin(dir.x)));
|
||||
m_Driver->setModelMatrix(mat);*/
|
||||
m_Driver->setModelMatrix(m_InterfaceCameraMatrix);
|
||||
|
||||
{
|
||||
NLMISC::CLine line(NLMISC::CVector(0, 5, 2), NLMISC::CVector(0, 5, 3));
|
||||
|
||||
NL3D::UMaterial mat = m_Driver->createMaterial();
|
||||
mat.setZWrite(false);
|
||||
// mat.setZFunc(UMaterial::always); // Not nice!
|
||||
mat.setDoubleSided(true);
|
||||
mat.setColor(NLMISC::CRGBA::Red);
|
||||
mat.setBlend(false);
|
||||
|
||||
m_Driver->drawLine(line, mat);
|
||||
|
||||
m_Driver->deleteMaterial(mat);
|
||||
}
|
||||
|
||||
{
|
||||
nlassert(m_GUITexture);
|
||||
|
@ -685,8 +700,9 @@ void CStereoOVR::renderGUI()
|
|||
mat->setTexture(0, m_GUITexture->getITexture());
|
||||
|
||||
// user options
|
||||
float height = 6.0f;
|
||||
float distance = 3.0f;
|
||||
float height = 3.0f;
|
||||
float distance = 1.5f;
|
||||
float offcenter = 0.75f; //1.5f;
|
||||
|
||||
uint32 winw, winh;
|
||||
m_Driver->getWindowSize(winw, winh);
|
||||
|
@ -716,19 +732,20 @@ void CStereoOVR::renderGUI()
|
|||
{
|
||||
CVertexBufferReadWrite vba;
|
||||
vb.lock(vba);
|
||||
float relWidth = width / distance;
|
||||
float radius = distance + offcenter;
|
||||
float relWidth = width / radius;
|
||||
float quadWidth = relWidth / (float)nbQuads;
|
||||
for (uint i = 0; i < nbQuads + 1; ++i)
|
||||
{
|
||||
uint vi0 = i * 2;
|
||||
uint vi1 = vi0 + 1;
|
||||
float lineH = -(relWidth * 0.5f) + quadWidth * (float)i;
|
||||
float lineUV = (float)i / (float)(nbQuads + 1);
|
||||
float left = sin(lineH) * distance;
|
||||
float forward = cos(lineH) * distance;
|
||||
vba.setVertexCoord(vi0, left, forward, bottom);
|
||||
float lineUV = (float)i / (float)(nbQuads);
|
||||
float left = sin(lineH) * radius;
|
||||
float forward = cos(lineH) * radius;
|
||||
vba.setVertexCoord(vi0, left, forward - offcenter, bottom);
|
||||
vba.setTexCoord(vi0, 0, lineUV, 0.0f);
|
||||
vba.setVertexCoord(vi1, left, forward, top);
|
||||
vba.setVertexCoord(vi1, left, forward - offcenter, top);
|
||||
vba.setTexCoord(vi1, 0, lineUV, 1.0f);
|
||||
}
|
||||
}
|
||||
|
@ -764,21 +781,6 @@ void CStereoOVR::renderGUI()
|
|||
|
||||
m_Driver->deleteMaterial(umat);
|
||||
}
|
||||
|
||||
{
|
||||
NLMISC::CLine line(NLMISC::CVector(0, 3, -3), NLMISC::CVector(0, 3, 3));
|
||||
|
||||
NL3D::UMaterial mat = m_Driver->createMaterial();
|
||||
mat.setZWrite(false);
|
||||
// mat.setZFunc(UMaterial::always); // Not nice!
|
||||
mat.setDoubleSided(true);
|
||||
mat.setColor(NLMISC::CRGBA::Red);
|
||||
mat.setBlend(false);
|
||||
|
||||
m_Driver->drawLine(line, mat);
|
||||
|
||||
m_Driver->deleteMaterial(mat);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns true if a render target was fully drawn
|
||||
|
|
Loading…
Reference in a new issue