mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-30 04:40:53 +00:00
Merge with develop
This commit is contained in:
commit
1197c50201
15 changed files with 223 additions and 38 deletions
|
@ -415,6 +415,16 @@ public:
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||||||
*/
|
*/
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||||||
virtual void setAnisotropicFilter(sint filter) = 0;
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virtual void setAnisotropicFilter(sint filter) = 0;
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||||||
|
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||||||
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/**
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||||||
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* Get current anisotropic filter value
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||||||
|
*/
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||||||
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virtual uint getAnisotropicFilter() const = 0;
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||||||
|
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||||||
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/**
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||||||
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* Get maximum anisotropic filter value
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||||||
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*/
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||||||
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virtual uint getAnisotropicFilterMaximum() const = 0;
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||||||
|
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||||||
/** if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..)
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/** if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..)
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||||||
* to be divided by Divisor (2, 4, 8...)
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* to be divided by Divisor (2, 4, 8...)
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* Default is 1.
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* Default is 1.
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||||||
|
|
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@ -474,6 +474,8 @@ public:
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||||||
virtual TPolygonMode getPolygonMode ();
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virtual TPolygonMode getPolygonMode ();
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virtual void forceDXTCCompression(bool dxtcComp);
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virtual void forceDXTCCompression(bool dxtcComp);
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virtual void setAnisotropicFilter(sint filter);
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virtual void setAnisotropicFilter(sint filter);
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virtual uint getAnisotropicFilter() const;
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virtual uint getAnisotropicFilterMaximum() const;
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virtual void forceTextureResize(uint divisor);
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virtual void forceTextureResize(uint divisor);
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||||||
virtual bool setMonitorColorProperties (const CMonitorColorProperties &properties);
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virtual bool setMonitorColorProperties (const CMonitorColorProperties &properties);
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||||||
// @}
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// @}
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|
|
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@ -646,6 +646,16 @@ public:
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*/
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*/
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virtual void setAnisotropicFilter(sint filter)=0;
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virtual void setAnisotropicFilter(sint filter)=0;
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/**
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* Get current anisotropic filter value
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|
*/
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virtual uint getAnisotropicFilter() const = 0;
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|
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/**
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||||||
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* Get maximum anisotropic filter value
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||||||
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*/
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virtual uint getAnisotropicFilterMaximum() const = 0;
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|
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/** if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..)
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/** if !=1, force mostly all the textures (but TextureFonts lightmaps, interfaces etc..)
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* to be divided by Divisor (2, 4, 8...)
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* to be divided by Divisor (2, 4, 8...)
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* Default is 1.
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* Default is 1.
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|
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@ -32,7 +32,7 @@ namespace NL3D
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{
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{
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||||||
|
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||||||
// ***************************************************************************
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// ***************************************************************************
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const uint32 IDriver::InterfaceVersion = 0x6e; // gpu program interface
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const uint32 IDriver::InterfaceVersion = 0x6f; // getters for anisotropic filter
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||||||
|
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||||||
// ***************************************************************************
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// ***************************************************************************
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IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
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IDriver::IDriver() : _SyncTexDrvInfos( "IDriver::_SyncTexDrvInfos" )
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|
|
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@ -2103,6 +2103,24 @@ void CDriverD3D::setAnisotropicFilter(sint filter)
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|
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// ***************************************************************************
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// ***************************************************************************
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|
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uint CDriverD3D::getAnisotropicFilter() const
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{
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H_AUTO_D3D(CDriverD3D_getAnisotropicFilter);
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|
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return _AnisotropicFilter;
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}
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|
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|
// ***************************************************************************
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|
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uint CDriverD3D::getAnisotropicFilterMaximum() const
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{
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H_AUTO_D3D(CDriverD3D_getAnisotropicFilterMaximum);
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|
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return _MaxAnisotropy;
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}
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||||||
|
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||||||
|
// ***************************************************************************
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||||||
|
|
||||||
void CDriverD3D::forceTextureResize(uint divisor)
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void CDriverD3D::forceTextureResize(uint divisor)
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{
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{
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H_AUTO_D3D(CDriverD3D_forceTextureResize);
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H_AUTO_D3D(CDriverD3D_forceTextureResize);
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|
|
|
@ -879,6 +879,8 @@ public:
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virtual void disableHardwareTextureShader();
|
virtual void disableHardwareTextureShader();
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||||||
virtual void forceDXTCCompression(bool dxtcComp);
|
virtual void forceDXTCCompression(bool dxtcComp);
|
||||||
virtual void setAnisotropicFilter(sint filter);
|
virtual void setAnisotropicFilter(sint filter);
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||||||
|
virtual uint getAnisotropicFilter() const;
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||||||
|
virtual uint getAnisotropicFilterMaximum() const;
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virtual void forceTextureResize(uint divisor);
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virtual void forceTextureResize(uint divisor);
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||||||
|
|
||||||
// Driver information
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// Driver information
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|
|
|
@ -381,6 +381,8 @@ public:
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|
|
||||||
virtual void forceDXTCCompression(bool dxtcComp);
|
virtual void forceDXTCCompression(bool dxtcComp);
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||||||
virtual void setAnisotropicFilter(sint filter);
|
virtual void setAnisotropicFilter(sint filter);
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||||||
|
virtual uint getAnisotropicFilter() const;
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||||||
|
virtual uint getAnisotropicFilterMaximum() const;
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||||||
|
|
||||||
virtual void forceTextureResize(uint divisor);
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virtual void forceTextureResize(uint divisor);
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||||||
|
|
||||||
|
|
|
@ -2128,6 +2128,22 @@ void CDriverGL::setAnisotropicFilter(sint filtering)
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}
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}
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||||||
}
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}
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||||||
|
|
||||||
|
// ***************************************************************************
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||||||
|
uint CDriverGL::getAnisotropicFilter() const
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||||||
|
{
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||||||
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H_AUTO_OGL(CDriverGL_getAnisotropicFilter);
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|
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||||||
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return (uint)_AnisotropicFilter;
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}
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||||||
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// ***************************************************************************
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||||||
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uint CDriverGL::getAnisotropicFilterMaximum() const
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{
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H_AUTO_OGL(CDriverGL_getAnisotropicFilterMaximum);
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return (uint)_Extensions.EXTTextureFilterAnisotropicMaximum;
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|
}
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|
|
||||||
// ***************************************************************************
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// ***************************************************************************
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||||||
void CDriverGL::forceTextureResize(uint divisor)
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void CDriverGL::forceTextureResize(uint divisor)
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||||||
{
|
{
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||||||
|
|
|
@ -1481,6 +1481,20 @@ void CDriverUser::setAnisotropicFilter(sint filter)
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||||||
_Driver->setAnisotropicFilter(filter);
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_Driver->setAnisotropicFilter(filter);
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}
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}
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||||||
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uint CDriverUser::getAnisotropicFilter() const
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|
{
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||||||
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NL3D_HAUTO_UI_DRIVER;
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||||||
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|
||||||
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return _Driver->getAnisotropicFilter();
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}
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|
||||||
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uint CDriverUser::getAnisotropicFilterMaximum() const
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{
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NL3D_HAUTO_UI_DRIVER;
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||||||
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return _Driver->getAnisotropicFilterMaximum();
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||||||
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}
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|
||||||
void CDriverUser::forceTextureResize(uint divisor)
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void CDriverUser::forceTextureResize(uint divisor)
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||||||
{
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{
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NL3D_HAUTO_UI_DRIVER;
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NL3D_HAUTO_UI_DRIVER;
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|
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@ -2087,14 +2087,14 @@ namespace NLGUI
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clearContext();
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clearContext();
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||||||
|
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||||||
MultiCurl = curl_multi_init();
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MultiCurl = curl_multi_init();
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||||||
|
#ifdef CURLMOPT_MAX_HOST_CONNECTIONS
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||||||
if (MultiCurl)
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if (MultiCurl)
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||||||
{
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{
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||||||
#ifdef CURLMOPT_MAX_HOST_CONNECTIONS
|
|
||||||
// added in libcurl 7.30.0
|
// added in libcurl 7.30.0
|
||||||
curl_multi_setopt(MultiCurl, CURLMOPT_MAX_HOST_CONNECTIONS, options.curlMaxConnections);
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curl_multi_setopt(MultiCurl, CURLMOPT_MAX_HOST_CONNECTIONS, options.curlMaxConnections);
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||||||
#endif
|
|
||||||
curl_multi_setopt(MultiCurl, CURLMOPT_PIPELINING, 1);
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curl_multi_setopt(MultiCurl, CURLMOPT_PIPELINING, 1);
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}
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}
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||||||
|
#endif
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RunningCurls = 0;
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RunningCurls = 0;
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_CurlWWW = NULL;
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_CurlWWW = NULL;
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|
|
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|
|
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@ -183,7 +183,7 @@
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posref="BL BL"
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posref="BL BL"
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scale="true"
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scale="true"
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y="4"
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y="4"
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w="86"
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w="110"
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h="2"
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h="2"
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texture="W_line_hor2.tga" />
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texture="W_line_hor2.tga" />
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<view type="text"
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<view type="text"
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@ -202,7 +202,7 @@
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posref="MM MM"
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posref="MM MM"
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x="0"
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x="0"
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||||||
y="-1"
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y="-1"
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||||||
w="86"
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w="110"
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||||||
h="8"
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h="8"
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||||||
vertical="false"
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vertical="false"
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||||||
align="L"
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align="L"
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|
@ -246,7 +246,7 @@
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posref="BL BL"
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posref="BL BL"
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||||||
scale="true"
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scale="true"
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||||||
y="4"
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y="4"
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||||||
w="86"
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w="110"
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||||||
h="2"
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h="2"
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||||||
texture="W_line_hor2.tga" />
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texture="W_line_hor2.tga" />
|
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<view type="text"
|
<view type="text"
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|
@ -265,7 +265,7 @@
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||||||
posref="MM MM"
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posref="MM MM"
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||||||
x="0"
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x="0"
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||||||
y="-1"
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y="-1"
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||||||
w="86"
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w="110"
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||||||
h="8"
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h="8"
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||||||
vertical="false"
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vertical="false"
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||||||
align="L"
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align="L"
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||||||
|
@ -378,7 +378,7 @@
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||||||
y="-18"
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y="-18"
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||||||
value="">
|
value="">
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||||||
<group id="#id"
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<group id="#id"
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w="160"
|
w="184"
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||||||
h="20"
|
h="20"
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||||||
posparent="#posparent"
|
posparent="#posparent"
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||||||
posref="#posref"
|
posref="#posref"
|
||||||
|
@ -399,7 +399,7 @@
|
||||||
posref="MR MR"
|
posref="MR MR"
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||||||
x="0"
|
x="0"
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||||||
y="0"
|
y="0"
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||||||
w="90"
|
w="120"
|
||||||
h="20"
|
h="20"
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||||||
value="#value">
|
value="#value">
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||||||
<instance template="combo_box_def1" />
|
<instance template="combo_box_def1" />
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||||||
|
@ -429,6 +429,9 @@
|
||||||
<variable entry="UI:TEMP:PRESET_FX"
|
<variable entry="UI:TEMP:PRESET_FX"
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||||||
type="sint32"
|
type="sint32"
|
||||||
value="0" />
|
value="0" />
|
||||||
|
<variable entry="UI:TEMP:ANISOTROPIC"
|
||||||
|
type="sint32"
|
||||||
|
value="0" />
|
||||||
<variable entry="UI:TEMP:VR_DEVICE"
|
<variable entry="UI:TEMP:VR_DEVICE"
|
||||||
type="sint32"
|
type="sint32"
|
||||||
value="0" />
|
value="0" />
|
||||||
|
@ -916,7 +919,7 @@
|
||||||
</group>
|
</group>
|
||||||
<group type="combo_box"
|
<group type="combo_box"
|
||||||
id="video_modes"
|
id="video_modes"
|
||||||
w="90"
|
w="100"
|
||||||
h="20"
|
h="20"
|
||||||
value="UI:TEMP:VID_MODE"
|
value="UI:TEMP:VID_MODE"
|
||||||
posparent="fullscreen"
|
posparent="fullscreen"
|
||||||
|
@ -1237,10 +1240,41 @@
|
||||||
posref="BL TL"
|
posref="BL TL"
|
||||||
x="0"
|
x="0"
|
||||||
y="-12" />
|
y="-12" />
|
||||||
<group id="bloom_gr"
|
<group id="anisotropic_gr"
|
||||||
posparent="fxaa"
|
posparent="fxaa"
|
||||||
sizeparent="parent"
|
sizeparent="parent"
|
||||||
sizeref="w"
|
sizeref="w"
|
||||||
|
h="20"
|
||||||
|
posref="BL TL"
|
||||||
|
x="0"
|
||||||
|
y="-12">
|
||||||
|
<view type="text"
|
||||||
|
id="text"
|
||||||
|
posref="TL TL"
|
||||||
|
x="0"
|
||||||
|
y="-4"
|
||||||
|
color="255 255 255 192"
|
||||||
|
fontsize="12"
|
||||||
|
shadow="true"
|
||||||
|
hardtext="uigcFxAnisotropicFilter" />
|
||||||
|
<group type="combo_box"
|
||||||
|
id="anisotropic"
|
||||||
|
w="70"
|
||||||
|
h="20"
|
||||||
|
value="UI:TEMP:ANISOTROPIC"
|
||||||
|
posref="MR ML"
|
||||||
|
posparent="text"
|
||||||
|
x="4"
|
||||||
|
y="0">
|
||||||
|
<instance template="combo_box_def1" />
|
||||||
|
</group>
|
||||||
|
<link expr="@UI:TEMP:ANISOTROPIC"
|
||||||
|
action="game_config_change_anisotropic" />
|
||||||
|
</group>
|
||||||
|
<group id="bloom_gr"
|
||||||
|
posparent="anisotropic_gr"
|
||||||
|
sizeparent="parent"
|
||||||
|
sizeref="w"
|
||||||
h="100"
|
h="100"
|
||||||
posref="BL TL"
|
posref="BL TL"
|
||||||
x="0"
|
x="0"
|
||||||
|
@ -3146,6 +3180,11 @@
|
||||||
realtime="true"
|
realtime="true"
|
||||||
link="FXAA"
|
link="FXAA"
|
||||||
preset="UI:TEMP:PRESET_FX" />
|
preset="UI:TEMP:PRESET_FX" />
|
||||||
|
<param ui="fx:anisotropic_gr:anisotropic:c"
|
||||||
|
type="db"
|
||||||
|
widget="boolbut"
|
||||||
|
realtime="true"
|
||||||
|
link="UI:TEMP:ANISOTROPIC" />
|
||||||
<param ui="fx:bloom_gr:bloom:c"
|
<param ui="fx:bloom_gr:bloom:c"
|
||||||
type="cfg"
|
type="cfg"
|
||||||
widget="boolbut"
|
widget="boolbut"
|
||||||
|
|
|
@ -1115,6 +1115,7 @@ void prelogInit()
|
||||||
iconSizes.push_back(256);
|
iconSizes.push_back(256);
|
||||||
iconSizes.push_back(128);
|
iconSizes.push_back(128);
|
||||||
iconSizes.push_back(96);
|
iconSizes.push_back(96);
|
||||||
|
iconSizes.push_back(64);
|
||||||
iconSizes.push_back(48);
|
iconSizes.push_back(48);
|
||||||
iconSizes.push_back(32);
|
iconSizes.push_back(32);
|
||||||
iconSizes.push_back(24);
|
iconSizes.push_back(24);
|
||||||
|
|
|
@ -1340,10 +1340,10 @@ void initMainLoop()
|
||||||
// init CSessionBrowserImpl
|
// init CSessionBrowserImpl
|
||||||
CSessionBrowserImpl::getInstance().init(CLuaManager::getInstance().getLuaState());
|
CSessionBrowserImpl::getInstance().init(CLuaManager::getInstance().getLuaState());
|
||||||
|
|
||||||
// active/desactive welcome window
|
// enable/disable welcome window
|
||||||
initWelcomeWindow();
|
initWelcomeWindow();
|
||||||
|
|
||||||
// active/desactive bloom config interface
|
// enable/disable bloom config interface
|
||||||
initBloomConfigUI();
|
initBloomConfigUI();
|
||||||
|
|
||||||
// popup to offer hardware cursor activation
|
// popup to offer hardware cursor activation
|
||||||
|
@ -1364,7 +1364,7 @@ void destroyLoadingBitmap ()
|
||||||
// Destroy the Loading Background.
|
// Destroy the Loading Background.
|
||||||
Driver->deleteTextureFile(LoadingBitmap);
|
Driver->deleteTextureFile(LoadingBitmap);
|
||||||
LoadingBitmap = NULL;
|
LoadingBitmap = NULL;
|
||||||
LoadingBitmapFilename = "";
|
LoadingBitmapFilename.clear();
|
||||||
LoadingMaterial.setTexture (0, NULL);
|
LoadingMaterial.setTexture (0, NULL);
|
||||||
}
|
}
|
||||||
if (LoadingBitmapFull && Driver)
|
if (LoadingBitmapFull && Driver)
|
||||||
|
|
|
@ -2933,6 +2933,10 @@ static vector<UDriver::CMode> VideoModes;
|
||||||
#define GAME_CONFIG_TEXTURE_MODE_COMBO "ui:interface:game_config:content:general:texture_mode:combo"
|
#define GAME_CONFIG_TEXTURE_MODE_COMBO "ui:interface:game_config:content:general:texture_mode:combo"
|
||||||
#define GAME_CONFIG_TEXTURE_MODE_DB "UI:TEMP:TEXTURE_MODE"
|
#define GAME_CONFIG_TEXTURE_MODE_DB "UI:TEMP:TEXTURE_MODE"
|
||||||
|
|
||||||
|
// Anisotropic Filtering controls
|
||||||
|
#define GAME_CONFIG_ANISOTROPIC_COMBO "ui:interface:game_config:content:fx:anisotropic_gr:anisotropic"
|
||||||
|
#define GAME_CONFIG_ANISOTROPIC_DB "UI:TEMP:ANISOTROPIC"
|
||||||
|
|
||||||
// The 3 possible modes editable (NB: do not allow client.cfg HDEntityTexture==1 and DivideTextureSizeBy2=2
|
// The 3 possible modes editable (NB: do not allow client.cfg HDEntityTexture==1 and DivideTextureSizeBy2=2
|
||||||
enum TTextureMode {LowTextureMode= 0, NormalTextureMode= 1, HighTextureMode= 2};
|
enum TTextureMode {LowTextureMode= 0, NormalTextureMode= 1, HighTextureMode= 2};
|
||||||
|
|
||||||
|
@ -3034,7 +3038,7 @@ public:
|
||||||
|
|
||||||
// **** Init Texture Size Modes
|
// **** Init Texture Size Modes
|
||||||
// init the combo box, according to Texture Installed or not
|
// init the combo box, according to Texture Installed or not
|
||||||
pCB= dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_TEXTURE_MODE_COMBO ));
|
pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId( GAME_CONFIG_TEXTURE_MODE_COMBO ));
|
||||||
if( pCB )
|
if( pCB )
|
||||||
{
|
{
|
||||||
pCB->resetTexts();
|
pCB->resetTexts();
|
||||||
|
@ -3044,12 +3048,44 @@ public:
|
||||||
pCB->addText(CI18N::get("uigcHighTextureMode"));
|
pCB->addText(CI18N::get("uigcHighTextureMode"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Anisotropic Filtering
|
||||||
|
pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_ANISOTROPIC_COMBO));
|
||||||
|
|
||||||
|
sint nAnisotropic = 0;
|
||||||
|
|
||||||
|
if (pCB)
|
||||||
|
{
|
||||||
|
uint maxAnisotropic = Driver->getAnisotropicFilterMaximum();
|
||||||
|
|
||||||
|
pCB->resetTexts();
|
||||||
|
pCB->addText(CI18N::get("uigcFxAnisotropicFilterNone"));
|
||||||
|
|
||||||
|
uint anisotropic = 2;
|
||||||
|
uint i = 1;
|
||||||
|
|
||||||
|
while (anisotropic <= maxAnisotropic)
|
||||||
|
{
|
||||||
|
pCB->addText(ucstring(NLMISC::toString("%ux", anisotropic)));
|
||||||
|
|
||||||
|
if (ClientCfg.AnisotropicFilter == anisotropic)
|
||||||
|
nAnisotropic = i;
|
||||||
|
|
||||||
|
anisotropic <<= 1;
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// -1 is important to indicate we set this value in edit mode
|
||||||
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_ANISOTROPIC_DB )->setValue32(-1);
|
||||||
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_ANISOTROPIC_DB )->setValue32(nAnisotropic);
|
||||||
|
|
||||||
// VR_CONFIG
|
// VR_CONFIG
|
||||||
pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
|
pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
|
||||||
if (pBut)
|
if (pBut)
|
||||||
{
|
{
|
||||||
pBut->setPushed(ClientCfg.VREnable);
|
pBut->setPushed(ClientCfg.VREnable);
|
||||||
}
|
}
|
||||||
|
|
||||||
updateVRDevicesComboUI(ClientCfg.VREnable);
|
updateVRDevicesComboUI(ClientCfg.VREnable);
|
||||||
|
|
||||||
// init the mode in DB
|
// init the mode in DB
|
||||||
|
@ -3060,6 +3096,7 @@ public:
|
||||||
texMode= HighTextureMode;
|
texMode= HighTextureMode;
|
||||||
else
|
else
|
||||||
texMode= NormalTextureMode;
|
texMode= NormalTextureMode;
|
||||||
|
|
||||||
// -1 is important to indicate we set this value in edit mode
|
// -1 is important to indicate we set this value in edit mode
|
||||||
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(-1);
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(-1);
|
||||||
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(texMode);
|
NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_TEXTURE_MODE_DB )->setValue32(texMode);
|
||||||
|
@ -3479,13 +3516,41 @@ class CHandlerGameConfigApply : public IActionHandler
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// **** Apply Anisotropic Filtering
|
||||||
|
sint nAnisotropic = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_ANISOTROPIC_DB )->getValue32();
|
||||||
|
|
||||||
|
if (nAnisotropic >= 0)
|
||||||
|
{
|
||||||
|
uint anisotropic = 0;
|
||||||
|
|
||||||
|
// compute the real anisotropic value
|
||||||
|
if (nAnisotropic > 0)
|
||||||
|
{
|
||||||
|
anisotropic = 1;
|
||||||
|
|
||||||
|
for(size_t i = 0; i < nAnisotropic; ++i)
|
||||||
|
{
|
||||||
|
anisotropic <<= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (ClientCfg.AnisotropicFilter != anisotropic)
|
||||||
|
{
|
||||||
|
ClientCfg.AnisotropicFilter = anisotropic;
|
||||||
|
ClientCfg.writeInt("AnisotropicFilter", anisotropic);
|
||||||
|
requestReboot = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// *** Apply the Screen AR
|
// *** Apply the Screen AR
|
||||||
// since already set in the config file, need only to bkup the current version
|
// since already set in the config file, need only to bkup the current version
|
||||||
CHandlerGameConfigInit::BkupScreenAspectRatio= ClientCfg.ScreenAspectRatio;
|
CHandlerGameConfigInit::BkupScreenAspectRatio= ClientCfg.ScreenAspectRatio;
|
||||||
|
|
||||||
// *** Apply the language code
|
// *** Apply the language code
|
||||||
// only if not in "work" language mode (else strange requestReboot)
|
// only if not in "work" language mode (else strange requestReboot)
|
||||||
if(ClientCfg.LanguageCode!="wk")
|
if (ClientCfg.LanguageCode!="wk")
|
||||||
{
|
{
|
||||||
sint newOne = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_LANGUAGE )->getValue32();
|
sint newOne = NLGUI::CDBManager::getInstance()->getDbProp( GAME_CONFIG_LANGUAGE )->getValue32();
|
||||||
//string newVal = (newOne==2)?"de":(newOne==1)?"fr":"en";
|
//string newVal = (newOne==2)?"de":(newOne==1)?"fr":"en";
|
||||||
|
@ -3595,6 +3660,33 @@ class CHandlerGameConfigChangeScreenRatioMode : public IActionHandler
|
||||||
REGISTER_ACTION_HANDLER (CHandlerGameConfigChangeScreenRatioMode, "game_config_change_screen_ratio_mode");
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigChangeScreenRatioMode, "game_config_change_screen_ratio_mode");
|
||||||
|
|
||||||
|
|
||||||
|
// ***************************************************************************
|
||||||
|
class CHandlerGameConfigChangeAnisotropic : public IActionHandler
|
||||||
|
{
|
||||||
|
virtual void execute (CCtrlBase * /* pCaller */, const string &/* Params */)
|
||||||
|
{
|
||||||
|
if (CInterfaceLink::isUpdatingAllLinks()) return; // don't want to trash the value in client.cfg at init, due to 'updateAllLinks' being called
|
||||||
|
|
||||||
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
||||||
|
|
||||||
|
// get values of anisotropic filtering
|
||||||
|
sint oldAnisotropic = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_ANISOTROPIC_DB)->getOldValue32();
|
||||||
|
sint anisotropic = NLGUI::CDBManager::getInstance()->getDbProp(GAME_CONFIG_ANISOTROPIC_DB)->getValue32();
|
||||||
|
|
||||||
|
// dirt the apply button of the DDX.
|
||||||
|
// don't do it at init!
|
||||||
|
if(oldAnisotropic != anisotropic && oldAnisotropic != -1 && anisotropic != -1)
|
||||||
|
{
|
||||||
|
CDDXManager *pDM = CDDXManager::getInstance();
|
||||||
|
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
|
||||||
|
if(pDDX)
|
||||||
|
pDDX->validateApplyButton();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
REGISTER_ACTION_HANDLER (CHandlerGameConfigChangeAnisotropic, "game_config_change_anisotropic");
|
||||||
|
|
||||||
|
|
||||||
// ***************************************************************************
|
// ***************************************************************************
|
||||||
class CHandlerGameConfigChangeScreenRatioCustom : public IActionHandler
|
class CHandlerGameConfigChangeScreenRatioCustom : public IActionHandler
|
||||||
{
|
{
|
||||||
|
|
|
@ -59,30 +59,9 @@ void displayDebugUIUnderMouse();
|
||||||
void inGamePatchUncompleteWarning();
|
void inGamePatchUncompleteWarning();
|
||||||
|
|
||||||
|
|
||||||
// active/desactive bloom config interface
|
// enable/disable bloom config interface
|
||||||
void initBloomConfigUI();
|
void initBloomConfigUI();
|
||||||
|
|
||||||
#endif // CL_MAIN_LOOP_H
|
#endif // CL_MAIN_LOOP_H
|
||||||
|
|
||||||
/* End of main_loop.h */
|
/* End of main_loop.h */
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue